Dwayna DragonFire
2014 Little Cup Champion
The PokeMon world has a total of five beautiful regions, each with their own types of PokeMon. Starting off in the Kanto region after Team Rocket and the other big evils have been wiped out of existence, a new threat appears on the horizon. With more aggressive goals than ever before, a strange group of individuals are willing to kill to complete their goals. Will you be able to make it to Unova before these individuals defeat you? Or will you fall into the clutches of this organization and become the ultimate evil? You decide which path to take in this all new adventure of PokeMon: Roll to Dodge!
“Welcome to my lab!” says Professor Oak, now a very old man. “An amazing opportunity has cropped up over the years. The availability of the starter PokeMon has extended to all regions. That means you get to pick whatever starter you want, from whichever region. Choose wisely!”
Rules for rolling are the same as Brendan's thread:
Rules for playing are as follows:
Other than that, I'll be giving out starting equipment and updating character sheets as they change. All slots are filled, come back later.
Characters:
“Welcome to my lab!” says Professor Oak, now a very old man. “An amazing opportunity has cropped up over the years. The availability of the starter PokeMon has extended to all regions. That means you get to pick whatever starter you want, from whichever region. Choose wisely!”
Rules for rolling are the same as Brendan's thread:
1 - Fail the action miserably. The repercussions are lasting.
2 - Fail the action, but repercussions are short lived.
3 - Pass the action, but with negative side effects.
4 - Pass the action with an average quality, so unscathed.
5 - Pass the action, and get a bonus that can aid you in your quest.
6 - Not just pass the action, overkill it. The positive effects of this are everlasting; you can't go wrong with what happens with a six.
2 - Fail the action, but repercussions are short lived.
3 - Pass the action, but with negative side effects.
4 - Pass the action with an average quality, so unscathed.
5 - Pass the action, and get a bonus that can aid you in your quest.
6 - Not just pass the action, overkill it. The positive effects of this are everlasting; you can't go wrong with what happens with a six.
Rules for playing are as follows:
1 – Legendaries cannot be caught, as they are considered to be gods. Instead, they can be prayed to at shrines, in which the player may get a blessing if they get a good roll or a curse if they get a bad roll.
2 – If all PokeMon in a character's party faints, that character will experience a GAME OVER effect akin to the games – they will not be able to continue, but one is able to restart with another character.
3 – Effectiveness of moves will be taken into account. For example Fire is strong against Grass but weak against Water. It deals double damage to Grass types, but takes double damage from Water types.
4 – Attributes of a PokeMon will be random. This includes HP, Level and Gender. Anything else can be decided by the Trainer, as they will have no effect on the rolls.
5 – PokeMon that evolve via Trade will gain the ability to evolve via a 'Trading Stone', available at stores for about 3000 PokeDollars.
2 – If all PokeMon in a character's party faints, that character will experience a GAME OVER effect akin to the games – they will not be able to continue, but one is able to restart with another character.
3 – Effectiveness of moves will be taken into account. For example Fire is strong against Grass but weak against Water. It deals double damage to Grass types, but takes double damage from Water types.
4 – Attributes of a PokeMon will be random. This includes HP, Level and Gender. Anything else can be decided by the Trainer, as they will have no effect on the rolls.
5 – PokeMon that evolve via Trade will gain the ability to evolve via a 'Trading Stone', available at stores for about 3000 PokeDollars.
Other than that, I'll be giving out starting equipment and updating character sheets as they change. All slots are filled, come back later.
Characters:
Luckii
Trainer Class: Rich Boy
Age: 16
Character #: 1
Location: Route 1
Money: P$2000
Inventory: 5 PokeBalls
Party:
1) Steven (Charmander), Female, HP: 16/20, Level: 5
Moves: Scratch, Growl
PC: Empty
Shiny Eevee
Trainer Class: Parasol Lady
Age: 13
Character #: 1
Location: Route 1
Money: P$2000
Inventory: 5 PokeBalls
Party:
1) Red (Squirtle), Male, HP: 23/23, Level: 6
Moves: Tackle, Tail Whip
PC: Empty
Quest(s): Any 10 berries for a PokeBall or Potion.
