In the beginning, there was nothing but darkness in the Universe, then, the first Cores came into being: Time and Space. These two Cores worked in harmony, but soon, the Stars came. From these stars, created by chance, multiple Cores appeared, Fire, Life, and Soul, Soon other Cores starting appearing, and formed small gem-like objects that granted them physical form. When the planets, filled with many species across the universe, appeared, the Cores soon decided to take home on one of these planets, eventually choosing what would soon be called Earth by it's now dominant species. After creating many temples for themselves, the Cores realised a mistake; A paradox of a monster, Selensa, had followed them, wanting their powers for themselves. The Cores were able to seal him with the help of a few beings, who they deemed the Special Ones. After they passed away, the Soul core, attached to the Special Ones, fused their souls with their weapons, and those weapons to the cores so they could never break. But, 100s of years later, well, who's to say a seal lasts forever?
Cores:
Time (Guardian - Tia Hania Virtue @Fraseandchico )
Space (Guardian - Athena Greathart @XxMrNinjaxX )
Mind (Guardian - Arinya Michiko @Kitsune Kiara )
Fire (Guardian - Rei Seraph @Gold The Dragonite (Placeholder))
Water (Guardian - Kadita Aquinas @Gold The Dragonite )
Ice (Guardian - Garret Thorne @Shadow_Pup )
Nature (Guardian - Blythe @Blythesaur )
Earth (Guardian untaken)
Air (Guardian - Theseus Bates @| Korutesu | )
Soul (Guardian - Loufe/O.S @Gamingfan )
The Monster Core- Selensa, the Dark Lord ( @Fraseandchico )
Notable minions-
Cerebrum, the Knowledgeable ( @Shadow_Pup )
Ignis, the Arsonist ( @Shadow_Pup )
Obitus the Beast ( @XxMrNinjaxX )
Itzcoatl, The Serpentine ( @Gold The Dragonite )
Rules:
1: Follow the GRP rules
2. In case you were wondering, this RP is set in a fantasy setting mixed with steampunk technology, meaning we have magic in conjunction with steampunk era technology.
3. 'Core Weapons', as the weapons mentioned before are called, can mould to fit a character. Use that if you wish.
4. While some swearing is allowed, don't overly swear, though. There will also be some gore, but I'll try to keep it to a minimum.
6. Romance is allowed, by keep it pg for obvs reasons.
7. If I feel like I should, I may ask you to give me a writing sample.
8. If you have read the rules, make sure to sneak Green Sea somewhere in the bio.
This RP will begin once every character slot is filled, and Selensa has at 5 Boss minions (A maximum of 8 ).
Guardian Form-
Name:
Eventual Guardian Of:
Starting Weapon:
Age(17+):
Gender:
Sexuality:
Personality:
Appearance:
Homeland:
Magic:
Other:
Species:
Current Title:
-
Enemy (Boss Monster) Forms-
Name:
Age: (Monsters live for much older than other beings, and are likely generations old.)
Appearance:
Gender:
Personality:
Species:
Abilities:
Other:
--------------------------------------------------------------------------------------------------------------
Name: Tia Hania Virtue
Eventual Guardian Of: Time
Starting Weapon: A Sword made of Cast Iron
Age(17+): 23
Gender: Female
Sexuality: Pansexual
Personality: Mostly kind and playful, but has issues with people with huge egos and their self-righteousness. Easily entranced, and terrified of failure.
Appearance: Tia Virtue has short, brown hair with red tips, purple eyes, and darkish skin. She wears a breastplate made of copper, with a brown leather coat over the top, and a purple long-sleeved shirt underneath. She wears iron shin guards, as well as leggings. Small wings on back. She stands at 5'11
Homeland: Montia
Magic: Enhancements (Learning, only at weakest levels for now)
Other: N/A
Species: Dragokin
Current Title: Breaker
--------------------------------------------------------------------------------------------------------------
Name: Selensa, the dark lord
Age: 723613
Appearance: Natural form is a Purple Flare Spirit, with the eyes of a demon. Can shapeshift if he has enough energy.
Personality: Confident, and dangerous. Selensa only appears to wish harm to living beings on Earth, and especially hate the Cores and those who remind him of the ones who helped seal him.
Species: Demonic Core
Abilities: Gains his energy by feeding off other living monsters' energies. Can shapeshift. Calls other Monsters to location through a howl. Can fire out lobs of energy, and of different elements even unrestricted to what normal magic deems possible. Has access to all 3 forms of magic (As expected from a final boss, no?).
Other: Typical final boss evil monster.
