Schrift
Previously Schrift007
JOIN US, PLEASE JOIN THE DISCORD, I'M BEGGING YOU
https://discord.gg/2NW8TjkbFu (Join the Pokearts Online Discord Server!)
"Look mum! Look dad! I wanna be a pokemon trainer when I grow up!". Every kid had that dream at some point. To leave home and travel the world to catch and battle with pokemon. To beat gyms, climb the ladder, beat the elite four and even face the champion. Or maybe it was to find and catch every single pokemon and befriend them all. Whatever that childish dream was, it's what every kid wanted. Then the day finally came, you leave home and you pick your first pokemon. You were entiled a leave of absence from school and given a trainer card. Setting off with your bag packed, supplies at the ready and your new best friend, you go on your first adventure!
But those were memories for most. If not, then dreams for a lot more. Pokemon training was a delusional child dream, people wouldn't try and talk you out of it. People weren't going to stop you, it was all part of growing up. Mum and dad did it too... but why aren't they trainers still? Well that's just because of reality. You are not special. You aren't the next big champion in the making, you aren't some prodigy born into fortune. Unless you were the very best, like no one ever was, you weren't going to make it past the third gym. Pokemon were wild creatures, they needed to be trained. Even that didn't promise obedience. Looking after one was tough enough but to try and maintain four? Five? Six?! The food, the attention spread, the cost of healing on the go. Unless you straddled you way around with a gold spoon up your ass, you weren't going to make it that far with some crummy dream. Even that didn't save you from the swarms of beedrils chasing you or all them pointed teeth pokemon snapping their jaws whenever you got close. By the time the first year went past and you were still stuck on your second gym and eventually the time flies and you realise you're thirteen and not getting any further.
Then you decide to get your bearings together, your dreams were too big. You go back to school, maybe giving up your pokemon to the professor, just keeping one or two of them with you as close company. You tried, that's what matteres right? You could pat yourself on the back and flip off this oblique world. You didn't give up, no you were gonna get back to it when you finished school. That's what a lot of kids said. But then the school years pile up, and all of a sudden you find yourself with new aims and ambitions. Maybe you wanted to settle down and have a family, maybe you picked up a trade, maybe you wanted to just make yourself financially stable. Whooptido your ambitions are left on the shelf with cobwebs and now you've got too many responsibilities to go back out on adventures.
But then that all changed, something took the world by storm, something sparked that dream up back again. Pokearts Online. Using the newest technologies available, the ABRA-gear was born. This beautiful bit of technology uses psychic energy akin to that of psycich type pokemon, to connect to your brain. Upon connecting, players had their senses of touch; smell; hearing; sight and taste all synced up with the ABRA-gear, making the entire experience feel so realistic it was hard to differentiate from real life. The game allowed for an escape from reality, branded as an experience no person would want to miss. Game reviews posed it as the single best game in the entire world. For 29 consecutive months, the game stood above all else. It was all people could speak about. The impact on modern society and culture was tremendous. It was a new escape for all those people who needed an escape from this dull reality. To try again with their dreams. But what exactly was Pokearts?
Pokearts Online, the first ever VRMMORPG. Created by a company, nobody had heard of till then, Astrix. The world is set in a floating fortress consisting of 30 floors. Each floor spans in diameter roughly 25 miles, having unique towns, kingdoms and biome structures. Set in high fantasy, in a time akin to the 1500s. The premise is simple, catch pokemon, use their skills alongside your own to clear each floor's boss to move onto the next floor. Upgrade gear, craft unique items, join parties and clear the game. Some people take a different approach entirely. Due to the near limitless possiblities, some people take to the game as a second life. One where they can be what they want. Do what they want. Be it a noble knight, a simple fisherman or even a merchant. But what made the game stand out for all the combat nuts was its "pokewield" ability.
So you boot up your game, you start it off just like everyone else. Character creator? Smashed it, made the beautiful monstrosity or absolute beauty model of your dreams. Now it was time to start off just like everyone else. Hours turned into days. Days drifted into weeks, which soon contorted itself into months and before long you were just like everyone else. You were living out the game like it was real life. Your pokemon companion by your side, you were doing great. Maybe you took to this new life and treated it as your own second life. Having some online family to hide that real life loneliness. Posing as some lord, maybe living as a simple farmer, just living out this fantasy. Maybe you took a more battle hardened approach. Joining guilds dedicated to clearing quests, getting stronger together so you could face that almighty floor boss and expend further into the abyss.
