Name: Doromeir
Age: unknown, though he appears as if he were in his late twenties
Gender: Male
Species: Dragon-born
Class: Mage
Appearance: short for his species Doromeir is only 6 feet tall with a slim scaly tail which when left to droop drags slightly along the ground as he walks. His body is covered in dull golden scales, varying in size from the thick plates of his chest and shoulders to the minuscule specks which shimmer slightly over his otherwise human facial features, while his hands bear leathery skin and sharp talons. His eyes are a dazzling crystal blue specked with flakes of gold silver and emerald. Doromeir's whole body is covered in large dragonic runes tattooed semi-permanently upon this scales, though he regularly retouches then for both aesthetic and practical purposes, in a deep blood like alchemical ink. The runes glow and pulsate with energy as Doromeir begins to chant a spell.
Attire: Doromeir's more plate like scales are almost as strong as iron so he has no need for armor as such he wears only light robes, a simple cream robe with hood wrapped loosely around his upper body. While his lower body is covered in long trousers with a large hole in the rear to allow for his tail to poke through and move freely. His feet are somewhat beastly thus making the use of shoes entirely irrelevant. Should if Doromeir begins to over-exert himself it is likely the energy of his ruins will become to great that his robes may catch fire and burn away from his body.
Personality: Having grown up alone Doromeir lacks any real people skills, his voice is deep and croaky when speaking the common tongue from lack of use, and his speech is extremely basic. As such he rarely ever speaks, choosing his words carefully and contemplating them deeply before speaking.
Equipment: a small carpenters blade used for scraping away at any unwanted build-up on his scales, as well as for trimming his talons. Doromeir also carries with him a small alchemist's pot used for preparing the ink needed for the renewal ceremony of his bodily runes.
Weapons: carries with him a 6 foot staff, carved from a branch of grey Elder-wood, the branch seemingly twisting itself around a moderate luminous crystal which glows with a faint pulse. Contrary to appearances the staff’s purpose is not exactly for spell casting but rather as a conduit to allow Doromeir to control the effects of his only offensive spell. Cataclysm.
The tablet of Cataclysm: A spell so ancient that it’s existence predates even the earliest form of papyrus instead the spell inscribed directly into a tablet shaped slab of Obsidian, some scholars believe it could even could have been translated directly from dragonic eons. Cataclysm is a primordial spell, with its effect changing dependent upon the casters surroundings, the caster has no real control over what form the spell would take, for example if the caster were standing on a beach, then cataclysm may be expected to somehow relate to the summoning of large waves however it is just as to likely relate to the control of the sand around the caster. With this in mind cataclysm requires a huge amount of magical fortitude in order to even cast let alone utilize on a large scale, thus the use of a secondary magical item is necessary to help temper the magical energy.
Given Cataclysm is an ancient spell it could also be described as somewhat wild and unpredictable, the chance of self-inflicted magical injuries or a complete magical backfire are very high. Hence Doromeir's use of dragonic runes in an attempt to counteract this risk, the true practicality of which can be argued in perpetuity, but yet the Dragon-born continues to renew them.
Positive Attributes: Intelligence and Wisdom
Negative Attributes: Charisma and Dexterity
Backstory:
The circumstances of Doromeir's birth are as mysterious as the existence of his Dragon father. His human mother died giving birth to Doromeir who, now seemingly orphaned, was given to be raised by a local mage. The mage did his best to tame the somewhat feral child, whose highly noticeable physical differences from the other village children had him shunned as on outcast. As such Doromeir buried himself in learning, combing though the mages library night and day for year upon year, as an escape from his reality. It was in Doromeir's reckless youth that he discovered the Tablet of Cataclysm and naively believed himself experienced enough for its power, he was catastrophically mistaken. The once gentle stream which crisscrossed its way picturesquely through the town froze over as the cobblestone streets begun to melt and flow in rivers of molten lava, the mage raced in to find Doromeir in a trance like state in the center of the town, surrounded by flames and ruin. It took all his strength but the mage was able to quell the disaster but the damage was done none has survived the cataclysmic event. The mage died in Doromeir's arms and the young dragon-born took up the mages staff as a constant reminder of the dangers of the power he now possessed. Doromeir left civilisation behind and disappeared into the wild-lands, where he lost track of time and set to worth learning to master this ancient and wild power.
Family: Long dead
Friends: None
Home: a cave on the border of Infernia and Canyotopia
Allegiance: Currently Neutral, however he is open to persuasion
Extra: May remain neutral for a long time or actively switch sides dependent upon how he is feeling at the time.
