I have not actually participated in double battles yet with a pair trained for it, so I need some help. This is not a serious pair for extreme competitive battling, just so I can beat my friend in a double battle tomorrow, who is also a casual player. I just need help with movesets in general. Yes I am aware the Natures are terrible, but again, these two aren't for serious competitive battling.
Edit: I'll still use them after tomorrow, but most likely not in battles against other people. I'll be using them in the Battle Subway instead.
(I don't actually have an Eelektross and an Archeops right now, but I'm working on it, so the movesets are not set in stone.)
Archeops @ Flying Gem
Defeatist
Quirky Nature
- Acrobatics
- Rock Slide
- Earthquake
- Protect
Acrobatics and Rockslide for STAB. Earthquake beacause it's a fairly decent move for doubles. It's a plus that it doesn't affect Eelektross. Protect to keep Archeops alive longer and if Eelektross uses Discharge.
Eelektross @ ?
Levitate
Modest Nature
- Flamethrower
- Discharge/Thunderbolt
- Gastro Acid
- Flash Cannon/Protect/Grass Knot/HP Psychic
Flamethrower to cover Archeops' ice and steel type weakness. Gastro Acid to nullify Defeatist. Either Discharge or Thunderbolt for STAB. Discharge has lower power, but hits everything, including Archeops. So Archeops will have to use Protect. However, Thunderbolt has higher power, but hits only one target. Good for dealing some electric type damage without having Archeops use Protect.
I don't know what to do with that last slot at all. Coverage, I guess?
All kinds of fail.
Edit: I'll still use them after tomorrow, but most likely not in battles against other people. I'll be using them in the Battle Subway instead.
(I don't actually have an Eelektross and an Archeops right now, but I'm working on it, so the movesets are not set in stone.)
Archeops @ Flying Gem
Defeatist
Quirky Nature
- Acrobatics
- Rock Slide
- Earthquake
- Protect
Acrobatics and Rockslide for STAB. Earthquake beacause it's a fairly decent move for doubles. It's a plus that it doesn't affect Eelektross. Protect to keep Archeops alive longer and if Eelektross uses Discharge.
Eelektross @ ?
Levitate
Modest Nature
- Flamethrower
- Discharge/Thunderbolt
- Gastro Acid
- Flash Cannon/Protect/Grass Knot/HP Psychic
Flamethrower to cover Archeops' ice and steel type weakness. Gastro Acid to nullify Defeatist. Either Discharge or Thunderbolt for STAB. Discharge has lower power, but hits everything, including Archeops. So Archeops will have to use Protect. However, Thunderbolt has higher power, but hits only one target. Good for dealing some electric type damage without having Archeops use Protect.
I don't know what to do with that last slot at all. Coverage, I guess?
All kinds of fail.