But this is just like real life. It was just a dream not meant to be. But at least in real life you could leave your dream turned nightmare. One year into the games release, an announcement was made to every single player. Those in the towns saw it in the sky, those who hid from it had it forced into their minds, playing within their own eyelids should they try to escape it. Death was real. That respawn button didn't exist anymore. The log out button was reduced to only a few scattered pixels at the bottom of the menue bar. You were trapped, everyone who was there was trapped. Should we die within this world, the psycic energy from the ABRA-gear would fry our brains and leave us for dead. We weren't going to be able to make it out unless we could complete this game. That's simple... right? Sure only 2 floors had been cleared within the first year, but there was only 30 floors there. If everyone worked together then there was a shot of completing it all right? There was what, 150,000 current players?
Well that was 2 years ago. How the time flies. Only 2 more floors were cleared in that time. To say there had been a waste of life would be accurate. Now only 120,000 remained. Players trying to quit the game, their bodies in real life failing, all multiple reasons which led to a dip in players. This only furthened the drop in moral, the will to fight was going. That flame to continue was going. And more and more people became complacent about their new form of living. If this was their new life then they'd live it as such. This only led to the creation of the savants and the stalkers.
But now there was something changing. Something was happening that would only further change the course of the game. Maybe, just maybe you'll have to hold onto that dream.
https://discord.gg/2NW8TjkbFu (Join the Pokearts Online Discord Server!)
"Look mum! Look dad! I wanna be a pokemon trainer when I grow up!". Every kid had that dream at some point. To leave home and travel the world to catch and battle with pokemon. To beat gyms, climb the ladder, beat the elite four and even face the champion. Or maybe it was to find and catch every single pokemon and befriend them all. Whatever that childish dream was, it's what every kid wanted. Then the day finally came, you leave home and you pick your first pokemon. You were entiled a leave of absence from school and given a trainer card. Setting off with your bag packed, supplies at the ready and your new best friend, you go on your first adventure!
But those were memories for most. If not, then dreams for a lot more. Pokemon training was a delusional child dream, people wouldn't try and talk you out of it. People weren't going to stop you, it was all part of growing up. Mum and dad did it too... but why aren't they trainers still? Well that's just because of reality. You are not special. You aren't the next big champion in the making, you aren't some prodigy born into fortune. Unless you were the very best, like no one ever was, you weren't going to make it past the third gym. Pokemon were wild creatures, they needed to be trained. Even that didn't promise obedience. Looking after one was tough enough but to try and maintain four? Five? Six?! The food, the attention spread, the cost of healing on the go. Unless you straddled you way around with a gold spoon up your ass, you weren't going to make it that far with some crummy dream. Even that didn't save you from the swarms of beedrils chasing you or all them pointed teeth pokemon snapping their jaws whenever you got close. By the time the first year went past and you were still stuck on your second gym and eventually the time flies and you realise you're thirteen and not getting any further.
Then you decide to get your bearings together, your dreams were too big. You go back to school, maybe giving up your pokemon to the professor, just keeping one or two of them with you as close company. You tried, that's what matteres right? You could pat yourself on the back and flip off this oblique world. You didn't give up, no you were gonna get back to it when you finished school. That's what a lot of kids said. But then the school years pile up, and all of a sudden you find yourself with new aims and ambitions. Maybe you wanted to settle down and have a family, maybe you picked up a trade, maybe you wanted to just make yourself financially stable. Whooptido your ambitions are left on the shelf with cobwebs and now you've got too many responsibilities to go back out on adventures.
But then that all changed, something took the world by storm, something sparked that dream up back again. Pokearts Online. Using the newest technologies available, the ABRA-gear was born. This beautiful bit of technology uses psychic energy akin to that of psycich type pokemon, to connect to your brain. Upon connecting, players had their senses of touch; smell; hearing; sight and taste all synced up with the ABRA-gear, making the entire experience feel so realistic it was hard to differentiate from real life. The game allowed for an escape from reality, branded as an experience no person would want to miss. Game reviews posed it as the single best game in the entire world. For 29 consecutive months, the game stood above all else. It was all people could speak about. The impact on modern society and culture was tremendous. It was a new escape for all those people who needed an escape from this dull reality. To try again with their dreams. But what exactly was Pokearts?
Pokearts Online, the first ever VRMMORPG. Created by a company, nobody had heard of till then, Astrix. The world is set in a floating fortress consisting of 30 floors. Each floor spans in diameter roughly 25 miles, having unique towns, kingdoms and biome structures. Set in high fantasy, in a time akin to the 1500s. The premise is simple, catch pokemon, use their skills alongside your own to clear each floor's boss to move onto the next floor. Upgrade gear, craft unique items, join parties and clear the game. Some people take a different approach entirely. Due to the near limitless possiblities, some people take to the game as a second life. One where they can be what they want. Do what they want. Be it a noble knight, a simple fisherman or even a merchant. But what made the game stand out for all the combat nuts was its "pokewield" ability.
