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DPPt/HGSS Rate my team

You shouldn't have more than one of the same type of attack on one pokemon. It makes you weak because you aren't well equipped to handle many different types of pokemon. Instead of having a rapidash with all fire attacks, the other three attacks could be sunny day, solarbeam, and horn drill. This would protect you against water, rock, and ground types.

Also, it's usually not good to have both speical and physical attacks on the same pokemon. If you have only one of these than you can focus on raising the attack or speical attack stat while ignoring the other one.
 
Quagsire:
lvl:65
attacks:
Waterfall
Earthquake
Brick break
Protect

Well...Quagsire's kinda... not good, im not gonna tell you to switch, or recomend anything else, but instead, Improve on it with the moveset i jus gave it..Its stats make it better for physical sweeping, so thats what i set up, and Its really too slow to do much else..


Rapidash:
lvl: 86
attacks:
flare Blitz
Megahorn
poison Jab
Agillity

Again, this is better used for physical sweeping,This thing is better than the quagsire stat-wise, but its movepool is so poor, thats the only thing i can think of to use with it

Infernape:
lvl 67
attacks:
arial ace
flamethrower
Shadow Claw
close combat

This thing can be used for both physical and special sweeping, so i left flamethrower in ther, you just kinda crammed to many fire attacks on it that it wont be effective against anything thats not gras, steel or bug.

Aerodactyl
lvl 47
attacks:
dragon claw
defog
fly
Rock Slide

I assume by assister you meant Hm slave (Sorta) so im not gonna touch this one beyond taking out Ancientpower(Special attack) for rock slide(physical attack)

Pachirisu
lvl 80
attacks:
Thunderbolt
Dig
swift
cut

Blech.... I have no idea why you would want to use this,with sucj poor stats, im not gonna critisize further on that, just gonna point out you had to many electric attacks to make it usefull...

machoke
lvl 67
attacks:
Brick break
Earthquake
Rock Slide
Return

Wasnt really a big fan of machamp, but this is the best i can think for it.

My rating....4/10, sorry.
 
3 of your pokemon die to water. A Curselax, or Ice Beam Blissey will rape your team. Nothing "really" counter ghost/psychic pokemon. Machoke gets killed. Only Aerodactyl can take an EQ because it doesn't affect him.

Your team gets really screwed over by status effecting moves/toxic/etc.
 
3 of your pokemon die to water. A Curselax, or Ice Beam Blissey will rape your team. Nothing "really" counter ghost/psychic pokemon. Machoke gets killed. Only Aerodactyl can take an EQ because it doesn't affect him.

Your team gets really screwed over by status effecting moves/toxic/etc.
I agree with gameshark when i say...WOW :o You need to even out your team with better types. For instance keep Infernape, but switch the other two fire types for a dark and psychic type. If your persistent to keep fire, at least get a Houndoom. It's dark and fire so it can kill psychic types. Also get rid of Pachirisu for something stronger, like a raichu or sumtin...
 
I agree with gameshark when i say...WOW :o You need to even tou you teams with better types. For instance keep Infernape, but switch the other two fire types for a dark and psychic type. If your persistent to keep fire, at least get a Houndoom. It's dark and fire so it can kill psychic types. get rid of Pachirisu for something stronger, like a raichu or sumtin...
i know pachirisu is one of the worst choices for an electric type EVER
_ _
...
 
i'm not going to say anything about the pokemon themselves, but dig, swift, and cut, i would not put on a pachirisu. *goes to look up pachirisu's stats/moveset*

bite would be better than cut, and swagger does well against ground and rock types. just so that you have a chance. i daresay you could even give it double team, just to make it an annoyer. whatever, the swift/cut thing goes against the 2 of one type rule, and dig goes against the 2-turn-move rule. i wouldn't put a normal type on most things, it's only ineffective against rock and steel, and noneffective against ghosts. so you're better off avoiding those moves, for the most part.
 
i'm not going to say anything about the pokemon themselves, but dig, swift, and cut, i would not put on a pachirisu. *goes to look up pachirisu's stats/moveset*

bite would be better than cut, and swagger does well against ground and rock types. just so that you have a chance. i daresay you could even give it double team, just to make it an annoyer. whatever, the swift/cut thing goes against the 2 of one type rule, and dig goes against the 2-turn-move rule. i wouldn't put a normal type on most things, it's only ineffective against rock and steel, and noneffective against ghosts. so you're better off avoiding those moves, for the most part.

while super fang is non effective against ghosts,it does exactly half current HP regardless,excellent utility againts tanks.I would get that,and charm or sweet kiss,or both.
 
while super fang is non effective against ghosts,it does exactly half current HP regardless,excellent utility againts tanks.I would get that,and charm or sweet kiss,or both.

i did not know that, and i did not know that pachirisu learned that. that would be an excellent utility against tanks. but i think a swagger/super fang combo would do well. *goes to look for a non-legendary ghost tank*
 
i did not know that, and i did not know that pachirisu learned that. that would be an excellent utility against tanks. but i think a swagger/super fang combo would do well. *goes to look for a non-legendary ghost tank*

Dusclops->Dusknoir,however i dont think u'll see that too often.Its not perfect but it doesnt make pachirisu useless either.
 
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