(Yes, this is very scuffed. It's been a long time since I made a thread heh)
Cores:
Time (Guardian - Tia Hania Virtue @Fraseandchico )
Space (Guardian - Athena Greathart @XxMrNinjaxX )
Mind (Guardian - Arinya Michiko @Kitsune Kiara )
Fire (Guardian - Rei Seraph @Gold The Dragonite (Placeholder))
Water (Guardian - Kadita Aquinas @Gold The Dragonite )
Ice (Guardian - Garret Thorne @Shadow_Pup )
Nature (Guardian - Blythe @Blythesaur )
Earth (Guardian untaken)
Air (Guardian - Theseus Bates @| Korutesu | )
Soul (Guardian - Loufe/O.S @Gamingfan )
The Monster Core- Selensa, the Dark Lord ( @Fraseandchico )
Notable minions-
Cerebrum, the Knowledgeable ( @Shadow_Pup )
Ignis, the Arsonist ( @Shadow_Pup )
Obitus the Beast ( @XxMrNinjaxX )
Itzcoatl, The Serpentine ( @Gold The Dragonite )
Rules:
1: Follow the GRP rules
2. In case you were wondering, this RP is set in a fantasy setting mixed with steampunk technology, meaning we have magic in conjunction with steampunk era technology.
3. 'Core Weapons', as the weapons mentioned before are called, can mould to fit a character. Use that if you wish.
4. While some swearing is allowed, don't overly swear, though. There will also be some gore, but I'll try to keep it to a minimum.
6. Romance is allowed, by keep it pg for obvs reasons.
7. If I feel like I should, I may ask you to give me a writing sample.
8. If you have read the rules, make sure to sneak Green Sea somewhere in the bio.
This RP will begin once every character slot is filled, and Selensa has at 5 Boss minions (A maximum of 8 ).
Poborinan Empire
The Empire is the mightiest city-state in the land, and is one that is fiercely proud. It teaches honour and strength to it's people. A while ago, they had a war with the Diocese of Montia over neutral land between the two, housing the Temple of the Space Core. As such, the Empire houses 2 of the 10 temples, Fire and Space. Ruled by a 'mighty' Emperor and her sons. The lands are varied between a dense forest further south to the capitol, to bright open plains nearer the republic, and several small tropical islands.
Diocese of Montia
Although this once wealthy city-state has lost it's way due to an unfortunate string of bad leaders, it is not to be thought of a bad place. They are a pioneer of invention, and are very proud to show anyone who cares their inventions, important or otherwise. As expected of a their bountiful farming lands and flower fields, their land houses the Temple of Air. Ruled by a democratic government.
Principality of Quangla
Often called the birthplace of wealth, Quangla is where many Merchants begin their life, and, as such, is where most other city-states obtain resources and money. While it is ruled by a less than noble prince who cannot see his own snobbiness causing problems, it doesn't have an army, as it gets by through simply paying off aggressors from the Empire. The nearby seas of this island house the Temple of Water.
Principality of Yerajelia
A clever nation, Yerajelia is often the cause of many...wrong doings when it comes to inventions. After a mishap with how their last leader acted, rarely anyone trusts them. Despite this, the people born here are some of the most trustworthy in the world. Originally a sub-state ruled by the Prince of the Tsardom of Zholia, the people recently fought for their freedom and succeeded, evolving to a democracy ruled area. Their land features the Temple of Nature on the outskirts.
The Tsardoms
Tsardoms Pronsia and Zholia are very different places. Pronsia features a massive jungle, with their cities only open to those who find them, while Zholia is filled with mountains and caves, meaning many of their cities are underground or on mountain-sides. Despite this, they also are similar; They teach their people kindness and loyalty, and they are both masters of trade with large armies. Pronsia's capitol is built around the Temple of Mind, the temple residing under the Palace, while the Temple of Soul resides at the peak of the 3rd tallest mountain in Zholia.
Laudir
An unfortunate state. While a desert, their land is abundant with important resources, which makes them the target of many more advanced countries. Because of this, their only true allies are Quangla. Their land is split across 3 tribes; The Golians (Who wish to fight back against those who have hurt them), The Fralos (Who, thanks to their allies, are catching up with the rest of the continent in tech, but refuse to share), and the Zofairs (Who wish to unite the city-state peacefully). In the lands of the Fralos, the Temple of Ice resides.
Republic of Tethelis
The Republic is the most democratically-dominant state in the continent, though that does not mean it is perfect. While it seems great with it's most natural voting system, it's people are not taught to capitalise on that, and often vote in the wrong people. Thanks to it's global influence, it's class-based issues in education carry over to the rest of the world. Ruled by a democratic government, it bought the land where the Earth Temple resides from Herijia for tourism purposes.
