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PO OU Team

This is an OU team I've assembled and tested out on Pokemon Online. It's done pretty well, but I feel it needs a few adjustments. Any sugestions?

Ferrothorn (M) @ Leftovers
Trait: Iron Barbs
EVs: 252 HP / 120 Atk / 8 Def / 128 SDef
Relaxed Nature (+Def, -Spd)
- Power Whip
- Spikes
- Stealth Rock
- Gyro Ball

Blissey (F) @ Leftovers
Trait: Natural Cure
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def, -Atk)
- Seismic Toss
- Aromatherapy
- Thunder Wave
- Softboiled

Dusclops (M) @ Eviolite
Trait: Pressure
EVs: 252 HP / 160 Def / 96 SDef
Careful Nature (+SDef, -SAtk)
- Toxic
- Confuse Ray
- Night Shade
- Protect

Infernape (M) @ Life Orb
Trait: Blaze
EVs: 76 Atk / 180 SAtk / 252 Spd
Naughty Nature (+Atk, -SDef)
- Flamethrower
- Stone Edge
- Grass Knot
- Close Combat

Salamence (M) @ Choice Band
Trait: Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Dragon Claw
- Earthquake
- Rock Slide
- Fire Blast

Alakazam (M) @ Life Orb
Trait: Magic Guard
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Calm Mind
- Psychic
- Focus Blast
- Shadow Ball
Looks pretty solid. I don't use most of those Pokemon enough to really suggest anything major, so I'll just suggest what I use on some of them.

Leech Seed turns this guy into something pretty evil. If Stealth Rock is turning you off on this guy, I can attest to the sheer awesome that is a Lead Infernape(who I will cover later). I don't use Ferrothorn, but the variants I've seen with Leech Seed are pretty brutal.

I've never used Blissey once, but isn't 252 HP EVs kind of the standard for it?

Pain Split is basically the only way you're going to get recovery on this guy, and I'd opt for that over Protect. With his HP not exactly being good, he can wreck some of the more defensive Pokes and just maul Life Orb'd sweepers.

This guy can do just about everything but defend.
Infernape@Focus Sash
252 SpA, 192 Spe, 64 Atk
-Fake Out
-Stealth Rock
-Fire Blast/Flamethrower/Overheat
-Close Combat

Take your pick on the Fire STAB. This guy is an amazing lead, able to break Sashes, set up Stealth Rock, and most likely retaliate with a Blaze-, STAB-boosted Fire Blast(and if you can get SE, even better). He's fast enough to outspeed the vast majority of leads, and is quite powerful to boot.

In my experience, a Lum Berry and Dragon Dance will serve you better than Choice Band and Rock Slide. After a Dragon Dance(two is preferable for the best speed), his attack will already be sky-high, and Moxie just capitalizes on that. Dragon Dance helps to get his speed to a good enough level where he can just attack, attack, attack without fear of interruption. He also won't be locked into a move, just in case.

Charge Beam is good for finishing off a weakened opponent and maybe even grabbing a Sp. Attack boost. Psyshock is a good alternative to Psychic, hitting Specially Defensive Pokemon in their(usually weaker) Defense.