Environment
Every single floor on Pokearts is unique, having different features and mechanics. The day and night cycle differs between floors while the weather patterns also are specialised for each floor. At the heart of each floor is the safe zone. Normally taking shape in the form of a town or village, size may vary but it's the typical gathering for everyone not wanting to deal with pvp. Here you can find your markets and your centres to heal. Places to sleep, socialise, accept quests. Such a simple little place. Every single floor was a special place called a "boss zone". These zones stand out to each floor, housing each floor's boss. The only way to progress through the floors is by clearing the boss zone on the current floor to then open up the gates for the next zone. Once that zone is cleared then anybody can fast travel between the cleared floor and the unlocked floor. The environment is completely interactable and it's encouraged to explore to see what can be found. Some objects can give items upon being destroyed, some must be interacted in specific ways to get items and some can help with battles. Destruction of the environment was also a feature, with almost any area or structure having the chance to be destroyed. When the environment was damaged, the debris would lay out for a minute before turning into shimmering fragments and disipating, waiting an hour till the environment repaired itself.
Every single floor on Pokearts is unique, having different features and mechanics. The day and night cycle differs between floors while the weather patterns also are specialised for each floor. At the heart of each floor is the safe zone. Normally taking shape in the form of a town or village, size may vary but it's the typical gathering for everyone not wanting to deal with pvp. Here you can find your markets and your centres to heal. Places to sleep, socialise, accept quests. Such a simple little place. Every single floor was a special place called a "boss zone". These zones stand out to each floor, housing each floor's boss. The only way to progress through the floors is by clearing the boss zone on the current floor to then open up the gates for the next zone. Once that zone is cleared then anybody can fast travel between the cleared floor and the unlocked floor. The environment is completely interactable and it's encouraged to explore to see what can be found. Some objects can give items upon being destroyed, some must be interacted in specific ways to get items and some can help with battles. Destruction of the environment was also a feature, with almost any area or structure having the chance to be destroyed. When the environment was damaged, the debris would lay out for a minute before turning into shimmering fragments and disipating, waiting an hour till the environment repaired itself.
Boss zones
Every boss zone has a limit on players allowed at a given time which is what makes them so challenging, though on lower floors this number is smaller it reduces as you go higher up the floors. Each boss will have a unique gimmick which will make the fight unlike any other. And no this doesn't mean mega evolution or z moves or anything like that. They will have their own unique abilities, numbers, power, size, effects. It's unknown what to expect which is what makes them so difficult. On the second floor the battle which took place was on a sea bed against a Palossand that controlled the entire ground due to it being made of sand, making it hard to fight the actual boss itself since it could move from place to place. The fourth floor was horrendous as it forced a player to be possessed by a dusknoir, forcing them to wield it and fight their allies and upon defeating them all it consumed the player alive. Boss zones are not something to take lightly and only those who are strong enough should even think about entering. Plans are needed, strength is needed.
Every boss zone has a limit on players allowed at a given time which is what makes them so challenging, though on lower floors this number is smaller it reduces as you go higher up the floors. Each boss will have a unique gimmick which will make the fight unlike any other. And no this doesn't mean mega evolution or z moves or anything like that. They will have their own unique abilities, numbers, power, size, effects. It's unknown what to expect which is what makes them so difficult. On the second floor the battle which took place was on a sea bed against a Palossand that controlled the entire ground due to it being made of sand, making it hard to fight the actual boss itself since it could move from place to place. The fourth floor was horrendous as it forced a player to be possessed by a dusknoir, forcing them to wield it and fight their allies and upon defeating them all it consumed the player alive. Boss zones are not something to take lightly and only those who are strong enough should even think about entering. Plans are needed, strength is needed.
Floors
1st floor- [REDACTED]
2nd floor- As it stands the second floor has always been and will always be a wasteland. Torrents of wind and dust create skin slicing storms that move like sentinel beast within the barren lands. Across the landscape hollowed out mounds make imposing towers of clay, their insides filled with hidden oasis which gives refuge to the scorned uncaring outside. Most settlements are found underground, massive cave mouths acting as entrances for them before players find the belly of the cave filled with old western-y styled buildings. Any structures on the surface that look anywhere near human built are erroded by the harsh winds, leaving only behind husks.
