Hello peoples, I’ve been wanting to post an RP about a long-term passion project that I’ve been working on since I was back in middle school, it’s a story I’ve been writing and I think would be a great RP setting and also as something that can evolve it in ways I would have never thought of. The story has been something that has been iterated on, changed, and revised for many years, now that I’m a grad school graduate and is still something I work on from time to time, without further ado I’ll get into it. Quick summary, Fantasy, with some scfi-fi elements, and a Lovecraftian core as a primary threat/presence.
World/Setting: The world is known as Fortuna, there are many MANY races of people that live there from humans to dwarves, elves, anything typical in fantasy, including demi-humans (think monster girls and boys from modern anime), excluding angels and demons. Racism does exist though it is not normal as all races accept one another to some degree, most racism stems from demi-humans and is contained within their own kind due to them still having bestial hierarchy and order, though it is still not common.
The lands are split into three massive kingdoms that holds an unsteady and uneasy peace. The technology of the land is a mixture of magic and tech. (think World of Warcraft in a way) imagine a world of tech. if magic exists as a dominant source of influence for example: there are guns that exist in the world, but they do not fire bullets or need to reload, instead they are vampiric in nature tapping into the user’s mana and focusing the raw mana power into a projectile, to this effect gun users can cast a wide and interesting array of abilities to modify a gun’s projectiles, and as long as the user has the energy and mana for it, they can fight.
The deal with magic: Magic is no doubt a HUGE influence in the world, but there are individuals that are born without it, those without it find other ways to excel in the world though great physical prowess or external magical help.
An individual born with magic will ALWAYS have at least one affinity to a type of magic
· 1 affinity = common
· 2 affinities = uncommon/common
· 3 affinities = rare
· 4 affinities = extraordinary
There are no more than an individual with 4 affinities that has been recorded in the history of the land. Affinities include:
· Fire
o Lightning
· Water
o Ice
· Earth
o Sand/Mud
· Wind
· Arcane (raw magic)
· Spirit
· Life
· Eldritch (Cannot be chosen from the start)
o Cosmic (Cannot be chosen from the start)
Each of the elemental affinities has its own sub/secondary type that also functions as its own affinity, though it is common for those who have the primary or secondary to pick up the other once they get more skilled. Arcane magic is by far the most common with the most variance in power from simple telekinetic-like abilities to altering how time effects the individual.
Note on Eldritch and Cosmic magic:
Eldritch and cosmic magic is beyond god-like in power, having the ability to alter the very fabric of reality, perception, and understanding comes with an extremely steep price, including but not limited to an individual’s sanity and body. No one really studies or practices Eldritch and Cosmic magic willingly, though ANYONE can, aside from cultists and fanatics. Most get into it by pure accident only to be driven mad by it. Individuals most susceptible to being exposed to Eldritch are overzealous scholars and magic users that thirst for power and knowledge, the smarter you are the more susceptible you become. Those who fall become completely insane and will often physically transform into something so grotesque and otherworldly that others who look on the form will be driven mad themselves. These monstrosities are extremely tough and understandably dangerous, a single one can cause the downfall of an entire town or city, causing it to become Grey.
How the World Works: Fortuna is a world of Adventures, as Adventures are the primary occupation, some others include the typical town jobs, inn keeper, shop owner, farmer, etc. but primarily the world is inhabited by Adventures.
At a relative young age children are often sent to Beginner Adventurer Guilds to receive training on how to be an Adventurer, survival skills, basic to intermediate combat skills, and a specialty trainer if the child has a magical affinity they will also receive lessons on how to control and use said power by a trainer of the guild with the same respective affinity.
They usually graduate around the age of 16 to 18 to which they will receive their official Adventures License and that will allow them to take on quests and jobs posted to local boards in towns and cities. With the license they are also allowed to enlist in the local military or militia if they would rather be a soldier than an Adventurer.
For those that want to become a full time Adventurer or a professional Adventurer, they would seek to join private guilds to further their abilities and gain the opportunity to go on Raids with the guild. Private guilds are registered in the World Guild Directory (WGD), every has access to it, and the guilds vary from all over the world, some are even famous or infamous, other known for their generosity, while others are known for their accomplishments or misdeeds. Anyone can make a guild as long as a large enough group of adventures register to the WGD. It is through guilds that Legends are created. Major cities will often hold huge exhibitions of new Adventurers from Training Guilds of surrounds towns to exhibit the graduates to give them a chance to meet private guilds and their recruiters for a chance to join.
Raids: Raids are what is exactly expected when you think of an MMORPG. A Guild will gather its members to undertake a momentous task that would otherwise be impossible for an individual or a small group to accomplish. Raids are more often posted by cities and towns, but sometimes individuals can also post raids, hiring entire Guilds to get a particular task done for marvelous rewards. Tasks of raids can include slaying a dragon, storming a fallen/renegade keep/stronghold/castle. Investigating anomalies or assisting the military in a particular task.
Grey Town/Cities: When an entire city or town falls victim to the cosmic horrors of Eldritch and Cosmic magic and its cults, various military forces and guilds will be sent to the location to try to contain and seal the location. The name Grey Town or Grey City comes from the dense fog that engulfs the area when there are high concentrations of Eldritch and Cosmic magic and when a town or city is contained and sealed, the fog is also contained causing what appears to be a large bubble of grey that would formerly be the town or city.
More info. To come as the RP goes on or are asked.
The RP:
YOU are a recent graduate of a Training guild and you have been evaluated at the recent Recruit Showcase in the big city. To your surprise, you find that there are recruiters from a shadier/more controversial guild there. The WGD has very limited information on them doing little to life the shroud of mystery around them, but nevertheless they aslo have the reputation of being one of THE MOST elite and powerful guilds around. Naturally you are drawn to them and you turn in your Adventure form and fill out their recruitment form. The Guild was simply named: The Abyss Walkers.
OTHER:
I will not really have an active character in the RP as I will be playing the NPCs. my posts will in addition be more narration and world building, it sound kind of DMing in a way as well as passages from a book. Character limit: 1
Get creative with your character, if you've got a question or are unsure of something feel free to ask, if it's something that won't work, I'll let you know, I read EVERYTHING so things you write will not go to waste. This is more a serious RP with harsher themes.
Standard Charms rules apply, romance allowed
Feel free to tag anyone who might be interested. Would like to keep this going as it is an experiment for me as well. would hope to get some involvement on Discord as well later if it takes off but that's a ways away.
Current Accepted Members:
@mallard | Joseph Solfang
@Cmeriwether | Fuyuko Akai-o
@Barefoot_Kittens | Levius Greer
@Gamingfan | Loufe Wolven and O.S
@Ridleymon | Clinton Orwell
@Pinch | Hunheart Abadeer
NPCs so far:
World/Setting: The world is known as Fortuna, there are many MANY races of people that live there from humans to dwarves, elves, anything typical in fantasy, including demi-humans (think monster girls and boys from modern anime), excluding angels and demons. Racism does exist though it is not normal as all races accept one another to some degree, most racism stems from demi-humans and is contained within their own kind due to them still having bestial hierarchy and order, though it is still not common.
