The world of Teyvat is not the world you know. Years ago during the the Archon Wars, the gods of the seven elements decided they should no longer interfere with the humans affairs. The now watch from afar, only providing visions to those they seem worthy. However, without the Archons present, the world has fallen into an endless war.
Seven dictators have risen and taken over the world, each taking one nation for themselves. Their armies have grown and they have gained control over anyone wielding a vision. Anyone found with a vision that is not part of the army has to either join or have their vision taken away. The seven tyrants however are not satisfied with just one nation, they each seek world domination for their own selfish reasons, causing battles to be fought over and over, leaving thousands dead. The tension between the two nations is heavy and anything is ready to set it off into an all out war. But, there is one small gleam of hope within all the madness.
A group of vision holders and brave volunteers have gathered to create The Revolution. It is lead by Captain Yamiro Yoshi, a strong woman who wishes to end the rain of the tyrants and give the world back to the people, a world worthy of having the archons visit once again.
Word has gotten out that you have obtained a vision and refused to join your nation's army. The Revolution has recruited you, asking you to meet in Guyun Forest and provide the password Long Live the Archons in one of the central mountains, where an army would not be able to proceed. Follow the map to your destination, prepare to fight for your life, your loved ones and the world!
Alright so I'm co-hosting this with the legendary @RenzFlintrock , so if you have any questions, anyone of us can answer them. If you would like to join please post your character sheet so we can go over it! But here are some things to consider while creating them:
adndNow let's keep going with the boring stuff, the rules of the rp:
We will work out details, answer questions and accept characters throughout this week and start the rp this weekend, you can still join later don't worry!
Characters:
- Hecotoro
- @=Nightshade=
- @RenzFlintrock
- @Void_Nugget
- @Gold The Dragonite
- @Grand Master Koop
- @Schrift
- @DevVoid
Seven dictators have risen and taken over the world, each taking one nation for themselves. Their armies have grown and they have gained control over anyone wielding a vision. Anyone found with a vision that is not part of the army has to either join or have their vision taken away. The seven tyrants however are not satisfied with just one nation, they each seek world domination for their own selfish reasons, causing battles to be fought over and over, leaving thousands dead. The tension between the two nations is heavy and anything is ready to set it off into an all out war. But, there is one small gleam of hope within all the madness.
A group of vision holders and brave volunteers have gathered to create The Revolution. It is lead by Captain Yamiro Yoshi, a strong woman who wishes to end the rain of the tyrants and give the world back to the people, a world worthy of having the archons visit once again.
Word has gotten out that you have obtained a vision and refused to join your nation's army. The Revolution has recruited you, asking you to meet in Guyun Forest and provide the password Long Live the Archons in one of the central mountains, where an army would not be able to proceed. Follow the map to your destination, prepare to fight for your life, your loved ones and the world!
Alright so I'm co-hosting this with the legendary @RenzFlintrock , so if you have any questions, anyone of us can answer them. If you would like to join please post your character sheet so we can go over it! But here are some things to consider while creating them:
- We will not be inventing or adding a new elements that doesn't exist in game.
- The weapons will be the same, with an exception to adjust them a little. For example if you are a sword user, you can use dual swords but it won't effect anything, it's basically just for looks.
- Skills are just like the game, you have an elemental skill and then you're Elemental Burst, just consider that there is CD (Coold Down) so you can't just spam them.
- You could use your element for simple things like using your fire element to turn on a candle or the camp fire, but you can't shoot fire balls from your hands because you want to look cool.
adndNow let's keep going with the boring stuff, the rules of the rp:
- Charms rules apply.
- Gore is unnecessary, but accidents happen and limbs might get cut off, just keep it simple.
- Romance is allowed PG-13.
- Be respectful of others and help out when you can.
- If you have suggestions for the plot, character creation or other things, feel free to post them.
- Make sure to include the password provided in the introduction.
- If you are fighting with someone and the participants can't decided on the winner, we will do it for you.
- One character x person, this might change, if we see you are capable of handling more than one. For example if you constantly hold up the rp, then you shouldn't have two characters.
- Please let us know if you plan on being away, we can auto your character with your permission or make up a good excuse for their absence.
- You're free to share your Genshin Impact game ID to add others, but make sure the conversation doesn't lead away from the RP.
- Have fun!
Name:
Age:
Gender:
Element:
Weapon:
Appearance:
Personality:
Backstory:
Basic Attack: (name)
Elemental Skill: (name, effect, CD)
Elemental Burst: (name, burst cost, effect)
Passive 1: (must be non-combat)
Passive 2:
Passive 3:
Constellations: (Completely optional)
Equipped Weapon:
Other:
[2:26 PM]
Age:
Gender:
Element:
Weapon:
Appearance:
Personality:
Backstory:
Basic Attack: (name)
Elemental Skill: (name, effect, CD)
Elemental Burst: (name, burst cost, effect)
Passive 1: (must be non-combat)
Passive 2:
Passive 3:
Constellations: (Completely optional)
Equipped Weapon:
Other:
[2:26 PM]
We will work out details, answer questions and accept characters throughout this week and start the rp this weekend, you can still join later don't worry!
Characters:
Name: Yamira Yoshi
Age: 22
Gender: Female
Element: Wind
Weapon: Claymore
Appearance: Yamira has long messy black hair that goes down to her waist. She has light gray eyes that seem to shine like silver in the sun. She is 5'7 and weights about 150 lbs. She has a slim muscular built due to her constant training and a few scars on her arms. She usually has a blue cap on, a black muscle shirt that sticks to her body, dark blue jeans and a blue coat tied around her waist. She also has several rings on her fingers, silver bracelets along her forearms and a tattoo on her right upper arm in the form of the Anemo symbol.
Personality: When it comes to leading the revolution, she is strict, tough and shows no mercy, punishing anyone who disobeys or gets in her way. However, when she is not in her role of a revolutionary leader, Yamira is calm, kind a great drinking buddy.
Backstory: Yamira was born in Mondstadt during the rein of the current King. She grew up with her father's idea to eventually join the army and received her vision at the age of 14 when she was preparing to bring freedom to the rest of the world under the rule of her current king. However, one day while scouting with her new squad they ran into a small family of runaways from Liyue. They were obviously starving, specially the parents as they begged for some water and food. But, their squad leader gave the order to get rid of them as they could possible be Liyue spies. Yamira watched helpless as a little girl cried for mercy and help while her parents and her older brother were tortured and then killed. The squad leader order to chain up the little girl saying "She will bring in a good amount of mora, I know exactly who likes to buy them this young." Yamira feared the worst for the little girl and realized they were not representing freedom at all. With an inner rage fueling her inside, Yamira killed her squad while they slept that night and ran away with the little girl. They eventually ran into a small group of people living in some mountains, where Yamira grew up and became their leader. She fought off anyone who opposed a threat to the small group and made sure they had plenty of food and water. Soon her skills and determination allowed her to become the leader of the group. Soon she began leading small squads to intercept cargos, rob small armies that got too close and even kidnapped loyalty members in exchange for supplies. Although the revolution was just a rumor, Yamira still had the strong desire to free every single human from the rein of the seven tyrants.
Basic Attack: Revolt
Elemental Skill: Slashing Wind. Yamira slashes forward from one to three times consecutively, cover her blade in wind and causing Anemo damage.
Elemental Burst: Eye of the Hurricane. Yamira creates a windy vortex around her, causing small Anemo damage to anyone inside it and increase her elemental damage, basically boosting her elemental skill.
Passive 1: Drinks are on me! Yamira boosts the effects of any alcoholic drinks she makes.
Passive 2: Hit by normal attacks have a 30% chance to boost her basic attacks by 15% for a small amount of time.
Passive 3: Increases the damage done by Anemo when combined with another element by 50%.
Constellations:
Equipped Weapon: Song of Broken Pines.
Other: She is known to mostly as Captain Yoshi, but her close friends call her Captain Yami or just Yami.
Age: 22
Gender: Female
Element: Wind
Weapon: Claymore
Appearance: Yamira has long messy black hair that goes down to her waist. She has light gray eyes that seem to shine like silver in the sun. She is 5'7 and weights about 150 lbs. She has a slim muscular built due to her constant training and a few scars on her arms. She usually has a blue cap on, a black muscle shirt that sticks to her body, dark blue jeans and a blue coat tied around her waist. She also has several rings on her fingers, silver bracelets along her forearms and a tattoo on her right upper arm in the form of the Anemo symbol.
Personality: When it comes to leading the revolution, she is strict, tough and shows no mercy, punishing anyone who disobeys or gets in her way. However, when she is not in her role of a revolutionary leader, Yamira is calm, kind a great drinking buddy.
