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Private/Closed Plan 9 (Discussion)

Knew I could count on you, Koop. Now here are a few convenient interpretations/twists to Kittens's original premise...
Once one child of all 8 elements is gathered, they would be secured with the humans until the war was over. And exactly that happened, the children (age ranging between 2 and 5) were taken to a vault with a majority of the nonelemental population (of a certain tribe).
The nonelemental population isn't one big group. The conflict dispersed them into tribes, and the majority Kittens is referring to is of one of these tribes. This gives us other people lurking about in the outside world to interact with, because bunching all the humans underground and leaving the surface a barren wasteland with no one to find out there gives us nothing to work with.
The children were raised together, sheltered from the reality of the hatred and despair of war that raged above their heads. 10 years later, the news came (which doesn't mean the war ended in 10 years. Could've ended earlier, but "the news came" only means it took them that long to learn of it)
Nah, let's just stick with the war ending 10 years after.​
The war was over. But it was much worse than anyone could have expected. The land was empty, broken and sad. Not a single person roamed the dead valley that was once a center of population.
Well, not as far as the eye can see. But travel just a little farther and you'll find that isn't the case...
The world of Elementia development was not meant to ever become what it had. Humans were sent to live on a different planet around the year 3000. Over 400 years later, when normal humans began to transform, it was thought to be a blessing from god. Suddenly, people began to be born with an element.
And remember, we're in the future and on a different planet. So weird alien beasts and pterodactyls aren't out of the question. Neither are weird weather phenomena, like hallucinogenic fog that traps the spirits of the deceased or swallows us up and sends us into the past.

We won't be fighting the wild boars, since it's probably too soon for that and it only begs the question of what we'd do afterwards... Instead, the 8 children tried to tame them, hopped on their backs and rode them like your typical, overexcited powered kid who's just experiencing the outside world for the first time. They rode all the way to a dangerous place called Bane Wood, where the boars finally shook them and flung them into the forest's trees, knocking them unconscious. Maybe not all 8 of them; just 2, or however many can fit on the hogs' backs. The others can catch up on foot and fight their way up the mountain, timeskipping where needed.

That's what the post I just made assumes. It sort of time-skips your characters there (^but strategically leaves out the number of unconscious kids). If you choose to be one of the now-unconscious kids who rode there, the way to respond to my latest post is waking up on a bed of sheepskin in a cottage and wondering where you are. My character is a 20-year-old non-elemental, the ex-princess of the Starlight nation, the tribe I'm introducing. She fits in nicely because there are 8 elementals, and mine will be the one powerless girl, which makes it Plan 9.

So the first arc (where we go from here) will look something like this. The kids stay at Celia's house for a few days, where she serves them food and treats them kindly, until one night, disaster strikes. An assassin from the Starlight nation infiltrates her house and tries to take her life. He/she was sent by Celia's brothers, who are currently engaged in a civil war for control of their tribe. They wanted to ensure the death of their exiled sister so that she couldn't take advantage of the situation and reclaim power for herself. This prompts Celia and the children, who want to help her because she showed them hospitality (or because they have nothing better to do, your choice), to return to Starlight and settle things once and for all. The young and impressionable kids soon find themselves embroiled in a power struggle, choosing sides, being manipulated, learning in the end that even those without powers fight wars, that it's human greed, not elementals, that destroys civilizations.

I normally don't spoil this much but it's been 12 weeks without activity on this RP so we need a clear idea of the direction we're going... I only showed up because I was looking for an RP and wasn't too crazy about the current ones. A lot of the arcs I have in mind for this involve people taking advantage of your characters, since they're young and all. A future arc that doesn't follow that trend could be exploring a jungle or temple where a great treasure is hidden, one that gives our characters an idea of the past and a clue to the questions burning within them, or something.​
 
There'd be a few...tricky things on my end because my character is the relatively more level-headed one. Although the plot you outlined is intriguing, I'd have to question why their first priority wouldn't be to try to return to the base and their foster mother.

Would there be something preventing them?

@E.K.A.N.S.
 
Although the plot you outlined is intriguing, I'd have to question why their first priority wouldn't be to try to return to the base and their foster mother.
Being the level-headed one, Levia would try to catch up with her more reckless companions riding the boars. Like, wait up! Where are you going?! Let’s think about this!

I get that she wouldn’t be one of the crazy ones mounting the animals, but if she’s so level-headed that even tracking them down herself seems crazy, then I imagine someone next to her would say, “Levia, there’s no time to go back and tell Mom! We need to hurry after them down NOW! While the tracks are still fresh and we see them in the distance! Besides, what can the adults do? We have powers, and we have a much better chance of finding and defeating those things than they do! Let’s not put anyone else in unnecessary danger!”

Or something like that. Parts of the above quote can be snipped out to better fit the personality of whichever character is saying it; I was just throwing in all possible responses at once.
I don't feel like rebooting in the same thread is the best action, just looks messy to me.
Dang. My semester’s starting soon so I won’t have time to make a new thread and run it.

Though maybe that’s a bad excuse. I’d be just as busy if I assumed an active role in a thread despite not having made it, which is what I’m doing here. :p
 
Being the level-headed one, Levia would try to catch up with her more reckless companions riding the boars. Like, wait up! Where are you going?! Let’s think about this!

I get that she wouldn’t be one of the crazy ones mounting the animals, but if she’s so level-headed that even tracking them down herself seems crazy, then I imagine someone next to her would say, “Levia, there’s no time to go back and tell Mom! We need to hurry after them down NOW! While the tracks are still fresh and we see them in the distance! Besides, what can the adults do? We have powers, and we have a much better chance of finding and defeating those things than they do! Let’s not put anyone else in unnecessary danger!”