The lands are split into three massive kingdoms that holds an unsteady and uneasy peace. The technology of the land is a mixture of magic and tech. (think World of Warcraft in a way) imagine a world of tech. if magic exists as a dominant source of influence for example: there are guns that exist in the world, but they do not fire bullets or need to reload, instead they are vampiric in nature tapping into the user’s mana and focusing the raw mana power into a projectile, to this effect gun users can cast a wide and interesting array of abilities to modify a gun’s projectiles, and as long as the user has the energy and mana for it, they can fight.
The deal with magic: Magic is no doubt a HUGE influence in the world, but there are individuals that are born without it, those without it find other ways to excel in the world though great physical prowess or external magical help.
An individual born with magic will ALWAYS have at least one affinity to a type of magic
· 1 affinity = common
· 2 affinities = uncommon/common
· 3 affinities = rare
· 4 affinities = extraordinary
There are no more than an individual with 4 affinities that has been recorded in the history of the land. Affinities include:
· Fire
o Lightning
· Water
o Ice
· Earth
o Sand/Mud
· Wind
· Arcane (raw magic)
· Spirit
· Life
· Eldritch (Cannot be chosen from the start)
o Cosmic (Cannot be chosen from the start)
Each of the elemental affinities has its own sub/secondary type that also functions as its own affinity, though it is common for those who have the primary or secondary to pick up the other once they get more skilled. Arcane magic is by far the most common with the most variance in power from simple telekinetic-like abilities to altering how time effects the individual.
Note on Eldritch and Cosmic magic:
Eldritch and cosmic magic is beyond god-like in power, having the ability to alter the very fabric of reality, perception, and understanding comes with an extremely steep price, including but not limited to an individual’s sanity and body. No one really studies or practices Eldritch and Cosmic magic willingly, though ANYONE can, aside from cultists and fanatics. Most get into it by pure accident only to be driven mad by it. Individuals most susceptible to being exposed to Eldritch are overzealous scholars and magic users that thirst for power and knowledge, the smarter you are the more susceptible you become. Those who fall become completely insane and will often physically transform into something so grotesque and otherworldly that others who look on the form will be driven mad themselves. These monstrosities are extremely tough and understandably dangerous, a single one can cause the downfall of an entire town or city, causing it to become Grey.
How the World Works: Fortuna is a world of Adventures, as Adventures are the primary occupation, some others include the typical town jobs, inn keeper, shop owner, farmer, etc. but primarily the world is inhabited by Adventures.
At a relative young age children are often sent to Beginner Adventurer Guilds to receive training on how to be an Adventurer, survival skills, basic to intermediate combat skills, and a specialty trainer if the child has a magical affinity they will also receive lessons on how to control and use said power by a trainer of the guild with the same respective affinity.
They usually graduate around the age of 16 to 18 to which they will receive their official Adventures License and that will allow them to take on quests and jobs posted to local boards in towns and cities. With the license they are also allowed to enlist in the local military or militia if they would rather be a soldier than an Adventurer.
For those that want to become a full time Adventurer or a professional Adventurer, they would seek to join private guilds to further their abilities and gain the opportunity to go on Raids with the guild. Private guilds are registered in the World Guild Directory (WGD), every has access to it, and the guilds vary from all over the world, some are even famous or infamous, other known for their generosity, while others are known for their accomplishments or misdeeds. Anyone can make a guild as long as a large enough group of adventures register to the WGD. It is through guilds that Legends are created. Major cities will often hold huge exhibitions of new Adventurers from Training Guilds of surrounds towns to exhibit the graduates to give them a chance to meet private guilds and their recruiters for a chance to join.
Raids: Raids are what is exactly expected when you think of an MMORPG. A Guild will gather its members to undertake a momentous task that would otherwise be impossible for an individual or a small group to accomplish. Raids are more often posted by cities and towns, but sometimes individuals can also post raids, hiring entire Guilds to get a particular task done for marvelous rewards. Tasks of raids can include slaying a dragon, storming a fallen/renegade keep/stronghold/castle. Investigating anomalies or assisting the military in a particular task.
Grey Town/Cities: When an entire city or town falls victim to the cosmic horrors of Eldritch and Cosmic magic and its cults, various military forces and guilds will be sent to the location to try to contain and seal the location. The name Grey Town or Grey City comes from the dense fog that engulfs the area when there are high concentrations of Eldritch and Cosmic magic and when a town or city is contained and sealed, the fog is also contained causing what appears to be a large bubble of grey that would formerly be the town or city.
More info. To come as the RP goes on or are asked.
The RP:
YOU are a recent graduate of a Training guild and you have been evaluated at the recent Recruit Showcase in the big city. To your surprise, you find that there are recruiters from a shadier/more controversial guild there. The WGD has very limited information on them doing little to life the shroud of mystery around them, but nevertheless they aslo have the reputation of being one of THE MOST elite and powerful guilds around. Naturally you are drawn to them and you turn in your Adventure form and fill out their recruitment form. The Guild was simply named: The Abyss Walkers.
Name:
Age: (16 minimum - 18+)
Gender
Height:
Weight/Body Build:
Species: (What are you? Human? Elf? Catgirl?)
Affinity(s): (Choose from the list above, no more than two, excluding Eldritch and Cosmic, if you want more than two please put why as they become rare individuals at that point)
Weapon of Choice: (Get creative, remember guns and such are a thing in this world)
Preferred Style of Combat: (Do they like to stay ranged with a gun/bow? cast magic from a distance or mid range, be a bad-ass battle mage and use magic in melee combat to boost their close combat abilities?)
Other Items: (these can be family heirlooms, or minor magical items, some NPCs will have powerful artifacts or relics that they carry that can greatly enhance their ability)
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point).
Hair Color:
Hair Style:
Clothing/Physical Appearance:
Personality: (What are they like?)
Bio: (Should be short, general background, and maybe some notable accomplishments during the Training Guild, your legend is just starting after all)
Age: (16 minimum - 18+)
Gender
Height:
Weight/Body Build:
Species: (What are you? Human? Elf? Catgirl?)
Affinity(s): (Choose from the list above, no more than two, excluding Eldritch and Cosmic, if you want more than two please put why as they become rare individuals at that point)
Weapon of Choice: (Get creative, remember guns and such are a thing in this world)
Preferred Style of Combat: (Do they like to stay ranged with a gun/bow? cast magic from a distance or mid range, be a bad-ass battle mage and use magic in melee combat to boost their close combat abilities?)
Other Items: (these can be family heirlooms, or minor magical items, some NPCs will have powerful artifacts or relics that they carry that can greatly enhance their ability)
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point).