Backstory: Yamira was born in Mondstadt during the rein of the current King. She grew up with her father's idea to eventually join the army and received her vision at the age of 14 when she was preparing to bring freedom to the rest of the world under the rule of her current king. However, one day while scouting with her new squad they ran into a small family of runaways from Liyue. They were obviously starving, specially the parents as they begged for some water and food. But, their squad leader gave the order to get rid of them as they could possible be Liyue spies. Yamira watched helpless as a little girl cried for mercy and help while her parents and her older brother were tortured and then killed. The squad leader order to chain up the little girl saying "She will bring in a good amount of mora, I know exactly who likes to buy them this young." Yamira feared the worst for the little girl and realized they were not representing freedom at all. With an inner rage fueling her inside, Yamira killed her squad while they slept that night and ran away with the little girl. They eventually ran into a small group of people living in some mountains, where Yamira grew up and became their leader. She fought off anyone who opposed a threat to the small group and made sure they had plenty of food and water. Soon her skills and determination allowed her to become the leader of the group. Soon she began leading small squads to intercept cargos, rob small armies that got too close and even kidnapped loyalty members in exchange for supplies. Although the revolution was just a rumor, Yamira still had the strong desire to free every single human from the rein of the seven tyrants.
Basic Attack: Revolt
Elemental Skill: Slashing Wind. Yamira slashes forward from one to three times consecutively, cover her blade in wind and causing Anemo damage.
Elemental Burst: Eye of the Hurricane. Yamira creates a windy vortex around her, causing small Anemo damage to anyone inside it and increase her elemental damage, basically boosting her elemental skill.
Passive 1: Drinks are on me! Yamira boosts the effects of any alcoholic drinks she makes.
Passive 2: Hit by normal attacks have a 30% chance to boost her basic attacks by 15% for a small amount of time.
Passive 3: Increases the damage done by Anemo when combined with another element by 50%.
Constellations:
Equipped Weapon: Song of Broken Pines.
Other: She is known to mostly as Captain Yoshi, but her close friends call her Captain Yami or just Yami.
Name: Meifeng Eryu (called Feng by her friends, Mei by her family, and if you call her Meimei she will personally make you regret it).
Age: 17
Gender: Female
Element: Electro
Weapon: Polearm
Appearance: Meifeng has white hair that’s short in the back and a tad past her jawline towards the front. Her hair has a few kinks and waves, but is mostly straight, and her bangs are slightly uneven. Usually yellow and purple ribbons are woven into her hair on either side, along with several gold-colored bells. Her eyes are yellow and somewhat snakelike, and she has a small scar below her left one. Meifeng wears a loose yellow shirt that leaves her back bare, secured at her waist with a snakeskin-patterned purple sash. Tight-fitting, black leather pants and combat boots are on the bottom, and her vision hangs around her waist atop her sash, coiled by a snake made of silver.
Personality: Meifeng is a social and outgoing person, if a little strange. Growing up in a family of doctors, she was brought up with a high regard for life of all shapes and sizes, and taught that failure was the mother of invention. As a result, she is often unfazed by failures and has a grit and tenacity not often seen in people. She doesn’t have many fears—except squirrels, for some reason—and enjoys the company of most scaly and feathery animals, especially snakes. She likes going out, but prefers to stay out of the spotlight. While Meifeng can be harsh in giving criticism, she takes criticism without complaint, as long as it’s constructive. She also has a secret love for Northern Apple Stew.
Backstory: The Eryus were a well-known clan of doctors in Inazuma, and often ended up healing—or failing to heal—soldiers who had been critically injured in war. They constantly had to come up with remedies to poisons and wounds that were constantly being created and inflicted by Inazuma’s enemies. Meifeng, while schooled in their ways, had a much greater affinity for combat, and it was thought for a long while that she would be dispatched as a combatant on the field of battle where she could heal the army without needing protecting by additional soldiers.
However, as internal affairs became more and more precarious within Inazuma, thieves and ransackers became a bigger problem. The main clinic run by her family was a constant target, and Meifeng instead decided to remain to protect her family and the soldiers in their care. This decision wasn’t a problem; at least, until Baal bestowed her with both a blessing and a curse: her Vision. With that one stone, Inazuma’s ruler was no longer so unconcerned with whether she would join the ranks or not. As far as the dictator was concerned, it was no longer her decision—the gods had decided that she shall take place in the war.
Meifeng, with no desire to spill the blood of others without a conviction to do so, politely refused.
Big mistake.
The dictator knew that she stayed behind to protect her immediate family and the wounded in recovery. The easiest solution was to simply take them out of the picture. The less hurt soldiers were sent back out to the field that same day. The next, the more seriously wounded were… disposed of. It didn’t seem as though they would be making a full recovery to fight again any time soon. As for her family, their clinic was relocated to the confines of the palace, where “Meifeng’s protection was no longer needed.” With nothing tethering her to Ritou any longer, it was the dictator’s calculations that she would cave and join the ranks.
But with the knowledge of the soldiers killed in cold blood by their comrades boiling in her veins, Meifeng once again refused—far less politely this time. She stole a boat, minimal rations, and her pet bush viper Milo, and set sail for Liyue the moment she was out of eyeshot, off to join the Revolution. Long live the Archons. They had far more kindness in them than these people ever will.
Basic Attack: Viper’s Fang: Performs up to 6 consecutive strikes.
Elemental Skill: Thundering Blitz: Infuses Meifeng’s weapon with the power of Electro for 10 seconds, increasing attack speed by 50% and applying Electro to her opponents. An Electro shockwave is released every sixth consecutive strike for 8 seconds after Thundering Blitz is cast. Effect ends when Meifeng is swapped out. CD: 12 seconds.
Elemental Burst: Serpent’s Wrath: Summons three serpents of pure Electro that circle Meifeng. When an enemy attack would have landed, one serpent will counter and wrap around the enemy, immobilizing it for 5 seconds and dealing Electro damage that scales off Meifeng’s Elemental Mastery. Once all three serpents have been used, triggers the same effects as Thundering Blitz. This does not stack if Thundering Blitz is used within the effect’s duration. However, if within 15 seconds the serpents still remain, all (party members? Allies? Or equivalent) will regain 15/25/50% max HP (depending on the number of serpents remaining). CD: 20 seconds.
Passive 1: Lightning Rod: When struck by lightning, regenerates 50% max HP for this character and 25% max HP for all other party members (or similar).
Passive 2: Explosive Aura: Increases AOE of shockwaves caused by Thundering Blitz by 50%.
Passive 3: Electro Master: Increases Meifeng’s Elemental Mastery by 50.
C1: Lucky Strike: Defeating an opponent with an Elemental Burst regenerates 20% of Serpent’s Wrath’s energy.
C2: Venom Sack: Increases Meifeng’s Max HP by 0.5% of her Base HP for each point of Elemental Mastery she possesses.
C3: Electric Charge: Increases the level of Thundering Blitz by 3.
C4: Poisonous Blessing: Dealing Physical Damage with Normal or Charged Attacks regenerates HP for all party members equal to 1/2 of Meifeng’s Elemental Mastery.
C5: Scaly Severance: Increases the level of Serpent’s Wrath by 3.
C6: Triumph Cry: Defeating an opponent with an Elemental Skill generates a shockwave that deals 500% of Meifeng’s Elemental Mastery as Electro Damage. This effect can be triggered even when Meifeng is not on the field.
Equipped Weapon: Kitain Cross Spear
Voice Lines:
Normal Attack 1: Hiya!
Normal Attack 2: Cha!
E 1: Go crazy!
E 2: Flash!
E 3: Like a viper!
E 4: You’ve got some bite!
Ult 1: Art of the Fang!
Ult 2: Strike like lightning!
Ult 3: I’ll kick your ass!
Heavy Hit Taken: Hey, watch it!
Low HP 1: I’ve worked up a sweat..
Low HP 2: Tch, I could really go for some food right about now—
Fallen 1: That was… shocking…
Fallen 2: Can’t… keep going…
Fallen 3: You got me… you snake…
When it Rains: When it’s wet like this it makes me feel like soggy cereal. Ech.
When the Sun is Out: Aah, this is nice. All I’m missing is a nice cool river and a warm rock to lie on.
When it Snows: It’s— c-cold— where’s the sun when you need it…?
When Thunder Strikes: If only the lightning came without rain… ah, well, the thunderbolts are no less rejuvenating. Maybe I’ll go climb a tree to increase my chances of getting hit~
Age: 17
Gender: Female
Element: Electro
Weapon: Polearm
Appearance: Meifeng has white hair that’s short in the back and a tad past her jawline towards the front. Her hair has a few kinks and waves, but is mostly straight, and her bangs are slightly uneven. Usually yellow and purple ribbons are woven into her hair on either side, along with several gold-colored bells. Her eyes are yellow and somewhat snakelike, and she has a small scar below her left one. Meifeng wears a loose yellow shirt that leaves her back bare, secured at her waist with a snakeskin-patterned purple sash. Tight-fitting, black leather pants and combat boots are on the bottom, and her vision hangs around her waist atop her sash, coiled by a snake made of silver.
Personality: Meifeng is a social and outgoing person, if a little strange. Growing up in a family of doctors, she was brought up with a high regard for life of all shapes and sizes, and taught that failure was the mother of invention. As a result, she is often unfazed by failures and has a grit and tenacity not often seen in people. She doesn’t have many fears—except squirrels, for some reason—and enjoys the company of most scaly and feathery animals, especially snakes. She likes going out, but prefers to stay out of the spotlight. While Meifeng can be harsh in giving criticism, she takes criticism without complaint, as long as it’s constructive. She also has a secret love for Northern Apple Stew.