Spells:
Age: unknown, though he appears as if he were in his late twenties
Gender: Male
Species: Dragon-born
Class: Mage
Appearance: short for his species Doromeir is only 6 feet tall with a slim scaly tail which when left to droop drags slightly along the ground as he walks. His body is covered in dull golden scales, varying in size from the thick plates of his chest and shoulders to the minuscule specks which shimmer slightly over his otherwise human facial features, while his hands bear leathery skin and sharp talons. His eyes are a dazzling crystal blue specked with flakes of gold silver and emerald. Doromeir's whole body is covered in large dragonic runes tattooed semi-permanently upon this scales, though he regularly retouches then for both aesthetic and practical purposes, in a deep blood like alchemical ink. The runes glow and pulsate with energy as Doromeir begins to chant a spell.
Attire: Doromeir's more plate like scales are almost as strong as iron so he has no need for armor as such he wears only light robes, a simple cream robe with hood wrapped loosely around his upper body. While his lower body is covered in long trousers with a large hole in the rear to allow for his tail to poke through and move freely. His feet are somewhat beastly thus making the use of shoes entirely irrelevant. Should if Doromeir begins to over-exert himself it is likely the energy of his ruins will become to great that his robes may catch fire and burn away from his body.
Personality: Having grown up alone Doromeir lacks any real people skills, his voice is deep and croaky when speaking the common tongue from lack of use, and his speech is extremely basic. As such he rarely ever speaks, choosing his words carefully and contemplating them deeply before speaking.
Equipment: a small carpenters blade used for scraping away at any unwanted build-up on his scales, as well as for trimming his talons. Doromeir also carries with him a small alchemist's pot used for preparing the ink needed for the renewal ceremony of his bodily runes.
Weapons: carries with him a 6 foot staff, carved from a branch of grey Elder-wood, the branch seemingly twisting itself around a moderate luminous crystal which glows with a faint pulse. Contrary to appearances the staff’s purpose is not exactly for spell casting but rather as a conduit to allow Doromeir to control the effects of his only offensive spell. Cataclysm.
The tablet of Cataclysm: A spell so ancient that it’s existence predates even the earliest form of papyrus instead the spell inscribed directly into a tablet shaped slab of Obsidian, some scholars believe it could even could have been translated directly from dragonic eons. Cataclysm is a primordial spell, with its effect changing dependent upon the casters surroundings, the caster has no real control over what form the spell would take, for example if the caster were standing on a beach, then cataclysm may be expected to somehow relate to the summoning of large waves however it is just as to likely relate to the control of the sand around the caster. With this in mind cataclysm requires a huge amount of magical fortitude in order to even cast let alone utilize on a large scale, thus the use of a secondary magical item is necessary to help temper the magical energy.
Given Cataclysm is an ancient spell it could also be described as somewhat wild and unpredictable, the chance of self-inflicted magical injuries or a complete magical backfire are very high. Hence Doromeir's use of dragonic runes in an attempt to counteract this risk, the true practicality of which can be argued in perpetuity, but yet the Dragon-born continues to renew them.
Positive Attributes: Intelligence and Wisdom
Negative Attributes: Charisma and Dexterity
Backstory:
The circumstances of Doromeir's birth are as mysterious as the existence of his Dragon father. His human mother died giving birth to Doromeir who, now seemingly orphaned, was given to be raised by a local mage. The mage did his best to tame the somewhat feral child, whose highly noticeable physical differences from the other village children had him shunned as on outcast. As such Doromeir buried himself in learning, combing though the mages library night and day for year upon year, as an escape from his reality. It was in Doromeir's reckless youth that he discovered the Tablet of Cataclysm and naively believed himself experienced enough for its power, he was catastrophically mistaken. The once gentle stream which crisscrossed its way picturesquely through the town froze over as the cobblestone streets begun to melt and flow in rivers of molten lava, the mage raced in to find Doromeir in a trance like state in the center of the town, surrounded by flames and ruin. It took all his strength but the mage was able to quell the disaster but the damage was done none has survived the cataclysmic event. The mage died in Doromeir's arms and the young dragon-born took up the mages staff as a constant reminder of the dangers of the power he now possessed. Doromeir left civilisation behind and disappeared into the wild-lands, where he lost track of time and set to worth learning to master this ancient and wild power.
Family: Long dead
Friends: None
Home: a cave on the border of Infernia and Canyotopia
Allegiance: Currently Neutral, however he is open to persuasion
Extra: May remain neutral for a long time or actively switch sides dependent upon how he is feeling at the time.
Spells:
Name: Wyvern wings
Chant: Wings of the Soaring Wyvern
Effect: Produces etherial wings from the casters back, allowing them to slow a decent, jump higher and glide slightly
Name: Fell-Drake Stride
Chant: Long-stride of the kingly Fell-Drake
Effect: Projects large talons over the casters legs, allowing them to run faster and for a longer distances.
Chant: Wings of the Soaring Wyvern
Effect: Produces etherial wings from the casters back, allowing them to slow a decent, jump higher and glide slightly
Name: Fell-Drake Stride
Chant: Long-stride of the kingly Fell-Drake
Effect: Projects large talons over the casters legs, allowing them to run faster and for a longer distances.
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