- Endurance: X/5 (How well can you take a hit? how long can you last in a sustained fight against an opponent of = skill?)
- Strength: X/5 (How physically strong are you without any enhancements via magic or external stimuli? Can you crush a man's hand in your grip?)
- Dexterity: X/5 (How well or skillful can you handle yourself in a fight, handle your weapon? how about your other dexterous skills like thinking on your feet?)
- Speed: X/5 (How fast can you physically go? can you out run a dog? Move at speeds that make you almost invisible?)
- Magic: X/5 (Factor in how much magic they can use before they run out, how powerful and skilled are they at using said magic, how creative are they given a situation to solve using magic?)
Hair Color:
Hair Style:
Clothing/Physical Appearance:
Personality: (What are they like?)
Bio: (Should be short, general background, and maybe some notable accomplishments during the Training Guild, your legend is just starting after all)
This would be an NPC that the characters would interact with, as a co Guild Master and a core character she is understandably very powerful
Name: Aria
Age: Early 20’s believed to be 23 or 24
Gender: Female
Height: 5’9
Weight/Body Build: Slender and lithe, lightly toned, about 120 lbs
Species: 9-Tailed Fox, Demi-Human
Affinity(s): Arcane, Spirit, Life, dabbles in a bit of Cosmic and Eldritch
Weapon of Choice: None
Preferred Style of Combat: Ranged to mid-ranged caster
Other Items: x2 custom mana battery earrings, Amulet of Silenced Whispers, Beads of Rejuvenation, Ring of Everlasting Respite, Ring of Magical Catalysts
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 19/25
Hair Color: Dark Brown
Hair Style: Long and straight down past her butt, usually elegantly done in elaborate braids
Clothing/Physical Appearance: A beautiful and mysterious demi-human, her large fox ears and nine-tails are covered in a dark brown almost black fur that is soft and fluffy to the touch, with white tips and tufts of accent fur. She is usually dressed rather lavishly in elegant flowing white robes with gold swirling embroidery and a few highlights of red. Her left ear is pierced twice with the two mana battery earrings, and the Rejuvenation Beads are strung on a black choker that she wears.
Personality: Mischievous but caring, she like playing harmless tricks on all members of the guild, those with higher rankings tend to get the worst ones. She is confident and absolute in her resolution, but deep down inside she hides a more vulnerable and insecure side that few have ever seen. She is also shown to be quite flirty, she is gorgeous and knows it, she will use her charm to get whatever she wants.
Other Character Notes: One of the Founding members of The Abyss Walkers, Co-Guild Master, and current acting Guild Master.
Bio: Aria never knew who her parents were her earliest memories were of her lining alone in a cave within a forest near a very small village. At a young age Aria displayed immensely powerful magical abilities and she used these abilities to terrorize the village to get food and other necessities. One day she met a runaway orphan named Isaac who was around the same age as her and his two friends who were also runaways. Isaac had told her that he and his friend were sent and hired by the village to capture or kill her to stop her terror. This did not fare will with her however, she held her own against Isaac’s two friends without much trouble but Isaac was unlike anything she had ever encountered, he bested her every time he found her forcing her to retreat, but he was not striking her down. Eventually Aria was forced into a corner, and during the final confrontation Isaac offered her a way out, an invitation to join his crew. Never knowing what it was like to be a part of something greater and not having much of any other choices she accepted, thus was the very early beginnings of the Abyss Walker Guild.
Name: Aria
Age: Early 20’s believed to be 23 or 24
Gender: Female
Height: 5’9
Weight/Body Build: Slender and lithe, lightly toned, about 120 lbs
Species: 9-Tailed Fox, Demi-Human
Affinity(s): Arcane, Spirit, Life, dabbles in a bit of Cosmic and Eldritch
Weapon of Choice: None
Preferred Style of Combat: Ranged to mid-ranged caster
Other Items: x2 custom mana battery earrings, Amulet of Silenced Whispers, Beads of Rejuvenation, Ring of Everlasting Respite, Ring of Magical Catalysts
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 19/25
- Endurance: 3/5
- Strength: 2/5
- Dexterity: 4/5
- Speed: 5/5
- Magic: 5/5
Hair Color: Dark Brown
Hair Style: Long and straight down past her butt, usually elegantly done in elaborate braids
Clothing/Physical Appearance: A beautiful and mysterious demi-human, her large fox ears and nine-tails are covered in a dark brown almost black fur that is soft and fluffy to the touch, with white tips and tufts of accent fur. She is usually dressed rather lavishly in elegant flowing white robes with gold swirling embroidery and a few highlights of red. Her left ear is pierced twice with the two mana battery earrings, and the Rejuvenation Beads are strung on a black choker that she wears.
Personality: Mischievous but caring, she like playing harmless tricks on all members of the guild, those with higher rankings tend to get the worst ones. She is confident and absolute in her resolution, but deep down inside she hides a more vulnerable and insecure side that few have ever seen. She is also shown to be quite flirty, she is gorgeous and knows it, she will use her charm to get whatever she wants.
Other Character Notes: One of the Founding members of The Abyss Walkers, Co-Guild Master, and current acting Guild Master.
Bio: Aria never knew who her parents were her earliest memories were of her lining alone in a cave within a forest near a very small village. At a young age Aria displayed immensely powerful magical abilities and she used these abilities to terrorize the village to get food and other necessities. One day she met a runaway orphan named Isaac who was around the same age as her and his two friends who were also runaways. Isaac had told her that he and his friend were sent and hired by the village to capture or kill her to stop her terror. This did not fare will with her however, she held her own against Isaac’s two friends without much trouble but Isaac was unlike anything she had ever encountered, he bested her every time he found her forcing her to retreat, but he was not striking her down. Eventually Aria was forced into a corner, and during the final confrontation Isaac offered her a way out, an invitation to join his crew. Never knowing what it was like to be a part of something greater and not having much of any other choices she accepted, thus was the very early beginnings of the Abyss Walker Guild.
OTHER:
I will not really have an active character in the RP as I will be playing the NPCs. my posts will in addition be more narration and world building, it sound kind of DMing in a way as well as passages from a book. Character limit: 1
Put Abyss Walker somewhere in your character sheet so I know you read and understand... password yo
Standard Charms rules apply, romance allowed
Feel free to tag anyone who might be interested. Would like to keep this going as it is an experiment for me as well. would hope to get some involvement on Discord as well later if it takes off but that's a ways away.
Current Accepted Members:
@mallard | Joseph Solfang
@Cmeriwether | Fuyuko Akai-o
@Barefoot_Kittens | Levius Greer
@Gamingfan | Loufe Wolven and O.S
@Ridleymon | Clinton Orwell
@Pinch | Hunheart Abadeer
NPCs so far:
Name: Isaac Manphantel
Age: 25
Gender: Male
Height: 6'0"
Weight/Body Build: Lightly toned, about 200 lbs
Species: Human
Affinity(s): Eldritch, Cosmic
Weapon of Choice: Dual Scythes
Preferred Style of Combat: Mid range to close, Melee combat, Assassination
Other Items: ???