3rd floor- The sole thing to note is that not one area of this floor's floor is dry. Ranging from puddles that barely reach above grass to lakes that hide monsters beneath. Trees are common place, the wet lifestyle akin to a rain forest. Life flourishes in these parts. Buildings are either on stilts or built in the trees themselves, connected by simple bridges, most tend to avoid the ground floor for obvious reasons. You also tend to find bamboo growths here, it seems the plant life is also alive.
4th floor- Hoisted in the air are mountains, kept afloat above clouds. Mountainous and rocky, vines are what hold these islands together. Buildings are built in nordic style, though there is a "heart" to this place. It's the massive central island, which stands out due to its immense size and how urbanised it looks. With plenty of buildings, it infact leads to a large central hub within the mountain. Most of these sky islands have nests to various pokemon, so be careful where you tread unless you want to face creatures willing to plummet you to your death.
5th floor- A haunting land, what makes it stand out is the fact that the entire land must have at some point in the past had some form of settlement. But it's all gone. Though through inference players assumed the architecture to be gothic in nature, the entire land here is covered in a veil of mist. Bumps in the night are common place. Cemeteries, the cobbled ground, the torn down buildings. While there are a few towns here and there, the place is mostly empty. What stands out most is a large river that has its veins stretch out to many corners of the floor. Though the closer you get to the heart of the river, the more you find the water slowly thicken as the blue turns to purple. There's definitely something here. A creature. A monster. But what? Nobody dares follow the heart as eventually the air becomes too toxic to breathe, inflicting poison damage as you get closer.
1st floor- [REDACTED]
2nd floor- As it stands the second floor has always been and will always be a wasteland. Torrents of wind and dust create skin slicing storms that move like sentinel beast within the barren lands. Across the landscape hollowed out mounds make imposing towers of clay, their insides filled with hidden oasis which gives refuge to the scorned uncaring outside. Most settlements are found underground, massive cave mouths acting as entrances for them before players find the belly of the cave filled with old western-y styled buildings. Any structures on the surface that look anywhere near human built are erroded by the harsh winds, leaving only behind husks.
3rd floor- The sole thing to note is that not one area of this floor's floor is dry. Ranging from puddles that barely reach above grass to lakes that hide monsters beneath. Trees are common place, the wet lifestyle akin to a rain forest. Life flourishes in these parts. Buildings are either on stilts or built in the trees themselves, connected by simple bridges, most tend to avoid the ground floor for obvious reasons. You also tend to find bamboo growths here, it seems the plant life is also alive.
4th floor- Hoisted in the air are mountains, kept afloat above clouds. Mountainous and rocky, vines are what hold these islands together. Buildings are built in nordic style, though there is a "heart" to this place. It's the massive central island, which stands out due to its immense size and how urbanised it looks. With plenty of buildings, it infact leads to a large central hub within the mountain. Most of these sky islands have nests to various pokemon, so be careful where you tread unless you want to face creatures willing to plummet you to your death.
5th floor- A haunting land, what makes it stand out is the fact that the entire land must have at some point in the past had some form of settlement. But it's all gone. Though through inference players assumed the architecture to be gothic in nature, the entire land here is covered in a veil of mist. Bumps in the night are common place. Cemeteries, the cobbled ground, the torn down buildings. While there are a few towns here and there, the place is mostly empty. What stands out most is a large river that has its veins stretch out to many corners of the floor. Though the closer you get to the heart of the river, the more you find the water slowly thicken as the blue turns to purple. There's definitely something here. A creature. A monster. But what? Nobody dares follow the heart as eventually the air becomes too toxic to breathe, inflicting poison damage as you get closer.
Savants and Stalkers
Following the 2 years, came the creation of stalkers and the savant. The savant are those that have let go from battling. They're more akin to roleplayers than anything. They live their own life, within the game. Maybe being a towns person, a knight, a brilliant baker or a nutty drunk, maybe even a lord. Whatever they are, they take to it as their new life. They have their own society with 4 main kingdoms. Each kingdom being placed on each floor and roughing a population of maybe 25,000 each, they don't have specific themes or such. It's an escape from the exestential dread. Each kingdom, has a lord that oversees the kingdom. Acting like a functioning kingdom, they're treated as royalty and rightfully so. Powerful in their own rights, lords answer only to one person. The Reign. A person that nobody but the lords know. The Reign is a monarch of sorts, the only person that the lords answers to. It is said the reign is single handedly the strongest player in the game. And is also the reason why the kingdoms are so well protected. The savant have a disliking towards stalkers, often seeing them as maniacs that want to throw away their lives. They see them as delusional, and in some cases even below themselves.