Backstory: The Eryus were a well-known clan of doctors in Inazuma, and often ended up healing—or failing to heal—soldiers who had been critically injured in war. They constantly had to come up with remedies to poisons and wounds that were constantly being created and inflicted by Inazuma’s enemies. Meifeng, while schooled in their ways, had a much greater affinity for combat, and it was thought for a long while that she would be dispatched as a combatant on the field of battle where she could heal the army without needing protecting by additional soldiers.
However, as internal affairs became more and more precarious within Inazuma, thieves and ransackers became a bigger problem. The main clinic run by her family was a constant target, and Meifeng instead decided to remain to protect her family and the soldiers in their care. This decision wasn’t a problem; at least, until Baal bestowed her with both a blessing and a curse: her Vision. With that one stone, Inazuma’s ruler was no longer so unconcerned with whether she would join the ranks or not. As far as the dictator was concerned, it was no longer her decision—the gods had decided that she shall take place in the war.
Meifeng, with no desire to spill the blood of others without a conviction to do so, politely refused.
Big mistake.
The dictator knew that she stayed behind to protect her immediate family and the wounded in recovery. The easiest solution was to simply take them out of the picture. The less hurt soldiers were sent back out to the field that same day. The next, the more seriously wounded were… disposed of. It didn’t seem as though they would be making a full recovery to fight again any time soon. As for her family, their clinic was relocated to the confines of the palace, where “Meifeng’s protection was no longer needed.” With nothing tethering her to Ritou any longer, it was the dictator’s calculations that she would cave and join the ranks.
But with the knowledge of the soldiers killed in cold blood by their comrades boiling in her veins, Meifeng once again refused—far less politely this time. She stole a boat, minimal rations, and her pet bush viper Milo, and set sail for Liyue the moment she was out of eyeshot, off to join the Revolution. Long live the Archons. They had far more kindness in them than these people ever will.
Basic Attack: Viper’s Fang: Performs up to 6 consecutive strikes.
Elemental Skill: Thundering Blitz: Infuses Meifeng’s weapon with the power of Electro for 10 seconds, increasing attack speed by 50% and applying Electro to her opponents. An Electro shockwave is released every sixth consecutive strike for 8 seconds after Thundering Blitz is cast. Effect ends when Meifeng is swapped out. CD: 12 seconds.
Elemental Burst: Serpent’s Wrath: Summons three serpents of pure Electro that circle Meifeng. When an enemy attack would have landed, one serpent will counter and wrap around the enemy, immobilizing it for 5 seconds and dealing Electro damage that scales off Meifeng’s Elemental Mastery. Once all three serpents have been used, triggers the same effects as Thundering Blitz. This does not stack if Thundering Blitz is used within the effect’s duration. However, if within 15 seconds the serpents still remain, all (party members? Allies? Or equivalent) will regain 15/25/50% max HP (depending on the number of serpents remaining). CD: 20 seconds.
Passive 1: Lightning Rod: When struck by lightning, regenerates 50% max HP for this character and 25% max HP for all other party members (or similar).
Passive 2: Explosive Aura: Increases AOE of shockwaves caused by Thundering Blitz by 50%.
Passive 3: Electro Master: Increases Meifeng’s Elemental Mastery by 50.
C1: Lucky Strike: Defeating an opponent with an Elemental Burst regenerates 20% of Serpent’s Wrath’s energy.
C2: Venom Sack: Increases Meifeng’s Max HP by 0.5% of her Base HP for each point of Elemental Mastery she possesses.
C3: Electric Charge: Increases the level of Thundering Blitz by 3.
C4: Poisonous Blessing: Dealing Physical Damage with Normal or Charged Attacks regenerates HP for all party members equal to 1/2 of Meifeng’s Elemental Mastery.
C5: Scaly Severance: Increases the level of Serpent’s Wrath by 3.
C6: Triumph Cry: Defeating an opponent with an Elemental Skill generates a shockwave that deals 500% of Meifeng’s Elemental Mastery as Electro Damage. This effect can be triggered even when Meifeng is not on the field.
Equipped Weapon: Kitain Cross Spear
Voice Lines:
Normal Attack 1: Hiya!
Normal Attack 2: Cha!
E 1: Go crazy!
E 2: Flash!
E 3: Like a viper!
E 4: You’ve got some bite!
Ult 1: Art of the Fang!
Ult 2: Strike like lightning!
Ult 3: I’ll kick your ass!
Heavy Hit Taken: Hey, watch it!
Low HP 1: I’ve worked up a sweat..
Low HP 2: Tch, I could really go for some food right about now—
Fallen 1: That was… shocking…
Fallen 2: Can’t… keep going…
Fallen 3: You got me… you snake…
When it Rains: When it’s wet like this it makes me feel like soggy cereal. Ech.
When the Sun is Out: Aah, this is nice. All I’m missing is a nice cool river and a warm rock to lie on.
When it Snows: It’s— c-cold— where’s the sun when you need it…?
When Thunder Strikes: If only the lightning came without rain… ah, well, the thunderbolts are no less rejuvenating. Maybe I’ll go climb a tree to increase my chances of getting hit~
Name: Conley Schröder
Age: 18
Gender: Male
Element: Geo
Weapon: Sword
Appearance: Conley has curly, light brown hair, which makes him look younger than he is. His eyes are light green, and very keen. His skin is lightly tanned from all the time he spends outside. He has a decent amount of muscle, but it isn't very obvious.
He wears a simple buttery white top with a dark brown vest over the top, and a simple brown half-cape on his left shoulder. His sleeves have a spiked roll at the wrist, and dull metal pads on the forearms. He has a baggy pair of light brown pants, and sturdy boots. He has a spyglass attached to his belt.
(I'll probably make a more full version later, but I don't actually have the notes on his appearance xD)
Personality: Conley is a friendly but somewhat quiet individual. He's very observant, although he sometimes misses certain social cues. He often avoids initiating conversations, but will gladly chat if you come to him first, and if he has time to spare. He spends a good deal of time training himself, and insists that he isn't strong enough. He doesn't specify what he isn't strong enough for.
Sometimes he's a bit whimsical in speech, especially when it comes to memories of home. He cares deeply for his home, his friends, and his cause. He fights his hardest to get where he wants to be, and to make sure he and his companions come out of any situation victorious and intact.
He enjoys listening to music, juggling, and occasionally, fishing.
Basic Attack:
-Precision Bladework-
Chains up to 5 Attacks, or hold to use a charged attack.
Elemental Skill:
-Crystalline Command-
Fires a small chunk of Geo at a single opponent, damaging them and creating a Tactician’s Tag. Tactician’s Tag lasts for 7 seconds, and if the caster or an ally hits it the Tag will be dispelled and give the character a 10% Crit Damage increase and a 10% Crit Rate increase for 4 seconds.
Crystalline Command has a CD time of 6 seconds.
Elemental Burst:
-Willforged Dreamchaser-
Burst Cost: 60
Summons a Willforged Geo Blade which follows behind the user’s regular attacks, dealing Geo DMG. Additionally, for every Tactician’s Tag that is active, an additional Willforged Geo Blade will be summoned.
[][][][][]PASSIVE SKILLS[][][][][]
Passive 1:
-Here There Be Hilichurls-
If Conley is in the party, Enemy Camps will show up on the Mini-Map while in Mondstadt.
Passive 2:
-Element Of Surprise-
Entering combat gives Conley a 5% Attack buff for 3 seconds.
Passive 3:
-The Best Defense...-
While shielded by a Shield generated by an Elemental Shard, Conley’s Attack is increased by 15%, and movement speed increased by 10%.
[][][][][]CONSTELLATIONS[][][][][]
Constellation 1:
-Tactical Retreat-
If two or more party members fall below 20% of their Max HP, the Movement Speed of all characters in the party is increased by 30%.
Constellation 2:
-Moment Of Brilliance-
Increases the duration of a Tactician’s Tag’s effects from 4 seconds to 8 seconds.
Constellation 3:
-Solid Advice-
Increases the level of Crystalline Command by 3.
Constellation 4:
-Hit ‘Em Where It Hurts-
While Conley is in the party, hits on opponents’ weak points deal an additional instance of Geo Damage equal to 250% of the attacker’s Base Attack value.
Constellation 5:
-Unwavering Resolve-
Increases the level of Willforged Dreamchaser by 3.
Constellation 6:
-Lingering Determination-
If Conley goes down while Willforged Dreamchaser is active, the character taking the field in his place will gain a 15% Crit Rate increase per Willforged Blade that was active, for 15 seconds. Additionally, a 20% Crit Damage boost for 7 seconds will be applied, unaffected by number of blades.
These buffs disappear if the character switches out.
Equipped Weapon: Iron Sting
Age: 18
Gender: Male
Element: Geo
Weapon: Sword
Appearance: Conley has curly, light brown hair, which makes him look younger than he is. His eyes are light green, and very keen. His skin is lightly tanned from all the time he spends outside. He has a decent amount of muscle, but it isn't very obvious.