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 23/25
Hair Color: Black and white
Hair Style: Long, back-swept
Clothing/Physical Appearance: long black back-swept hair that seemed to fade to a pure white slightly past halfway of its length, with warm light tan colored skin, and his eyes were a strange violet turquoise color being more turquoise around the pupil and shifting to a violet. Relatively attractive and strangely charismatic, has an aura of calmness ans serenity about him. Dressed in nearly pure white, long white pants, pain white long sleeved shirt with a long white robe that has violet triangle designs along the hems (Imagine White Mage robes, but where there is red, its violet).
Personality: ???
Other Character Notes: Founder of the Abyss Walkers
Bio: ???
Age: 25
Gender: Male
Height: 6'0"
Weight/Body Build: Lightly toned, about 200 lbs
Species: Human
Affinity(s): Eldritch, Cosmic
Weapon of Choice: Dual Scythes
Preferred Style of Combat: Mid range to close, Melee combat, Assassination
Other Items: ???
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 23/25
- Endurance: 4/5
- Strength: 4/5
- Dexterity: 5/5
- Speed: 5/5
- Magic: 5/5
Hair Color: Black and white
Hair Style: Long, back-swept
Clothing/Physical Appearance: long black back-swept hair that seemed to fade to a pure white slightly past halfway of its length, with warm light tan colored skin, and his eyes were a strange violet turquoise color being more turquoise around the pupil and shifting to a violet. Relatively attractive and strangely charismatic, has an aura of calmness ans serenity about him. Dressed in nearly pure white, long white pants, pain white long sleeved shirt with a long white robe that has violet triangle designs along the hems (Imagine White Mage robes, but where there is red, its violet).
Personality: ???
Other Character Notes: Founder of the Abyss Walkers
Bio: ???
Name: Aria
Age: Early 20’s believed to be 23 or 24
Gender: Female
Height: 5’9
Weight/Body Build: Slender and lithe, lightly toned, about 120 lbs
Species: 9-Tailed Fox, Demi-Human
Affinity(s): Arcane, Spirit, Life, dabbles in a bit of Cosmic and Eldritch
Weapon of Choice: None
Preferred Style of Combat: Ranged to mid-ranged caster
Other Items: x2 custom mana battery earrings, Amulet of Silenced Whispers, Beads of Rejuvenation, Ring of Everlasting Respite, Ring of Magical Catalysts
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 19/25
Hair Color: Dark Brown
Hair Style: Long and straight down past her butt, usually elegantly done in elaborate braids
Clothing/Physical Appearance: A beautiful and mysterious demi-human, her large fox ears and nine-tails are covered in a dark brown almost black fur that is soft and fluffy to the touch, with white tips and tufts of accent fur. She is usually dressed rather lavishly in elegant flowing white robes with gold swirling embroidery and a few highlights of red. Her left ear is pierced twice with the two mana battery earrings, and the Rejuvenation Beads are strung on a black choker that she wears.
Personality: Mischievous but caring, she like playing harmless tricks on all members of the guild, those with higher rankings tend to get the worst ones. She is confident and absolute in her resolution, but deep down inside she hides a more vulnerable and insecure side that few have ever seen. She is also shown to be quite flirty, she is gorgeous and knows it, she will use her charm to get whatever she wants.
Other Character Notes: One of the Founding members of The Abyss Walkers, Co-Guild Master, and current acting Guild Master.
Bio: Aria never knew who her parents were her earliest memories were of her lining alone in a cave within a forest near a very small village. At a young age Aria displayed immensely powerful magical abilities and she used these abilities to terrorize the village to get food and other necessities. One day she met a runaway orphan named Isaac who was around the same age as her and his two friends who were also runaways. Isaac had told her that he and his friend were sent and hired by the village to capture or kill her to stop her terror. This did not fare will with her however, she held her own against Isaac’s two friends without much trouble but Isaac was unlike anything she had ever encountered, he bested her every time he found her forcing her to retreat, but he was not striking her down. Eventually Aria was forced into a corner, and during the final confrontation Isaac offered her a way out, an invitation to join his crew. Never knowing what it was like to be a part of something greater and not having much of any other choices she accepted, thus was the very early beginnings of the Abyss Walker Guild.
Age: Early 20’s believed to be 23 or 24
Gender: Female
Height: 5’9
Weight/Body Build: Slender and lithe, lightly toned, about 120 lbs
Species: 9-Tailed Fox, Demi-Human
Affinity(s): Arcane, Spirit, Life, dabbles in a bit of Cosmic and Eldritch
Weapon of Choice: None
Preferred Style of Combat: Ranged to mid-ranged caster
Other Items: x2 custom mana battery earrings, Amulet of Silenced Whispers, Beads of Rejuvenation, Ring of Everlasting Respite, Ring of Magical Catalysts
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 19/25
- Endurance: 3/5
- Strength: 2/5
- Dexterity: 4/5
- Speed: 5/5
- Magic: 5/5
Hair Color: Dark Brown
Hair Style: Long and straight down past her butt, usually elegantly done in elaborate braids
Clothing/Physical Appearance: A beautiful and mysterious demi-human, her large fox ears and nine-tails are covered in a dark brown almost black fur that is soft and fluffy to the touch, with white tips and tufts of accent fur. She is usually dressed rather lavishly in elegant flowing white robes with gold swirling embroidery and a few highlights of red. Her left ear is pierced twice with the two mana battery earrings, and the Rejuvenation Beads are strung on a black choker that she wears.
Personality: Mischievous but caring, she like playing harmless tricks on all members of the guild, those with higher rankings tend to get the worst ones. She is confident and absolute in her resolution, but deep down inside she hides a more vulnerable and insecure side that few have ever seen. She is also shown to be quite flirty, she is gorgeous and knows it, she will use her charm to get whatever she wants.
Other Character Notes: One of the Founding members of The Abyss Walkers, Co-Guild Master, and current acting Guild Master.
Bio: Aria never knew who her parents were her earliest memories were of her lining alone in a cave within a forest near a very small village. At a young age Aria displayed immensely powerful magical abilities and she used these abilities to terrorize the village to get food and other necessities. One day she met a runaway orphan named Isaac who was around the same age as her and his two friends who were also runaways. Isaac had told her that he and his friend were sent and hired by the village to capture or kill her to stop her terror. This did not fare will with her however, she held her own against Isaac’s two friends without much trouble but Isaac was unlike anything she had ever encountered, he bested her every time he found her forcing her to retreat, but he was not striking her down. Eventually Aria was forced into a corner, and during the final confrontation Isaac offered her a way out, an invitation to join his crew. Never knowing what it was like to be a part of something greater and not having much of any other choices she accepted, thus was the very early beginnings of the Abyss Walker Guild.