Herijia
A Kingdom ruled by a strangely noble king who is uninformed of his people's pains, Herijia is the furthest behind in terms of technology. While it has abundant farmland and strong forests, it's people struggle to capitalise on it. After Tethelis bought land from them, the majority of their funds come from tourists to the Temple of Time. Unbeknownst to the kingdom, however, deep beneath their lands, Selensa waits to re-awake.
Neutral Lands
The white space on the map is unsearched, though it is known that many 'savage' tribes live there.
The Empire is the mightiest city-state in the land, and is one that is fiercely proud. It teaches honour and strength to it's people. A while ago, they had a war with the Diocese of Montia over neutral land between the two, housing the Temple of the Space Core. As such, the Empire houses 2 of the 10 temples, Fire and Space. Ruled by a 'mighty' Emperor and her sons. The lands are varied between a dense forest further south to the capitol, to bright open plains nearer the republic, and several small tropical islands.
Diocese of Montia
Although this once wealthy city-state has lost it's way due to an unfortunate string of bad leaders, it is not to be thought of a bad place. They are a pioneer of invention, and are very proud to show anyone who cares their inventions, important or otherwise. As expected of a their bountiful farming lands and flower fields, their land houses the Temple of Air. Ruled by a democratic government.
Principality of Quangla
Often called the birthplace of wealth, Quangla is where many Merchants begin their life, and, as such, is where most other city-states obtain resources and money. While it is ruled by a less than noble prince who cannot see his own snobbiness causing problems, it doesn't have an army, as it gets by through simply paying off aggressors from the Empire. The nearby seas of this island house the Temple of Water.
Principality of Yerajelia
A clever nation, Yerajelia is often the cause of many...wrong doings when it comes to inventions. After a mishap with how their last leader acted, rarely anyone trusts them. Despite this, the people born here are some of the most trustworthy in the world. Originally a sub-state ruled by the Prince of the Tsardom of Zholia, the people recently fought for their freedom and succeeded, evolving to a democracy ruled area. Their land features the Temple of Nature on the outskirts.
The Tsardoms
Tsardoms Pronsia and Zholia are very different places. Pronsia features a massive jungle, with their cities only open to those who find them, while Zholia is filled with mountains and caves, meaning many of their cities are underground or on mountain-sides. Despite this, they also are similar; They teach their people kindness and loyalty, and they are both masters of trade with large armies. Pronsia's capitol is built around the Temple of Mind, the temple residing under the Palace, while the Temple of Soul resides at the peak of the 3rd tallest mountain in Zholia.
Laudir
An unfortunate state. While a desert, their land is abundant with important resources, which makes them the target of many more advanced countries. Because of this, their only true allies are Quangla. Their land is split across 3 tribes; The Golians (Who wish to fight back against those who have hurt them), The Fralos (Who, thanks to their allies, are catching up with the rest of the continent in tech, but refuse to share), and the Zofairs (Who wish to unite the city-state peacefully). In the lands of the Fralos, the Temple of Ice resides.
Republic of Tethelis
The Republic is the most democratically-dominant state in the continent, though that does not mean it is perfect. While it seems great with it's most natural voting system, it's people are not taught to capitalise on that, and often vote in the wrong people. Thanks to it's global influence, it's class-based issues in education carry over to the rest of the world. Ruled by a democratic government, it bought the land where the Earth Temple resides from Herijia for tourism purposes.
Herijia
A Kingdom ruled by a strangely noble king who is uninformed of his people's pains, Herijia is the furthest behind in terms of technology. While it has abundant farmland and strong forests, it's people struggle to capitalise on it. After Tethelis bought land from them, the majority of their funds come from tourists to the Temple of Time. Unbeknownst to the kingdom, however, deep beneath their lands, Selensa waits to re-awake.
Neutral Lands
The white space on the map is unsearched, though it is known that many 'savage' tribes live there.
In this world there are 3 types of magic;
Magic is a very common thing among people, however it takes skill to grasp. Everyone in the land, sea, anywhere, has access to at least 1 of the 3 types. Unfortunately, few are able to grasp these powers to the maximum potential (Everyone can theoretically reach the same level) due to imbalanced class systems, which limit many things which include education and teachings of magic. Not to say you cannot learn without teaching, however...
- Enhancements - This magic comes in the form of attack boosts, healing, and more. The most advanced Enhancement users can even transform into mighty creatures or other beings.
- Visible - This form of magic takes the form of basic fire to the mightiest of storms. Often used as an exploration tool, it is the most common type of magic.
- Summons - The final form of magic, and the rarest, allows it's user to summon many beings, from soldiers of the dead to the mightiest heroes and rulers across the land, or even the most dangerous beasts.
Magic is a very common thing among people, however it takes skill to grasp. Everyone in the land, sea, anywhere, has access to at least 1 of the 3 types. Unfortunately, few are able to grasp these powers to the maximum potential (Everyone can theoretically reach the same level) due to imbalanced class systems, which limit many things which include education and teachings of magic. Not to say you cannot learn without teaching, however...