He wears a simple buttery white top with a dark brown vest over the top, and a simple brown half-cape on his left shoulder. His sleeves have a spiked roll at the wrist, and dull metal pads on the forearms. He has a baggy pair of light brown pants, and sturdy boots. He has a spyglass attached to his belt.
(I'll probably make a more full version later, but I don't actually have the notes on his appearance xD)
Personality: Conley is a friendly but somewhat quiet individual. He's very observant, although he sometimes misses certain social cues. He often avoids initiating conversations, but will gladly chat if you come to him first, and if he has time to spare. He spends a good deal of time training himself, and insists that he isn't strong enough. He doesn't specify what he isn't strong enough for.
Sometimes he's a bit whimsical in speech, especially when it comes to memories of home. He cares deeply for his home, his friends, and his cause. He fights his hardest to get where he wants to be, and to make sure he and his companions come out of any situation victorious and intact.
He enjoys listening to music, juggling, and occasionally, fishing.
Basic Attack:
-Precision Bladework-
Chains up to 5 Attacks, or hold to use a charged attack.
Elemental Skill:
-Crystalline Command-
Fires a small chunk of Geo at a single opponent, damaging them and creating a Tactician’s Tag. Tactician’s Tag lasts for 7 seconds, and if the caster or an ally hits it the Tag will be dispelled and give the character a 10% Crit Damage increase and a 10% Crit Rate increase for 4 seconds.
Crystalline Command has a CD time of 6 seconds.
Elemental Burst:
-Willforged Dreamchaser-
Burst Cost: 60
Summons a Willforged Geo Blade which follows behind the user’s regular attacks, dealing Geo DMG. Additionally, for every Tactician’s Tag that is active, an additional Willforged Geo Blade will be summoned.
[][][][][]PASSIVE SKILLS[][][][][]
Passive 1:
-Here There Be Hilichurls-
If Conley is in the party, Enemy Camps will show up on the Mini-Map while in Mondstadt.
Passive 2:
-Element Of Surprise-
Entering combat gives Conley a 5% Attack buff for 3 seconds.
Passive 3:
-The Best Defense...-
While shielded by a Shield generated by an Elemental Shard, Conley’s Attack is increased by 15%, and movement speed increased by 10%.
[][][][][]CONSTELLATIONS[][][][][]
Constellation 1:
-Tactical Retreat-
If two or more party members fall below 20% of their Max HP, the Movement Speed of all characters in the party is increased by 30%.
Constellation 2:
-Moment Of Brilliance-
Increases the duration of a Tactician’s Tag’s effects from 4 seconds to 8 seconds.
Constellation 3:
-Solid Advice-
Increases the level of Crystalline Command by 3.
Constellation 4:
-Hit ‘Em Where It Hurts-
While Conley is in the party, hits on opponents’ weak points deal an additional instance of Geo Damage equal to 250% of the attacker’s Base Attack value.
Constellation 5:
-Unwavering Resolve-
Increases the level of Willforged Dreamchaser by 3.
Constellation 6:
-Lingering Determination-
If Conley goes down while Willforged Dreamchaser is active, the character taking the field in his place will gain a 15% Crit Rate increase per Willforged Blade that was active, for 15 seconds. Additionally, a 20% Crit Damage boost for 7 seconds will be applied, unaffected by number of blades.
These buffs disappear if the character switches out.
Equipped Weapon: Iron Sting
Name: Atlas North
Age: 19
Gender: Male
Element: Pyro
Weapon: Dual Swords
Appearance: Atlas is relatively tall, standing at an impressive height of 6'4". He has a lanky but athletic build with rather long legs. He has a tattoo of 3 consecutive black bands around his left bicep. He has messy blonde hair that always seems unkempt with almost luminescent green eyes. He dresses in relatively casual attire opting for blue and black colour schemes.
Personality: Atlas is strong willed and a relatively chilled out guy. He loves to sleep and can usually be found napping when not in a fight. He is excellent at avoiding responsibilities usually managing to con someone else into doing his jobs. This is drastically different when Atlas is in a conflict, when fighting he becomes focused and energetic utilising skill and flexibility to achieve good outcomes. He loves music and is a big fan of dancing. On the other hand, he despises bullies and criminals and doing work.
Backstory: Born to a family of well respected members of the Knights of Favonius, Atlas was pretty much guaranteed a spot within their ranks. From as soon as he could hold a sword his father put him to training, working him hard and without much refuge. As he grew older his training got harder but Atlas also began to notice how their ruler was not as great a man as others made him out to be. He decided he didnt want to be a knight and went to speak with his father. This went poorly as his father simply became infuriated, and shouted at his son that he was made to be a soldier and that was all he would ever be. Atlas himself became enraged about the injustice of his fathers decision and in turn witnessed his Pyro Vision. In his fury he accidentally utilised a lesser form of his Elemental Skill and set the room he was in ablaze before fleeing before his father could stop him. He fled to the wild lands around Monstadt and remained there for about two years becoming stronger until he was approached by the Revolution and he readily agreed.
Basic Attack:
- Dual Flurry -
Perform a chain of 7 attacks differentiating between swords as the chain progresses.
Elemental Skill:
- Dragon's Breath -
Fires a large stream of flames from his mouth. The flames cause Pyro damage for 8 secs after initial hit. All allies within a 2m radius of Atlas gain a 20% Defence boost.
Dragon's Breath has a 7 second cool down
Elemental Burst: (name, burst cost, effect)
- Infernal Tornado -
Atlas envelops his swords in flames and spins at high speeds resulting in the generation of a fiery vortex around him which inflicts Pyro damage to anything that it touches the vortex also pulls enemies in towards it. The vortex diminishes after 10 seconds.
Infernal Tornado has a 20 second cool down.
Passive 1:
- Hidden Strength -
Decreases sprinting Stamina consumption of your characters in the party by 20%.
Passive 2:
- A Fool's Medicine -
When hit by Pyro Damage Atlas has a 50% chance to heal instead of take damage.
Passive 3:
- A Knightly Heritage -
When Atlas takes damage and is in a party all members get an attack bonus of 15% until he returns to full health.
Equipped Weapon: The Black Sword ×2
Age: 19
Gender: Male
Element: Pyro
Weapon: Dual Swords
Appearance: Atlas is relatively tall, standing at an impressive height of 6'4". He has a lanky but athletic build with rather long legs. He has a tattoo of 3 consecutive black bands around his left bicep. He has messy blonde hair that always seems unkempt with almost luminescent green eyes. He dresses in relatively casual attire opting for blue and black colour schemes.
Personality: Atlas is strong willed and a relatively chilled out guy. He loves to sleep and can usually be found napping when not in a fight. He is excellent at avoiding responsibilities usually managing to con someone else into doing his jobs. This is drastically different when Atlas is in a conflict, when fighting he becomes focused and energetic utilising skill and flexibility to achieve good outcomes. He loves music and is a big fan of dancing. On the other hand, he despises bullies and criminals and doing work.
Backstory: Born to a family of well respected members of the Knights of Favonius, Atlas was pretty much guaranteed a spot within their ranks. From as soon as he could hold a sword his father put him to training, working him hard and without much refuge. As he grew older his training got harder but Atlas also began to notice how their ruler was not as great a man as others made him out to be. He decided he didnt want to be a knight and went to speak with his father. This went poorly as his father simply became infuriated, and shouted at his son that he was made to be a soldier and that was all he would ever be. Atlas himself became enraged about the injustice of his fathers decision and in turn witnessed his Pyro Vision. In his fury he accidentally utilised a lesser form of his Elemental Skill and set the room he was in ablaze before fleeing before his father could stop him. He fled to the wild lands around Monstadt and remained there for about two years becoming stronger until he was approached by the Revolution and he readily agreed.
Basic Attack:
- Dual Flurry -
Perform a chain of 7 attacks differentiating between swords as the chain progresses.
Elemental Skill:
- Dragon's Breath -
Fires a large stream of flames from his mouth. The flames cause Pyro damage for 8 secs after initial hit. All allies within a 2m radius of Atlas gain a 20% Defence boost.
Dragon's Breath has a 7 second cool down
Elemental Burst: (name, burst cost, effect)
- Infernal Tornado -
Atlas envelops his swords in flames and spins at high speeds resulting in the generation of a fiery vortex around him which inflicts Pyro damage to anything that it touches the vortex also pulls enemies in towards it. The vortex diminishes after 10 seconds.
Infernal Tornado has a 20 second cool down.
Passive 1:
- Hidden Strength -
Decreases sprinting Stamina consumption of your characters in the party by 20%.
Passive 2:
- A Fool's Medicine -
When hit by Pyro Damage Atlas has a 50% chance to heal instead of take damage.
Passive 3:
- A Knightly Heritage -
When Atlas takes damage and is in a party all members get an attack bonus of 15% until he returns to full health.
Equipped Weapon: The Black Sword ×2
Name: Huangye Bolin, now goes by Kuzi
Age: 17
Gender: Male
Element: Hydro
Weapon: Polearm
Appearance: Kuzi has tanned skin with red tousled hair and brown eyes. He has a small hilichurl mask placed on his belt, with a white label on the inside. It seemed to have scribbles on it. He has quite a bit of muscle, and is average height and weight. He had changed his clothes to a black vest covered by a dark brown jacket, with cream pants, a brown belt and knee length boots. His Vision is placed on his belt.