Name: Hanz
Age: 26 - 28
Gender: Male
Height: 6'8
Weight/Body Build: Strong, well-built and sturdy, extremely muscular but not overly bulky and retains a level of finesse
Species: Human
Affinity(s): Wind, Sand/Mud
Weapon of Choice: Fists
Preferred Style of Combat: Close-quarters magic enhanced melee, Close-quarters melee
Other Items: Gloves of Protection, Wraps of Unnatural Rejuvenation
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 22/25
Hair Color: Light Blonde, almost silver
Hair Style: Short spiky and unkempt
Clothing/Physical Appearance: Hugely tall and imposing with natural tan skin, he is almost always dressed in a dark grey overcoat that goes down past his shins with a high collar that covers almost half of his face along with a matching pocket cap that almost hides his entire face. he wears gloves over his Gloves of Protection when not in combat along with black combat boots with enhanced and reinforced toe and heel protection. In combat, Hanz prefers to be completely topless wearing only his combat pants and boots. The Gloves of Protection are fingerless gloves that have extra padding for the knuckles and the back of the hand, while the Wraps of Unnatural Rejuvenation are wrapped around his torso resembling old wound dressings.
Personality: Rarely speaks but his presence alone demands the upmost respect and attention, he is deeply caring to those close to him and sees Isaac as a true brother and is just as important as his sister
Other Character Notes: One of the founding members of the Abyss Walkers, within the guild's ranking he is ranked No. 4. He is immensely powerful in melee combat and despite his size, he is extremely fast, often considered unreachable, his punches and kicks happen with such speed and force that they break the sound barrier.
Bio: One of the most veteran members of the guild having piratically grown up with Isaac in the same orphanage, Hanz, his sister, and Isaac were inseparable, and still are, for many years after even leaving the orphanage, and even until the establishment of the guild. Hanz is a mystery to most. He and his sister come from the Desert Country after their town was turned Grey where their parents were turned into cosmic eldritch abominations, a similar experience that they shared with Isaac.
Age: 26 - 28
Gender: Male
Height: 6'8
Weight/Body Build: Strong, well-built and sturdy, extremely muscular but not overly bulky and retains a level of finesse
Species: Human
Affinity(s): Wind, Sand/Mud
Weapon of Choice: Fists
Preferred Style of Combat: Close-quarters magic enhanced melee, Close-quarters melee
Other Items: Gloves of Protection, Wraps of Unnatural Rejuvenation
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 22/25
- Endurance: 4/5
- Strength: 5/5
- Dexterity: 5/5
- Speed: 5/5
- Magic: 3/5
Hair Color: Light Blonde, almost silver
Hair Style: Short spiky and unkempt
Clothing/Physical Appearance: Hugely tall and imposing with natural tan skin, he is almost always dressed in a dark grey overcoat that goes down past his shins with a high collar that covers almost half of his face along with a matching pocket cap that almost hides his entire face. he wears gloves over his Gloves of Protection when not in combat along with black combat boots with enhanced and reinforced toe and heel protection. In combat, Hanz prefers to be completely topless wearing only his combat pants and boots. The Gloves of Protection are fingerless gloves that have extra padding for the knuckles and the back of the hand, while the Wraps of Unnatural Rejuvenation are wrapped around his torso resembling old wound dressings.
Personality: Rarely speaks but his presence alone demands the upmost respect and attention, he is deeply caring to those close to him and sees Isaac as a true brother and is just as important as his sister
Other Character Notes: One of the founding members of the Abyss Walkers, within the guild's ranking he is ranked No. 4. He is immensely powerful in melee combat and despite his size, he is extremely fast, often considered unreachable, his punches and kicks happen with such speed and force that they break the sound barrier.
Bio: One of the most veteran members of the guild having piratically grown up with Isaac in the same orphanage, Hanz, his sister, and Isaac were inseparable, and still are, for many years after even leaving the orphanage, and even until the establishment of the guild. Hanz is a mystery to most. He and his sister come from the Desert Country after their town was turned Grey where their parents were turned into cosmic eldritch abominations, a similar experience that they shared with Isaac.
Name: Alyssa
Age: 22
Gender: Female
Height: 5'6"
Weight/Body Build: Unknown weight, Athletic and feminine
Species: Human
Affinity(s): Fire, Lightning, Water, Ice, Earth, Sand/Mud, Wind, Arcane, Spirit, Life
Weapon of Choice: Combat Gloves
Preferred Style of Combat: Close-quarters magic enhanced melee, area of effect based, precision based, support mage
Other Items: Battle Gloves of Zealous Fortitude
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 19/25
Hair Color: Black
Hair Style: Long and straight
Clothing/Physical Appearance: She has fair skin and long straight black hair that ended just above her waist, and her large expressive almond shaped eyes were a deep red. She is dressed in a white tank-top under a black leather mini-vest with a short loose black leather skirt, and a pair of white high top combat boots. Her Battle Gloves of Zealous Fortitude are tucked under her belt.
Personality: Alyssa is an extremely hard worker, she carries a lot of motherly traits, spending her spare time caring for everyone else but herself and tries to keep everyone around her optimistic. Despite this Alyssa herself is emphatic and emotionally shy. Identifying and responding to the feelings of others, Alyssa does not express her own personal feelings often.
Other Character Notes: One of the founding members of the Abyss Walkers, within the guild's ranking she is ranked No. 5. Alyssa is universally loved by all in the guild. Alyssa has access to all affinities of magic not by natural means but by highly controversial, dangerously life threatening, and experimental magical surgery developed by herself and Aria that maximized the mana flow of her body and created artificial focus points though her body and infusing these focus points with raw energy of the magical affiliation it allows her to perform incredible feats of magic and melee the likes of which the world has never seen. Alyssa was not expected to survive the surgery due to the immense amount of spiritual mutilation that occurs, essentially slicing, redirecting, and reconstructing an entire person's mana flow system though spirit and life manipulation was unheard of. Alyssa's recovery time and suffering was long and grueling, but her survival and the results of the surgery stands as a defiance to nature and is a procedure that Aria and Alyssa sworn to never repeat.
Bio: TBA
Age: 22
Gender: Female
Height: 5'6"
Weight/Body Build: Unknown weight, Athletic and feminine
Species: Human
Affinity(s): Fire, Lightning, Water, Ice, Earth, Sand/Mud, Wind, Arcane, Spirit, Life
Weapon of Choice: Combat Gloves
Preferred Style of Combat: Close-quarters magic enhanced melee, area of effect based, precision based, support mage
Other Items: Battle Gloves of Zealous Fortitude
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 19/25
- Endurance: 2/5
- Strength: 2/5
- Dexterity: 5/5
- Speed: 5/5
- Magic: 5/5
Hair Color: Black
Hair Style: Long and straight
Clothing/Physical Appearance: She has fair skin and long straight black hair that ended just above her waist, and her large expressive almond shaped eyes were a deep red. She is dressed in a white tank-top under a black leather mini-vest with a short loose black leather skirt, and a pair of white high top combat boots. Her Battle Gloves of Zealous Fortitude are tucked under her belt.
