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You got that backwards. You go to snooze when the lot of us start talking ;)




I'm confused. What i'm getting from this is that you want us to keep to, what is known as Dramatic Realism, or movie realism. Which is exactly what we've been doing so far as I can tell...


Perhaps you need to give some examples of what you considered to be "very real world physics."

I didn't see any problems with going as realistic as you can wherever it's needed, and gloss things over a bit for the sake of story, where it's not. That's been my approach so far at least.


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