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Then I would just say make it so negative abilities are forced to activate and leave normal ones the same as before. I like the system we had at I don’t think it really makes sense to change it.


The only other way would be making them passive and having them always active for everyone, which throws a wrench into things because I think in rp the applications would be different from an in game battle. I think it’s far more logical that a Pokémon could activate intimidate multiple times throughout a battle vs them only being scary to the first Pokémon they’re up against. Also the weather and terrain inducing abilities creating weather conditions just feels like something you’d choose to activate


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