Stalkers are the players that want to beat the game. They're the ones that train hard to grind and get stronger just to try and get any further. They want to beat the floors. They want to pass higher and higher within the game. Stalkers often form guilds. These guilds having strong bonds, with multiple guilds forming what's known as a guild family. Guild families are a connection of guilds, all branching from one particular guild. In total there are 4 guild families, just like the kingdoms. Each guild has a guild head but the head of the guild families are known as the elites. The elite 4, the ones who unite all the guilds under them. As one would assume, constant exposure to battle and training has meant that stalkers are generally stronger than your normal savant, they're outnumbered massively with only an estimated 20,000 stalkers remaining. Their views on savants are rather similar to the savants themselves. Knowing them as nimrods who gave up hope on getting out of here, making their job much harder. And though it's true savant may mean gifted, stalkers use it's longer name savant morons just to let them know how they feel.
Following the 2 years, came the creation of stalkers and the savant. The savant are those that have let go from battling. They're more akin to roleplayers than anything. They live their own life, within the game. Maybe being a towns person, a knight, a brilliant baker or a nutty drunk, maybe even a lord. Whatever they are, they take to it as their new life. They have their own society with 4 main kingdoms. Each kingdom being placed on each floor and roughing a population of maybe 25,000 each, they don't have specific themes or such. It's an escape from the exestential dread. Each kingdom, has a lord that oversees the kingdom. Acting like a functioning kingdom, they're treated as royalty and rightfully so. Powerful in their own rights, lords answer only to one person. The Reign. A person that nobody but the lords know. The Reign is a monarch of sorts, the only person that the lords answers to. It is said the reign is single handedly the strongest player in the game. And is also the reason why the kingdoms are so well protected. The savant have a disliking towards stalkers, often seeing them as maniacs that want to throw away their lives. They see them as delusional, and in some cases even below themselves.
Stalkers are the players that want to beat the game. They're the ones that train hard to grind and get stronger just to try and get any further. They want to beat the floors. They want to pass higher and higher within the game. Stalkers often form guilds. These guilds having strong bonds, with multiple guilds forming what's known as a guild family. Guild families are a connection of guilds, all branching from one particular guild. In total there are 4 guild families, just like the kingdoms. Each guild has a guild head but the head of the guild families are known as the elites. The elite 4, the ones who unite all the guilds under them. As one would assume, constant exposure to battle and training has meant that stalkers are generally stronger than your normal savant, they're outnumbered massively with only an estimated 20,000 stalkers remaining. Their views on savants are rather similar to the savants themselves. Knowing them as nimrods who gave up hope on getting out of here, making their job much harder. And though it's true savant may mean gifted, stalkers use it's longer name savant morons just to let them know how they feel.
Game Mechanics
Pokewielders
Once a pokemon is captured there are two ways it can be utilised for battles. The most simple way is to summon it, using it as a companion to battle alongside. Most players only deploy one or two at once to utilise them as best they can. But only the best can use four, five or even six at once. Pokemon here are just like real world variants, they have their own levels that are seperate to the player and they all accumulate xp at different rates. The more that are summoned at once, the slower the leveling process. Often times players treat their summons as if they were trainers, standing away from battle and ordering commands for them.
However Pokewielding is different. By equipping a pokemon as a weapon, the pokemon transforms into a unique weapon while changing the appearance of the user and the pokemon. Often times this comes in the form of armour, taking a theme that is very much similar to the pokemon that had just been equipped. In exchange for this, a user's own stats is increased in accordance with the pokemon allowing them to fight at higher levels that what they normally would be able to. Utilising the pokemon's moves and ability as their own and increasing its power and efficiency, pokewielders become a force to be reckoned with. Though the pokemon's own hp turns into the weapon/armour's durability which decides how long the form can last, it puts users at greater risks of dying due to exposure to combat.
Pokewielders have can be catergorised into 5 main classes, all centred around their weapon types. Your dual wielders, your balanced, your heavies, your ranged and finally the hybrid classes. Dual wielders boast incredible speed but lack the attack and defence, though are easily identified by the two light weapons they carry. Balanced wields have no significant strength apart from the fact they have no significant weakness, they're not stupidly strong but not stupidly fast or tanky. Heavies live rough and tough, they have high attack, defence and HP but lack a lot in speed and their special attack. Rangers are tricky, serving with high special attack and health, they tend to have the smallest amount of defence, physical attack and speed. But hybrids are a different type of game, they lie between two classes. Typically hard to come by, they're powerful for where their class stacks and for the weaknesses that are covered but tend to have a fatal flaw that can be targetted. Especially if a class' weaknesses overlap.
