Ruko
Bearded Trout Warrior
The first Ninetails inspired by Michieru 
The first Ninetails will look like this:
Nature: Modest (I managed to breed one with 30 IV in Speed and Sp Atk ;D)
Held Item: Wide Lens/somethingElse
Flamethrower [STAB]
Extrasensory [Coverage]
Energy Ball [OMFG Coverage]
Will-o-Wisp/Confuse Ray [strategic Defense]
I can't choose between Confuse Ray and Will-o-Wisp... If I teach it Confuse Ray, I would have no need for Wide lens, but at the same time, Burns do more damage per turn (or so I think) than poison AND lower my foe's attack. Defense being low on Ninetails, I can't decide.
The second Ninetails would look like this:
Nature: Timid
Item: Wide Lens/Heat Rock
Flamethrower [again, STAB]
Solarbeam [Power]
Sunny Day [Boost Solarbeam, and Flamethrower]
Hypnosis [combined with speed gives me Mwahahaha]
This Ninetails would be more for double battles, Sunny Day kills the weakness to Water and allows the use of Solarbeam in one turn... Hypnosis just because it is unexpected and always annoying to someone. (Damn Accuracy!)
[Edit]
remembering power herb, I could also make some sort of a Hybrid between the two... Giving it an instant grass type attack AND Hypnosis...
at the same time, I can breed Ninetails with Smeargle to get both Energy Ball and Hypnosis...
So many options, I need opinions!

The first Ninetails will look like this:
Nature: Modest (I managed to breed one with 30 IV in Speed and Sp Atk ;D)
Held Item: Wide Lens/somethingElse
Flamethrower [STAB]
Extrasensory [Coverage]
Energy Ball [OMFG Coverage]
Will-o-Wisp/Confuse Ray [strategic Defense]
I can't choose between Confuse Ray and Will-o-Wisp... If I teach it Confuse Ray, I would have no need for Wide lens, but at the same time, Burns do more damage per turn (or so I think) than poison AND lower my foe's attack. Defense being low on Ninetails, I can't decide.
The second Ninetails would look like this:
Nature: Timid
Item: Wide Lens/Heat Rock
Flamethrower [again, STAB]
Solarbeam [Power]
Sunny Day [Boost Solarbeam, and Flamethrower]
Hypnosis [combined with speed gives me Mwahahaha]
This Ninetails would be more for double battles, Sunny Day kills the weakness to Water and allows the use of Solarbeam in one turn... Hypnosis just because it is unexpected and always annoying to someone. (Damn Accuracy!)
[Edit]
remembering power herb, I could also make some sort of a Hybrid between the two... Giving it an instant grass type attack AND Hypnosis...
at the same time, I can breed Ninetails with Smeargle to get both Energy Ball and Hypnosis...
So many options, I need opinions!