Personality: Despite living with hilichurls most of his life, Kuzi is peaceful and avoids fighting when possible, and is well versed at it. He's humble, kind, and loves nature. Kuzi's hard working and doesn't enjoy competition. He's very observant and is intrigued by the unknown, however doesn't like trying it before knowing what it is or does as he doesn't really understand much of human culture now. He has a sense of justice, defends hilichurls when he can, and always tries to see the good in someone, besides the Grand Master who he dislikes. Kuzi sometimes skips words due to his lesser knowledge of English. He's a bit smart and has survival skills.
Basic Attack: Hilichurlian Style: Slash
Performs up to 6 consecutive attacks. When charged, swings polearm horizontally then vertically, dealing AoE damage.
Elemental Skill: Movo Lata
Kuzi strikes the ground with his polearm and summons a whirlpool, pulling in enemies whilst applying Wet status. It then explodes 3 seconds later, dealing AoE Hydro DMG and knocking smaller enemies back. This skill is also usable in the air:
Perform a Plunging Attack which immediately summons a Movo Lata that Kuzi stays under, staying invulerable to attacks until the skill expires.
When either are finished, grants a shield equal to 25% of Kuzi's Max HP for himself. This shield also absorbs Hydro DMG 250% more effectively. It has a cooldown of 14 seconds.
Elemental Burst: Lata Nini
Kuzi summons a rainstorm for 10s in a circle around himself, applying Wet status to anyone inside the radius. It also heals all allies inside of it up to 60% of their Max HP. Costs 80 energy.
Passive 1: Tranquillity: Approaching any sort of hilichurl doesn't initiate combat. If Kuzi deals DMG to any hilichurl nearby, they will then turn aggravated.
Passive 2: Nature's Protection: Increases Movo Lata's DMG Absortion from 25% to 40% for Kuzi.
Passive 3: Kundala!: Standing in Lata Nini increases movement speed by 5% and gain an ATK bonus equal to 15% of Kuzi's Max HP for all allies
Gift of Nature:
Any ally applied Wet Status by either Kuzi's Elemental Skill or Elemental Burst gains a shield equal to 20% of Kuzi's Max HP, and absorbs Hydro DMG 125% more efficiently for 10 seconds. Recieving Wet status again from the same method refreshes the duration. Once the shield expires, wait 30s for it to refresh.
Hilichurlian Arts - Vitality:
Kuzi's Max HP is increased by 25%.
Flowing Rapids:
Increases the Level of Movo Lata by 3.
Dual Riptide:
Movo Lata now has two charges.
Tribal Ritual:
Increases the Level of Lata Nini by 3.
Survival Tactics:
Lata Nini now also provides the following buffs:
- ATK Speed increased by 10%
- Infuses Hydro for Claymore, Sword and Polearm users
-Increase movement speed buff from 5% to 10%
-Heals up to 70% of Kuzi's Max HP
Equipped Weapon: Dragon's Bane
Age: 17
Gender: Male
Element: Hydro
Weapon: Polearm
Appearance: Kuzi has tanned skin with red tousled hair and brown eyes. He has a small hilichurl mask placed on his belt, with a white label on the inside. It seemed to have scribbles on it. He has quite a bit of muscle, and is average height and weight. He had changed his clothes to a black vest covered by a dark brown jacket, with cream pants, a brown belt and knee length boots. His Vision is placed on his belt.
Personality: Despite living with hilichurls most of his life, Kuzi is peaceful and avoids fighting when possible, and is well versed at it. He's humble, kind, and loves nature. Kuzi's hard working and doesn't enjoy competition. He's very observant and is intrigued by the unknown, however doesn't like trying it before knowing what it is or does as he doesn't really understand much of human culture now. He has a sense of justice, defends hilichurls when he can, and always tries to see the good in someone, besides the Grand Master who he dislikes. Kuzi sometimes skips words due to his lesser knowledge of English. He's a bit smart and has survival skills.
Basic Attack: Hilichurlian Style: Slash
Performs up to 6 consecutive attacks. When charged, swings polearm horizontally then vertically, dealing AoE damage.
Elemental Skill: Movo Lata
Kuzi strikes the ground with his polearm and summons a whirlpool, pulling in enemies whilst applying Wet status. It then explodes 3 seconds later, dealing AoE Hydro DMG and knocking smaller enemies back. This skill is also usable in the air:
Perform a Plunging Attack which immediately summons a Movo Lata that Kuzi stays under, staying invulerable to attacks until the skill expires.
When either are finished, grants a shield equal to 25% of Kuzi's Max HP for himself. This shield also absorbs Hydro DMG 250% more effectively. It has a cooldown of 14 seconds.
Elemental Burst: Lata Nini
Kuzi summons a rainstorm for 10s in a circle around himself, applying Wet status to anyone inside the radius. It also heals all allies inside of it up to 60% of their Max HP. Costs 80 energy.
Passive 1: Tranquillity: Approaching any sort of hilichurl doesn't initiate combat. If Kuzi deals DMG to any hilichurl nearby, they will then turn aggravated.
Passive 2: Nature's Protection: Increases Movo Lata's DMG Absortion from 25% to 40% for Kuzi.
Passive 3: Kundala!: Standing in Lata Nini increases movement speed by 5% and gain an ATK bonus equal to 15% of Kuzi's Max HP for all allies
Gift of Nature:
Any ally applied Wet Status by either Kuzi's Elemental Skill or Elemental Burst gains a shield equal to 20% of Kuzi's Max HP, and absorbs Hydro DMG 125% more efficiently for 10 seconds. Recieving Wet status again from the same method refreshes the duration. Once the shield expires, wait 30s for it to refresh.
Hilichurlian Arts - Vitality:
Kuzi's Max HP is increased by 25%.
Flowing Rapids:
Increases the Level of Movo Lata by 3.
Dual Riptide:
Movo Lata now has two charges.
Tribal Ritual:
Increases the Level of Lata Nini by 3.
Survival Tactics:
Lata Nini now also provides the following buffs:
- ATK Speed increased by 10%
- Infuses Hydro for Claymore, Sword and Polearm users
-Increase movement speed buff from 5% to 10%
-Heals up to 70% of Kuzi's Max HP
Equipped Weapon: Dragon's Bane
Name: Gui
Age: 600
Gender: Male
Element: Anemo
Weapon: Polearm
Appearance: Gui appears to be a young man in his late teens. He has straight medium length black hair, jade green eyes and a single short horn on his forehead. He wear simple and practical clothing consisting of a pair of dark brown pants, black boots, a black sleeveless top and a dark blue cloak over it all. His vision is strapped to his left arm right below his shoulder. While he came from Liyue, his vision’s frame is the one from Inuzuma.
Personality: Gui is a very carefree individual, he doesn't show much hesitation and seems to act before thinking. Gui might seem careless on the surface but most of his actions actually have quite some thought put into them. He wouldn't do anything rash that would leave him in a tough spot or put someone in needless danger when a better alternative solution is present. Gui is also the type to be determined to accomplish what he sets out to do. He loves to explore new areas, especially if he's with good friends.
Backstory: Born to a Half Adeptus mother and a human father, Gui carries the blood of the old protectors of Liyue in his veins. The young man was born in a time before the 7 dictators usurped power over Teyvat, a time when the Archon still kept some control over their respective regions. Gui lived with his two parents in different intervals, sometime living with his dad amongst the humans and other times with his mom in the realm of the Adeptus. His two parents were from completely different background and lived in completely different environments, this fact was highly intriguing for the young Gui who began becoming curious about what the rest of the world looked like. Once he was old enough, Gui left his homes and began travelling across Teyvat. Thanks to being one quarter Adeptus, Gui's life was drastically longer than any normal human, this allowed him a much longer timespan to explore the world at his leisure.
One day, while visiting Inuzuma, Gui ran into a young boy. For the first time in his life, Gui met someone else who seemed to have the same curiosity for adventure he had. The two quickly formed a bond, Gui told stories of his travels to the boy who's bewildered reactions were very amusing to the quarter Adeptus. When Gui decided it was time to leave Inuzuma and return to wandering, the two made a promise. When the boy grows older, Gui will take him on one of his journeys. With their promises made, the young Adeptus left the nation of Eternity, anticipating the next time he returns. Unfortunately, not everything has a happy ending.
Basic Attack: -Freeform Lance Art-
Normal Attack: Performs up to 6 consecutive spear strikes.
Charged Attack: Perform an upward thrust that drag nearby enemies closer.
Plunging Attack: Plunges from mid-air to strike the ground from below, damaging opponents along the path upon impact.
Elemental Skill: -Wandering Souls-
Creates 4 Anemo orbs that will orbit around the active character.
The Anemo Orbs have the following properties:
-When a character would take DMG, one orb will be consumed and reduce the DMG taken by 20%
- 50% of the reduced damage will be dealt back towards the attacker as Anemo DMG.
The orbs created by Wandering Souls lasts for 10 seconds if not consumed.