Depending on the class and the pokemon, it will all lead to moves being used uniquely. No move will be the same unless the class and pokemon are both identical, while some moves are similar in appearance some are completely different. Following that, moves can only be carried out by using specific motions. This is what allows for attacks to be carried out at astonishing speeds, as a specific motion is needed to signal to the game that a move is being carried out. A common example is with moves such as quick attack, where the proning of weapons above head or to the side leads to the player moving at rapid speeds towards the opponent to then lay waste to them. Though rumours have spread that a few individuals... they're able to use their moves without having to even put in any actions. Carrying it out by thought almost instantly. But those are only rumours right?
Once a pokemon is captured there are two ways it can be utilised for battles. The most simple way is to summon it, using it as a companion to battle alongside. Most players only deploy one or two at once to utilise them as best they can. But only the best can use four, five or even six at once. Pokemon here are just like real world variants, they have their own levels that are seperate to the player and they all accumulate xp at different rates. The more that are summoned at once, the slower the leveling process. Often times players treat their summons as if they were trainers, standing away from battle and ordering commands for them.
However Pokewielding is different. By equipping a pokemon as a weapon, the pokemon transforms into a unique weapon while changing the appearance of the user and the pokemon. Often times this comes in the form of armour, taking a theme that is very much similar to the pokemon that had just been equipped. In exchange for this, a user's own stats is increased in accordance with the pokemon allowing them to fight at higher levels that what they normally would be able to. Utilising the pokemon's moves and ability as their own and increasing its power and efficiency, pokewielders become a force to be reckoned with. Though the pokemon's own hp turns into the weapon/armour's durability which decides how long the form can last, it puts users at greater risks of dying due to exposure to combat.
Pokewielders have can be catergorised into 5 main classes, all centred around their weapon types. Your dual wielders, your balanced, your heavies, your ranged and finally the hybrid classes. Dual wielders boast incredible speed but lack the attack and defence, though are easily identified by the two light weapons they carry. Balanced wields have no significant strength apart from the fact they have no significant weakness, they're not stupidly strong but not stupidly fast or tanky. Heavies live rough and tough, they have high attack, defence and HP but lack a lot in speed and their special attack. Rangers are tricky, serving with high special attack and health, they tend to have the smallest amount of defence, physical attack and speed. But hybrids are a different type of game, they lie between two classes. Typically hard to come by, they're powerful for where their class stacks and for the weaknesses that are covered but tend to have a fatal flaw that can be targetted. Especially if a class' weaknesses overlap.
Depending on the class and the pokemon, it will all lead to moves being used uniquely. No move will be the same unless the class and pokemon are both identical, while some moves are similar in appearance some are completely different. Following that, moves can only be carried out by using specific motions. This is what allows for attacks to be carried out at astonishing speeds, as a specific motion is needed to signal to the game that a move is being carried out. A common example is with moves such as quick attack, where the proning of weapons above head or to the side leads to the player moving at rapid speeds towards the opponent to then lay waste to them. Though rumours have spread that a few individuals... they're able to use their moves without having to even put in any actions. Carrying it out by thought almost instantly. But those are only rumours right?
Critical hits, Status effects and Terrains
Being a game, there is a chance for critical hits to be landed. Though it's not complete luck, but it might as well be. Critical hits can be landed if a specific place is hit within combat. It gives a guaranteed triple in attack power to the attack used, breaking any guard placed. It can only be hit with moves that are directly damaging however. When a critical area is hit, the location will change to another random area. Should items, moves, or any other factor come into play that affects the chances of hitting a critical strike, it would only marginally increase the size of the crit area. Critical hits are often associated with a player's focus, with a pattern coming out that made critical hits associated with being "in the zone".
Status effects are categorised in two categories. Stats and conditions. Though self explanatory, stats affect the player's stats themselves. Though they are usually temporary and only last in battle, some effects carry on outside of battle, needing time and sometimes items to remove them permanently. This is completely contrasted by condition effects that only last within battle. Conditions are your burns, your freezes, your paralysis, the poisons, they only last within battle and just like the real world CAN be stacked. The only difference is that any damaging ones only tend to affect your pokemon, making them especially pesky for pokewielders, lessening the durability and time the user has to have their pokemon equipped.