Personality: Alyssa is an extremely hard worker, she carries a lot of motherly traits, spending her spare time caring for everyone else but herself and tries to keep everyone around her optimistic. Despite this Alyssa herself is emphatic and emotionally shy. Identifying and responding to the feelings of others, Alyssa does not express her own personal feelings often.
Other Character Notes: One of the founding members of the Abyss Walkers, within the guild's ranking she is ranked No. 5. Alyssa is universally loved by all in the guild. Alyssa has access to all affinities of magic not by natural means but by highly controversial, dangerously life threatening, and experimental magical surgery developed by herself and Aria that maximized the mana flow of her body and created artificial focus points though her body and infusing these focus points with raw energy of the magical affiliation it allows her to perform incredible feats of magic and melee the likes of which the world has never seen. Alyssa was not expected to survive the surgery due to the immense amount of spiritual mutilation that occurs, essentially slicing, redirecting, and reconstructing an entire person's mana flow system though spirit and life manipulation was unheard of. Alyssa's recovery time and suffering was long and grueling, but her survival and the results of the surgery stands as a defiance to nature and is a procedure that Aria and Alyssa sworn to never repeat.
Bio: TBA
Name: Rami
Age: 24 - 25
Gender: Female
Height: 5' 10
Weight/Body Build: Athletic and strong, muscular but hard to tell unless flexing
Species: Human
Affinity(s): Wind, Lightning
Weapon of Choice: Modified Katana, slightly longer blade
Preferred Style of Combat: Close-quarters magic enhanced melee, Close-quarters melee, CLose -quarters weapon
Other Items: Cloak of the Divine Storms, Blade of the Tempest (Sword)
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 19/25
Hair Color: Light Blonde, almost silver
Hair Style: Shoulder length spiky and unkempt feathery
Clothing/Physical Appearance: Rami is a rather serious looking girl with sharper angular features in her cheeks and chin, her eyes are as intense as her brother Hanz, and they both share the same natural tanned skin being from the Desert Country. Typically Rami is dressed in a red and white athletic bra, and matching tight short shorts. She is covered up by the Cloak of Divine Storms, which is white with black trim and reflective electrical motif designs around the helms and ends. She is never seen without her sword the Blade of the Tempest, she always holds it in her hand and it is never tied to any part of her
Personality: Outwardly she is cold and rather emotionless, she is serious and does not take well to jokes and being teased unless its from her brother or Isaac. In actuality she is quite nice, compassionate, caring, and generous.
Other Character Notes: Younger sister to Hanz. One of the founding members of the Abyss Walkers, within the guild's ranking she is ranked No. 6
Bio: Similar to Hanz she was orphaned at a young age, her family was her brother, Isaac, and the other founding members of the Abyss Walkers.
Age: 24 - 25
Gender: Female
Height: 5' 10
Weight/Body Build: Athletic and strong, muscular but hard to tell unless flexing
Species: Human
Affinity(s): Wind, Lightning
Weapon of Choice: Modified Katana, slightly longer blade
Preferred Style of Combat: Close-quarters magic enhanced melee, Close-quarters melee, CLose -quarters weapon
Other Items: Cloak of the Divine Storms, Blade of the Tempest (Sword)
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 19/25
- Endurance: 3/5
- Strength: 3/5
- Dexterity: 5/5
- Speed: 5/5
- Magic: 3/5
Hair Color: Light Blonde, almost silver
Hair Style: Shoulder length spiky and unkempt feathery
Clothing/Physical Appearance: Rami is a rather serious looking girl with sharper angular features in her cheeks and chin, her eyes are as intense as her brother Hanz, and they both share the same natural tanned skin being from the Desert Country. Typically Rami is dressed in a red and white athletic bra, and matching tight short shorts. She is covered up by the Cloak of Divine Storms, which is white with black trim and reflective electrical motif designs around the helms and ends. She is never seen without her sword the Blade of the Tempest, she always holds it in her hand and it is never tied to any part of her
Personality: Outwardly she is cold and rather emotionless, she is serious and does not take well to jokes and being teased unless its from her brother or Isaac. In actuality she is quite nice, compassionate, caring, and generous.
Other Character Notes: Younger sister to Hanz. One of the founding members of the Abyss Walkers, within the guild's ranking she is ranked No. 6
Bio: Similar to Hanz she was orphaned at a young age, her family was her brother, Isaac, and the other founding members of the Abyss Walkers.
Name: Xuki (Pronounced: Zoo-key)
Age: 21 but appear around 15 - 16
Gender: Female
Height: 5’3
Weight/Body Build: Petite and small framed, ~ 90 lbs
Species: Demi-human Lynx
Affinity(s): Arcane
Weapon of Choice: Finger-Blades
Preferred Style of Combat: Close-quarters magic enhanced melee, precision based
Other Items: x2 custom mana battery earrings created and gifted from Aria, Destiny's Touch (Finger-blades), Ribbon of Celestial Ties
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 17/25
Hair Color: Light Pink
Hair Style: Short shoulder length with side swept bangs from right to left
Clothing/Physical Appearance: Small cute a petite she dresses in a light white floral decorated tank top with a yellow mini vest and short shorts and flat athletic shoes with reinforced toes and heels designed for combat. She has pink whisker-like markings on her face, three on each cheek. Each of her ears are pierced with a mana battery earring, the left ear is near the top wile the right is near the base of the ear. she wears the Ribbon of Celestial Ties wrapped several timed around her neck and tied in a decorative knot
Personality: Feisty and harsh to newcomers, she is extremely strict and has a huge personality within her small body. She is by all means a Tsundere
Other Character Notes: Fiesty short tempered cat-girl with a Tsundere personality. She is often the first official person from the guild that new recruits will face, how the new recruits react to her is a test in itself. Though already deadly and efficient she is still a student and currently studies and trains under a mentor of the guild.
Bio: For a 21 year old she appears deceptively young yet she holds quite a high rank and reverence within the Abyss Walkers. She hails from the Deep Jungles of the Northern Kingdoms, having moved to the kingdom's capital to chase her dreams of becoming a successful patisserie catering specifically to adventuring goods that are as delicious as they look and just as functional as any potion or elixir. After establishing her first successful business, she ventured to the Southern Kingdom, where upon per chance she ran into Isaac and his group of misfit individual who invited her to join them in giving her tour around the land. From their her friendship with Isaac and the rest of his group grew and eventually agreed to join the newly found guild he was a part of, The Abyss Walkers.