Wandering Souls has an 8 seconds cooldown.
Elemental Burst: -Spirit of the Oni-
Energy cost: 60
Gui combines his latent Adepti power with his vision and summons the Form of the Oni.
Form of the Oni:
- Continuously drag enemies towards the active character.
- Deals continuous Anemo damage in an AOE.
- Greatly increase movement and attack speed for the active character.
Spirit of the Oni lasts for 10 seconds.
Spirit of the Oni has a 12 seconds Cooldown.
Passive 1: Wanderlust - increase movement speed for the party by 10%
Passive 2: Emergency Rations - When an Anemo orbs is consumed, also heals for 50% of the reduced DMG.
Passive 3: Latent Adepti Powers - When Form of the Oni is active, increase Gui's Anemo DMG by 30% and reduce the Anemo RES of enemies under the effect of the suction by 15%.
Constellations:
Con 1: Vagabond's essence - Increase the numbers of orbs summoned by Wandering Soul to 6.
Con 2: A sight to remember- Increase the party's attack speed by 10%
Con 3: Wilderness contingency - Increase the level of Wandering Souls by 3.
Con 4: Adepti Lineage - When triggering a swirl reaction, decrease enemy's Elemental RES and Physical RES by 5%. This effect lasts 6 seconds, can be triggered every 1 second and stacks up to 6 times.
Con 5: Powers rising - Increase the level of Spirit of the Oni by 3.
Con 6: For Those who have passed - Increase the DMG reduction from the Anemo Orbs created by Wandering Souls to 40%.
Equipped Weapon: Deathmatch
Other: This took a long time to make, also Long Live the Archons.
Age: 600
Gender: Male
Element: Anemo
Weapon: Polearm
Appearance: Gui appears to be a young man in his late teens. He has straight medium length black hair, jade green eyes and a single short horn on his forehead. He wear simple and practical clothing consisting of a pair of dark brown pants, black boots, a black sleeveless top and a dark blue cloak over it all. His vision is strapped to his left arm right below his shoulder. While he came from Liyue, his vision’s frame is the one from Inuzuma.
Personality: Gui is a very carefree individual, he doesn't show much hesitation and seems to act before thinking. Gui might seem careless on the surface but most of his actions actually have quite some thought put into them. He wouldn't do anything rash that would leave him in a tough spot or put someone in needless danger when a better alternative solution is present. Gui is also the type to be determined to accomplish what he sets out to do. He loves to explore new areas, especially if he's with good friends.
Backstory: Born to a Half Adeptus mother and a human father, Gui carries the blood of the old protectors of Liyue in his veins. The young man was born in a time before the 7 dictators usurped power over Teyvat, a time when the Archon still kept some control over their respective regions. Gui lived with his two parents in different intervals, sometime living with his dad amongst the humans and other times with his mom in the realm of the Adeptus. His two parents were from completely different background and lived in completely different environments, this fact was highly intriguing for the young Gui who began becoming curious about what the rest of the world looked like. Once he was old enough, Gui left his homes and began travelling across Teyvat. Thanks to being one quarter Adeptus, Gui's life was drastically longer than any normal human, this allowed him a much longer timespan to explore the world at his leisure.
One day, while visiting Inuzuma, Gui ran into a young boy. For the first time in his life, Gui met someone else who seemed to have the same curiosity for adventure he had. The two quickly formed a bond, Gui told stories of his travels to the boy who's bewildered reactions were very amusing to the quarter Adeptus. When Gui decided it was time to leave Inuzuma and return to wandering, the two made a promise. When the boy grows older, Gui will take him on one of his journeys. With their promises made, the young Adeptus left the nation of Eternity, anticipating the next time he returns. Unfortunately, not everything has a happy ending.
Basic Attack: -Freeform Lance Art-
Normal Attack: Performs up to 6 consecutive spear strikes.
Charged Attack: Perform an upward thrust that drag nearby enemies closer.
Plunging Attack: Plunges from mid-air to strike the ground from below, damaging opponents along the path upon impact.
Elemental Skill: -Wandering Souls-
Creates 4 Anemo orbs that will orbit around the active character.
The Anemo Orbs have the following properties:
-When a character would take DMG, one orb will be consumed and reduce the DMG taken by 20%
- 50% of the reduced damage will be dealt back towards the attacker as Anemo DMG.
The orbs created by Wandering Souls lasts for 10 seconds if not consumed.
Wandering Souls has an 8 seconds cooldown.
Elemental Burst: -Spirit of the Oni-
Energy cost: 60
Gui combines his latent Adepti power with his vision and summons the Form of the Oni.
Form of the Oni:
- Continuously drag enemies towards the active character.
- Deals continuous Anemo damage in an AOE.
- Greatly increase movement and attack speed for the active character.
Spirit of the Oni lasts for 10 seconds.
Spirit of the Oni has a 12 seconds Cooldown.
Passive 1: Wanderlust - increase movement speed for the party by 10%
Passive 2: Emergency Rations - When an Anemo orbs is consumed, also heals for 50% of the reduced DMG.
Passive 3: Latent Adepti Powers - When Form of the Oni is active, increase Gui's Anemo DMG by 30% and reduce the Anemo RES of enemies under the effect of the suction by 15%.
Constellations:
Con 1: Vagabond's essence - Increase the numbers of orbs summoned by Wandering Soul to 6.
Con 2: A sight to remember- Increase the party's attack speed by 10%
Con 3: Wilderness contingency - Increase the level of Wandering Souls by 3.
Con 4: Adepti Lineage - When triggering a swirl reaction, decrease enemy's Elemental RES and Physical RES by 5%. This effect lasts 6 seconds, can be triggered every 1 second and stacks up to 6 times.
Con 5: Powers rising - Increase the level of Spirit of the Oni by 3.
Con 6: For Those who have passed - Increase the DMG reduction from the Anemo Orbs created by Wandering Souls to 40%.
Equipped Weapon: Deathmatch
Other: This took a long time to make, also Long Live the Archons.
Name: Mikey (wasn't really given a last name)
Age: 17
Gender: Male
Element: Anemo
Weapon: sword
Appearance: standing at a decent 5'9, having dark skin and a lanky figure, Mikey isn't really all that intimidating. His eyes are large puppy brown eyes, he looks more like a dancer than a fighter and you wouldn't be too wrong.On both his hands he wears a pair of finger-less gloves, both being a white colour. Normally wearing a simply pair of violet baggy trousers and a green open vest, the only thing that gives him the sense of a fighter is his weapon. A headband adorns his head while he wears a pair of black Tabi. Looking closer on his body there isn't any tattoos until you look onto the back of his . A simple tattoo of the treasure hoarder symbol, a little reminder of the past. Looking to his waist is his vision, stuck there and kept close.
Personality: His personality is one of slight rebellion and mischief. Deep down he is very loyal to those he trusts though his laid back personality on the outside makes him seem more like someone who doesn't really care about anything. He has a knack for being impatient and sometimes he can be a bit rash but that doesn't make him incompetent. With his true skills centring around that of the art of theft and fighting which has caused him trouble in the past, but how else would he have gotten his sword? one thing that Mikey dislikes is people knowing he was part of the treasure hoarders, because looking back he dislikes it. The things they had done for a cheap cash in. Though that former life has left its imprints on him. Seen by how he will have an eye for anything shiny and sometimes he can't help but try to steal, more positive imprints would be his bravery/stupidity. To be honest it's hard to tell the difference when it comes to him. Either he's the bravest or the dumbest, most likely both.
Backstory: What happens when a child is brought up amongst crappy thieves? Well the answer is Mikey. Born into a merchant family, MIkey doesn't remember his early life. For all he knows he thinks he was born into the Treasure Hoarders, being brought up as a bandit. He lived a life of both wealth and poverty as when the group had money they'd manage to quickly blow it to leave them in poverty for a while before they went back to wealth. Though the wars had made income a bit easier, since during battles while soldiers were giving their lives to fight, Mikey and his group would simply steal off the dead. A grim but simple tactic, as this escalated he soon became better with the art of theft. Though things weren't always smooth sailing. While on another body rob at a battle, Mikey and his group had made a fatal mistake. They got greedy. This was shortly after Mikey had found his sword after taking it off a dead man. While robbing bodies for armours, weapons and anything valuable, well they didn't realise that reinforcements were on the way to support the already lost battle. Seeing the treasure hoarders, they were all caught off guard by the sudden appearance of soldiers. Many tried to run, many were also hurt Mikey was one of the few that had managed to escape. That was a harrowing battle that shook up Mikey for a while, though he didn't return empty handed. During the ordeal he stole what he thought was a simple necklace but turns out it was much more. You see as he returned he kept this attached to his waist not really thinking much of it until later that night. You see, that night he dreamt of simply being free of the responsibilities, free from having to do anything for the treasure hoarders, free from robbing bodies, free from poverty. When he awoke he realised that the gem he stole was actually a vision, a vision he had reawaken.