Or something like that. Parts of the above quote can be snipped out to better fit the personality of whichever character is saying it; I was just throwing in all possible responses at once.
Ah, yes, I suppose I should clarify, my bad.

My concern is more specifically why would they stay with your character for days/weeks as opposed to trying to get back to the base and their foster mother.

I'm perfectly fine with the scenario up to the point where they get thrown off by the boar and are under the care of your character. I could see them staying for several days in the case of injury or something else, however, without some sort of factor keeping them there, I believe the top priority would be getting back to the base.
 
Oh, 'ello. This was a good time for me to check my notifs

I should be able to rejoin, although it'll probably be a bit shaky on my end since I haven't written in a solid few months, nor do I remember how I wrote Alex or scaled his power here. Hopefully that won't last too long though
Anyways, glad to be back :)
 
The possibilities are endless.
My concern is more specifically why would they stay with your character for days/weeks as opposed to trying to get back to the base and their foster mother.

I'm perfectly fine with the scenario up to the point where they get thrown off by the boar and are under the care of your character. I could see them staying for several days in the case of injury or something else, however, without some sort of factor keeping them there, I believe the top priority would be getting back to the base.
What I had in mind was that the kids got too comfortable in her cozy cottage, with her delicious cooking and whatnot, that they forgot what it is they need to be doing. Soon, they find themselves in a situation they can't get out of. Or a raging snowstorm prevents them from heading home. But here's something better.

The conscious group tracks down the riders and fights its way up Bane Wood. They reach Celia's cottage, where they stay for a night or two, and they're about to head back, until their powers suddenly manifest (perhaps an aggressive animal storms into the clearing, requiring their use) and they notice their abilities are inexplicably stronger... having become larger and more impressive in such a short time. That's when they realize that having traversed Bane Wood's harsh environment made them develop incredibly fast, and it's that curiosity, and the desire to learn more about themselves, that keeps them there for a few more days to train in the woods (which Celia also does). They return to the cabin later and get used to the good life... until reality strikes.

Levia's level-headed (I now see what you did there), but I'm sure there are things about which she'd like to learn more, which gives your characters a new priority. That, or we can go the character-driven route, as I demonstrated with the quotes in my last post. Someone says, "Come on, Levia! Going back can wait! The adults said we were supposed to explore, and we're doing just that! We're not that far off! We'll get back in no time!"

*4 days later*
Anyways, glad to be back :)
Welcome back and maybe a new CoDA would keep you around more.​
 
Yeah, I'll wait on those updates. If not everyone here can reprise his role then we may indeed have to make a new thread (with new characters, maybe one with a headstrong and righteous personality that drives the group deeper into the unknown and overrides Levia's better judgment), which some might be reluctant to do since we'd have to go through the slow starter posts again.
 
The possibilities are endless.

What I had in mind was that the kids got too comfortable in her cozy cottage, with her delicious cooking and whatnot, that they forgot what it is they need to be doing. Soon, they find themselves in a situation they can't get out of. Or a raging snowstorm prevents them from heading home. But here's something better.

The conscious group tracks down the riders and fights its way up Bane Wood. They reach Celia's cottage, where they stay for a night or two, and they're about to head back, until their powers suddenly manifest (perhaps an aggressive animal storms into the clearing, requiring their use) and they notice their abilities are inexplicably stronger... having become larger and more impressive in such a short time. That's when they realize that having traversed Bane Wood's harsh environment made them develop incredibly fast, and it's that curiosity, and the desire to learn more about themselves, that keeps them there for a few more days to train in the woods (which Celia also does). They return to the cabin later and get used to the good life... until reality strikes.

Levia's level-headed (I now see what you did there), but I'm sure there are things about which she'd like to learn more, which gives your characters a new priority. That, or we can go the character-driven route, as I demonstrated with the quotes in my last post. Someone says, "Come on, Levia! Going back can wait! The adults said we were supposed to explore, and we're doing just that! We're not that far off! We'll get back in no time!"

*4 days later*

Welcome back and maybe a new CoDA would keep you around more.​
Actually, we were told not to explore xD More specifically, not to get too far away from the base.

I digress though, given Levia's character she wouldn't exactly put curiosity above the possible well-being of her siblings and concerns of their foster mother, certainly not for the several days required for all this to unfold. However, a tangible obstruction of some sort, or even the others just not listening to her nagging will get her to stay, as she won't just leave them to run back to the base.
 
Huh. Guess there's no reconciling that, if it's crucial to your character's personality. Who knows, maybe Levia can be the sole voice of reason while the others want to stay and develop their newfound abilities, so she'll compromise. This would incorporate both the training and the character-driven aspect, and maybe that would be for the best. It's good to have a diverse cast of personalities instead of everyone readily settling somewhere far from home.

Since you brought it up, though, a tangible obstruction could be a great beast that rules over Bane Wood, one that the children were fortunate enough not to encounter on their way up but run into when they attempt to leave. They're defeated and nearly killed, and if they've any hope of going home, they have to train on the other side of the wood and get stronger with Celia. That is, until they get used to the life and the assassin comes, pulling them out of the forest entirely and leading them to the Starlight nation. This is the less character-driven option, if that's what you prefer.

I was aware of them being told not to go too far from the base, but that's like a parent telling a child not to play outside too long, and they're kids, aren't they? Wait, no... they're teenagers! That makes them all the more rebellious >:D
 
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Wait, no... they're teenagers! That makes them all the more rebellious :D
Can confirm, most of us wouldn't listen to some old dude telling us what to do if our lives depended on it. It's perfectly possible that the majority ignores the few voices of reason and go charging off into the wasteland
 
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