Ruko
Bearded Trout Warrior
New Hold Items
Credit to Serebii, Reworded most of the descriptions to patch up their spelling/grammar issues. As stated in my post below, I don't think that this list is complete - I was inspired to search for a list at the mention of an item I didn't find on it.
[Type] Jewel[/b] - Increases the power of --- type attacks just once. There's one for each type, but how much of a boost they give is uncertain right now. [b][Type] Cassette[/b] - Held items specific to Genosect, the last pokemon in the Isshu Dex. All they do is change one of it's signature moves to a specific type, sort of like Arceus' plates changed Judgement. [b]Baloon[/b] - If held by a pokemon, they will float in the air. The baloon will be destroyed the first time they are attacked. I'd imagine this works like levitate and would be pretty useful on a few frail pokemon weak to ground [Raichu, for instance] [b]Bulb[/b] - If the pokemon holding this item is hit by a water attack, their special attack will increase. Description mentions that it's disposable, so probably only one-time use. [b]Bull's Eye[/b] - A pokemon holding this item will always be hit when an attack targets them, regardless of typing/accuracy. Abilities such as levitate still interfere, however. [b]Escape Button[/b] - The pokemon holding this item will switch when it is hit by an attack. This just seems odd at best, but I'm sure it has some amazing use somewhere. [b]Evolution Stone[/b] - Increases the Defense and Special Defense of a pokemon that has not fully evolved. Need exact details, but Dusclops comes immediately to mind as being a good user of this. The amount it raises defense is 50% according to Smogon. [b]Pressure Band[/b] - Increases the damage dealt by moves that cause pressure. I'm not sure what exactly this means, but Wrap comes immediately to mind. With the buffs already made to them and this item, they may actually see some good use now. [b]Pumice Stone[/b] - Decreases the holder's weight. It has its uses, but probably not enough of one to warrant using it over something else. [b]Rechargeable Battery[/b] - If the pokemon holding this item is hit by an electric attack, their Attack will increase. This may also be a one-time use item. [b]Red Card[/b] - If a pokemon holding this card is attacked, the attacking pokemon is switched out with another. Ultimate one-time PHaze, anyone? I can see this being put to great use on a pokemon with Sturdy if they wouldn't rather have leftovers. [b]Rugged Helmet[/b] - If a pokemon holding this item is attacked physically then the attacking pokemon receives 12.5% of their health in damage. Rough Skin / Steel Thorns packed into an item. [hr][/hr] I'm curious what sorts of ideas the battlers around here might be starting to come up with. Most [if not all] of the abilities have been translated and we can see who gets what along those lines. TMs are still up in the air as of now so full movesets are still out of the question, but I'm sure everyone has some ideas of what changes they do and don't like :) [u]The things that stand out most to me are:[/u] Drought and Drizzle on Ninetales and Politoed.. These really speak for themselves. It'll be nice to see teams revolving around more than endless sandstorm now. Primeape getting a new ability called Competitive Spirit really strikes me as overpowered. Competitive spirit raises a pokemon's attack whenever another stat is lowered.. and Primeape is capable of learning Close Combat. Put the two together and you get something similar to Charge Beam, but with a much higher starting power, no chance to miss and a 100% attack increase chance. Ditto is likely to be on nearly every team I build now due to it's wonderful ability Eccentric. Ditto can now Transform instantly rather than wasting a turn transforming only to be OHKO'd, nearly OHKO'd, or have whoever you're fighting simply switch to something much weaker. Slap a scarf on it and you have a counter for nearly every even semi-frail sweeper in the game with decent coverage. Admittedly, more information is needed about Eccentric before I can validate these claims - If eccentric doesn't work exactly like transform, Ditto may not copy stat changes [Swords Dance, etc.]. Omastar nets itself some Breakable Armour, which will allow it to raise its speed every time it gets hit with a physical attack. The only drawback is losing a stage of attack power each time as well. With base 125 Defense and 115 Special Attack, I'd like to think Omastar can manage with the loss of attack for speed :) Blaziken can now set up for an unparalleled sweep simply by existing; Speed Boost will raise its speed stat every turn, and will put it ahead of a great deal of the game after just the first turn. The only downside is surviving that first turn without sacrificing an attack slot for Protect. Finally, Gliscor really stands out to me with Poison Heal. Breloom made great use of the ability with rather sub-par defenses, so I don't see why a physical tank with Roost wouldn't be able to. Status immunity and double the healing of leftovers every turn is something any wall would kill for, I'm sure. [hr][/hr] There were others that I liked, but these are the most immediately threatening additions I noticed. I'm sure there are more among the newer pokemon, but since I don't have any feel for what TMs/Breeding moves they may be capable of learning, I don't have anything to work with for how useful they would be :X[/Type]
Credit to Serebii, Reworded most of the descriptions to patch up their spelling/grammar issues. As stated in my post below, I don't think that this list is complete - I was inspired to search for a list at the mention of an item I didn't find on it.
