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If The Starter Pokemon From The Core Series' Games Were In A Battle Royale, Who Would Win?

Like the title says, who would win between the many Starter Pokemon (including Partner Pikachu and Partner Eevee from Let's Go). They have to have their natural abilities (no Hidden Abilities) and they know all of their Level-up moves from all generations, but no other moves (no event, egg, move tutor moves, or TMs/HMs/TRs). They are technically wild Pokemon, so no Mega Evolutions and no Gigantamaxing or Dynamaxing. As such, their techniques won't be as refined as trained Pokemon.

This calls for both the minds of competitive battlers and creative RPers (or creative battle artists), since we are using the moves that these wild Pokemon likely won't utilize creatively unless when pressed, but we are also using their stats as a base guideline of how they fight. No IVs, EVs, or AVs will be used.

Here are the contestants:
  • Venusaur
  • Charizard
  • Blastoise
  • Partner Pikachu
  • Partner Eevee
  • Meganium
  • Typhlosion
  • Feraligatr
  • Sceptile
  • Blaziken
  • Swampert
  • Torterra
  • Infernape
  • Empoleon
  • Serperior
  • Emboar
  • Samurott
  • Chesnaught
  • Delphox
  • Greninja
  • Decidueye
  • Incineroar
  • Primarina
  • Rillaboom
  • Cinderace
  • Inteleon
This is based on raw stats and what they would like do in a free-for-all battle to the death! Bias is not welcome. I need factual proof of who would win. Some Pokemon will choose to duel one Pokemon, while there will be some Pokemon who will attack everyone and everything, regardless of the Pokemon dueling.

Here is the information:

All Grass-Type fully evolved Starters (Venusaur, Meganium, Sceptile, Torterra, Serperior, Chesnaught, Decidueye, and Rillaboom) have Overgrow, which powers up Grass-Type attacks when these Pokemon are seriously injured or exhausted (are at a 1/3 of their max stamina or HP).

All Fire-Type fully evolved Starters (Charizard, Typhlosion, Blaziken, Infernape, Emboar, Delphox, Incineroar, and Cinderace) have Blaze, which powers up Fire-Type attacks when these Pokemon are seriously injured or exhausted (are at a 1/3 of their max stamina or HP).

All Water-Type fully evolved Starters (Blastoise, Feraligatr, Swampert, Empoleon, Samurott, Greninja, Primarina, and Inteleon) have Torrent, which powers up Water-Type attacks when these Pokemon are seriously injured or exhausted (are at a 1/3 of their max stamina or HP).

Pikachu has Static, which has a chance (30%) to paralyze an opponent that makes contact with this Pokemon.

Eevee has a choice between Run Away and Adaptability. Run Away allows Eevee to successfully run away and disengage from a battle, while Adaptability increases the STAB (Same Type Attack Bonus) of a move from 1.5x to 2x.

Comparing the Gen I Pokemon, we have three fully evolved Pokemon and two basic stage Pokemon (I think of Pikachu as basic stage as it is a TCG thing, and Partner Pikachu didn’t evolve from Pichu apparently). Every other generation has three fully evolved Pokemon to compare.

Venusaur has 80 HP, 82 Attack, 83 Defense, 100 Special Attack, 100 Special Defense, 80 Speed, and 525 Base Stat Total (BST). This Pokemon is built for stalling with its decent HP and Defense and its moderately good Special Defense, while also dishing out decent damage with its Special Attack. However, it is slow and it doesn’t have the best Attack and Defense.

Charizard has 78 HP, 84 Attack, 78 Defense, 109 Special Attack, 85 Special Defense, 100 Speed, and 534 BST. This Pokemon is built for sweeping with its high Speed and Special Attack. However, it is a glass cannon, as it doesn’t have the best Defense or Special Defense out of any of the Pokemon here.

Blastoise has 79 HP, 83 Attack, 100 Defense, 85 Special Attack, 105 Special Defense, 78 Speed, and 530 BST. This Pokemon is built for defensive play and stalling it out with its pretty good Defense and Special Defense. However, it can’t deal as much damage as the rest of them and it isn’t as fast.

Partner Pikachu has 45 HP, 80 Attack, 50 Defense, 75 Special Attack, 60 Special Defense, 120 Speed, and 430 BST. This Pokemon is meant to be a glass cannon with its amazing Speed and higher Attack than Special Attack. It can’t get hit though, or else one move and it’s over.

Partner Eevee has 65 HP, 75 Attack, 70 Defense, 65 Special Attack, 85 Special Defense, 75 Speed, and 435 BST. This Pokemon is built for just about any play you want. It’s stat spread is vague enough for you to choose, while the more optimal route would be a bulky and heavy physical hitter, with its decent Attack and Defense and its very good Special Defense.

Meganium has 80 HP, 82 Attack, 100 Defense, 83 Special Attack, 100 Special Defense, 80 Speed, and 525 BST. This Pokemon is built for being a wall, with its good Defense and Special Defense. However, it can’t hit as hard as Venusaur and is just as fast as it.

Typhlosion has 78 HP, 84 Attack, 78 Defense, 109 Special Attack, 85 Special Defense, 100 Speed, and 534 BST. This Pokemon is built for being fast and hitting hard with its Special Attack. However, its defenses leave much to be desired.

Feraligatr has 85 HP, 105 Attack, 100 Defense, 79 Special Attack, 83 Special Defense, 78 Speed, and 530 BST. This Pokemon is built for close range fighting. Albeit slow, its Attack and Defense are pretty good, but its Special Defense isn’t all that great compared to the other Pokemon’s Special Attack here.