Usually Peaceful Species:
Human - Not much to say here. The most common species across the land due to much domination of other species. Unique DNA that can mix and match with other species.
Combination Species - These are typically Humans' with other species(Or their humanoid forms if the case may be)' children when worked together. They are very powerful, but also inherit the worst traits of their parents no matter what. Usually tame, however. (EG. Dragokins, which are the children of Dragonics and Humans).
Dragonic - Similar to dragons, but have evolved their innate Magic to be able to take a humanoid form (Though still with large wings, and claws) and be uncontrolled.
Wolves - Usually pets and hunting allies. Have sworn allegiance to Humans, no matter what.
Kitic - A being fortunate enough to be blessed with Kitsune like abelites. This includes stronger innate magic, and the ability to draw energy from the sun. This is shown through a set of 9 tails. The Empire executes them weekly to show how 'strong' humans have become. They are a subset of other species. EG. Dragonic Kitic, or Human Kitic
(Feel free to come up with more!)
Controllable Species:
Beasts - This is a very vague terms, however it usually refers to beings with strange abilities that can be controlled by powerful beings like Selensa.
Kitsune - A very powerful type of Beast which has powers taken from the sun.
Dragons - A very powerful type of Beast with different subsets depending on environment.
(Feel free to suggest types through your monster if you make one!)
Human - Not much to say here. The most common species across the land due to much domination of other species. Unique DNA that can mix and match with other species.
Combination Species - These are typically Humans' with other species(Or their humanoid forms if the case may be)' children when worked together. They are very powerful, but also inherit the worst traits of their parents no matter what. Usually tame, however. (EG. Dragokins, which are the children of Dragonics and Humans).
Dragonic - Similar to dragons, but have evolved their innate Magic to be able to take a humanoid form (Though still with large wings, and claws) and be uncontrolled.
Wolves - Usually pets and hunting allies. Have sworn allegiance to Humans, no matter what.
Kitic - A being fortunate enough to be blessed with Kitsune like abelites. This includes stronger innate magic, and the ability to draw energy from the sun. This is shown through a set of 9 tails. The Empire executes them weekly to show how 'strong' humans have become. They are a subset of other species. EG. Dragonic Kitic, or Human Kitic
(Feel free to come up with more!)
Controllable Species:
Beasts - This is a very vague terms, however it usually refers to beings with strange abilities that can be controlled by powerful beings like Selensa.
Kitsune - A very powerful type of Beast which has powers taken from the sun.
Dragons - A very powerful type of Beast with different subsets depending on environment.
(Feel free to suggest types through your monster if you make one!)
Guardian Form-
Name:
Eventual Guardian Of:
Starting Weapon:
Age(17+):
Gender:
Sexuality:
Personality:
Appearance:
Homeland:
Magic:
Other:
Species:
Current Title:
-
Enemy (Boss Monster) Forms-
Name:
Age: (Monsters live for much older than other beings, and are likely generations old.)
Appearance:
Gender:
Personality:
Species:
Abilities:
Other:
--------------------------------------------------------------------------------------------------------------
Name: Tia Hania Virtue
Eventual Guardian Of: Time
Starting Weapon: A Sword made of Cast Iron
Age(17+): 23
Gender: Female
Sexuality: Pansexual
Personality: Mostly kind and playful, but has issues with people with huge egos and their self-righteousness. Easily entranced, and terrified of failure.
Appearance: Tia Virtue has short, brown hair with red tips, purple eyes, and darkish skin. She wears a breastplate made of copper, with a brown leather coat over the top, and a purple long-sleeved shirt underneath. She wears iron shin guards, as well as leggings. Small wings on back. She stands at 5'11
Homeland: Montia
Magic: Enhancements (Learning, only at weakest levels for now)
Other: N/A
Species: Dragokin
Current Title: Breaker
--------------------------------------------------------------------------------------------------------------
Name: Selensa, the dark lord
Age: 723613
Appearance: Natural form is a Purple Flare Spirit, with the eyes of a demon. Can shapeshift if he has enough energy.
Personality: Confident, and dangerous. Selensa only appears to wish harm to living beings on Earth, and especially hate the Cores and those who remind him of the ones who helped seal him.
Species: Demonic Core
Abilities: Gains his energy by feeding off other living monsters' energies. Can shapeshift. Calls other Monsters to location through a howl. Can fire out lobs of energy, and of different elements even unrestricted to what normal magic deems possible. Has access to all 3 forms of magic (As expected from a final boss, no?).
Other: Typical final boss evil monster.
(Yes, this is very scuffed. It's been a long time since I made a thread heh)
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