But that was years ago, back when he was younger. During his time with his Vision he used it to his best advantage, using the skill Wind puppets to assist him in theft as they were typically good for setting up situations for him to exploit. One time being when he robbed a passing cart with his group of hoarders, using the clones to all run and slam into the side of it to knock it over while the hoarders got to work on raiding its contents. And for a fair time, Mikey lived freely. He acted on his own whim within the hoarders. He robbed with them, he celebrated and simply spent the best moments of his life with them. Though his luck with the hoarders was starting to run out as they were entering another age of poverty. Mikey being Mikey started to come up with, per say, much more daring jobs. For example trying to rob a passing army squad. That was a success but a costly one with a lot of hoarders getting hurt. Though his dumbest idea was to try and rob the revolution. While a squad was passing by one day, Mikey readied his squad to rob them. Though it was a battle that ended quickly. With the revolution having visions and Mikey being the only one in his squad that possessed one, well it wasn't hard to figure out who won the battle. The hoarders were beat pretty easily, most were sent running while Mikey was left on his back on the ground. He was beaten, battered and now alone. Though while he was ready to accept his death, that was never received to his surprise. Instead he was invited to join, why? Well he doesn't know either. But if this was a chance at life and a chance to gain more freedom he sure as hell took that offer. The one thing he remembers clearly was when one of the men said Live the Archons. Bit weird to say when you're beating a 17 year old senseless but that's stuck with him.
Basic Attack: a 6 chain combo he named hurricane torrent
Elemental Skill: Wind puppets: Keeping his blade out and near his side, he pauses for some time which ranges from a couple seconds to 1 whole minutes, once he releases his sword for a strike he creates what looks like a translucent version of himself. Almost like a ghost. These translucent after images are basically a version of himself from one of the possible futures that are released in an Anemo form, basically they're wind ghosts of his future moves. Depending on how long he charged the ability depends on how these clones fight and act. For example if he's charging for 3 seconds the most he can summon is a single clone doing a simple 2 slash combo in front of himself. Using the whole 2 minutes he can create a single long lasting clone that will attack in a chain for 2 minutes. However if he charges for a long duration, he can make multiple after images appear if he splits the time between them accordingly. Each "clone's" damage is half of Mikey's and their defence is 70% lower than that of Sora's meaning they can be easily put down in a couple or less hits. They all deal physical damage, To put it simply, it's shadow clones with extra steps. Cool down for this ability is 30 seconds. To cancel this skill, Mikey simply has to move away or take damage while concentrating. Though there is a small delay when attempting to move to cancel.
Elemental Burst: Raging typhoon- Summoning a second sword made of the same thing that makes up his wind puppets, and his body now gaining some markings that run all throughout his body, Mikey's attacking ability will start to grow slowly. As his attack grows, his defence will drop at a faster rate till eventually his defence is gone entirely during this ability. This means every attack he takes he will take full damage with no defence to lower it, and if he decides to continue on using this ability? Well instead of his defence lowering, now he will start taking damage from this ability and if he doesn't turn it off then he will practically die or be a one shot. Though throughout the duration, his attack will increase. The most he can increase his damage without it hurting him is 40% though the highest he can go altogether including HP used is a 90% attack increase which would make him a one shot if the ability doesn't finish him first. This ability also works on wind puppets though this simply decreases their time massively and seeing as they're much weaker, they tend to only last less than 10 seconds. cool down for this ability is 60 seconds.
Passive 1: Wait! I'm on your side! -With Mikey around Treasure Hoarders won't attack any party members in some cases if there are any treasure hoarders present they will instead help the party by giving them health restorations or if in combat they will fight with them . There's a chance this won't always work.
Passive 2: Fool me once shame on you, fool me twice well there won't be a second time- whenever Mikey takes damage his movement and attack speed can increase between 15-30%
Passive 3: Friendly fire- Upon taking damage he can convert the damage that he received into HP for his allies, so depending what amount of health he's lost it'll be given to his allies. So damage = health for allies . Basically he's a walking medkit and the best way for him to work is to punch him hard.
Constellations: As if I know what this is.
Equipped Weapon: Skyrider sword.
Age: 17
Gender: Male
Element: Anemo
Weapon: sword
Appearance: standing at a decent 5'9, having dark skin and a lanky figure, Mikey isn't really all that intimidating. His eyes are large puppy brown eyes, he looks more like a dancer than a fighter and you wouldn't be too wrong.On both his hands he wears a pair of finger-less gloves, both being a white colour. Normally wearing a simply pair of violet baggy trousers and a green open vest, the only thing that gives him the sense of a fighter is his weapon. A headband adorns his head while he wears a pair of black Tabi. Looking closer on his body there isn't any tattoos until you look onto the back of his . A simple tattoo of the treasure hoarder symbol, a little reminder of the past. Looking to his waist is his vision, stuck there and kept close.
Personality: His personality is one of slight rebellion and mischief. Deep down he is very loyal to those he trusts though his laid back personality on the outside makes him seem more like someone who doesn't really care about anything. He has a knack for being impatient and sometimes he can be a bit rash but that doesn't make him incompetent. With his true skills centring around that of the art of theft and fighting which has caused him trouble in the past, but how else would he have gotten his sword? one thing that Mikey dislikes is people knowing he was part of the treasure hoarders, because looking back he dislikes it. The things they had done for a cheap cash in. Though that former life has left its imprints on him. Seen by how he will have an eye for anything shiny and sometimes he can't help but try to steal, more positive imprints would be his bravery/stupidity. To be honest it's hard to tell the difference when it comes to him. Either he's the bravest or the dumbest, most likely both.
Backstory: What happens when a child is brought up amongst crappy thieves? Well the answer is Mikey. Born into a merchant family, MIkey doesn't remember his early life. For all he knows he thinks he was born into the Treasure Hoarders, being brought up as a bandit. He lived a life of both wealth and poverty as when the group had money they'd manage to quickly blow it to leave them in poverty for a while before they went back to wealth. Though the wars had made income a bit easier, since during battles while soldiers were giving their lives to fight, Mikey and his group would simply steal off the dead. A grim but simple tactic, as this escalated he soon became better with the art of theft. Though things weren't always smooth sailing. While on another body rob at a battle, Mikey and his group had made a fatal mistake. They got greedy. This was shortly after Mikey had found his sword after taking it off a dead man. While robbing bodies for armours, weapons and anything valuable, well they didn't realise that reinforcements were on the way to support the already lost battle. Seeing the treasure hoarders, they were all caught off guard by the sudden appearance of soldiers. Many tried to run, many were also hurt Mikey was one of the few that had managed to escape. That was a harrowing battle that shook up Mikey for a while, though he didn't return empty handed. During the ordeal he stole what he thought was a simple necklace but turns out it was much more. You see as he returned he kept this attached to his waist not really thinking much of it until later that night. You see, that night he dreamt of simply being free of the responsibilities, free from having to do anything for the treasure hoarders, free from robbing bodies, free from poverty. When he awoke he realised that the gem he stole was actually a vision, a vision he had reawaken.
But that was years ago, back when he was younger. During his time with his Vision he used it to his best advantage, using the skill Wind puppets to assist him in theft as they were typically good for setting up situations for him to exploit. One time being when he robbed a passing cart with his group of hoarders, using the clones to all run and slam into the side of it to knock it over while the hoarders got to work on raiding its contents. And for a fair time, Mikey lived freely. He acted on his own whim within the hoarders. He robbed with them, he celebrated and simply spent the best moments of his life with them. Though his luck with the hoarders was starting to run out as they were entering another age of poverty. Mikey being Mikey started to come up with, per say, much more daring jobs. For example trying to rob a passing army squad. That was a success but a costly one with a lot of hoarders getting hurt. Though his dumbest idea was to try and rob the revolution. While a squad was passing by one day, Mikey readied his squad to rob them. Though it was a battle that ended quickly. With the revolution having visions and Mikey being the only one in his squad that possessed one, well it wasn't hard to figure out who won the battle. The hoarders were beat pretty easily, most were sent running while Mikey was left on his back on the ground. He was beaten, battered and now alone. Though while he was ready to accept his death, that was never received to his surprise. Instead he was invited to join, why? Well he doesn't know either. But if this was a chance at life and a chance to gain more freedom he sure as hell took that offer. The one thing he remembers clearly was when one of the men said Live the Archons. Bit weird to say when you're beating a 17 year old senseless but that's stuck with him.
Basic Attack: a 6 chain combo he named hurricane torrent
Elemental Skill: Wind puppets: Keeping his blade out and near his side, he pauses for some time which ranges from a couple seconds to 1 whole minutes, once he releases his sword for a strike he creates what looks like a translucent version of himself. Almost like a ghost. These translucent after images are basically a version of himself from one of the possible futures that are released in an Anemo form, basically they're wind ghosts of his future moves. Depending on how long he charged the ability depends on how these clones fight and act. For example if he's charging for 3 seconds the most he can summon is a single clone doing a simple 2 slash combo in front of himself. Using the whole 2 minutes he can create a single long lasting clone that will attack in a chain for 2 minutes. However if he charges for a long duration, he can make multiple after images appear if he splits the time between them accordingly. Each "clone's" damage is half of Mikey's and their defence is 70% lower than that of Sora's meaning they can be easily put down in a couple or less hits. They all deal physical damage, To put it simply, it's shadow clones with extra steps. Cool down for this ability is 30 seconds. To cancel this skill, Mikey simply has to move away or take damage while concentrating. Though there is a small delay when attempting to move to cancel.