Age: 21 but appear around 15 - 16
Gender: Female
Height: 5’3
Weight/Body Build: Petite and small framed, ~ 90 lbs
Species: Demi-human Lynx
Affinity(s): Arcane
Weapon of Choice: Finger-Blades
Preferred Style of Combat: Close-quarters magic enhanced melee, precision based
Other Items: x2 custom mana battery earrings created and gifted from Aria, Destiny's Touch (Finger-blades), Ribbon of Celestial Ties
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 17/25
- Endurance: 2/5
- Strength: 2/5
- Dexterity: 5/5
- Speed: 5/5
- Magic: 3/5
Hair Color: Light Pink
Hair Style: Short shoulder length with side swept bangs from right to left
Clothing/Physical Appearance: Small cute a petite she dresses in a light white floral decorated tank top with a yellow mini vest and short shorts and flat athletic shoes with reinforced toes and heels designed for combat. She has pink whisker-like markings on her face, three on each cheek. Each of her ears are pierced with a mana battery earring, the left ear is near the top wile the right is near the base of the ear. she wears the Ribbon of Celestial Ties wrapped several timed around her neck and tied in a decorative knot
Personality: Feisty and harsh to newcomers, she is extremely strict and has a huge personality within her small body. She is by all means a Tsundere
Other Character Notes: Fiesty short tempered cat-girl with a Tsundere personality. She is often the first official person from the guild that new recruits will face, how the new recruits react to her is a test in itself. Though already deadly and efficient she is still a student and currently studies and trains under a mentor of the guild.
Bio: For a 21 year old she appears deceptively young yet she holds quite a high rank and reverence within the Abyss Walkers. She hails from the Deep Jungles of the Northern Kingdoms, having moved to the kingdom's capital to chase her dreams of becoming a successful patisserie catering specifically to adventuring goods that are as delicious as they look and just as functional as any potion or elixir. After establishing her first successful business, she ventured to the Southern Kingdom, where upon per chance she ran into Isaac and his group of misfit individual who invited her to join them in giving her tour around the land. From their her friendship with Isaac and the rest of his group grew and eventually agreed to join the newly found guild he was a part of, The Abyss Walkers.
Name: Titus
Age: 22
Gender: Male
Height: 6'1"
Weight/Body Build: Sturdy but lean and fit
Species: Human
Affinity(s): Water, Ice
Weapon of Choice: Long-Sword and Shield
Preferred Style of Combat: Close-quarters magic enhanced defensive melee, defender, defensive offence, and trickster
Other Items: Aegis of the Celestial Court (Shield), Blinkstrike (Long sword)
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 17/25
Hair Color: Black
Hair Style: Short spiky
Clothing/Physical Appearance: A handsome young man with sharp light blue eyes and short spiky black hair, Titus is usually dressed in a plain white tunic and long loose pants with several pockets and simple combat boots
Personality: Generally friendly and outgoing, has a rather strong sense of right and wrong and is a determined and motivated individual that always seeks to better himself.
Other Character Notes: Has a seemingly stronger resistance to insanity, the Cosmic, and Eldritch
Bio: TBA
Age: 22
Gender: Male
Height: 6'1"
Weight/Body Build: Sturdy but lean and fit
Species: Human
Affinity(s): Water, Ice
Weapon of Choice: Long-Sword and Shield
Preferred Style of Combat: Close-quarters magic enhanced defensive melee, defender, defensive offence, and trickster
Other Items: Aegis of the Celestial Court (Shield), Blinkstrike (Long sword)
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 17/25
- Endurance: 4/5
- Strength: 3/5
- Dexterity: 4/5
- Speed: 3/5
- Magic: 3/5
Hair Color: Black
Hair Style: Short spiky
Clothing/Physical Appearance: A handsome young man with sharp light blue eyes and short spiky black hair, Titus is usually dressed in a plain white tunic and long loose pants with several pockets and simple combat boots
Personality: Generally friendly and outgoing, has a rather strong sense of right and wrong and is a determined and motivated individual that always seeks to better himself.
Other Character Notes: Has a seemingly stronger resistance to insanity, the Cosmic, and Eldritch
Bio: TBA
Name: Arkady Ashcroft
Age: 69
Gender: male
Height: 6’3”
Weight/Body Build: Slender, but strong and proud
Species: Human
Affinity(s): Arcane
Weapon of Choice: Micro-filament wires
Preferred Style of Combat: Long to Close quarters but not melee
Other Items: Gloves of Control, Monocle of True Sight
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 20/25
Hair Color: Black
Hair Style: His raven black hair reaches slightly past his shoulders and is tied into a tight pony tail.
Clothing/Physical Appearance: Tall, slender and is dressed in long formal black trousers, a long sleeved white wing collar dress shirt, a thin dark purple tie and matching vest with black gloves and dress shoes, and a monocle on a chain on his left eye resting on his nose along with a few other chains around his waist and pockets. His raven black hair reaches slightly past his shoulders and is tied into a tight pony tail. He has a longish sharp nose, a strong brow, and intense expressive brown eyes.
Personality: A perfect model of a butler. Polite, diligent, brooding, dutiful, and intelligent, with a dry ironic sense of humor. He carries out his duties with pride.
Other Character Notes: Regardless of his age Arkady is a fierce fighter and an efficient killer. He cuts down anyone with cold precision who would threaten the Abyss Walker estate.
Bio: It is unknown how, where, or when Isaac met Arkady, but Isaac managed to earn Arkady’s trust and loyalty where many others failed and were cut down by him. He has served the Abyss Walkers before the current Guild House was completed. His past is shrouded in mystery. Despite being a butler he is respected and held in very high regards by everyone in the guild especially by the founding members.
Age: 69
Gender: male
Height: 6’3”
Weight/Body Build: Slender, but strong and proud
Species: Human
Affinity(s): Arcane
Weapon of Choice: Micro-filament wires
Preferred Style of Combat: Long to Close quarters but not melee
Other Items: Gloves of Control, Monocle of True Sight
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 20/25
- Endurance: 4/5
- Strength: 4/5
- Dexterity: 5/5
- Speed: 4/5
- Magic: 3/5
Hair Color: Black
Hair Style: His raven black hair reaches slightly past his shoulders and is tied into a tight pony tail.
Clothing/Physical Appearance: Tall, slender and is dressed in long formal black trousers, a long sleeved white wing collar dress shirt, a thin dark purple tie and matching vest with black gloves and dress shoes, and a monocle on a chain on his left eye resting on his nose along with a few other chains around his waist and pockets. His raven black hair reaches slightly past his shoulders and is tied into a tight pony tail. He has a longish sharp nose, a strong brow, and intense expressive brown eyes.
Personality: A perfect model of a butler. Polite, diligent, brooding, dutiful, and intelligent, with a dry ironic sense of humor. He carries out his duties with pride.
