Shiny Motley
2016 Singles Football
Hey guys, so I've been using this one for a while, and it works mostly well except for whenever any of the MegaZards appears on the field. When that happens, I'm kinda screwed. MegaSaur is also annoying to deal with, though not as much as MegaZard.
Gengar @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Thunderbolt
- Sludge Wave
- Energy Ball
Special sweeper of the team, and she does her job mostly well. She's a blessing against fairy types with Sludge Wave~
Infernape @ Life Orb
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Rock Slide
- U-turn
Physical sweeper of the team and sort-of scout with U-turn. I opted for Rock Slide over anything else just because of the MegaZards roaming around, and even then he barely manages to outspeed them. One Dragon Dance, though, and he's kind of done for.
Weavile @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Fake Out
- Ice Shard
- Taunt
Anti-lead and usually meant to either die or deal with Gliscor/Garchomp/anything with a 4x weakness to ice. I might switch Fake Out for something else, but overall seems to work.
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 228 Def / 32 Spe
Impish Nature
- Defog
- Roost
- Brave Bird
- Whirlwind
The physical half of my defensive core, and is pretty decent I think. Defog to get rid of any entry hazards, Roost for recovery purposes, etc. I originally had Whirlwind to deal with pesky baton pass chains, but it's seen so much more use than that and I'm glad I have it.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Recover
- Earth Power
- Toxic
- Scald
The special half of my defensive core. Seems to be rather commonly used so I hope I don't have to explain too much.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Wish
- Protect
- Heal Bell
- Moonblast
Cleric and, surprisingly to me, the star of the team. She was only added after all the other roles were figured out, and she's been extremely helpful. Wish/Protect works well after Gastrodon has something burned or toxic'd, and Moonblast for damage purposes.
Gengar @ Choice Specs
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Shadow Ball
- Thunderbolt
- Sludge Wave
- Energy Ball
Special sweeper of the team, and she does her job mostly well. She's a blessing against fairy types with Sludge Wave~
Infernape @ Life Orb
Ability: Blaze
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Close Combat
- Rock Slide
- U-turn
Physical sweeper of the team and sort-of scout with U-turn. I opted for Rock Slide over anything else just because of the MegaZards roaming around, and even then he barely manages to outspeed them. One Dragon Dance, though, and he's kind of done for.
Weavile @ Focus Sash
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Knock Off
- Fake Out
- Ice Shard
- Taunt
Anti-lead and usually meant to either die or deal with Gliscor/Garchomp/anything with a 4x weakness to ice. I might switch Fake Out for something else, but overall seems to work.
Skarmory @ Shed Shell
Ability: Sturdy
EVs: 248 HP / 228 Def / 32 Spe
Impish Nature
- Defog
- Roost
- Brave Bird
- Whirlwind
The physical half of my defensive core, and is pretty decent I think. Defog to get rid of any entry hazards, Roost for recovery purposes, etc. I originally had Whirlwind to deal with pesky baton pass chains, but it's seen so much more use than that and I'm glad I have it.
Gastrodon @ Leftovers
Ability: Storm Drain
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Recover
- Earth Power
- Toxic
- Scald
The special half of my defensive core. Seems to be rather commonly used so I hope I don't have to explain too much.
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Wish
- Protect
- Heal Bell
- Moonblast
Cleric and, surprisingly to me, the star of the team. She was only added after all the other roles were figured out, and she's been extremely helpful. Wish/Protect works well after Gastrodon has something burned or toxic'd, and Moonblast for damage purposes.