Psycho Monkey
Member of the Literary Elite Four
Since this is a reboot of an old RP, I made a new discussion topic as the old one is cluttered and takes a few posts before actually getting to the point. It can be found here in case anyone is curious but I'll be summarizing all of the important information below anyway.
The RP begins on the opening day of a new exhibit in the Nacrene Museum called Ancient Unova which is a large stone mural of the Unova region as it appeared roughly 2500 years ago, the same era in which the twin hero kings united the region. Lenora gives a presentation to the audience detailing the political geography at the time including how four towers were specifically marked: Relic Castle marked with the sun, Celestial Tower marked with the moon, Dragonspiral Tower marked with a cloud, and Abyssal Ruins (which were above sea level at the time the map was made) marked with a star. Lenora is also deeply curious about the northeastern corner of the map which has unfortunately been eroded away by time. Spoiler alert for players: Had it remained intact, there would have been a fifth tower depicted near the Giant Chasm marked with a meteor. But this is something our characters will have to eventually uncover for themselves as they investigate.
As the title of the RP suggests, there is treasure to be found by investigating these four (but actually five) areas. This information will be provided to us by Lenora herself who in turn heard the hypothesis from a colleague, a history professor at Opelucid University, who has been studying ancient texts dated to the same time period that hint "the keys to Unova's treasure lies in the heavens". With each of the towers being near settlements it would stand to reason that these were regarded as seats of power in ancient times and would thus house treasures and artifacts from the early city-states. Our characters then decide to investigate the towers for whatever personal reasons they may have for doing so. In the original RP, a handful of OU history students were going to act as rivals competing with us for the treasure. We can either keep that aspect as part of the plot, make some other entity/organization serve as rivals including each other, or nix the concept of rivals entirely (especially if one of the new batch of characters ends up being an OU student).
Naturally, like any good treasure, there will be obstacles and traps to navigate. I kinda suck at dungeon building so if anyone wants to take up the mantle of setting puzzles and booby traps, be my guest. What we end up finding in the towers are keys shaped like matryoshka dolls which when combined together in the proper order will open a path to the Entralink where the real treasure resides. Spoiler alert: I don't think we actually came up with what the real treasure actually was. I believe we were just going to wing it and figure something out when we got there. :'D
In any case, each key is also being protected by a Guardian Pokemon. Even though the idea of this RP was forged back in 2013, the comedy of hindsight makes it so you can think of these guardians as a combination of Totem Pokemon and Raid Bosses in that they are stronger than the average specimen of their species, cannot be caught, and require teamwork from multiple Trainers to beat.
The guardians were:
Relic Castle: Volcarona. Because of course. You can blame Volcarona for the whole idea of guardians in the first place due to it being a static encounter in the area in the games.
Celestial Tower: Beheeyem and Chandelure. The idea of fighting the two together came from their Hidden Abilities. In Gen V Chandelure had Shadow Tag which would trap us and Beheeyem had Telepathy which allows it to avoid its partner's spread attacks.
Dragonspiral Tower: Shiny Golurk. Just to piss off Shiny Hunters due to it being uncatchable.
Abyssal Ruins: Eelektross. Unlike 2500 years ago, the tower is now underwater so we would be fighting an Electric-type in saltwater where it also holds a terrain advantage due to its anatomy.
Giant Chasm: Kyurem. Back in 2013 we got permission to use it as the maybe final boss (it would have certainly been the final guardian at least). I'll run this by Stel again just in case there was an expiration date on that. If anything has changed we can come up with a new guardian like Metagross or something.
So yeah. Those were the original ideas for the RP. Obviously this is going to be a new cast so you are all welcome to pitch your own ideas on anything you might want done differently, or subplots that you think might work well alongside what was already established. At it's most basic we'd be doing fite gem git bage and filling out our teams as needed between investigations and dungeon crawls. Any other shenanigans and character goals are always welcome too. As strong as the guardians are, you really don't need an Elite Trainer to beat them. Newbies and casuals will do just as good.
Like this guy here!
The RP begins on the opening day of a new exhibit in the Nacrene Museum called Ancient Unova which is a large stone mural of the Unova region as it appeared roughly 2500 years ago, the same era in which the twin hero kings united the region. Lenora gives a presentation to the audience detailing the political geography at the time including how four towers were specifically marked: Relic Castle marked with the sun, Celestial Tower marked with the moon, Dragonspiral Tower marked with a cloud, and Abyssal Ruins (which were above sea level at the time the map was made) marked with a star. Lenora is also deeply curious about the northeastern corner of the map which has unfortunately been eroded away by time. Spoiler alert for players: Had it remained intact, there would have been a fifth tower depicted near the Giant Chasm marked with a meteor. But this is something our characters will have to eventually uncover for themselves as they investigate.
