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Ask to Join The Elder Scrolls: Soulless

Ladies and gentlemen, and other genders...

WELCOME TO MY CREATION!

Long ago, dragons (or Dovah) roamed the lands of Skyrim. They were slain by the Dovahkiin (or Dragonborn) and the land was put to rest.

10 years after those events, something cropped up across Tamriel...

The Daedra are coming...

Plot
A new Daedric Lord has arrived. One which could destroy us all.

You guys have a choice: fight with them, or against them. COMPLETELY up to you!

Races
Nords: Cover 42% of land.
Imperials: Cover 13% of land.
Bretons: Cover 12% of land.
Dunmer: Cover 8% of land.
Altmer: Cover 6% of land.
Orsimer: Cover 6% of land.
Redguard: Cover 5% of land.
Bosmer: Cover 3% of land.
Khajiit: Cover 3% of land.
Argonian: Cover 2% of land

Racial Traits

Default is 15.
Races that don't show up are Default.
Smithing
Nord: 20
Orsmier: 20
Redguard: 20
Heavy Armour
Imperial: 20
Orsmier: 25
Block
Imperial: 20
Nord: 20
Orsmier: 20
Redguard: 20
2-Handed
Nord: 25
Orsmier: 20
1-Handed
Imperial: 20
Khajiit: 20
Nord: 20
Orsmier: 20
Redguard: 25
Archery
Bosmer: 25
Khajiit: 20
Redguard: 20
Light Armour
Argonian: 20
Bosmer: 20
Dunmer: 20
Nord: 20
Sneak
Argonian: 20
Bosmer: 20
Dunmer: 20
Khajiit: 25
Lockpicking
Argonian: 25
Bosmer: 20
Khajiit: 20
Pickpocket
Argonian: 20
Bosmer: 20
Khajiit: 20
Speech
Breton: 20
Nord: 20
Alchemy
Bosmer: 20
Breton: 20
Dunmer: 20
Khajiit: 20
Illusion
Altmer: 25
Breton: 20
Dunmer: 20
Conjuration
Altmer: 20
Breton: 25
Destruction
Altmer: 20
Dunmer: 25
Imperial: 20
Redguard: 20
Alteration
Altmer: 20
Argonian: 20
Breton: 20
Dunmer: 20
Redguard: 20
Restoration
Altmer: 20
Argonian: 20
Breton: 20
Imperial: 25
Enchanting
Altmer: 20
Imperial: 20
Orsmier: 20
Birthsigns
Apprentice Birthsign: Higher Magicka, but lower Magic Resistance.
Atronach Birthsign: Cannot regain Magicka through rest, but can absorb spells.
Lady Birthsign: Higher Personality and Endurance.
Lord Birthsign: Can regenerate Life through anything, but lower Fire Resistance.
Lover Birthsign: Fortifies Agility, and confers the ability to paralyze an enemy once a day, at the cost of a small amount of Fatigue.
Mage Birthsign: Significantly higher Magicka.
Ritual Birthsign: Can restore Life at any time, and can turn the dead into zombies.
Serpent Birthsign: Can poison someone once a day, both curing the caster and lowering Fatigue.
Shadow Birthsign: Can become briefly invisible once a day.
Steed Birthsign: Significantly faster than anyone else without this Birthsign.
Thief Birthsign: Significantly higher Agility, Speed and Luck.
Tower Birthsign: Can set lock level to 'Average' or less once per day. Can also deflect damage once a day.
Warrior Birthsign: Higher Strength and Endurance.
Called Standing Stones in land: Skyrim.

Rules
Pokecharm rules apply
Romance is ok, PG12 only
No Dovahkiin characters (so no Shouting)

There are so many classes I can't name them, choose one from this The Elder Scrolls Wiki page or make one up.
Le character sheet
Name:
Gender:
Race:
Homeland:
Physical Appearance: (pics recommended)
Equipped Items:







Birthsign: (Non-Skyrim Only)
Standing Stone: (Skyrim Only)

-Class Sheet-
Class:
Custom?: (Yes/No Question)
My Character
Name: Roland Witherscotch
Gender: Male
Race: Imperial
Homeland: Morrowind
Equipped Items:
  • Dwarvern Sword of Sparks
  • Map
  • Elven Sword Of Embers
  • Full Elven Armour
  • Spell: Summon Familiar
  • Magic Whistle: Summon Horse
  • RP obtained: Dawnbreaker
Birthsign: Warrior

-Class Sheet-
Class: Bladeborn
Custom?: Yes
Good At:
One-handed
Light Armour
Conjuration


(thanks to @D34N.U5R for the roleplay Elder Scrolls Insantity for the info)
 
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Question, what era does this take place in? Your description does point to early 4th era, but I want to be sure. After all, factions rise and fall due to the passage of time in the Elder Scrolls series
 
Guilds, I should mention...

