Ah yes, voting.
What a concept amiright?
Anyway-
Weavile V Copen
I'll be honest, I expected this to go much worse. Copen may have many long ranged options, but thanks to Weavile's small stature and mobility, compounded by her confusing Double Team, means she can evade them with little trouble, and even closing the distance between Copen if needed, which is even further aided by pickpocket stealing Lola, forcing Copen to go on the offensive. This not only puts him at risk of hurting the little AI further than Weavile could, she can even turn it around on him, damaging both in the process. Copen's speed and power are offset by Weavile own, and as such it's more of a question of who will land enough blows first. Though Weavile may be a glass cannon, she has enough offense, mobility, and craftiness to close that distance to steal the loli, beat the loli, and yeet the loli. Not necessarily in that order.
Even without stealing a child to use as weaponry, Weavile should have enough skill and power to keep Copen down. After all, she's fast, and close combat is dangerous thanks to sucker punch. Meaning long ranged is Copen's main tatic. And yes, that definitely makes it a harder for Weavile to get in close, but the above reasons and her previous tricks clearly show that she can close the distance with Copen on her own. Especially now that she can.....apparently use two more moves than I expected (<_<), means that she can have more tatics than what she's shown.
Galacta v Yuga
Well I mean, this didn't last long. There's not much to go on, other than a (regrettable) moment of humor that's biting me in the ass. However, getting bonked on the head doesn't mean Galacta should be considered a lost cause. He clearly had Yuga on the ropes, especially with his main trick, hiding inside walls, left unusable thanks to his destructive capabilities. Yuga may have an insta kill and intellect, but then it becomes a question of whether he can even get the warrior into the frame in the first place, or even have enough time to formulate a plan. After all, Galacta has much more mobility than Yuga, who is mostly grounded from what I see, and compounded by the Aeon Hero's almost unwavering killer instinct, it's doubtful Yuga will have enough time to put his intellect to good use under a barrage of attacks, most of which are likely to hit. meaning he'll either have to use stealth, something invalidated thanks to the walls being unusable, or pull something that I don't know of and ultimately blueball me.
Ammy v Snake.
Hoh boi, this is a strange one. Snake has clearly been using his skills to good use, and has tricked Amaterasu on more than one occasion.
At first.
However, Ammy is no ordinary wolf. She's smarter than she looks, and although Snake has been predicting her attacks, she's been having a good grip on his tactics and trickery, making it more of a question over who can land a killing blow first. Amaterasu has quite a few options for long ranged and short ranged, while snake, for all his trickery, has few effective ways he can deal good damage without putting himself in harm's way. Long ranged options like rockets or mortar are equally invalid since Ammy can just reflect them
In fact, there's a good reason Snake keeps from attacking her directly. Such as the time he tried and got part of his body frozen for his trouble. He won't be able to tank hits like that for too long.
Though Ammy may have limited ink, Snake's drawn out traps always give her enough time to regen them back without much loss, and Ammy can invalidate them with only a few Brush techniques. And now that Amaterasu's own trap worked, Snake should be on the backfoot. Not only is he once again out in the open and prime for assault, but hiding would be much more difficult thanks to essentially being exploded by smelly poop.
Also, his "nothing personal kid" position may look like a disadvantage at the moment, but I can assure you that ain't the case, though that's admittedly not really a valid argument.