JadaStark2015
Trainer Class: Ace Trainer (Female)
Age: 17
Character #: 1
Location: Route 1
Money: P$3000
Inventory: 4 PokeBalls
Party:
1) Lily (Treecko), Female, HP: 6/20 PARALYZED, Level: 5
Moves: Pound, Leer
2) Minun, Male, HP: 4/14, Level: 3
Moves: Growl, Thunder Wave
PC: Empty
Tangrow
Trainer Class: Maid (Male)
Age: 18
Character #: 1
Location: Route 1
Money: P$1000
Inventory: 5 PokeBalls
Party:
1) Hideous (Chikorita), Male, HP: 17/20, Level: 5
Moves: Tackle, Growl
2) Pidgey, Female, HP: 1/21, Level: 6
Moves: Tackle, Sand-Attack
PC: Empty
Chadwyck
Trainer Class: PokeMon Trainer (Female)
Age: 15
Character #: 1
Location: Viridian City
Money: P$4500
Inventory: 4 PokeBalls, 1 Potion
Party:
1) Onna (Oshawott), Female, HP: 20/20, Level: 5
Moves: Tackle, Tail Whip
2) Sentret, Male, HP: 13/13, Level: 3
Moves: Scratch, Foresight
PC: Empty
Dinova2
Trainer Class: Painter (Female)
Age: 16
Character #: 1
Location: Viridian City
Money: P$2000
Inventory: 4 PokeBalls, 1 Oran Berry
Party:
1) Sai (Turtwig), Male, HP: 20/20, Level: 5
Moves: Tackle, Withdraw
2) Kor (Raticate), Male, HP: 22/22, Level: 6
Moves: Swords Dance, Tackle, Tail Whip, Quick Attack
PC: Empty
Trainer Class: Rich Boy
Age: 16
Character #: 1
Location: Route 1
Money: P$2000
Inventory: 5 PokeBalls
Party:
1) Steven (Charmander), Female, HP: 16/20, Level: 5
Moves: Scratch, Growl
PC: Empty
Shiny Eevee
Trainer Class: Parasol Lady
Age: 13
Character #: 1
Location: Route 1
Money: P$2000
Inventory: 5 PokeBalls
Party:
1) Red (Squirtle), Male, HP: 23/23, Level: 6
Moves: Tackle, Tail Whip
PC: Empty
Quest(s): Any 10 berries for a PokeBall or Potion.
JadaStark2015
Trainer Class: Ace Trainer (Female)
Age: 17
Character #: 1
Location: Route 1
Money: P$3000
Inventory: 4 PokeBalls
Party:
1) Lily (Treecko), Female, HP: 6/20 PARALYZED, Level: 5
Moves: Pound, Leer
2) Minun, Male, HP: 4/14, Level: 3
Moves: Growl, Thunder Wave
PC: Empty
Tangrow
Trainer Class: Maid (Male)
Age: 18
Character #: 1
Location: Route 1
Money: P$1000
Inventory: 5 PokeBalls
Party:
1) Hideous (Chikorita), Male, HP: 17/20, Level: 5
Moves: Tackle, Growl
2) Pidgey, Female, HP: 1/21, Level: 6
Moves: Tackle, Sand-Attack
PC: Empty
Chadwyck
Trainer Class: PokeMon Trainer (Female)
Age: 15
Character #: 1
Location: Viridian City
Money: P$4500
Inventory: 4 PokeBalls, 1 Potion
Party:
1) Onna (Oshawott), Female, HP: 20/20, Level: 5
Moves: Tackle, Tail Whip
2) Sentret, Male, HP: 13/13, Level: 3
Moves: Scratch, Foresight
PC: Empty
Dinova2
Trainer Class: Painter (Female)
Age: 16
Character #: 1
Location: Viridian City
Money: P$2000
Inventory: 4 PokeBalls, 1 Oran Berry
Party:
1) Sai (Turtwig), Male, HP: 20/20, Level: 5
Moves: Tackle, Withdraw
2) Kor (Raticate), Male, HP: 22/22, Level: 6
Moves: Swords Dance, Tackle, Tail Whip, Quick Attack
PC: Empty