Now for your terrain moves. Just like real life, terrains change the field of battle. Placing the opponent within the pokemon's terrain which typically boost their own typings. Though while terrain moves in real life may refer to only moves that will effect the terrain, in game terrain moves also include weather changes. When a terrain is activated, the opponent and player will have a barrier formed around them. Escape from the inside is impossible, which only forces the opponent to fight a losing battle alone. However terrains are fragile from the outside, with the barrier being able to be broken from the exterior. The size of the barrier doesn't always depict the actual size of the interior, often times barriers have massive interiors with rather small spherical exteriors.
Being a game, there is a chance for critical hits to be landed. Though it's not complete luck, but it might as well be. Critical hits can be landed if a specific place is hit within combat. It gives a guaranteed triple in attack power to the attack used, breaking any guard placed. It can only be hit with moves that are directly damaging however. When a critical area is hit, the location will change to another random area. Should items, moves, or any other factor come into play that affects the chances of hitting a critical strike, it would only marginally increase the size of the crit area. Critical hits are often associated with a player's focus, with a pattern coming out that made critical hits associated with being "in the zone".
Status effects are categorised in two categories. Stats and conditions. Though self explanatory, stats affect the player's stats themselves. Though they are usually temporary and only last in battle, some effects carry on outside of battle, needing time and sometimes items to remove them permanently. This is completely contrasted by condition effects that only last within battle. Conditions are your burns, your freezes, your paralysis, the poisons, they only last within battle and just like the real world CAN be stacked. The only difference is that any damaging ones only tend to affect your pokemon, making them especially pesky for pokewielders, lessening the durability and time the user has to have their pokemon equipped.
Now for your terrain moves. Just like real life, terrains change the field of battle. Placing the opponent within the pokemon's terrain which typically boost their own typings. Though while terrain moves in real life may refer to only moves that will effect the terrain, in game terrain moves also include weather changes. When a terrain is activated, the opponent and player will have a barrier formed around them. Escape from the inside is impossible, which only forces the opponent to fight a losing battle alone. However terrains are fragile from the outside, with the barrier being able to be broken from the exterior. The size of the barrier doesn't always depict the actual size of the interior, often times barriers have massive interiors with rather small spherical exteriors.
Abilities
Every pokemon has an ability, a passive skill that has effects both in and out of battle. Abilities on the surface are just like the real world, with pokemon usually having two abilities per species with a hidden ability for the lucky few. Though in Pokearts abilities may be shared by a species but its appearance and the way it takes effect may be completely different to each wield and user. Though having the same principle, some abilities have slight differences to those with the same name. Making a large variety and possibility for the uses for each ability.
Every pokemon has an ability, a passive skill that has effects both in and out of battle. Abilities on the surface are just like the real world, with pokemon usually having two abilities per species with a hidden ability for the lucky few. Though in Pokearts abilities may be shared by a species but its appearance and the way it takes effect may be completely different to each wield and user. Though having the same principle, some abilities have slight differences to those with the same name. Making a large variety and possibility for the uses for each ability.
Parrying, Weapon breaks and Armour Breaks
You would just go into battle blindly hoping to tank every attack like some half baked turn based rpg game, would you? Enter the world of guarding. A simple skill every wielder has, allowing them to reduce the damage taken from attacks. And while it reduces the attack, only a fraction of the attack is landed dependent on the defence stat of the wielder while some damage will be afflicted to the weapon's durability. But now bring parrying into the picture. By guarding at the right moment, just before the attack's impact, the user can now parry! Damage is reduced to 0 while the user reflects the damage onto the opponents durability. However it can only happen for wielders using physical moves, any special attacks are simply unparriable.
Stack up enough parries on your opponent and you can cause a weapon break! Weapon breaks come in two forms. For those wielding an actual weapon, a weapon break will simply damage their weapon and completely disable it. Broken blade, smashed hammer, the user will be unable to use any attacking moves as a result of this. However for those without a weapon, instead fighting only in armour with their fists and legs, they have two tiers of weapon breaks. The first level causes the user to attain 25% more damage, with visible damage to their armour with pixels flaking from the areas where parries had made contact. Furthering it another level, the second tier causes the user to take 75% more damage while exposing more of their armour for bonus damage.
Armour breaks take place if a damaging move that depletes over 50% hp of the user's hp is landed. This causes the user to quite literally lose that limb. Maybe it's an arm, maybe it's a leg, but due to the game's gore filter it'll only be red prisms escaping the user's body. Though it's not permanent, it causes the user's health to slowly deplete alongside their weapons durability. Once the wield has ended, the user will expend another half of their health to return the limb automatically.