Sceptile has 70 HP, 80 Attack, 65 Defense, 105 Special Attack, 85 Special Defense, 120 Speed, and 530 BST. This Pokemon is built for attacking at a distance and then running. Its got decent Special Defense and Attack, but it really shouldn’t try to get hit, as its Defense isn’t all that great and it is weak to three types of moves that are primarily physical.

Blaziken has 80 HP, 120 Attack, 70 Defense, 110 Special Attack, 70 Special Defense, 80 Speed, and 530 BST. This Pokemon is a glass cannon of close range and long range capability. It isn’t as fast as the other contenders and it doesn’t have the durability.

Swampert has 100 HP, 110 Attack, 90 Defense, 85 Special Attack, 90 Special Defense, 60 Speed, and 535 BST. This Pokemon isn’t fast, but it has lots of HP and Attack with decent Defense and Special Defense. This thing tanks hits as it gets up close and smashes things to a pulp. Its decently good Special Attack aid in long range, but other Pokemon can dodge out of the way before this thing gets even close enough to hit.

Torterra has 95 HP, 109 Attack, 105 Defense, 75 Special Attack, 85 Special Defense, 56 Speed, and 525 BST. This Pokemon is slower than Swampert, but it has more Defense. Sadly, that’s all it has, since it is literally a few points below Swampert in every other stat. This Pokemon is built to stand its ground and attack with ranged physical attacks.

Infernape has 76 HP, 104 Attack, 71 Defense, 104 Special Attack, 71 Special Defense, 108 Speed, and 534 BST. This Pokemon is another glass cannon, made for attacking up close or at long range.

Empoleon has 84 HP, 86 Attack, 88 Defense, 111 Special Attack, 101 Special Defense, 60 Speed, and 530 BST. This Pokemon is built for long ranged warfare. It is slow though, so it won’t be able to get away once someone closes in, but it is a powerful distance fighter and can take many Special hits, as well.

Serperior has 75 HP, 75 Attack, 95 Defense, 75 Special Attack, 95 Special Defense, 113 Speed, and 528 BST. Serperior has decent Defense and Special Defense with amazing Speed. It is meant to be a setup Pokemon. It can’t hit hard.

Emboar has 110 HP, 123 Attack, 65 Defense, 100 Special Attack, 65 Special Defense, 65 Speed, and 528 BST. This Pokemon has amazing HP and its Attacking stats are phenomenal, but it lacks Defenses and Speed, making it hard to stay up and fight. It would be another glass cannon if it didn’t have such a huge HP stat.

Samurott has 95 HP, 100 Attack, 85 Defense, 108 Special Attack, 70 Special Defense, 70 Speed, and 528 BST. This Pokemon is built for both long range and close range fighting, however its Special Defense and Speed could be better.

Chesnaught has 88 HP, 107 Attack, 122 Defense, 74 Special Attack, 75 Special Defense, 64 Speed, and 530 BST. This Pokemon is built to be physically bulky and dish out that physical power. However, it is pretty slow and it doesn’t fair well with long range or anything with Special attacks.

Delphox has 75 HP, 69 Attack, 72 Defense, 114 Special Attack, 100 Special Defense, 104 Speed, and 534 BST. It has is a good long range fighter with a high Special Defense and good Speed. However, as soon as someone gets close, it will be in trouble.

Greninja has 72 HP, 95 Attack, 67 Defense, 103 Special Attack, 71 Special Defense, 122 Speed, and 530 BST. It is supremely fast, with good Special Attack and mediocre Attack. However, it is very much a glass cannon.

Decidueye has 78 HP, 107 Attack, 75 Defense, 100 Special Attack, 100 Special Defense, 70 Speed, and 530 BST. It can fight close range and long range, and take some Special damage, but it can’t take any Physical damage and it isn’t very fast.

Incineroar has 95 HP, 115 Attack, 90 Defense, 80 Special Attack, 90 Special Defense, 60 Speed, and 530 BST. It has very high attack and decent HP, Defense, and Special Defense, but its Special Attack is mediocre and its Speed is pretty much nothing.

Primarina has 80 HP, 74 Attack, 74 Defense, 126 Special Attack, 116 Special Defense, 60 Speed, and 530 BST. This Pokemon isn’t very fast or physically strong, but it holds a lot of Special Attack and Defense, making it a strong battler.

Rillaboom has 100 HP, 125 Attack, 90 Defense, 60 Special Attack, 70 Special Defense, 85 Speed, and 530 BST. This Pokemon is a close range fighter with some good Speed, but long ranged fighting isn’t its strong suit.

Cinderace has 80 HP, 116 Attack, 75 Defense, 65 Special Attack, 75 Special Defense, 119 Speed, and 530 BST. This Pokemon has a very high Attack and Speed, making it a physical-based glass cannon as its HP and Defenses are the best.

Inteleon has 70 HP, 85 Attack, 65 Defense, 125 Special Attack, 65 Special Defense, 120 Speed, and 530 BST. This Pokemon has a high Special Attack and Speed, making it a special-based glass cannon with worse HP, Defense, and Special Defense than Cinderace, but it is faster and stronger in Special Attack than Cinderace is in Attack.

I will compare all the Pokemon to 1st, 2nd, 3rd, and last place of all six stats by types and then by overall.