Elemental Burst: Raging typhoon- Summoning a second sword made of the same thing that makes up his wind puppets, and his body now gaining some markings that run all throughout his body, Mikey's attacking ability will start to grow slowly. As his attack grows, his defence will drop at a faster rate till eventually his defence is gone entirely during this ability. This means every attack he takes he will take full damage with no defence to lower it, and if he decides to continue on using this ability? Well instead of his defence lowering, now he will start taking damage from this ability and if he doesn't turn it off then he will practically die or be a one shot. Though throughout the duration, his attack will increase. The most he can increase his damage without it hurting him is 40% though the highest he can go altogether including HP used is a 90% attack increase which would make him a one shot if the ability doesn't finish him first. This ability also works on wind puppets though this simply decreases their time massively and seeing as they're much weaker, they tend to only last less than 10 seconds. cool down for this ability is 60 seconds.
Passive 1: Wait! I'm on your side! -With Mikey around Treasure Hoarders won't attack any party members in some cases if there are any treasure hoarders present they will instead help the party by giving them health restorations or if in combat they will fight with them . There's a chance this won't always work.
Passive 2: Fool me once shame on you, fool me twice well there won't be a second time- whenever Mikey takes damage his movement and attack speed can increase between 15-30%
Passive 3: Friendly fire- Upon taking damage he can convert the damage that he received into HP for his allies, so depending what amount of health he's lost it'll be given to his allies. So damage = health for allies . Basically he's a walking medkit and the best way for him to work is to punch him hard.
Constellations: As if I know what this is.
Equipped Weapon: Skyrider sword.
Name: Yako Shinzu
Age: Unknown
Gender: Male
Element: Cryo
Weapon: Claymore
Appearance: Yako has ice-blue eyes with primagem-shaped pupils and white hair, which is entirely combed to the left, with the right side shaved down to still show hair, but not as much as the left half. Yako is a tall man with broad shoulders and a seemingly semi-muscular stature, although no one could tell if that is his actual body or if its just his clothes making it look that way. Yako's clothing consists of one large apparel resembling a coat with a tall collar, along with large leather gauntlets and tall boots - the gauntlets and boots have a coal-black shade of colour while the coat is a snow-white shade. The coat goes down to Yako's knees and Yako himself has a light-blue scarf behind the collar, tucked over his mouth so only his nose, hair and eyes are visible. He keeps his claymore on its sheath strapped to his back - the sheath itself matching the black tone of most his apparel.
Personality: Yako is a man of a few words outside of battle, but shows much energy and a violent attitude during fights. Despite his hulking physique, he's pretty careful and respectful of his team members and others, more often through gestures and body language than through words. In fights, he tends to get focused on finishing the battle as quick as possible and without hesitation - as he believes any amount of hesitation can bring a detrimental punishment. Yako also sticks to looking towards the future and does not like to dwell on the past - thus explaining his mysterious past as he prefers not talking about it.
Backstory: Yako is a man of much unknown history. While it is obvious that he comes from Snezhnaya, due to the fact that he audibly makes it clear that he despises them, no one but Yako knows of his origin. Yako does not deem it necessary to explain his past all that well - he'd rather focus on the present. All Yako had ever made clear about his past to anyone is that he hates and deeply resents the Fatui and the Szehnaya nation itself, deeming it 'a frozen hell' and calling the people still living there in blind belief as well as the Fatui themselves 'mad cultists with too much power'.
Basic Attack: Spinning Blizzard - Yako swings his Claymore around himself, spinning two times before swinging it upward and slamming it down again.
Elemental Skill: Pale Mist - Yako exhales a freezing-cold cloud that does low AoE Cryo damage in front of him but will hit rapidly and without knockback. Lingers in one spot for 4s before fading. Applies Cryo Debuff for 1s on hit. CD: 10s
Elemental Burst: Pale Hailstorm - Yako raises his Claymore to the sky with both of hands, holding it over his head. Then, he shoots Cryo energy into the sky through his claymore, which manifests as thousand of different sharp icicles that rain down on enemies, homing after them. This will do rapid, consecutive moderate Cryo damage to all enemies at the same time, apply no knockback and cause the last icicle hit to inflict the Frozen Debuff for 3s CD: 30s
Passive 1: Iron Guard - If Yako is in the party, the defense of all team members is increased by 10%
Passive 2: Cold Front - Increases length of Cryo effect per hit on Pale Mist - one hit equals 0.2s
Passive 3: Unrelenting Anger - Attack increases proportional to HP lost - maximum of 100%, caps at 10% health.
Constellations:
C1: Blind Fury - Upon getting hit, increases attack and attack speed by 10% for 3 seconds.
C2: Pale Absorption - Decreases cooldown of Pale Hailstorm by 0.2s per hit on enemies from Pale Mist.
C3: Freezing Aura - Enemies will gain the Cryo status effect as long as they are near Yako, while team members near Yako will gain 5% increased regeneration.
C4: Shakedown - On landing a hit on an enemy, 20% to gain Mora based on a portion of the damage inflicted.
C5: Warrior's Spirit - At the start of a battle - increases Yako's attack and defense by 5% for every enemy.
C6: Frozen Wounds - If Yako or any team members are inside Pale Mist's cloud, increase health regeneration by 10%.
Equipped Weapon: The Bell
Other: Long Live the Archons
Age: Unknown
Gender: Male
Element: Cryo
Weapon: Claymore
Appearance: Yako has ice-blue eyes with primagem-shaped pupils and white hair, which is entirely combed to the left, with the right side shaved down to still show hair, but not as much as the left half. Yako is a tall man with broad shoulders and a seemingly semi-muscular stature, although no one could tell if that is his actual body or if its just his clothes making it look that way. Yako's clothing consists of one large apparel resembling a coat with a tall collar, along with large leather gauntlets and tall boots - the gauntlets and boots have a coal-black shade of colour while the coat is a snow-white shade. The coat goes down to Yako's knees and Yako himself has a light-blue scarf behind the collar, tucked over his mouth so only his nose, hair and eyes are visible. He keeps his claymore on its sheath strapped to his back - the sheath itself matching the black tone of most his apparel.
Personality: Yako is a man of a few words outside of battle, but shows much energy and a violent attitude during fights. Despite his hulking physique, he's pretty careful and respectful of his team members and others, more often through gestures and body language than through words. In fights, he tends to get focused on finishing the battle as quick as possible and without hesitation - as he believes any amount of hesitation can bring a detrimental punishment. Yako also sticks to looking towards the future and does not like to dwell on the past - thus explaining his mysterious past as he prefers not talking about it.
Backstory: Yako is a man of much unknown history. While it is obvious that he comes from Snezhnaya, due to the fact that he audibly makes it clear that he despises them, no one but Yako knows of his origin. Yako does not deem it necessary to explain his past all that well - he'd rather focus on the present. All Yako had ever made clear about his past to anyone is that he hates and deeply resents the Fatui and the Szehnaya nation itself, deeming it 'a frozen hell' and calling the people still living there in blind belief as well as the Fatui themselves 'mad cultists with too much power'.
Basic Attack: Spinning Blizzard - Yako swings his Claymore around himself, spinning two times before swinging it upward and slamming it down again.
Elemental Skill: Pale Mist - Yako exhales a freezing-cold cloud that does low AoE Cryo damage in front of him but will hit rapidly and without knockback. Lingers in one spot for 4s before fading. Applies Cryo Debuff for 1s on hit. CD: 10s
Elemental Burst: Pale Hailstorm - Yako raises his Claymore to the sky with both of hands, holding it over his head. Then, he shoots Cryo energy into the sky through his claymore, which manifests as thousand of different sharp icicles that rain down on enemies, homing after them. This will do rapid, consecutive moderate Cryo damage to all enemies at the same time, apply no knockback and cause the last icicle hit to inflict the Frozen Debuff for 3s CD: 30s
Passive 1: Iron Guard - If Yako is in the party, the defense of all team members is increased by 10%
Passive 2: Cold Front - Increases length of Cryo effect per hit on Pale Mist - one hit equals 0.2s
Passive 3: Unrelenting Anger - Attack increases proportional to HP lost - maximum of 100%, caps at 10% health.
Constellations:
C1: Blind Fury - Upon getting hit, increases attack and attack speed by 10% for 3 seconds.
C2: Pale Absorption - Decreases cooldown of Pale Hailstorm by 0.2s per hit on enemies from Pale Mist.
C3: Freezing Aura - Enemies will gain the Cryo status effect as long as they are near Yako, while team members near Yako will gain 5% increased regeneration.
C4: Shakedown - On landing a hit on an enemy, 20% to gain Mora based on a portion of the damage inflicted.
C5: Warrior's Spirit - At the start of a battle - increases Yako's attack and defense by 5% for every enemy.
C6: Frozen Wounds - If Yako or any team members are inside Pale Mist's cloud, increase health regeneration by 10%.
Equipped Weapon: The Bell
Other: Long Live the Archons
Last edited: