The Moves:
1 ) Status moves are wonders in the game. Stat Boosters and Pokemon that reset an opponents stats are good too. If you're having trouble finding a filler move, try a status inflicting, stat upper or phazing move.
2 ) Priority moves are a fairly good choice in the competitive play. Moves like Ice Shard and Quick Attack can mean the difference between a win or a defeat.
3 ) Commonly used or useful moves:
Bug Type:
-X-Scissor (High base power)
-U-Turn (An attack plus a switch to a counter)
-Mega Horn (Strongest Bug attack)
-Bug Buzz (Strong Special Bug attack)
Dark Type:
-Faint Attack (Never misses)
-Crunch/Dark Pulse (Strongest Dark attack)
-Night Slash (High critical hit ratio)
-Pursuit (Double the damage if the Pokemon is switching
-Taunt (Only damage dealing attacks can be used)
Dragon Type:
-Draco Meteor (Strongest Dragon attack)
-Dragon Claw/Outrage/Dragon Pulse (High base attack)
Electric Type:
-Thunderbolt (Strong base attack)
-Thunderpunch (Strong Physical attack)
-Volt Tackle (Pikachu exculsive attack)
Fighting Type:
-Focus Punch (Powerful, often combined with Substitute)
-Aura Sphere (Never Misses)
-Brick Break (Decent power and PP)
-Close Combat (Powerful but lowers stats)
-Counter (return damage dealt double)
-Cross Chop (High power, High critical hit ration)
-Focus Blast (Indirect fighting attack)
-Reversal (lower HP, higher base power)
-Seismic Toss (Damage equal to user's level)
Fire Type:
-Flamethrower (Strong base attack)
-Overheat (Second strongest Fire attack)
-Flare Blitz (High power but high recoil)
-Fire Blast (High power but unreliable)
-Fire Punch (Decent PP and decent power)
Flying Type:
-Aerial Ace (Never Misses)
-Air Slash (Decent base power, indirect Flying attack)
-Brave Bird (High attack power)
-Drill Peck (Decent power)
Ghost Type:
-Shadow Ball (Strong base attack)
-Shadow Claw (High critical hit ratio)
-Shadow Sneak (Priority move)
Grass Type:
-Seed Bomb (Physical Grass attack)
-Solar Beam (great with Sunny Day/Power Herb)
-Energy Ball (high base attack)
-Leaf Storm (Strong base attack)
-Wood Hammer (strong but has recoil)
-Grass Knot (Lots of Pokemon can learn this attack)
Ground Type:
-Earthquake (Overused attack)
-Spikes (HP is taken away when switched in Flying Type and Pokemon W/ Levitate)
Ice Type:
-Avalanche (power doubles if second to attack)
-Ice Beam (good base power)
-Ice Punch (Physical Ice attack)
-Ice Shard (Priority Move)
Normal Type:
-Return (At max Friendship, it has a base power of 102)
-Facade (Its power doubles when inflicted with a status move)
-Explosion (Its used as a last resort move on some walls)
-Baton Pass (It's used to pass stat changes or Subs to another Pokemon)
-Substitute (Creates a Sub using 1/4 of a Pokemon's HP)
-Sleep Talk (Move is used at random)
-Rapid Spin (Gets rid of Spikes, Stealth Rock, Toxic Spikes)
Poison Type:
-Sludge Bomb (Decent power)
-Poison Jab (Decent base power and good PP)
-Cross Poison (High critiacl hit ratio)
Psychic Type:
-Psychic (Strongest Psychic attack used)
-Psycho Cut (Physical attack)
Rock Type:
-Stone Edge (High Base power)
-Stealth Rock (Inflicts damage on Pokemon switching in)
-Power Gem (Indirect Rock type attack)
Steel Type:
-Bullet Punch (Priority move)
-Flash Cannon (Indirect Steel attack)
-Iron Head/Iron Tail (Strong Base power)
-Meatl Burst (Damage dealt is returned to foe double)
-Meteor Mash (High base attack)
Water Type:
-Waterfall (Physical attack)
-Surf (Powerful move)
-Water Pulse (Decent power plus a chance of confusion)
-Aqua Jet (Priority move)
Weather Changes:
-Sunny Day
-Rain Dance
Healing Moves:
-Slack Off
-Recover
-Milk Drink
-Softboiled
-Heal Order
-Leech Seed (Saps health slowly, doesn't work on Grass types)
-Pain Split (The remaining health is added together and then divided amongest the two Pokemon)
-Wish (Takes two turns)
-Moonlight (Affected by weather)
-Synthesis (Affected by weather)
-Morning Sun (Affected by weather)
-Rest (Takes two turns, good with Chesto Berry)
-Refresh
-Heal Bell (Every Pokemon in the party)
-Aromatherapy (Every Pokemon in the party)
Stat Upper Attacks:
-Swords Dance (+2 Atk)
-Dragon Dance (+1 Atk, +1 Spd)
-Calm Mind (+1 S.Atk ,+1 S.Def)
-Agility (+2 Spd)
-Belly Drum (+6 Atk (max), health cut in half)
-Tail Glow (+ 2 S. Att)
-Nasty Plot (+ 2 S. Att)
-Curse (+1 Atk, +1 Def, -1 Spd)
-Bulk Up (+1 Atk, +1 Def)
-Defend Order (+1 Def, +1 S.Def)
Status Inflictors:
-Toxic (Bad Poison)
-Toxic Spikes (Poison)
-Thunder Wave (Paralysis and Speed cut in half)
-Will-o-Wisp (Burn, attack cut)
-Spore (Sleep)
-Yawn (Sleep)
-Confuse Ray (Confusion)
Phazing Moves:
-Roar (Forces a switch)
-Whilrwind (Forces a switch)
-Haze (Resets the stats)
Other Moves:
-Endure (Endures the hit, leaving 1 HP, often combined with Reversal)
-Mean Look (Traps the Pokemon)
-Protect/Detect (May evade attack)
-Trick (Switches items with the foe)
-Trick Room (Slower Pokemon go first for 5 turns)