I've been using a Rain team on Shoddy/PO, and despite the overwhelming power it has(and without Swift Swim, at that!), I find myself completely and utterly walled by Shedinja. I just have nothing to stop it.
Swampert@Leftovers
Relaxed
Torrent
252 HP, 216 Def, 40 SpDef
-Stealth Rock
-Ice Beam
-Earthquake
-Scald
Politoed@Leftovers
Modest
Drizzle
252 HP, 252 SpAtk, 4 Spe
-Scald
-Ice Beam
-HP - Grass
-Encore
Scizor@Leftovers
Adamant
Technician
252 HP, 40 Atk, 216 Spe
-Swords Dance
-Bullet Punch
-Bug Bite
-Roost
Raikou@Life Orb
Rash
Pressure
252 SpAtk, 252 Spe, 4 SpDef
-Aura Sphere
-Thunder
-HP - Ice
-Signal Beam
Keldeo@Life Orb
Timid
Justified
252 SpAtk, 252 Spe, 4 SpDef
-Hydro Pump
-Icy Wind
-Secret Sword
-HP - Electric
Starmie@Life Orb
Timid
Natural Cure
252 SpAtk, 252 Spe, 4 SpDef
-Psyshock
-Hydro Pump
-Thunder
-Ice Beam
Swampert has been really helpful, even when he gets Tricked with a Choice Scarf(because let's face it, Speed only helps him out here). Politoed's HP-Grass has scored me several key kills against things that I otherwise couldn't do much damage to, and my great prediction with Encore has helped me score many a kill. Scizor does a lot of things, and mauls the Ferrothorn who take neutral damage from Bug Bite. Raikou has also helped in the Ferrothorn department, and has such good power and speed that I can't see much changing on it. After facing a lot of Keldeo with my Sun team, I have come to appreciate its sheer power and fierce speed, and he is quite capable of sweeping entire teams with or without Drizzle. Starmie is as standard as ever, and the extra power from Thunder helps a lot.
I guess what I'm really getting at here is that I don't know who I should slap a Shedinja-smiting move on. At this point, I've put about 50 battles on this team since its creation, and only Shedinja has given me any sort of trouble.
Swampert@Leftovers
Relaxed
Torrent
252 HP, 216 Def, 40 SpDef
-Stealth Rock
-Ice Beam
-Earthquake
-Scald
Politoed@Leftovers
Modest
Drizzle
252 HP, 252 SpAtk, 4 Spe
-Scald
-Ice Beam
-HP - Grass
-Encore
Scizor@Leftovers
Adamant
Technician
252 HP, 40 Atk, 216 Spe
-Swords Dance
-Bullet Punch
-Bug Bite
-Roost
Raikou@Life Orb
Rash
Pressure
252 SpAtk, 252 Spe, 4 SpDef
-Aura Sphere
-Thunder
-HP - Ice
-Signal Beam
Keldeo@Life Orb
Timid
Justified
252 SpAtk, 252 Spe, 4 SpDef
-Hydro Pump
-Icy Wind
-Secret Sword
-HP - Electric
Starmie@Life Orb
Timid
Natural Cure
252 SpAtk, 252 Spe, 4 SpDef
-Psyshock
-Hydro Pump
-Thunder
-Ice Beam
Swampert has been really helpful, even when he gets Tricked with a Choice Scarf(because let's face it, Speed only helps him out here). Politoed's HP-Grass has scored me several key kills against things that I otherwise couldn't do much damage to, and my great prediction with Encore has helped me score many a kill. Scizor does a lot of things, and mauls the Ferrothorn who take neutral damage from Bug Bite. Raikou has also helped in the Ferrothorn department, and has such good power and speed that I can't see much changing on it. After facing a lot of Keldeo with my Sun team, I have come to appreciate its sheer power and fierce speed, and he is quite capable of sweeping entire teams with or without Drizzle. Starmie is as standard as ever, and the extra power from Thunder helps a lot.
I guess what I'm really getting at here is that I don't know who I should slap a Shedinja-smiting move on. At this point, I've put about 50 battles on this team since its creation, and only Shedinja has given me any sort of trouble.