As the title of the RP suggests, there is treasure to be found by investigating these four (but actually five) areas. This information will be provided to us by Lenora herself who in turn heard the hypothesis from a colleague, a history professor at Opelucid University, who has been studying ancient texts dated to the same time period that hint "the keys to Unova's treasure lies in the heavens". With each of the towers being near settlements it would stand to reason that these were regarded as seats of power in ancient times and would thus house treasures and artifacts from the early city-states. Our characters then decide to investigate the towers for whatever personal reasons they may have for doing so. In the original RP, a handful of OU history students were going to act as rivals competing with us for the treasure. We can either keep that aspect as part of the plot, make some other entity/organization serve as rivals including each other, or nix the concept of rivals entirely (especially if one of the new batch of characters ends up being an OU student).
Naturally, like any good treasure, there will be obstacles and traps to navigate. I kinda suck at dungeon building so if anyone wants to take up the mantle of setting puzzles and booby traps, be my guest. What we end up finding in the towers are keys shaped like matryoshka dolls which when combined together in the proper order will open a path to the Entralink where the real treasure resides. Spoiler alert: I don't think we actually came up with what the real treasure actually was. I believe we were just going to wing it and figure something out when we got there. :'D
In any case, each key is also being protected by a Guardian Pokemon. Even though the idea of this RP was forged back in 2013, the comedy of hindsight makes it so you can think of these guardians as a combination of Totem Pokemon and Raid Bosses in that they are stronger than the average specimen of their species, cannot be caught, and require teamwork from multiple Trainers to beat.
The guardians were:
Relic Castle: Volcarona. Because of course. You can blame Volcarona for the whole idea of guardians in the first place due to it being a static encounter in the area in the games.
Celestial Tower: Beheeyem and Chandelure. The idea of fighting the two together came from their Hidden Abilities. In Gen V Chandelure had Shadow Tag which would trap us and Beheeyem had Telepathy which allows it to avoid its partner's spread attacks.
Dragonspiral Tower: Shiny Golurk. Just to piss off Shiny Hunters due to it being uncatchable.
Abyssal Ruins: Eelektross. Unlike 2500 years ago, the tower is now underwater so we would be fighting an Electric-type in saltwater where it also holds a terrain advantage due to its anatomy.
Giant Chasm: Kyurem. Back in 2013 we got permission to use it as the maybe final boss (it would have certainly been the final guardian at least). I'll run this by Stel again just in case there was an expiration date on that. If anything has changed we can come up with a new guardian like Metagross or something.
So yeah. Those were the original ideas for the RP. Obviously this is going to be a new cast so you are all welcome to pitch your own ideas on anything you might want done differently, or subplots that you think might work well alongside what was already established. At it's most basic we'd be doing fite gem git bage and filling out our teams as needed between investigations and dungeon crawls. Any other shenanigans and character goals are always welcome too. As strong as the guardians are, you really don't need an Elite Trainer to beat them. Newbies and casuals will do just as good.
Like this guy here!
Name: Shiro Yukimura
Gender: Male
Hometown: Castelia City, Unova
Age: 14
Height: 5ft 7in
Weight: 130lbs.
Hair: Messy brown hair that comes down his neck
Eyes: Blue
Clothing: Dark blue jeans, sturdy white running shoes, a dark purple T-shirt, and a forest green windbreaker for when it gets cold.
Identifying Marks: Big ears hidden under his hair
Musculature: Thin build
Personality: Shiro is a competitive young man who tends to rush into things without always thinking them through when his goals are on the line. Otherwise he is very intelligent and good at problem solving when having a cool head to think about the situation rationally. He is a kind, optimistic, and decent person to be around but has a short fuse towards people with arrogant alpha douche tendencies.
Skills: Book smart in academics and the fundamentals of Pokémon Training and Battling but, as a fledgling Trainer, Shiro still has a lot to learn about how the world actually works in practice.
Past:
When Shiro was 5-years-old, his Grandma passed away resulting in his Grandpa Roshi coming to live with him and his parents. Roshi was an avid Pokémon fan who always watched tournament battles on TV which inspired Shiro to become a Pokémon Trainer. His parents were less than thrilled with the prospect, instead wanting their son to get a high paying, high profile job like they had; his mom being a prosecution lawyer and his dad a CEO of a computer company. They didn’t want Shiro to throw away a promising future by becoming some sort of vagabond slacker. Thus a contract was made. On the cusp of his eighth-grade year, Shiro made the following deal with his parents: If he got straight A’s for the entire year and completed Prof. Juniper’s online courses on becoming a Trainer then he would be allowed to go out on his own. Needless to say it was a stressful year for Shiro but he managed to fulfill his end of the bargain so his parents were forced to uphold theirs and let him pursue his dream.
