Ruko
Bearded Trout Warrior
Mono-Water team this time
Wailord @ Choice Scarf
Hasty/Naive nature
Water Veil
EVs: 28 Attack, 252 Special attack, 228 speed.
- Water Spout
- Hydro Pump
- Ice Beam
- Selfdestruct [?] / Hidden Power Electric
According to smogon, Wailord can get selfdestruct somehow... I'm assuming third gen. This set is pretty much ripped from smogon for that matter, I couldn't think of anything better and I wanted scarfed Water Spout for my anti-lead XD [went ahead and took their EVs too]
Water Spout - This will hit amazingly hard.. 225 Power after STAB, 337 in the rain, both provided my health is full. With Choice Scarf, I shouldn't have any trouble hitting off full-power at least once.
Hydro Pump - Set power at the cost of accuracy... and pretty well because nothing else fits on this set. I might drop it for HP Electric instead of Selfdestruct if I find myself never using it.
Ice Beam - Coverage and anti-dragon lead. Choice Scarf should put me ahead of any non-scarfed dragons I run into.
Selfdestruct - While not as powerful as Explosion, selfdestruct still boasts a power of 200 in case I decide to put an end to Wailord.
Hidden Power Electric - Would give me coverage of everything except Lanturn, combined with water and ice.
Relicanth @ Damp Rock / Life Orb / Leftovers
Adamant Nature
Swift Swim
EVs: 252 Attack, 252 Speed
- Rain Dance
- Head Smash
- Waterfall
- Earthquake
Always a favorite of mine. STAB Head Smash still hurts. A lot.
Rain Dance - Sets up my speed above Electrode, who could otherwise destroy me. Given this is a water team, Rain Dance far outshines Rock Polish even for being temporary. So long as I send in against a physical threat, I'll be fine for the setup
Head Smash - 150 power + STAB = 225, nothing else needs to be said.
Waterfall - Boosted to a respectable 180 power after rain, and more accurate than Head Smash. Also boasts a flinch chance if I know neither will KO.
Earthquake - Only for SE coverage, otherwise it's outshined by the above two attacks. Only a minor note, but it can save me from being paralyzed by static.
Starmie @ Choice Specs
Timid Nature
Natural Cure
EVs: 252 Sp. Attack, 252 Speed
- Surf
- Ice Beam
- Thunderbolt
- Trick
Offset sweeper set. I love trick.
First three attacks - All are for coverage, and can take advantage of the Choice Specs before I trick them, should I choose to.
Trick allows for a permanant Encore and gives the oppurtunity to completely screw with my opponent's held items selection
Kingdra @ White Herb / Life Orb [Leftovers if Dragon Dance]
Brave Nature
Swift Swim ability
EVs: Heavily mixed
- Waterfall
- Outrage
- Draco Meteor
- Rain Dance / Dragon Dance
Coverage only shy of Empoleon and a lot of power to boot. Has enough speed to cancel the nature entirely, so it's not a hinderance like it might seem at first.
Waterfall - 180 Power in the rain with a flinch chance even. Primary attack until something resistant shows up
Outrage - 180 Power with or without rain, probably the finale attack once I know I'm about to be KO'd
Draco Meteor - Two-shot with the held item and STAB to boost itself to a massive 210 power.
Rain Dance - Turbo speed and boost waterfall in one swift move
Dragon Dance - Will give a more permanent speed boost and will boost Outrage in addition to Waterfall. I'd probably use this with leftovers to combine with Kingdra's surprising ability to take hits.
Blastoise @ Zoom Lens
Quiet Nature
Torrent ability [I think that's what it was anyway]
EVs: Mixed, mostly between attacks some into defenses/HP
- Hydro Pump
- Focus Blast
- Rollout
- Yawn
If the rumor that Zoom Lens actually increases accuracy by 20% is true... This set has it made.
Hydro Pump - 96% accuracy after the lens. Basic STAB, and very powerful in the rain
Focus Blast - 84% accuracy after the lens. Powerful coverage on a lot of types
Rollout - 100% accuracy after lens. Wildcard attack that [hopefully] nobody will expect. To be used in conjunction with Yawn for a free turn.
Yawn - 100% accuracy period. Use to ensure either sleep or switch. If my opponent sticks in and decides to be put to sleep, I get at least two free turns on Rollout right there. Even if they switch and aren't put to sleep, one free turn is probably enough to frighten unless they switched to something with subs or that is resistant to Rollout.
Tentacruel @ Black Sludge
Careful Nature
Liquid Ooze
EVs: 252 Defense, 252 Speed
- Screech
- Confuse Ray
- Poison Jab
- Waterfall
Physical Tentacruel to throw off anyone I'm facing. Screech's ability to double confusion damage as well will probably mean a lot of switches. Poison Jab over toxic since a lot of grass types are part poison, and this Tentacruel was supposed to be anti-grass annoyer for the most part. [Ice beam was dropped for waterfall's physical damage]
I kind of covered all of the attacks in the generic description above.. so I don't think I need to bother individually breaking it down XD
This team was thrown together between midnight and 2 AM, so there are probably significant holes in it... too tired to write a summary here at the moment, so I'm just going to go to bed now. XD
Wailord @ Choice Scarf
Hasty/Naive nature
Water Veil
EVs: 28 Attack, 252 Special attack, 228 speed.