[Type] Jewel[/b] - Increases the power of --- type attacks just once. There's one for each type, but how much of a boost they give is uncertain right now. [b][Type] Cassette[/b] - Held items specific to Genosect, the last pokemon in the Isshu Dex. All they do is change one of it's signature moves to a specific type, sort of like Arceus' plates changed Judgement. [b]Baloon[/b] - If held by a pokemon, they will float in the air. The baloon will be destroyed the first time they are attacked. I'd imagine this works like levitate and would be pretty useful on a few frail pokemon weak to ground [Raichu, for instance] [b]Bulb[/b] - If the pokemon holding this item is hit by a water attack, their special attack will increase. Description mentions that it's disposable, so probably only one-time use. [b]Bull's Eye[/b] - A pokemon holding this item will always be hit when an attack targets them, regardless of typing/accuracy. Abilities such as levitate still interfere, however. [b]Escape Button[/b] - The pokemon holding this item will switch when it is hit by an attack. This just seems odd at best, but I'm sure it has some amazing use somewhere. [b]Evolution Stone[/b] - Increases the Defense and Special Defense of a pokemon that has not fully evolved. Need exact details, but Dusclops comes immediately to mind as being a good user of this. The amount it raises defense is 50% according to Smogon. [b]Pressure Band[/b] - Increases the damage dealt by moves that cause pressure. I'm not sure what exactly this means, but Wrap comes immediately to mind. With the buffs already made to them and this item, they may actually see some good use now. [b]Pumice Stone[/b] - Decreases the holder's weight. It has its uses, but probably not enough of one to warrant using it over something else. [b]Rechargeable Battery[/b] - If the pokemon holding this item is hit by an electric attack, their Attack will increase. This may also be a one-time use item. [b]Red Card[/b] - If a pokemon holding this card is attacked, the attacking pokemon is switched out with another. Ultimate one-time PHaze, anyone? I can see this being put to great use on a pokemon with Sturdy if they wouldn't rather have leftovers. [b]Rugged Helmet[/b] - If a pokemon holding this item is attacked physically then the attacking pokemon receives 12.5% of their health in damage. Rough Skin / Steel Thorns packed into an item. [hr][/hr] I'm curious what sorts of ideas the battlers around here might be starting to come up with. Most [if not all] of the abilities have been translated and we can see who gets what along those lines. TMs are still up in the air as of now so full movesets are still out of the question, but I'm sure everyone has some ideas of what changes they do and don't like :) [u]The things that stand out most to me are:[/u] Drought and Drizzle on Ninetales and Politoed.. These really speak for themselves. It'll be nice to see teams revolving around more than endless sandstorm now. Primeape getting a new ability called Competitive Spirit really strikes me as overpowered. Competitive spirit raises a pokemon's attack whenever another stat is lowered.. and Primeape is capable of learning Close Combat. Put the two together and you get something similar to Charge Beam, but with a much higher starting power, no chance to miss and a 100% attack increase chance. Ditto is likely to be on nearly every team I build now due to it's wonderful ability Eccentric. Ditto can now Transform instantly rather than wasting a turn transforming only to be OHKO'd, nearly OHKO'd, or have whoever you're fighting simply switch to something much weaker. Slap a scarf on it and you have a counter for nearly every even semi-frail sweeper in the game with decent coverage. Admittedly, more information is needed about Eccentric before I can validate these claims - If eccentric doesn't work exactly like transform, Ditto may not copy stat changes [Swords Dance, etc.]. Omastar nets itself some Breakable Armour, which will allow it to raise its speed every time it gets hit with a physical attack. The only drawback is losing a stage of attack power each time as well. With base 125 Defense and 115 Special Attack, I'd like to think Omastar can manage with the loss of attack for speed :) Blaziken can now set up for an unparalleled sweep simply by existing; Speed Boost will raise its speed stat every turn, and will put it ahead of a great deal of the game after just the first turn. The only downside is surviving that first turn without sacrificing an attack slot for Protect. Finally, Gliscor really stands out to me with Poison Heal. Breloom made great use of the ability with rather sub-par defenses, so I don't see why a physical tank with Roost wouldn't be able to. Status immunity and double the healing of leftovers every turn is something any wall would kill for, I'm sure. [hr][/hr] There were others that I liked, but these are the most immediately threatening additions I noticed. I'm sure there are more among the newer pokemon, but since I don't have any feel for what TMs/Breeding moves they may be capable of learning, I don't have anything to work with for how useful they would be :X[/Type]