Hooo boy, since I dabble in various different kinds of arts, I'm going to have to split this into parts...
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Sprites
My sprites have always been done on Microsoft Paint. I tried to move over to photoshop at one point but I never got used to it <<
Anyways, for sprites, I always start off by figuring out the general description of the subject, including hair color/style, clothing, and personality. From there, I try to find a suitable base, almost always thinking of the character's personality first and how easy said base is to edit into the character second. I tend to copy the base over into a new canvas twice, once so I can edit it and another so I can see what changes I've made. If I feel like frankenspriting (taking two different bases to turn it into one sprite), I also do that in this step. Oh, and the canvas background color is always a color I know I'll never use on the sprite (if the sprite in question has blue hair and wearing brown, green, and reds, the background will be a purplish color, as an example).
From there I start making the actual sprite. Almost always I start on the hair first, simply because I find it the funnest to do but also the most frustrating. Sometimes I basically turn the base sprite bald and scratch sprite an entirely new hair style, other times I work off the original hair to get what I want. Occasionally I'll also change the expression on the sprite if I feel like it'll reflect the character better.
After that, I work downwards on the clothes. I usually first strip the sprite of all clothes, or make its current outfit as plain as possible, then go from there. Oftentimes I have to look back and forth between a ref and the sprite itself so I know I'm not messing up on anything or messing up on anatomy/clothing styles/etc. Legs and pants are the hardest for me to sprite; I usually have next to no idea what I'm doing and just hope something works. If I end up scratch-spriting completely new things (which I almost always do), I would have each component outlined a different color. For example, the main outline of the outfit might be blue, the vest could be red, collar would be green, etc.
When I'm generally pleased with all that, I do the color filling and stuff. This part of the sprite is actually the easiest and least time-consuming for me now. If I'm lazy, I pick and already-existing color and its shades from sprites I've made in the past or other Pokemon bases. Otherwise, I just use the color picker on paint and slide around until I find something I think fits.
After that, I finally save the sprite and re-open the finished product in Photoshop. I'm currently using CS6, but it really doesn't make a difference, as the only reason why I do that is to make the background transparent. And then voila! I'm done~
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Written Works
All written works start out in my notebook or drafts on Word before I post them here. Usually I start them off in my journal before typing them up in word and copy/pasting them in the corner. I have so many character bios saved on my laptop that I never use, and even more are spread out in all the notebooks I have. ^^;
As almost my most recent works are one-shots, I don't spend too much time plotting or pre-writing, though I do have a bit of a thinking period where I'm trying to figure out what direction I want to take a story. I usually write my first draft, or part of a draft, in my notebook, then re-write it on word on my laptop. While re-writing I take this time to edit the crap out of it, and the second draft is usually rather different from the first one. I might go through a third time to correct any grammar mistakes and fix any holes I might have, but usually I just post the work as it is, and edit it throughout the week whenever I find something I don't particularly like. Small edits, really.
I do, however, have many, MANY unpublished works sitting in my laptop. Almost all of them aren't even past the planning stages; I have characters planned out, the very beginnings of a plot, and etc. Worldbuilding, however, always gets to me, and that's why I don't have longer works. I really suck at worldbuilding :/
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Music
As for musics (and when I say music, I usually mean "Vocaloid song covers"), these actually take a while for me to do. Like, a LONG while, usually days or even weeks (as opposed to two to three hours on sprites, and maybe six hours for a one-shot). I practice a song as much as I can whenever I can, be it humming to myself while I walk or mouthing the lyrics as I listen to it. It's also best for me to memorize the lyrics to the best of my ability, since I found that just reading the lyrics off a screen tends to get rid of quite a bit of emotion from the song. This prep time might take me weeks or months depending on the difficulty of the song and how much time I have.
When I finally feel comfortable enough with the song, I finally go home and start recording. Except... that's not the first thing I do. I do a lot of prep work, from warming up to drinking lots of water and making sure I have enough water in the room so I don't dehydrate myself, to setting up the recording equipment. Actually, let's talk about what I use to record~
Microphone: AT4040 Condenser Microphone
Recording Software: Cool Edit Pro 2.1 (some people use Audacity, which is also good and free without the need of pirating)
Editing Software: Adobe Audition CS6 (condensing, tuning, equalizing, filtering, etc.) and Cool Edit Pro 2.1 (volume adjustment and timing)
Mixing Headphones: Broke my good ones, currently using some $30 cheap Sony ones I got a few years back.
Other Items/Software:
-Pop Filter (if I don't have one on me, a sock works)
-Towels (for further noise/echo reduction)
-Music Stand (to hold my lyrics up, which is usually on my laptop)
-Sony Vegas Pro (good for editing videos)
-Nicofox (FireFox add-on, for getting the videos on NicoNico which I then use for my own covers)
-NicoNico Audio Extractor (Chrome extension, to rip decent-quality music from NicoNico)
-Antares Autotune (for those songs I feel need a slightly more robotic feel since Vocaloid songs have a lot of these)
Yeah, music editing is by far the most extensive thing I do. Anyways, so I go to my room, close all the doors, and load up Cool Edit Pro. I drag all necessary files into the multitrack, time everything accordingly, then I start recording. And recording. And re-recording. Honestly, I've had to repeat a line 20-30 times, and that's not even a rare thing to do. I record, listen, re-record, etc. I typically start with the verses and then go on to the choruses, because you know what? Chorus sections are HARD. They're either higher, or louder, or more passionate, or faster, or a combination of any of these. Oh, and then I go on to the harmonies, if I could find any for the song/if I could extract the harmonies from the original song. If I couldn't do either of those, well, no harmonies then. 8D
With the recording FINALLY done (and mind you, that can take several days to do if I get discouraged at any point or if my voice starts dying on me), I move on to editing. The first thing I'll ever do is noise reduction, including hiss and pop reduction. I then combine all the files into larger, longer files (main vocals in one file, harmonies into one or more depending on if I have multiple harmonies, etc). After that, I open the files in Adobe Audition and tinker with them.
Precise order of what I do (note I have to do this for each file I have):
- Vocal Condensing (so the singing is generally more even, volume-wise)
- De-essing (makes the harsher sounds softer, like T's, K's, and S's. Also helps make breaths sound less obnoxious)
- Equalizing/Mastering Vocals (this is the REALLY hard part, and is really hit and miss for me. It's too complicated to explain, but basically it's to make the vocals sound better and more suited for the song).
- Tuning (pitch correction, autotuning, etc.)
- Filtering (some songs require interesting filters in some parts for a desired effect)
- Reverb/Echo (so the vocals sound less dry; this is also very hit-or-miss for me)
After all THAT, I bring the things back over to Cool Edit Pro and do the final touches, namely timing and volume adjustment and panning and stuff. This is my favorite part of mixing, since it's much more objective than all of the bulleted stuff above is.
And then I export everything! That only took like, the whole day or something. Oh, and I used to do chorus mixes; the process is exactly the same, but since I have to deal with anywhere between 4-10 other people's vocals, and each person's vocals and microphone requires different kinds of equalizing and that's like that many more files I need to time and volume adjust... :/
Yeah, music is hard to do, guys.