Physical Tornadus generally looks something like this:
Tornadus @ Flying Gem
Jolly
Prankster
- Acrobatics
- Brick Break
- U-Turn
- Taunt/Crunch/Bulk Up/Substitute (Filler)
Physical Tornadus is viable purely because of Acrobatics - the special set would heavily outstrip it otherwise. Flying Gem boosts Acrobatics by 50% damage; after that, it'll disappear and then Acrobatics will have a permanent 165 power (with STAB) which is deadly on something this quick and this powerful. Brick Break knocks down Rock and Steel-types for you, U-Turn works well with Tornadus's fantastic speed and the last slot as stated is filler. Taunt is by far my favourite choice of move here since it works brilliantly with Prankster, but the choice is yours.