Grass-Type Starters:
HP: 1st - Rillaboom (100); 2nd - Torterra (95); 3rd - Chesnaught (88 ); Last - Sceptile (70)
Attack: 1st - Rillaboom (125); 2nd - Torterra (109); 3rd - Chesnaught and Decidueye (107); Last - Serperior (75)
Defense: 1st - Chesnaught (122); 2nd - Torterra (105); 3rd - Meganium (100); Last - Sceptile (65)
Special Attack: 1st - Sceptile (105); 2nd - Venusaur and Decidueye (100); 3rd - Meganium (83); Last - Rillaboom (60)
Special Defense: 1st - Venusaur, Meganium, and Decidueye (100); 2nd - Serperior (95); 3rd - Sceptile and Torterra (85); Last - Rillaboom (70)
Speed: 1st - Sceptile (120); 2nd - Serperior (113); 3rd - Rillaboom (85); Last - Torterra (56)

Fire-Type Starters:
HP: 1st - Emboar (110); 2nd - Incineroar (95); 3rd - Blaziken and Cinderace (80); Last - Delphox (75)
Attack: 1st - Emboar (123); 2nd - Blaziken (120); 3rd - Cinderace (116); Last - Delphox (69)
Defense: 1st - Incineroar (90); 2nd - Charizard and Typhlosion (78 ); 3rd - Cinderace (75); Last - Emboar (65)
Special Attack: 1st - Delphox (114); 2nd - Blaziken (110); 3rd - Charizard and Typhlosion (109); Last - Cinderace (65)
Special Defense: 1st - Delphox (100); 2nd - Incineroar (90); 3rd - Charizard and Typhlosion (85); Last - Emboar (65)
Speed: 1st - Cinderace (119); 2nd - Infernape (108 ); 3rd - Delphox (104); Last - Incineroar (60)

Water-Type Starters:
HP: 1st - Swampert (100); 2nd - Samurott (95); 3rd - Feraligatr (85); Last - Inteleon (70)
Attack: 1st - Swampert (110); 2nd - Feraligatr (105); 3rd - Samurott (100); Last - Primarina (74)
Defense: 1st - Blastoise and Feraligatr (100); 2nd - Swampert (90); 3rd - Empoleon (88 ); Last - Inteleon (65)
Special Attack: 1st - Primarina (126); 2nd - Inteleon (125); 3rd - Empoleon (111); Last - Feraligatr (79)
Special Defense: 1st - Primarina (116); 2nd - Blastoise (105); 3rd - Empoleon (101); Last - Inteleon (65)
Speed: 1st - Greninja (122); 2nd - Inteleon (120); 3rd - Blastoise and Feraligatr (78 ); Last - Swampert, Empoleon, and Primarina (60)

Overall:
HP: 1st - Emboar (110); 2nd - Rillaboom and Swampert (100); 3rd - Torterra, Incineroar, and Samurott (95); Last - Partner Pikachu (45)
Attack: 1st - Rillaboom (125); 2nd - Emboar (123); 3rd - Blaziken (120); Last - Delphox (69)
Defense: 1st - Chesnaught (122); 2nd - Torterra (109); 3rd - Meganium, Blastoise, and Feraligatr (100); Last - Partner Pikachu (50)
Special Attack: 1st - Primarina (126); 2nd - Inteleon (125); 3rd - Delphox (114); Last - Rillaboom (60)
Special Defense: 1st - Primarina (116); 2nd - Blastoise (105); 3rd - Empoleon (101); Last - Partner Pikachu (60)
Speed: 1st - Greninja (122); 2nd - Sceptile, Inteleon, and Partner Pikachu (120); 3rd - Cinderace (119); Last - Torterra (56)

I didn’t know that Charizard and Typhlosion had identical stats….

Venusaur is the only Grass/Poison-Type here and it is weak to Fire, Flying, Ice, and Psychic. It is resistant against Water, Electric, Fighting, and Fairy, and it is especially resistant against Grass.

Charizard is the only Fire/Flying-Type here and it is weak to Water and Electric, and especially Rock. It is resistant to Fire, Fighting, Steel, and Fairy, and it is especially resistant to Grass and Bug. It is also immune to Ground, unless a Pokemon forces it on the ground.

Blastoise, Feraligatr, Samurott, and Inteleon are Water-Types and they are weak to Grass and Electric. They are also resistant to Fire, Water, Ice, and Steel.

Meganium, Sceptile, Serperior, and Rillaboom are Grass-Types and they are weak to Fire, Ice, Poison, Flying, and Bug. They are resistant to Water, Grass, Electric, and Ground.

Typhlosion and Cinderace are Fire-Types and they are weak to Water, Ground, and Rock. They are resistant to Fire, Grass, Ice, Bug, Steel, and Fairy.

Blaziken, Infernape, and Emboar are Fire/Fighting-Types and they are weak to Water, Ground, Flying, and Psychic. They are resistant to Fire, Grass, Ice, Steel, and Dark, and they are especially resistant to Bug.

Swampert is a Water/Ground-Type and it is especially weak to Grass. It is resistant to Fire, Poison, Rock, and Steel. It is also immune to Electric.

Torterra is a Grass/Ground-Type and it is weak to Fire, Flying, and Bug, and it is especially weak to Ice. It is resistant to Ground and Rock. It is also immune to Electric.

Empoleon is a Water/Steel-Type and it is weak to Electric, Fighting, and Ground. It is resistant to Normal, Flying, Rock, Bug, Water, Psychic, Dragon, and Fairy, and it is especially resistant to Steel and Ice. It is immune to Poison.

Chesnaught is a Grass/Fighting-Type and it is weak to Fire, Poison, Psychic, Ice, and Fairy, and it is especially weak to Flying. It is resistant to Ground, Rock, Water, Grass, Electric, and Dark.

Delphox is a Fire/Psychic-Type and it is weak to Ground, Rock, Ghost, Water, and Dark. It is resistant to Fighting, Steel, Fire, Grass, Psychic, Ice, and Fairy.

Greninja is a Water/Dark-Type and it is weak to Fighting, Bug, Grass, Electric, and Fairy. It is resistant to Ghost, Steel, Fire, Water, Ice, and Dark. It is also immune to Psychic.