Other Character Notes: Regardless of his age Arkady is a fierce fighter and an efficient killer. He cuts down anyone with cold precision who would threaten the Abyss Walker estate.
Bio: It is unknown how, where, or when Isaac met Arkady, but Isaac managed to earn Arkady’s trust and loyalty where many others failed and were cut down by him. He has served the Abyss Walkers before the current Guild House was completed. His past is shrouded in mystery. Despite being a butler he is respected and held in very high regards by everyone in the guild especially by the founding members.
Name:Carol
Age: 17
Gender: Female
Height: 5'1
Weight/Body Build: Unknown weight, Slender and petite build
Species: Human
Affinity(s): Water, Ice
Weapon of Choice: Chains
Preferred Style of Combat: Close-quarters magic enhanced melee, area of effect based
Other Items: Custom mana battery bracelet created and gifted from Aria, Vial of Flourishing Waters
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 16/25
Hair Color: Sky Blue
Hair Style: Bob length with bangs that cover her right eye
Clothing/Physical Appearance: She wears a modified standard black and white uniform, modifications made for easier mobility in combat. Her dress is a symbol for her and is extremely proud of, every intricate design, pattern, and show, had been carefully custom crafted and created by Aria. Youthful and beautiful, she has stunning porcelain-like skin and often seen smiling
Personality: Outwardly jovial, optimistic, and caring she tries her best to help those in need, often times taking on more than she can handle, but she is not afraid to ask for help from her sister or from members of the Abyss Walkers.
Other Character Notes: Has a twin sister that she shares the title of Head Housemaid with. She has a deep bond with the founding members of the Abyss Walkers and the Head Butler of the Abyss Walker Guild House. Quite proficient in combat, able to best most adventurers or thugs that would cause her trouble
Bio: Carol and her twin sister have been serving the Abyss Walker Guild House for as long as they can remember, under the guidance and teachings of the Head Butler, both Carol and her sister manage the help staff and the entire estate with the upmost of standards and respect to the Guild members as well as each other.
Age: 17
Gender: Female
Height: 5'1
Weight/Body Build: Unknown weight, Slender and petite build
Species: Human
Affinity(s): Water, Ice
Weapon of Choice: Chains
Preferred Style of Combat: Close-quarters magic enhanced melee, area of effect based
Other Items: Custom mana battery bracelet created and gifted from Aria, Vial of Flourishing Waters
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 16/25
- Endurance: 3/5
- Strength: 2/5
- Dexterity: 4/5
- Speed: 3/5
- Magic: 4/5
Hair Color: Sky Blue
Hair Style: Bob length with bangs that cover her right eye
Clothing/Physical Appearance: She wears a modified standard black and white uniform, modifications made for easier mobility in combat. Her dress is a symbol for her and is extremely proud of, every intricate design, pattern, and show, had been carefully custom crafted and created by Aria. Youthful and beautiful, she has stunning porcelain-like skin and often seen smiling
Personality: Outwardly jovial, optimistic, and caring she tries her best to help those in need, often times taking on more than she can handle, but she is not afraid to ask for help from her sister or from members of the Abyss Walkers.
Other Character Notes: Has a twin sister that she shares the title of Head Housemaid with. She has a deep bond with the founding members of the Abyss Walkers and the Head Butler of the Abyss Walker Guild House. Quite proficient in combat, able to best most adventurers or thugs that would cause her trouble
Bio: Carol and her twin sister have been serving the Abyss Walker Guild House for as long as they can remember, under the guidance and teachings of the Head Butler, both Carol and her sister manage the help staff and the entire estate with the upmost of standards and respect to the Guild members as well as each other.
Name: Cadence
Age: 17
Gender: Female
Height: 5'1
Weight/Body Build: Unknown weight, Slender and petite build
Species: Human
Affinity(s): Fire, Lightning
Weapon of Choice: Chains
Preferred Style of Combat: Close-quarters magic enhanced melee, area of effect based
Other Items: Custom mana battery bracelet created and gifted from Aria, Bottled Lightning
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 16/25
Hair Color: Red, orange, yellow, color of fire
Hair Style: Bob length with bangs that cover her left eye
Clothing/Physical Appearance: She wears a modified standard black and white uniform, modifications made for easier mobility in combat. Her dress is a symbol for her and is extremely proud of, every intricate design, pattern, and show, had been carefully custom crafted and created by Aria. Youthful and beautiful, she has stunning porcelain-like skin and often seen smiling
Personality: Calmer and more collected than her twin sister she is the more reserved of the two and can sometimes come off a aloof.
Other Character Notes: Has a twin sister that she shares the title of Head Housemaid with. She has a deep bond with the founding members of the Abyss Walkers and the Head Butler of the Abyss Walker Guild House. Quite proficient in combat, able to best most adventurers or thugs that would cause her trouble
Bio: Cadence and her twin sister have been serving the Abyss Walker Guild House for as long as they can remember, under the guidance and teachings of the Head Butler, both Carol and her sister manage the help staff and the entire estate with the upmost of standards and respect to the Guild members as well as each other.
Age: 17
Gender: Female
Height: 5'1
Weight/Body Build: Unknown weight, Slender and petite build
Species: Human
Affinity(s): Fire, Lightning
Weapon of Choice: Chains
Preferred Style of Combat: Close-quarters magic enhanced melee, area of effect based
Other Items: Custom mana battery bracelet created and gifted from Aria, Bottled Lightning
Ability Index: 1= Not well trained got like a C in the subject. 2 =Not too bad, you can get by but still rough around the edges. 3 = Decent, but your skills will not turn any heads, average for Trainer Guild Graduates. 4 = You can be considered a master and is good enough to teach others. 5 = You are a God-like virtuoso, your skills are a spectacle to behold (No player character should have a 5 at this point). 16/25
- Endurance: 3/5
- Strength: 2/5
- Dexterity: 4/5
- Speed: 3/5
- Magic: 4/5
Hair Color: Red, orange, yellow, color of fire
Hair Style: Bob length with bangs that cover her left eye
Clothing/Physical Appearance: She wears a modified standard black and white uniform, modifications made for easier mobility in combat. Her dress is a symbol for her and is extremely proud of, every intricate design, pattern, and show, had been carefully custom crafted and created by Aria. Youthful and beautiful, she has stunning porcelain-like skin and often seen smiling
Personality: Calmer and more collected than her twin sister she is the more reserved of the two and can sometimes come off a aloof.
Other Character Notes: Has a twin sister that she shares the title of Head Housemaid with. She has a deep bond with the founding members of the Abyss Walkers and the Head Butler of the Abyss Walker Guild House. Quite proficient in combat, able to best most adventurers or thugs that would cause her trouble
Bio: Cadence and her twin sister have been serving the Abyss Walker Guild House for as long as they can remember, under the guidance and teachings of the Head Butler, both Carol and her sister manage the help staff and the entire estate with the upmost of standards and respect to the Guild members as well as each other.
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