- Water Spout
- Hydro Pump
- Ice Beam
- Selfdestruct [?] / Hidden Power Electric
According to smogon, Wailord can get selfdestruct somehow... I'm assuming third gen. This set is pretty much ripped from smogon for that matter, I couldn't think of anything better and I wanted scarfed Water Spout for my anti-lead XD [went ahead and took their EVs too]
Water Spout - This will hit amazingly hard.. 225 Power after STAB, 337 in the rain, both provided my health is full. With Choice Scarf, I shouldn't have any trouble hitting off full-power at least once.
Hydro Pump - Set power at the cost of accuracy... and pretty well because nothing else fits on this set. I might drop it for HP Electric instead of Selfdestruct if I find myself never using it.
Ice Beam - Coverage and anti-dragon lead. Choice Scarf should put me ahead of any non-scarfed dragons I run into.
Selfdestruct - While not as powerful as Explosion, selfdestruct still boasts a power of 200 in case I decide to put an end to Wailord.
Hidden Power Electric - Would give me coverage of everything except Lanturn, combined with water and ice.
Relicanth @ Damp Rock / Life Orb / Leftovers
Adamant Nature
Swift Swim
EVs: 252 Attack, 252 Speed
- Rain Dance
- Head Smash
- Waterfall
- Earthquake
Always a favorite of mine. STAB Head Smash still hurts. A lot.
Rain Dance - Sets up my speed above Electrode, who could otherwise destroy me. Given this is a water team, Rain Dance far outshines Rock Polish even for being temporary. So long as I send in against a physical threat, I'll be fine for the setup
Head Smash - 150 power + STAB = 225, nothing else needs to be said.
Waterfall - Boosted to a respectable 180 power after rain, and more accurate than Head Smash. Also boasts a flinch chance if I know neither will KO.
Earthquake - Only for SE coverage, otherwise it's outshined by the above two attacks. Only a minor note, but it can save me from being paralyzed by static.
Starmie @ Choice Specs
Timid Nature
Natural Cure
EVs: 252 Sp. Attack, 252 Speed
- Surf
- Ice Beam
- Thunderbolt
- Trick
Offset sweeper set. I love trick.
First three attacks - All are for coverage, and can take advantage of the Choice Specs before I trick them, should I choose to.
Trick allows for a permanant Encore and gives the oppurtunity to completely screw with my opponent's held items selection
Kingdra @ White Herb / Life Orb [Leftovers if Dragon Dance]
Brave Nature
Swift Swim ability
EVs: Heavily mixed
- Waterfall
- Outrage
- Draco Meteor
- Rain Dance / Dragon Dance
Coverage only shy of Empoleon and a lot of power to boot. Has enough speed to cancel the nature entirely, so it's not a hinderance like it might seem at first.
Waterfall - 180 Power in the rain with a flinch chance even. Primary attack until something resistant shows up
Outrage - 180 Power with or without rain, probably the finale attack once I know I'm about to be KO'd
Draco Meteor - Two-shot with the held item and STAB to boost itself to a massive 210 power.
Rain Dance - Turbo speed and boost waterfall in one swift move
Dragon Dance - Will give a more permanent speed boost and will boost Outrage in addition to Waterfall. I'd probably use this with leftovers to combine with Kingdra's surprising ability to take hits.
Blastoise @ Zoom Lens
Quiet Nature
Torrent ability [I think that's what it was anyway]
EVs: Mixed, mostly between attacks some into defenses/HP
- Hydro Pump
- Focus Blast
- Rollout
- Yawn
If the rumor that Zoom Lens actually increases accuracy by 20% is true... This set has it made.
Hydro Pump - 96% accuracy after the lens. Basic STAB, and very powerful in the rain
Focus Blast - 84% accuracy after the lens. Powerful coverage on a lot of types
Rollout - 100% accuracy after lens. Wildcard attack that [hopefully] nobody will expect. To be used in conjunction with Yawn for a free turn.
Yawn - 100% accuracy period. Use to ensure either sleep or switch. If my opponent sticks in and decides to be put to sleep, I get at least two free turns on Rollout right there. Even if they switch and aren't put to sleep, one free turn is probably enough to frighten unless they switched to something with subs or that is resistant to Rollout.
Tentacruel @ Black Sludge
Careful Nature
Liquid Ooze
EVs: 252 Defense, 252 Speed
- Screech
- Confuse Ray
- Poison Jab
- Waterfall
Physical Tentacruel to throw off anyone I'm facing. Screech's ability to double confusion damage as well will probably mean a lot of switches. Poison Jab over toxic since a lot of grass types are part poison, and this Tentacruel was supposed to be anti-grass annoyer for the most part. [Ice beam was dropped for waterfall's physical damage]
I kind of covered all of the attacks in the generic description above.. so I don't think I need to bother individually breaking it down XD
This team was thrown together between midnight and 2 AM, so there are probably significant holes in it... too tired to write a summary here at the moment, so I'm just going to go to bed now. XD