Sir Red
Charms' Caped Crusader
Ninetales@???
Calm (Flash Fire)
EVs: 252 Speed/100 Sp. Attk/ Rest in Sp. Def
-Will-o-Wisps
-Calm Mind
-Flamethrower
-Energy Ball
Ninetales has good speed and special defense and decent special attack. Flamethrower is there to give it a STAB Fire move, and Energy Ball to cover it's three weaknesses. Will-o-Wisps for an automatic burn and to lower the opponents attack, which will cover Ninetales low Defense to a degree. And Calm Mind to boost the already good Sp. Defense and give it a boost in Sp. Attack.
Weavile@???
Hasty (Pressure)
EVs: 252 Speed/252 Attk
-Ice Shard
-Night Slash
-Swords Dance
-Brick Break/Dig
Weavile is my lead. It can take out any Flying or Ghost types that people try and lead with. Ice Shard is there over Ice Punch because of its priority. Swords Dance to boost its Attack to do more damage. Night Slash for a STAB Dark move. Brick Break or Dig to give more coverage and cover some weaknesses.
Yanmega@???
Rash (Speed Boost)
EVs: 252 Sp. Attk/252 Speed
-Bug Buzz
-Air Slash
-Toxic
-Psychic
Yanmega is useful because it gets quicker every turn it survives. Plus, it can kill those pesky Psychic and Dark types decently. Toxic is there for obvious reasons. Air Slash for STAB. Psychic, I'm not entirely sure on just yet, though.
Dusknoir@???
Impish/Careful (Pressure)
EVs: 252 Def/252 Sp. Def
-Shadow Sneak
-Pain Split
-Will-o-Wisps
-???
Dusknoir is my Wall. Great defenses, but awful HP. Pain Split is there to make up for that, giving Dusknoir HP and lowering the oppositions. Will-o-Wisps to burn, once again. Shadow Sneak is there incase he gets Taunted. It's a Physical, priority STAB move, so it can be helpful. Not sure what to put as the last move.
Flygon@???
Naughty (Levitate)
EVs: 252 Attk/252 Speed
-Outrage
-Earthquake
-Fire Blast
-???
Good Attack and Speed, well rounded otherwise. STAB EQ and Outrage. Outrage over Dragon Claw because the boosted power is much needed. Fire Blast is there to take care of Skarmory and Steelix. Not sure about the last move for this one either.
Ludicolo@???
Modest (Rain Dish)
EVs: 252 Sp. Def/252 Sp. Attk
-Energy Ball
-Surf
-Ice Beam
-Rain Dance
Ludicolo is there to provide a bit of coverage. Good typing with a good ability if I can get off Rain Dance. Double STAB with Energy Ball and Surf. Ice Beam is there to protect against Flying types, one of its few weaknesses.
Ideas for what items to put on them would be much appreciated. As would any constructive feedback, positive or negative.
Calm (Flash Fire)
EVs: 252 Speed/100 Sp. Attk/ Rest in Sp. Def
-Will-o-Wisps
-Calm Mind
-Flamethrower
-Energy Ball
Ninetales has good speed and special defense and decent special attack. Flamethrower is there to give it a STAB Fire move, and Energy Ball to cover it's three weaknesses. Will-o-Wisps for an automatic burn and to lower the opponents attack, which will cover Ninetales low Defense to a degree. And Calm Mind to boost the already good Sp. Defense and give it a boost in Sp. Attack.
Weavile@???
Hasty (Pressure)
EVs: 252 Speed/252 Attk
-Ice Shard
-Night Slash
-Swords Dance
-Brick Break/Dig
Weavile is my lead. It can take out any Flying or Ghost types that people try and lead with. Ice Shard is there over Ice Punch because of its priority. Swords Dance to boost its Attack to do more damage. Night Slash for a STAB Dark move. Brick Break or Dig to give more coverage and cover some weaknesses.
Yanmega@???
Rash (Speed Boost)
EVs: 252 Sp. Attk/252 Speed
-Bug Buzz
-Air Slash
-Toxic
-Psychic
Yanmega is useful because it gets quicker every turn it survives. Plus, it can kill those pesky Psychic and Dark types decently. Toxic is there for obvious reasons. Air Slash for STAB. Psychic, I'm not entirely sure on just yet, though.
Dusknoir@???
Impish/Careful (Pressure)
EVs: 252 Def/252 Sp. Def
-Shadow Sneak
-Pain Split
-Will-o-Wisps
-???
Dusknoir is my Wall. Great defenses, but awful HP. Pain Split is there to make up for that, giving Dusknoir HP and lowering the oppositions. Will-o-Wisps to burn, once again. Shadow Sneak is there incase he gets Taunted. It's a Physical, priority STAB move, so it can be helpful. Not sure what to put as the last move.
Flygon@???
Naughty (Levitate)
EVs: 252 Attk/252 Speed
-Outrage
-Earthquake
-Fire Blast
-???
Good Attack and Speed, well rounded otherwise. STAB EQ and Outrage. Outrage over Dragon Claw because the boosted power is much needed. Fire Blast is there to take care of Skarmory and Steelix. Not sure about the last move for this one either.
Ludicolo@???
Modest (Rain Dish)
EVs: 252 Sp. Def/252 Sp. Attk
-Energy Ball
-Surf
-Ice Beam
-Rain Dance
Ludicolo is there to provide a bit of coverage. Good typing with a good ability if I can get off Rain Dance. Double STAB with Energy Ball and Surf. Ice Beam is there to protect against Flying types, one of its few weaknesses.
Ideas for what items to put on them would be much appreciated. As would any constructive feedback, positive or negative.