He set off on his journey with his chosen Starter, an Oshawott he named Mizuki, but hit a few roadblocks day one. First, he lost to a Gym Trainer when attempting to challenge his hometown Castelia’s Gym. Following that, he lost to a stronger Trainer who he thought he could beat easily due to them using a Fire-type. The veteran Trainer wasn’t going to let Shiro off the hook that easily and instead gave the newbie much needed advice on what it actually means to be a Trainer and to travel with Pokémon. While Shiro didn’t necessarily take the words to heart at the time, they did make him reflect on his earlier actions and think about the kind of Trainer he wanted to become.
When Shiro left home after some light training in Castelia Park, he decided taking the Sky Arrow Bridge to Pinwheel Forest and Nacrene City would be the easier route than taking the road north through Route 4's desert. The trip proved fruitful as Shiro and Mizuki grew more accustomed to battling with each other and they even welcomed Kisaru the Pansear into the team who also received some training on the way to Nacrene. Regrettably their training proved insufficient against the power of Gym Leader Lenora. Shiro may have left the Gym that day without the Basic Badge, but he was now more determined than ever to get stronger and plan for his battles more carefully. He left to train on Route 3 and in Wellspring Cave where he caught a Drilbur he named Simon. Satisfied with his team's gains, Shiro can only hope that it will be enough in his rematch with Lenora.
Family:
Father: Kyoshiro
Mother: Saya
Younger Brother: Masaru
Youngest Brother: Touya
Grandpa: Roshi
Love Relationships?: None to speak of
Pokémon:
Species: Oshawott
Nickname: Mizuki
Gender: Female
Ability: Torrent
History: An Oshawott born and raised in Unova's esteemed Starter Program. When the time was right, she was chosen by a freshly licensed Trainer named Shiro and sent to his house in Castelia City. Mizuki was a bit overwhelmed at first when meeting her new Trainer and his family but she quickly warmed up to them. What Mizuki didn't take too kindly to was Shiro's impulsivity to send her into battle against every other Trainer he met, particularly ones that were well above his skill level with Pokémon far stronger than she was. Luckily it only took two losses for Shiro to get some sense knocked into him and for him to start paying more attention to her needs. Things may yet work out well for them and their growing team.
Personality: Mizuki is a bit shy, but she can be pretty stubborn when it comes to things she wants. Usually gets stuck trying to keep Kisaru and Simon out of trouble.
Species: Pansear
Nickname: Kisaru
Gender: Male
Ability: Blaze
History: The young Pansear lived in Pinwheel Forest until the day the rustling of his foraging in the tall grass caught the attention of Shiro. The monkey traded blows with Mizuki until he was weakened enough to be caught. He then attempted to play with and test Shiro by pretending he couldn't hear what his new Trainer was saying. When Shiro caught on and found the prank amusing, Kisaru knew he had found a good Trainer and was about to have a fun adventure.
Personality: Kisaru is a strong battler who won’t back down no matter how much damage he sustains. Outside of combat he has a few quirks such as pretending to be hard of hearing. He’s not as gluttonous as most members of his species, but he is prone to getting himself (and his team members) in trouble thanks to his odd habits.
Species: Drilbur
Nickname: Simon
Gender: Male
Ability: Sand Force
Special Features: Larger claws than average
History: While Shiro was training in Wellspring Cave, he noticed the dust cloud of a surfacing Drilbur. Thinking to himself that having a third Pokémon would be to his advantage in his rematch against Lenora, Shiro sent out Mizuki to battle it. The Drilbur proved to be a wily foe who made sport of the young Oshawott until Shiro was able to figure out a way to outsmart the mole by using the underground pond to ambush catch him. As Shiro's newest team member, Simon the Digger remains untested in battle but both are expecting great things from one another.
Personality: Simon has a pretty mild temperament but he also doesn’t mind joining Kisaru in mischief making and at times may even cause more trouble.
Future captures: Zorua, Axew, and Rufflet.
Gender: Male
Hometown: Castelia City, Unova
Age: 14
Height: 5ft 7in
Weight: 130lbs.
Hair: Messy brown hair that comes down his neck
Eyes: Blue
Clothing: Dark blue jeans, sturdy white running shoes, a dark purple T-shirt, and a forest green windbreaker for when it gets cold.
Identifying Marks: Big ears hidden under his hair
Musculature: Thin build
Personality: Shiro is a competitive young man who tends to rush into things without always thinking them through when his goals are on the line. Otherwise he is very intelligent and good at problem solving when having a cool head to think about the situation rationally. He is a kind, optimistic, and decent person to be around but has a short fuse towards people with arrogant alpha douche tendencies.
Skills: Book smart in academics and the fundamentals of Pokémon Training and Battling but, as a fledgling Trainer, Shiro still has a lot to learn about how the world actually works in practice.
