This is a team for Colosseum's Mt Battle 100 trainer challenge. Double mode, & with Colosseum's annoying held item restrictions (i.e. only one of each type).
Can't do much about natures now as Pokemon are mostly trained. Snorlax & Starmie have appropriate natures and EVs (and Starmie has decent IVs as well). The rest are older and have whatever they came with. I lack motivation to make an entire 6 pkmn from scratch :x.
Snorlax - lvl 50 @ Lum Berry
~Thick Fat~ *Impish*
Rollout
Body Slam
Substitute
Focus Punch
Sweeper w/ Subpunch. Nice. Especially cute on Colosseum, where the substitute is a little toy dinosaur
.
Starmie - lvl 50 @ King's Rock?
~Natural Cure~ *Modest*
Cosmic Power
Thunderbolt
Psychic
Surf
Special Sweeper. 3 x special attacks + Cosmic Power to boost Def & Sp Def so it stays around long enough to use them.
Salamence - lvl 50 @ White Herb
~Intimidate~ *Naughty*
Crunch
Dragon Claw
Overheat
Earthquake
I dunno what this is called strategy-wise. Basically filling in some gaps from the two main sweepers. I might find myself using Charizard rather than Salamence because according to Pokefor my Shelgon (that I've been training for 20 levels) has worse stats than an average wild Shelgon!
Skarmory - lvl 61 @ ??
~Keen Eye~ *Quirky*
Metal Sound
Drill Peck
Spikes
Roar / Taunt
Annoyer? Thought about making it a Toxishuffler but am worried about enemies having Facade. Spikes + Roar or Taunt is probably annoying enough. Not sure that Metal Sound really goes with Drill Peck, but this is a Double Battle team so my Special attackers can use it. Only problem is, Skarmory is already really high level, so the others would need to be raised 11 levels too.
Exeggutor - lvl 50 @ Shell Bell?
~Chlorophyll~ *Quiet*
Sleep Powder
Leech Seed
Giga Drain
Dream Eater
a.k.a. The HP EATER!! Can consume lots of enemy HP while restoring his own. Only problem is, he has the scariest list of vulnerabilities I've ever seen. Grass/Psychic is: 2 x vulnerable to Fire, Ice, Poison, Flying, Ghost and Dark, and 4 x vulnerable to Bug ! So I don't know whether he would actually hold up too well against balanced teams. Recommendations for a straight Grass-type that could pull this off welcomed.
Umbreon @ Leftovers?
Confuse Ray / Taunt
Screech / Toxic
Moonlight
Faint Attack
Combined Annoyer/Tank. Probably going for Confuse Ray and Screech to be annoying, Moonlight & Leftovers to be Tanky, and Faint Attack just so he has one actual attack in case of emergency
.
I welcome comments on ways to improve this (QUICKLY - because I'm going to use my TMs!) and especially need help with items! Colosseum limits your use of items, so you can only have ONE of each item in a team. So I can't have 6 x Leftovers.
Can Starmie use King's Rock? (i.e. do Special attacks count as "hits" on the enemy for the 10% possibility of flinching?). What can I give Skarmory? (I have no idea) Focus Band? Or an anti-paralysis/anti-sleep/stat-boosting Berry or Sharp Beak?
Edit: Eeep, I just noticed I have no Ice attacks for anti-Dragon-ness! *edits Starmie to have Ice Beam instead of Psychic?*
Can't do much about natures now as Pokemon are mostly trained. Snorlax & Starmie have appropriate natures and EVs (and Starmie has decent IVs as well). The rest are older and have whatever they came with. I lack motivation to make an entire 6 pkmn from scratch :x.
Snorlax - lvl 50 @ Lum Berry
~Thick Fat~ *Impish*
Rollout
Body Slam
Substitute
Focus Punch
Sweeper w/ Subpunch. Nice. Especially cute on Colosseum, where the substitute is a little toy dinosaur

Starmie - lvl 50 @ King's Rock?
~Natural Cure~ *Modest*
Cosmic Power
Thunderbolt
Psychic
Surf
Special Sweeper. 3 x special attacks + Cosmic Power to boost Def & Sp Def so it stays around long enough to use them.
Salamence - lvl 50 @ White Herb
~Intimidate~ *Naughty*
Crunch
Dragon Claw
Overheat
Earthquake
I dunno what this is called strategy-wise. Basically filling in some gaps from the two main sweepers. I might find myself using Charizard rather than Salamence because according to Pokefor my Shelgon (that I've been training for 20 levels) has worse stats than an average wild Shelgon!
Skarmory - lvl 61 @ ??
~Keen Eye~ *Quirky*
Metal Sound
Drill Peck
Spikes
Roar / Taunt
Annoyer? Thought about making it a Toxishuffler but am worried about enemies having Facade. Spikes + Roar or Taunt is probably annoying enough. Not sure that Metal Sound really goes with Drill Peck, but this is a Double Battle team so my Special attackers can use it. Only problem is, Skarmory is already really high level, so the others would need to be raised 11 levels too.
Exeggutor - lvl 50 @ Shell Bell?
~Chlorophyll~ *Quiet*
Sleep Powder
Leech Seed
Giga Drain
Dream Eater
a.k.a. The HP EATER!! Can consume lots of enemy HP while restoring his own. Only problem is, he has the scariest list of vulnerabilities I've ever seen. Grass/Psychic is: 2 x vulnerable to Fire, Ice, Poison, Flying, Ghost and Dark, and 4 x vulnerable to Bug ! So I don't know whether he would actually hold up too well against balanced teams. Recommendations for a straight Grass-type that could pull this off welcomed.
Umbreon @ Leftovers?
Confuse Ray / Taunt
Screech / Toxic
Moonlight
Faint Attack
Combined Annoyer/Tank. Probably going for Confuse Ray and Screech to be annoying, Moonlight & Leftovers to be Tanky, and Faint Attack just so he has one actual attack in case of emergency

I welcome comments on ways to improve this (QUICKLY - because I'm going to use my TMs!) and especially need help with items! Colosseum limits your use of items, so you can only have ONE of each item in a team. So I can't have 6 x Leftovers.
Can Starmie use King's Rock? (i.e. do Special attacks count as "hits" on the enemy for the 10% possibility of flinching?). What can I give Skarmory? (I have no idea) Focus Band? Or an anti-paralysis/anti-sleep/stat-boosting Berry or Sharp Beak?
Edit: Eeep, I just noticed I have no Ice attacks for anti-Dragon-ness! *edits Starmie to have Ice Beam instead of Psychic?*