A mysterious Virus has appeared across the Pokemon world; at first it had just seemed to make Pokemon highly aggressive, and enter them into an almost rabid state. Scientists thought little of it at first, until those Pokemon started infecting humans.
A human infected by the mysterious Virus would undergo a mutation of sorts, becoming similar to the Pokemon that infected them, and by losing their minds. The changes vary by how severely the human's infection is, it could be something as small as hair color or skin color change, or as extreme as growing extra limbs. The severity of the infection also determines how quickly a person goes mad; for example, a person bitten by a meowth that has simply grown a small tail and who's hair has turned white would stay sane for much longer than a person that had the coin on their forehead and was completely covered in the fur.
The mutated humans were deemed dangerous and are treated essentially as criminals. Towns have gone into high security, and the roads are only accessible to powerful trainers. The infected must survive by keeping their sanity and avoiding hunters, while trainers will be offered valuable and rare rewards for capturing any diseased Pokemon or people.
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This Roleplay is not just a traditional storytelling, your character will have stats that determine how well they can perform certain actions. The stats will be on a scale from 1-10, and their values will be added to "Dice rolls" (there's an online program I'll use) when performing large actions. Small actions (such as traveling somewhere) or something that your character could logically perform with no conflict would not require any dice rolls.
The stats are as follows:
Strength: determines how powerful your character is (in relativity to others in their same position)
Intelligence: determines how well your character can think and execute such thoughts
Agility: determines how well your character can move around, dodge, react quickly, etc.
Charisma: determines how naturally likable and convincing your character is
Skill: Determines how well your character performs skill based actions
Luck: Determines how lucky your character is
You can choose to either distribute 30 Skill points however you'd like or have me generate 2 random stat tables for you and have you pick which one you would rather have; this could result in you having over 30 Skill points, but they might not be distributed how you'd like them. Your character can also have a single trait such as powerful, smart, quick, attractive, skilled, or lucky, which would give +2 to the given stat, but must be balanced out by a negative trait such as weak, dull, sluggish, offsetting, clumsy, or unlucky, which would give -2 to the given stat (minimum of 0)
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You can either be a trainer in the midst of this apocalypse or an infected human, infected humans will not have Pokemon of their own and must fight either with allies or by themselves, while trainers still use Pokemon to battle. I will ask to refrain from using Fakemon of any kind. Please follow the normal pokecharms rules such as no godmoding, no one-line posts, and try not to make your character a Mary-Sue. I will not be controlling a character myself, I will function as the RP master essentially and control, at most, the non-RPer characters.
Trainer Template:
Name:
Age:
Gender:
Infection: (should be none)
Appearance:
Personality:
Pokemon:
Traits: (if any)
Others: (any extra info you have about your trainer)
Stats: (just put random if you want me to generate them for you)
Infected Template:
Name:
Age:
Gender:
Infection: (state how severe the infection is)
Pokemon: (state what pokemon infected your character)
Appearance:
Personality:
Traits: (if any)
Others: (any extra info you have about your character)
Moves: (realized that I forgot to add this earlier, keep it logical ex. no Fly if you have no wings)
Stats: (just put random if you want me to generate them for you)
All dice rolls will be mentioned in this post, and you are free to have more that one character as long as the characters are clearly different and they all stay active.
Rules I forgot to mention: when a die is rolled, it gets rolled twice and you are given the higher number, and your penalty for not following certain rules will vary but will never completely ruin your character.
A human infected by the mysterious Virus would undergo a mutation of sorts, becoming similar to the Pokemon that infected them, and by losing their minds. The changes vary by how severely the human's infection is, it could be something as small as hair color or skin color change, or as extreme as growing extra limbs. The severity of the infection also determines how quickly a person goes mad; for example, a person bitten by a meowth that has simply grown a small tail and who's hair has turned white would stay sane for much longer than a person that had the coin on their forehead and was completely covered in the fur.
The mutated humans were deemed dangerous and are treated essentially as criminals. Towns have gone into high security, and the roads are only accessible to powerful trainers. The infected must survive by keeping their sanity and avoiding hunters, while trainers will be offered valuable and rare rewards for capturing any diseased Pokemon or people.
__________________________________________________________________________________________________________
This Roleplay is not just a traditional storytelling, your character will have stats that determine how well they can perform certain actions. The stats will be on a scale from 1-10, and their values will be added to "Dice rolls" (there's an online program I'll use) when performing large actions. Small actions (such as traveling somewhere) or something that your character could logically perform with no conflict would not require any dice rolls.
The stats are as follows:
Strength: determines how powerful your character is (in relativity to others in their same position)
Intelligence: determines how well your character can think and execute such thoughts
Agility: determines how well your character can move around, dodge, react quickly, etc.
Charisma: determines how naturally likable and convincing your character is
Skill: Determines how well your character performs skill based actions
Luck: Determines how lucky your character is
You can choose to either distribute 30 Skill points however you'd like or have me generate 2 random stat tables for you and have you pick which one you would rather have; this could result in you having over 30 Skill points, but they might not be distributed how you'd like them. Your character can also have a single trait such as powerful, smart, quick, attractive, skilled, or lucky, which would give +2 to the given stat, but must be balanced out by a negative trait such as weak, dull, sluggish, offsetting, clumsy, or unlucky, which would give -2 to the given stat (minimum of 0)
__________________________________________________________________________________________________________
You can either be a trainer in the midst of this apocalypse or an infected human, infected humans will not have Pokemon of their own and must fight either with allies or by themselves, while trainers still use Pokemon to battle. I will ask to refrain from using Fakemon of any kind. Please follow the normal pokecharms rules such as no godmoding, no one-line posts, and try not to make your character a Mary-Sue. I will not be controlling a character myself, I will function as the RP master essentially and control, at most, the non-RPer characters.
Trainer Template:
Name:
Age:
Gender:
Infection: (should be none)
Appearance:
Personality:
Pokemon:
Traits: (if any)
Others: (any extra info you have about your trainer)
Stats: (just put random if you want me to generate them for you)
Power:
Intelligence:
Agility:
Charisma:
Skill:
Luck:
Intelligence:
Agility:
Charisma:
Skill:
Luck:
Infected Template:
Name:
Age:
Gender:
Infection: (state how severe the infection is)
Pokemon: (state what pokemon infected your character)
Appearance:
Personality:
Traits: (if any)
Others: (any extra info you have about your character)
Moves: (realized that I forgot to add this earlier, keep it logical ex. no Fly if you have no wings)
Stats: (just put random if you want me to generate them for you)
Power:
Intelligence:
Agility:
Charisma:
Skill:
Luck:
Intelligence:
Agility:
Charisma:
Skill:
Luck:
All dice rolls will be mentioned in this post, and you are free to have more that one character as long as the characters are clearly different and they all stay active.
Rules I forgot to mention: when a die is rolled, it gets rolled twice and you are given the higher number, and your penalty for not following certain rules will vary but will never completely ruin your character.
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