Past:
When Shiro was 5-years-old, his Grandma passed away resulting in his Grandpa Roshi coming to live with him and his parents. Roshi was an avid Pokémon fan who always watched tournament battles on TV which inspired Shiro to become a Pokémon Trainer. His parents were less than thrilled with the prospect, instead wanting their son to get a high paying, high profile job like they had; his mom being a prosecution lawyer and his dad a CEO of a computer company. They didn’t want Shiro to throw away a promising future by becoming some sort of vagabond slacker. Thus a contract was made. On the cusp of his eighth-grade year, Shiro made the following deal with his parents: If he got straight A’s for the entire year and completed Prof. Juniper’s online courses on becoming a Trainer then he would be allowed to go out on his own. Needless to say it was a stressful year for Shiro but he managed to fulfill his end of the bargain so his parents were forced to uphold theirs and let him pursue his dream.
He set off on his journey with his chosen Starter, an Oshawott he named Mizuki, but hit a few roadblocks day one. First, he lost to a Gym Trainer when attempting to challenge his hometown Castelia’s Gym. Following that, he lost to a stronger Trainer who he thought he could beat easily due to them using a Fire-type. The veteran Trainer wasn’t going to let Shiro off the hook that easily and instead gave the newbie much needed advice on what it actually means to be a Trainer and to travel with Pokémon. While Shiro didn’t necessarily take the words to heart at the time, they did make him reflect on his earlier actions and think about the kind of Trainer he wanted to become.
When Shiro left home after some light training in Castelia Park, he decided taking the Sky Arrow Bridge to Pinwheel Forest and Nacrene City would be the easier route than taking the road north through Route 4's desert. The trip proved fruitful as Shiro and Mizuki grew more accustomed to battling with each other and they even welcomed Kisaru the Pansear into the team who also received some training on the way to Nacrene. Regrettably their training proved insufficient against the power of Gym Leader Lenora. Shiro may have left the Gym that day without the Basic Badge, but he was now more determined than ever to get stronger and plan for his battles more carefully. He left to train on Route 3 and in Wellspring Cave where he caught a Drilbur he named Simon. Satisfied with his team's gains, Shiro can only hope that it will be enough in his rematch with Lenora.
Family:
Father: Kyoshiro
Mother: Saya
Younger Brother: Masaru
Youngest Brother: Touya
Grandpa: Roshi
Love Relationships?: None to speak of
Pokémon:
Species: Oshawott
Nickname: Mizuki
Gender: Female
Ability: Torrent
History: An Oshawott born and raised in Unova's esteemed Starter Program. When the time was right, she was chosen by a freshly licensed Trainer named Shiro and sent to his house in Castelia City. Mizuki was a bit overwhelmed at first when meeting her new Trainer and his family but she quickly warmed up to them. What Mizuki didn't take too kindly to was Shiro's impulsivity to send her into battle against every other Trainer he met, particularly ones that were well above his skill level with Pokémon far stronger than she was. Luckily it only took two losses for Shiro to get some sense knocked into him and for him to start paying more attention to her needs. Things may yet work out well for them and their growing team.
Personality: Mizuki is a bit shy, but she can be pretty stubborn when it comes to things she wants. Usually gets stuck trying to keep Kisaru and Simon out of trouble.
Species: Pansear
Nickname: Kisaru
Gender: Male
Ability: Blaze
History: The young Pansear lived in Pinwheel Forest until the day the rustling of his foraging in the tall grass caught the attention of Shiro. The monkey traded blows with Mizuki until he was weakened enough to be caught. He then attempted to play with and test Shiro by pretending he couldn't hear what his new Trainer was saying. When Shiro caught on and found the prank amusing, Kisaru knew he had found a good Trainer and was about to have a fun adventure.
Personality: Kisaru is a strong battler who won’t back down no matter how much damage he sustains. Outside of combat he has a few quirks such as pretending to be hard of hearing. He’s not as gluttonous as most members of his species, but he is prone to getting himself (and his team members) in trouble thanks to his odd habits.
Species: Drilbur
Nickname: Simon
Gender: Male
Ability: Sand Force
Special Features: Larger claws than average
History: While Shiro was training in Wellspring Cave, he noticed the dust cloud of a surfacing Drilbur. Thinking to himself that having a third Pokémon would be to his advantage in his rematch against Lenora, Shiro sent out Mizuki to battle it. The Drilbur proved to be a wily foe who made sport of the young Oshawott until Shiro was able to figure out a way to outsmart the mole by using the underground pond to ambush catch him. As Shiro's newest team member, Simon the Digger remains untested in battle but both are expecting great things from one another.
Personality: Simon has a pretty mild temperament but he also doesn’t mind joining Kisaru in mischief making and at times may even cause more trouble.
Future captures: Zorua, Axew, and Rufflet.