You would just go into battle blindly hoping to tank every attack like some half baked turn based rpg game, would you? Enter the world of guarding. A simple skill every wielder has, allowing them to reduce the damage taken from attacks. And while it reduces the attack, only a fraction of the attack is landed dependent on the defence stat of the wielder while some damage will be afflicted to the weapon's durability. But now bring parrying into the picture. By guarding at the right moment, just before the attack's impact, the user can now parry! Damage is reduced to 0 while the user reflects the damage onto the opponents durability. However it can only happen for wielders using physical moves, any special attacks are simply unparriable.
Stack up enough parries on your opponent and you can cause a weapon break! Weapon breaks come in two forms. For those wielding an actual weapon, a weapon break will simply damage their weapon and completely disable it. Broken blade, smashed hammer, the user will be unable to use any attacking moves as a result of this. However for those without a weapon, instead fighting only in armour with their fists and legs, they have two tiers of weapon breaks. The first level causes the user to attain 25% more damage, with visible damage to their armour with pixels flaking from the areas where parries had made contact. Furthering it another level, the second tier causes the user to take 75% more damage while exposing more of their armour for bonus damage.
Armour breaks take place if a damaging move that depletes over 50% hp of the user's hp is landed. This causes the user to quite literally lose that limb. Maybe it's an arm, maybe it's a leg, but due to the game's gore filter it'll only be red prisms escaping the user's body. Though it's not permanent, it causes the user's health to slowly deplete alongside their weapons durability. Once the wield has ended, the user will expend another half of their health to return the limb automatically.
So you boot up your game, you start it off just like everyone else. Character creator? Smashed it, made the beautiful monstrosity or absolute beauty model of your dreams. Now it was time to start off just like everyone else. Hours turned into days. Days drifted into weeks, which soon contorted itself into months and before long you were just like everyone else. You were living out the game like it was real life. Your pokemon companion by your side, you were doing great. Maybe you took to this new life and treated it as your own second life. Having some online family to hide that real life loneliness. Posing as some lord, maybe living as a simple farmer, just living out this fantasy. Maybe you took a more battle hardened approach. Joining guilds dedicated to clearing quests, getting stronger together so you could face that almighty floor boss and expend further into the abyss.
But this is just like real life. It was just a dream not meant to be. But at least in real life you could leave your dream turned nightmare. One year into the games release, an announcement was made to every single player. Those in the towns saw it in the sky, those who hid from it had it forced into their minds, playing within their own eyelids should they try to escape it. Death was real. That respawn button didn't exist anymore. The log out button was reduced to only a few scattered pixels at the bottom of the menue bar. You were trapped, everyone who was there was trapped. Should we die within this world, the psycic energy from the ABRA-gear would fry our brains and leave us for dead. We weren't going to be able to make it out unless we could complete this game. That's simple... right? Sure only 2 floors had been cleared within the first year, but there was only 30 floors there. If everyone worked together then there was a shot of completing it all right? There was what, 150,000 current players?
Well that was 2 years ago. How the time flies. Only 2 more floors were cleared in that time. To say there had been a waste of life would be accurate. Now only 120,000 remained. Players trying to quit the game, their bodies in real life failing, all multiple reasons which led to a dip in players. This only furthened the drop in moral, the will to fight was going. That flame to continue was going. And more and more people became complacent about their new form of living. If this was their new life then they'd live it as such. This only led to the creation of the savants and the stalkers.
But now there was something changing. Something was happening that would only further change the course of the game. Maybe, just maybe you'll have to hold onto that dream.
Bios
Name: (Real life | In game) -pssst they can be the same
Titles/Aliases: (any names picked up along the way?)
Age: (above 20)
Level: (between 30-60)
Appearance: (what does this mug look like?)
Personality: (what is this mug like?)
Occupation: (Are you a stalker or a Savant? For either, what is your job, guild or kingdom?)
Pokewield: (include the class, appearance change/armour, the weapon appearance and any other niche details)
Backstory: (try to include what happened in that 2 year period of being trapped, even if its brief)
Pokemon Bio
Species:
Name:
Level: (Between 20-30)
Ability:
Moves:
Appearance: (any unique things or accessories?)
Name: (Real life | In game) -pssst they can be the same
Titles/Aliases: (any names picked up along the way?)
Age: (above 20)
Level: (between 30-60)
Appearance: (what does this mug look like?)
Personality: (what is this mug like?)
Occupation: (Are you a stalker or a Savant? For either, what is your job, guild or kingdom?)
Pokewield: (include the class, appearance change/armour, the weapon appearance and any other niche details)
Backstory: (try to include what happened in that 2 year period of being trapped, even if its brief)
Pokemon Bio
Species:
Name:
Level: (Between 20-30)
Ability:
Moves:
Appearance: (any unique things or accessories?)