The Thieves Guild is setting up shop in Summerset and Valenwood
Mages and Fighters Guilds are still disbanded... for now
The Thieves Guild in Skyrim has gotten out of their slump, with a new council of Nightingales leading the charge.
The College Of Winterhold has been restored, and is taking on members
Companions is closed, due to events to occur
The Dawnguard has focused their slaying technique on Daedra, and is taking on members

They may come up at somepoint, though it's unlikely (except Dawnguard, who will play prominantly)
 
As someone who used to absolutely enjoy playing Skyrim years ago, I feel like maybe giving this a shot, might used a recycled character for it.

Quick question, am I allowed to give my character the ability to transform into a werewolf? Though he isn't a Companion.
 
One more question, seeing that you described the armor you character was wearing, it's obvious that means Skyrim armor will be worn by other characters. Is Anniversary Edition armor allowed as well?
 
Name: Terin Attian
Gender: Male
Race: Imperial
Homeland: Skyrim
Physical Appearance:
Equipped Items:
  • Full leather scout armor
  • Stamina draining Blades sword
  • Map
  • Ring of Hircine
  • Frost enchanted Orcish Bow and arrows
  • Soul stealing Steel Dagger
  • Soul gems
  • (In future) - Hunting Grounds Outfit
Birthsign: Steed

-Class Sheet-
Class:
Hunter of Hircine
Custom?: Yes
Good At:
One-handed
Light Armour
Archery
Sneak
Werewolf transformation
 
Last edited:
One more question, seeing that you described the armor you character was wearing, it's obvious that means Skyrim armor will be worn by other characters. Is Anniversary Edition armor allowed as well?
Yeah, can do!
Name: Terin Attian
Gender: Male
Race: Imperial
Homeland: Skyrim
Equipped Items:
  • Full leather scout armor
  • Stamina draining Blades sword
  • Map
  • Ring of Hircine
  • Frost enchanted Orcish Bow and arrows
  • Soul stealing Steel Dagger
  • Soul gems
Birthsign: Steed

-Class Sheet-
Class:
Hunter of Hircine
Custom?: Yes
Good At:
One-handed
Light Armour
Archery
Sneak
Werewolf transformation
Approved!
Quick question, is this taking place in Skyrim or someplace else in Tamriel?
I've only played Skyrim which is why I'm asking
It'll go across all of the Elder Scrolls world. You can chill in Skyrim if you want
 
I can't think of any Daedric Artifacts my character will go for--especially since Terin already has the Ring of Hircine. Though part of me's considering a little arc in which Terin's potential prey to hunt is a Nightingale of Nocturnal, maybe after then he gets his hands on the Nightingale Bow and maybe changes his armor.

Speaking of which, are we only bound to Skyrim only armor or can we give our characters armor beyond what the game offers us? (Still keeping it lore friendly and not ripping off other franchises of course)

Another thing I almost forgot to ask, is my character allowed to have skills from the Werewolf skill tree that was introduced in Dawnguard?
 
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Can you reserve me a spot. Will claim the Ebony Mail (Heavy that deals Poison damage to people too Close, might be taking a Tank role).
Sure! Reserved!

Speaking of which, are we only bound to Skyrim only armor or can we give our characters armor beyond what the game offers us? (Still keeping it lore friendly and not ripping off other franchises of course)
We are not bound to Skyrim Armour, and you can use that.

Another thing I almost forgot to ask, is my character allowed to have skills from the Werewolf skill tree that was introduced in Dawnguard?
Go for it!
 
Alright! Added it to the bio, I'll add the other stuff like the new bow as the RP progresses.

Also, should there be a section that allows one to describe their physical appearance? I feel like some may want more elaboration beyond what their race is.
 
Name: Lupyre
Gender: Female
Race: Bosmer
Homeland: Skyrim
Physical Appearance:
Lupyre screenshot.png

Equipped Items:
• Savior's Hide
• Fur Bracers (Bear's Paws)
- Fortify One-Handed
• Fur Shoes (Predator's Steps)
- Muffle
• Fur Helmet (Hunter's Sight)
- Fortify Archery
• Silver Ring (Metalworker's Ring)
- Fortify Smithing
• Bone Hawk Amulet
- Resist Magic
- Fortify Alteration
• Fur Backpack with Bedroll
- Carry weight +75
• Steel Dagger
• Steel Sword
• Hunting Bow
• Iron Arrows
Other Items:
• Clothes
• Boots
• Gloves
- Fortify Alchemy
• Woodcutting Axe
• Pickaxe
Birthsign: (Non-Skyrim Only)
Standing Stone: (Skyrim Only) Steed

-Class Sheet-
Class: Survivalist/Ex-Werewolf (Ranger Variant)
Custom?: Yes
Skill Trees:
  • Archery 25
  • One-Handed 15
  • Light Armor 20
  • Sneak 20
  • Smithing 15
  • Alchemy 20
  • Alteration 15

I know that werewolves usually don't retain any wolfish features when they're cured, but I figured that maybe my character's retention of some of these characteristics could be the main reason she's out in the wilderness. If she isn't aloud in her current state I will adjust her accordingly. What do you think?
 
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