Decidueye is a Grass/Ghost-Type and it is weak to Flying, Ghost, Fire, Ice, and Dark. It is resistant to Ground, Water, Grass, and Electric. It is immune to Normal and Fighting.

Incineroar is a Fire/Dark-Type and it is weak to Fighting, Rock, Ground, and Water. It is resistant to Ghost, Steel, Fire, Grass, Ice, and Dark. It is also immune to Psychic.

Primarina is a Water/Fairy-Type and it is weak to Poison, Grass, and Electric. It is resistant to Fighting, Bug, Fire, Water, Ice, and Dark. It is also immune to Dragon.

Pikachu is an Electric-Type and it is weak to Ground. It resists Flying, Steel, and Electric.

Eevee is a Normal-Type and it is weak to Fighting. It is immune to Ghost.

Venusaur knows:
Grass: Petal Blizzard, Petal Dance, Vine Whip, Leech Seed, Razor Leaf, Sleep Powder, Seed Bomb, Synthesis, Worry Seed, Solar Beam, Power Whip.
Poison: Poison Powder.
Normal: Tackle, Growl, Growth, Take Down, Sweet Scent, Double-Edge.
Psychic: Amnesia

Charizard knows:
Flying: Air Slash, Wing Attack.
Dragon: Dragon Claw, Dragon Breath, Dragon Rage.
Fire: Heat Wave, Ember, Fire Fang, Flame Burst, Flamethrower, Fire Spin, Inferno, Flare Blitz.
Ghost: Shadow Claw.
Normal: Scratch, Growl, Smokescreen, Slash, Scary Face, Fury Swipes, Rage, Leer.
Fighting: Counter.
Dark: Crunch.
Steel: Metal Claw.

Blastoise knows:
Steel: Flash Cannon, Iron Defense.
Normal: Tackle, Tail Whip, Rapid Spin, Protect, Shell Smash, Skull Bash, Fake Out, Headbutt.
Water: Water Gun, Bubble, Withdraw, Water Pulse, Rain Dance, Aqua Tail, Hydro Pump, Aqua Jet, Bubble Beam.
Dark: Bite.

Pikachu knows:
Normal: Play Nice, Tail Whip, Growl, Quick Attack, Double Team, Feint, Slam, Swift.
Fairy: Sweet Kiss, Charm.
Dark: Nasty Plot.
Psychic: Agility, Light Screen.
Electric: Nuzzle, Thunder Shock, Thunder Wave, Electro Ball, Spark, Discharge, Wild Charge, Thunderbolt, Thunder.

Eevee knows:
Normal: Covet, Helping Hand, Tackle, Growl, Tail Whip, Quick Attack, Swift, Copycat, Baton Pass, Take Down, Double-Edge, Last Resort, Refresh, Trump Card, Focus Energy.
Ground: Sand Attack.
Fairy: Baby-Doll Eyes, Charm.
Dark: Bite.
Fighting: Double Kick.

Meganium knows:
Grass: Petal Dance, Petal Blizzard, Razor Leaf, Synthesis, Magical Leaf, Aromatherapy, Solar Beam.
Normal: Tackle, Growl, Natural Gift, Sweet Scent, Body Slam, Safeguard.
Poison: Poison Powder.
Psychic: Reflect, Light Screen.

Typhlosion knows:
Fire: Eruption, Ember, Flame Wheel, Flame Charge, Lava Plume, Flamethrower, Inferno, Burn Up.
Normal: Double-Edge, Tackle, Leer, Smokescreen, Quick Attack, Defense Curl, Swift.
Rock: Rollout.
Steel: Gyro Ball.

Feraligatr knows:
Psychic: Agility.
Normal: Scratch, Leer, Rage, Scary Face, Flail, Chip Away, Slash, Screech, Thrash.
Water: Water Gun, Aqua Tail, Hydro Pump.
Dark: Bite, Crunch.
Ice: Ice Fang.
Fighting: Superpower.

Sceptile knows:
Grass: Giga Drain, Leaf Storm, Absorb, Mega Drain, Leaf Blade.
Bug: Fury Cutter, X-Scissor.
Dragon: Dual Chop.
Dark: Night Slash, Pursuit.
Psychic: Agility.
Fighting: Detect, Quick Guard.
Normal: Pound, Leer, Quick Attack, Slam, False Swipe, Screech

Blaziken knows:
Fire: Fire Spin, Flame Burst, Blaze Kick, Flare Blitz, Fire Punch, Ember, Flame Charge, Flamethrower.
Fighting: Double Kick, High Jump Kick, Bulk Up, Sky Uppercut.
Flying: Mirror Move, Peck, Brave Bird.
Ground: Sand Attack.
Normal: Scratch, Growl, Quick Attack, Focus Energy, Slash.

Swampert knows:
Ground: Mud Sport, Mud Shot, Mud-Slap, Mud Bomb, Earthquake.
Rock: Rock Throw, Rock Slide.
Water: Whirlpool, Hydro Pump, Water Gun, Muddy Water.
Fighting: Hammer Arm.
Normal: Tackle, Growl, Foresight, Bide, Protect, Take Down, Endeavor.

Torterra knows:
Ground: Earthquake.
Grass: Wood Hammer, Absorb, Razor Leaf, Mega Drain, Leech Seed, Synthesis, Giga Drain, Leaf Storm.
Water: Withdraw.
Ghost: Curse.
Dark: Bite, Crunch.

Infernape knows:
Dark: Nasty Plot, Taunt, Punishment.
Normal: Slack Off, Scratch, Leer, Fury Swipes, Feint.
Fighting: Close Combat, Mach Punch.
Fire: Flare Blitz, Ember, Flame Wheel, Fire Spin.
Flying: Acrobatics.
Psychic: Calm Mind.

Empoleon knows:
Normal: Pound, Bide, Tackle, Growl, Swords Dance, Swagger, Fury Attack.
Water: Water Sport, Aqua Jet, Bubble, Bubble Beam, Brine, Whirlpool, Hydro Pump.
Steel: Metal Claw.
Flying: Peck, Drill Peck.
Ice: Mist.

Serperior knows:
Normal: Tackle, Leer, Wrap, Growth, Slam, Wring Out.
Grass: Vine Whip, Leaf Tornado, Leech Seed, Mega Drain, Leaf Blade, Giga Drain, Leaf Storm.
Poison: Coil, Gastro Acid.

Emboar knows:
Fighting: Arm Thrust, Hammer Arm.
Normal: Tackle, Tail Whip, Odor Sleuth, Defense Curl, Take Down, Roar.
Fire: Ember, Flame Charge, Heat Crash, Flamethrower, Flare Blitz.
Poison: Smog.
Rock: Rollout, Head Smash.
Dark: Assurance.

Samurott knows:
Normal: Slash, Tackle, Tail Whip, Focus Energy, Encore, Retaliate, Swords Dance.
Bug: Megahorn, Fury Cutter.
Water: Water Gun, Water Sport, Razor Shell, Water Pulse, Aqua Jet, Aqua Tail, Hydro Pump.
Fighting: Revenge.

Chesnaught knows:
Grass: Spiky Shield, Needle Arm, Vine Whip, Leech Seed, Seed Bomb, Wood Hammer.
Fighting: Hammer Arm, Bulk Up.
Normal: Feint, Belly Drum, Tackle, Growl, Take Down, Body Slam, Pain Split, Giga Impact.
Rock: Rollout.
Dark: Bite.
Bug: Pin Missile.
Ground: Mud Shot.

Delphox knows:
Fire: Mystical Fire, Ember, Flame Charge, Fire Spin, Flamethrower, Will-O-Wisp, Sunny Day, Fire Blast.
Psychic: Future Sight, Role Play, Psybeam, Light Screen, Psyshock, Psychic, Magic Room.
Dark: Switcheroo.
Ghost: Shadow Ball.
Normal: Scratch, Tail Whip, Howl, Lucky Chant.

Greninja knows:
Flying: Bounce.
Water: Water Shuriken, Bubble, Water Pulse, Hydro Pump.
Dark: Night Slash, Feint Attack.
Ice: Haze.
Psychic: Role Play, Extrasensory.
Fighting: Mat Block.
Normal: Pound, Growl, Quick Attack, Smokescreen, Substitute, Double Team.
Ghost: Lick, Shadow Sneak.
Ground: Spikes.

Decidueye knows:
Ghost: Spirit Shackle, Phantom Force, Spite, Astonish, Shadow Sneak, Ominous Wind.
Grass: Leaf Storm, Leafage, Razor Leaf, Synthesis, Leaf Blade.
Bug: U-Turn.
Normal: Tackle, Growl, Foresight, Fury Attack.
Flying: Peck, Pluck, Feather Dance, Brave Bird.
Dark: Nasty Plot, Sucker Punch.

Incineroar knows:
Dark: Darkest Lariat, Throat Chop, Bite.
Fighting: Cross Chop, Bulk Up, Double Kick.
Normal: Scratch, Growl, Leer, Roar, Fury Swipes, Scary Face, Swagger, Thrash.
Fire: Ember, Fire Fang, Flamethrower, Flare Blitz.
Ghost: Lick.
Dragon: Outrage.

Primarina knows:
Water: Sparkling Aria, Water Gun, Aqua Jet, Bubble Beam, Hydro Pump.
Normal: Pound, Growl, Sing, Double Slap, Captivate, Encore, Hyper Voice.
Fairy: Disarming Voice, Baby-Doll Eyes, Misty Terrain, Moonblast.
Ice: Icy Wind.

Rillaboom knows:
Grass: Drum Beating, Grassy Terrain, Branch Poke, Razor Leaf, Wood Hammer.
Normal: Double Hit, Noble Roar, Scratch, Growl, Screech, Slam, Uproar, Endeavor, Boomburst.
Dark: Taunt, Knock Off.

Cinderace knows:
Fire: Pyro Ball, Ember, Flame Charge.
Normal: Feint, Tackle, Growl, Quick Attack, Headbutt, Double-Edge, Court Change.
Fighting: Double Kick, Counter.
Flying: Bounce.
Psychic: Agility.

Inteleon knows:
Water: Snipe Shot, Water Gun, Water Pulse, Liquidation, Soak, Rain Dance, Hydro Pump.
Flying: Acrobatics.
Bug: U-Turn.
Dark: Sucker Punch.
Normal: Pound, Growl, Bind, Tearful Look.

I find that the newer Pokemon don’t have as many moves as the older ones do (looking at you Charizard), but that’s neither here nor there. The newer ones have slightly higher stats than some of the older ones.

Now that all the information is on the table, I would like you guys to discuss amongst yourselves (with me included) who will win the fight. Use all the information given to see who would win. Honestly, I don't have high hopes for Partner Pikachu and Partner Eevee. Their blows dealt will be decent, but they don't have the HP or the Defenses to last as long as the big contenders.

The setting will be in a vast open clearing. One with a stream, plenty of grass, and open skies with some trees on the outskirts of the clearing, and a craggy area with some rocks strewn about throughout the clearing. There is a lava stream near the craggy area.

Each biome is 15 feet away from the circle and the circle diameter is 20 feet apart. Good luck. XD

Battlefield.png


NOTE: These are Wild Pokemon. If it needs a human, they won't be used. That means no Z-Moves, no Mega Evolutions, no Dynamaxing/Gigantamaxing, and no Battle Bond, no Hidden Abilities (for convenience sake), No Egg moves, no Move Tutor moves, no TM/HM/TR moves, no event moves, no Secret Techniques, no Pika Papow or Veevee Volley and Dream Park or any other special moves. Only Level-Up moves that I have listed.

I thought saying they are Wild Pokemon goes without saying, but having to make this added note. No human interaction has given the Pokemon any insight to do anything, so it is also up to their own intelligence. No EVs, IVs, Stat Experience, or AVs and they are all at an even level. Then again, I'm only using their Base Stats as guidelines on how good they are compared to other Pokemon. This is to keep the variables down and the control at a reasonable amount.

If it requires a human to do something, then it will not be used.
 
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Personally here is what I believe:
Ability-wise, I believe that Pikachu would come out on top, in personal experience static has saved my dumb face more than I want to admit.
Based upon stats I believe Swampert would be best despite his bad speed.
Based upon typing, Holy peck, before this I did not know that Empoleon was so varied in combating types, even with this fact I go with Eevee because I always like something more simplistic regarding types and the such.
Based upon moves I'm not sure but personally I like using moves that have a chance to freeze such as the move ice fang which is owned by Feraligatr which is why I think he wins in this category.
So overall based on this I think Swampert would win for particular reason other than I couldn't think of an actual answer and I like Mudkip.
 
Statistically, Swampert has the highest Base Stat Total at 535, but Charizard, Typhlosion, and Delphox all come in 2nd at 534. That being said, if we look at level-up moves alone, my choice is, quite to my own surprise, Chesnaught. Leveling up it gains Pin Missile for Super-effective hits on fellow Grass-types(or it can just overpower them), obviously Grass attacks for the Water 'mons, and finally, Rollout with which to peg Fire-types. Spiky Shield is a saving grace as well, being able to protect itself and deal damage simultaneously. Several Fire-types, if not all of them, do outspeed it, but their stronger STAB moves have unreliable accuracy as well as low PP, and we can assume in an RP setting this is explained by the power required to perform the move taxes the Pokemon's body, rendering them only able to use it so many times before needing to rest.

It can take any hit from a non-Fire starter with relative ease, although Decidueye does have Brave Bird in its arsenal to threaten with. But seeing as some Pokemon would choose to attack multiple opponents, that does provide opportunity for its biggest threats to be either dealt with or weakened.
 
Oh, I was meaning use all the information given to see who would win, not who would win based off one of the three different characteristics. XD but that works too.
 
Greninja's Battle Bond will not be used as that is an Ability in the games. No Megas, no Bond Phenomenon.

EDIT: There also cannot be any bias or hate towards any Pokemon. This would skew the question in favor of others.
 
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I have to say, a lot of starters have more to them than you would think. Given the moves listed, a lot of the Pokémon don’t have the coverage they’d need to take a win here, and some Pokémon such as Serperior, Greninja and Cinderace severely suffer without some of their other abilities available.

The first Pokémon to come to mind for me was Swampert, merely because of his wide movepool and great chances against fire types and a lot of water types. However, his quad weakness to Grass and lack of Ice Punch coverage puts him out of the running as far as I’m concerned. A full third (duh) of the other Pokémon in the battle royal are Grass, and the odds are Swampert isn’t going to make it to the end.

My next comment would be in favor of Empoleon, which has a great defensive typing overall and can take neutral damage from any fire, Water or Grass attacks. However, enough of its opponents get Ground or fighting type moves to give it a lot of trouble, and like Swampert, it doesn’t gain the coverage it needs naturally.

As someone said before, with the given moveset, it looks that Chesnaught may be a surprising best choice for the win.

However, if we look at this from an RP context, there are a few Pokémon that I think clearly come back into the running. Given that since these are wild Pokémon we also have wild terrain, so a few Pokémon pop out to me now.

First up, Charizard. He has wings, and could arguably fly away from any thought machups and wait for the others to take out opponents. Its Air Slash could also be a good move in this setup.

Greninja, Inteleon and Decidueye all seem back in the running as well; all have great opportunities for stealth and sniping down opponents unseen. Greninja also would act well due to plenty of evasive tactics, and there’s a chance Mat Block could serve a good purpose. Decidueye’s Ghost/Grass typing gives it some bonuses here, taking neutral damage from bug types, and granting STAB Spirit Shackle which could serve to trap opponents that would otherwise escape to fight another day. It also gets access to several Flying moves which help it KO other Grass types.

One more Pokemon that didn’t jump out at me at all until I looked back at the list is Venusaur. Now, I didn’t realize this first time around, but it gets the powder moves Sleep Powder and Poison powder, among several other good moves. This would definitely help it out in the long run.


Through this whole thing, there are lots of conditions that could happen to completely screw up one Pokémon’s chances. One might get really lucky and not run into anything it’s weak to, or one who has a good chance against most might get completely slaughtered because it meets that one big threat right away.


Again, it’s really hard to decide, but in conclusion I’d say the Pokémon with the best chance might actually be Decidueye.
 
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That is an amazing analysis. Thank you. I see one point for Decidueye for the anime win and one point for Chesnaught for the game mechanics win, according to RenzFlintrock.

Another point for Chesnaught according to Shocari. I would also include points for the other Pokemon mentioned, like Decidueye, but I feel like there wasn't enough evidence to suggest that Decidueye would win or get far. Though, because Decidueye was explained by Renz, it gets another point.

According to Ash-alor, we see multiple Pokemon taking the spotlight. Pikachu may win with Static, Swampert by stats, Eevee by type (and by extension Empoleon by a bit), Feraligatr by moves, and Swampert overall. We see one point given to Pikachu, Eevee, and Feraligatr each, half a point for Empoleon, and Swampert now has a point.

Overall, we see:
  • Decidueye and Chesnaught tie with 2 points each
  • Pikachu, Swampert, Eevee, and Feraligatr tie with 1 point each
  • Empoleon with 1/2 of a point.
 
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After much thought, I've prepared my dissertation.

First off, it must be noted that certain pokemon possess massive advantages over others. Not necessarily because of their typing or stats, but because of their moves. So that will be the first category I address.

AoE Moves

As the title says, AoE moves which are moves capable of hitting all-surrounding Pokemon will very likely be the deciding factor. There are very few starters who naturally learn these moves. After searching through the list provided there are only Seven (7) such Pokemon.

Venusaur (Petal Blizzard)
Charizard (Heat Wave)
Meganium (Petal Blizzard)
Typhlosion (Eruption, Lava Plume)
Swampert (Earthquake)
Torterra (Earthquake)
Pikachu (Discharge)

These 7 undoubtedly have a natural advantage. However, because of this statement:
This calls for both the minds of competitive battlers and creative RPers (or creative battle artists), since we are using the moves that these wild Pokemon likely won't utilize creatively unless when pressed, but we are also using their stats as a base guideline of how they fight.

I'm going to going on the assumption that each Pokemon will start with the absolute strongest move available to it.

Petal Blizzard is notably a Physical move, and with Venusaur and Meganium having better Special Attack stats, it's unlikely they'd start out with Petal Blizzard. Petal Dance is more likely and unfortunately, that isn't an AoE move.

Swampert's access to Hydro Pump, Pikachu's access to Thunder, and Torterra's access to Wood Hammer also give them stronger stab moves, so Earthquake & Discharge might not being their go-to move.

However, for the Fire-types Charizard and Typholosion, Heat Wave and Eruption respective are the strongest stab moves they're capable of and in-line with their preferred stat, Special Attack.

Speaking of stats, that's where we're headed next.

Speed

I think it's reasonable that we assume that the faster Pokemon attack first, and thus we can order all the Pokemon on this list in an ordered list based on speed.

  1. Greninja 122
  2. Partner Pikachu, Sceptile, Inteleon 120
  3. Cinderace 119
  4. Serperior 113
  5. Infernape 108
  6. Delphox 104
  7. Charizard, Typhlosion 100
  8. Rillaboom 85
  9. Venusaur, Meganium, Blaziken 80
  10. Blastoise, Feraligatr 78
  11. Partner Eevee 75
  12. Samurott, Decidueye 70
  13. Emboar 65
  14. Chesnaught 64
  15. Swampert, Empoleon, Incineroar, Primarina 60
  16. Torterra 56
So the order of Operations will look something like that.

The Battle

I'm going to prematurely eliminate Venasuar and Meganium. They're so slow that it's highly unlikely they'd survive to actually use their moves, since Heat Wave and Eruption, which both go on the same turn, would almost assuredly KO them. So we'll primarily be focusing on Charizard, Typhlosion, Partner Pikachu, and Swampert. Swampert, while extremely slow, has the benefit of being immune to Discharge and resisting Heat Wave and Eruption, making it significantly more likely to survive.

The First Move
With hands-down the fastest speed, Greninja acts first. With 25 possible targets its very hard to say who it would hit, but we'll assume it doesn't hit any of the 4 Pokemon we're focusing on because it has 21 other possible targets.


The Second Move
Next is Inteleon, Sceptile, and Partner Pikachu.

Inteleon and Sceptile we will treat like Greninja, they're unlikely to hit the Pokemon we're focusing on because there are so many other choices. Partner Pikachu is where we see the first AoE move in Discharge.

Here we have the first fork in the road. Will Partner Pikachu use Discharge?

If it doesn't then it's treated like all the others, unlikely to hit the Pokemon we're actually focusing on. If it does however, then the results will look something like this:

upload_2020-7-2_0-38-11.png


With nothing but base stats, a Discharge on a Pokemon two times weak to it, is only a guaranteed three-hit KO.

It suffices to say that with 40 Def and 50 Sp. Def, Partner Pikachu will not be living long enough to accomplish that.

Third, Fourth, Fifth and Sixth Moves

Again for all these Pokemon, I will be moving under the assumption that their random targeting has not landed on any of the four Pokemon we're speaking about.

Seventh Move

This is the tier with the most impact because the combination of Heat Wave and Eruption is virtually guaranteed to eliminate all the grass-types.
upload_2020-7-2_0-53-24.png
upload_2020-7-2_0-54-10.png

upload_2020-7-2_0-55-8.png

upload_2020-7-2_0-55-50.png

upload_2020-7-2_0-56-39.png

upload_2020-7-2_0-57-13.png

upload_2020-7-2_0-58-16.png

upload_2020-7-2_0-58-48.png
Even with their defensive IVs retained a full power Eruption from Typhlosion instantly eliminates all the grass-types. Even if by some miracle they managed to survive a follow-up Heat Wave from Charizard would assuredly finish them off.

It is important to note, however, that if Partner Pikachu used Discharge it would shave off some HP from Typhlosion, which would in turn reduce the power of Eruption. This isn't enough to save any of the Grass Types, but it could result in less damage taken for Water Types and other Fire Types.

Sorry Grass-type fans.

Eigth Move and Onward

From here on out... it's much harder to decide how the battle might go.

But with all the Grass types eliminated this means two things.

1) The Water Types now have a huge advantage

2) There are now fewer Pokemon on the field

Note: I made a quick check and even the Partner Pokemon fall to Eruption + Heat Wave in whichever order.
upload_2020-7-2_1-3-49.png




(Special Defense adjusted to simulate partner Eevee)
upload_2020-7-2_1-7-55.png

upload_2020-7-2_1-5-30.png

With 10 Pokemon eliminated by the dynamic Fire Duo, that leaves 16 remaining.

The rest of this battle is up in the air, it's all about RNG and who hits who.

If Swampert Survives till its turn then it will wipe out the remaining Fire types (minus Charizard) and very likely the remaining Water types as well, possibly clutch the win with Earthquake, but honestly, I just don't know.


Conclusion

If Charizard and Typhlosion survive up till their turns and use their AoE moves then they would've ironically gifted the victory to their water type opponents.

Thus I must say the most likely to win is a Water Type, possibly Swampert, Blastoise or Primarina. It's all up to luck and who can endure the onslaught.
 

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@kyuukestu Your whole analysis is very good, but entirely assumes they’re all within easy sight and range with their attacks. I see all three of the primary AoE moves as being really good in this. However, you have to take into account that range matters in this setting, since it’s partly creative RP as well as stat and type analysis.

I think a description of the terrain from @Merciless Medic would be in order. As I said in mine, a more natural setting came to my mind, perhaps a forest or an island. And island with a forest and volcano actually provides ‘favored’ terrain for all three types, now that I think about it.
 
The setting will be in a vast open clearing. One with a stream, plenty of grass, and open skies with some trees on the outskirts of the clearing, and a craggy area with some rocks strewn about throughout the clearing.

I have already done that on my initial post. ^^ I'm going to add a lava stream near the craggy area though.

After much thought, I've prepared my dissertation.

First off, it must be noted that certain pokemon possess massive advantages over others. Not necessarily because of their typing or stats, but because of their moves. So that will be the first category I address.

AoE Moves

As the title says, AoE moves which are moves capable of hitting all-surrounding Pokemon will very likely be the deciding factor. There are very few starters who naturally learn these moves. After searching through the list provided there are only Seven (7) such Pokemon.

Venusaur (Petal Blizzard)
Charizard (Heat Wave)
Meganium (Petal Blizzard)
Typhlosion (Eruption, Lava Plume)
Swampert (Earthquake)
Torterra (Earthquake)
Pikachu (Discharge)

These 7 undoubtedly have a natural advantage. However, because of this statement:


I'm going to going on the assumption that each Pokemon will start with the absolute strongest move available to it.

Petal Blizzard is notably a Physical move, and with Venusaur and Meganium having better Special Attack stats, it's unlikely they'd start out with Petal Blizzard. Petal Dance is more likely and unfortunately, that isn't an AoE move.

Swampert's access to Hydro Pump, Pikachu's access to Thunder, and Torterra's access to Wood Hammer also give them stronger stab moves, so Earthquake & Discharge might not being their go-to move.

However, for the Fire-types Charizard and Typholosion, Heat Wave and Eruption respective are the strongest stab moves they're capable of and in-line with their preferred stat, Special Attack.

Speaking of stats, that's where we're headed next.

Speed

I think it's reasonable that we assume that the faster Pokemon attack first, and thus we can order all the Pokemon on this list in an ordered list based on speed.

  1. Greninja 122
  2. Partner Pikachu, Sceptile, Inteleon 120
  3. Cinderace 119
  4. Serperior 113
  5. Infernape 108
  6. Delphox 104
  7. Charizard, Typhlosion 100
  8. Rillaboom 85
  9. Venusaur, Meganium, Blaziken 80
  10. Blastoise, Feraligatr 78
  11. Partner Eevee 75
  12. Samurott, Decidueye 70
  13. Emboar 65
  14. Chesnaught 64
  15. Swampert, Empoleon, Incineroar, Primarina 60
  16. Torterra 56
So the order of Operations will look something like that.

The Battle

I'm going to prematurely eliminate Venasuar and Meganium. They're so slow that it's highly unlikely they'd survive to actually use their moves, since Heat Wave and Eruption, which both go on the same turn, would almost assuredly KO them. So we'll primarily be focusing on Charizard, Typhlosion, Partner Pikachu, and Swampert. Swampert, while extremely slow, has the benefit of being immune to Discharge and resisting Heat Wave and Eruption, making it significantly more likely to survive.

The First Move
With hands-down the fastest speed, Greninja acts first. With 25 possible targets its very hard to say who it would hit, but we'll assume it doesn't hit any of the 4 Pokemon we're focusing on because it has 21 other possible targets.


The Second Move
Next is Inteleon, Sceptile, and Partner Pikachu.

Inteleon and Sceptile we will treat like Greninja, they're unlikely to hit the Pokemon we're focusing on because there are so many other choices. Partner Pikachu is where we see the first AoE move in Discharge.

Here we have the first fork in the road. Will Partner Pikachu use Discharge?

If it doesn't then it's treated like all the others, unlikely to hit the Pokemon we're actually focusing on. If it does however, then the results will look something like this:

View attachment 827424

With nothing but base stats, a Discharge on a Pokemon four times weak to it, is only a guaranteed three-hit KO.

It suffices to say that with 40 Def and 50 Sp. Def, Partner Pikachu will not be living long enough to accomplish that.

Third, Fourth, Fifth and Sixth Moves

Again for all these Pokemon, I will be moving under the assumption that their random targeting has not landed on any of the four Pokemon we're speaking about.

Seventh Move

This is the tier with the most impact because the combination of Heat Wave and Eruption is virtually guaranteed to eliminate all the grass-types.






Even with their defensive IVs retained a full power Eruption from Typhlosion instantly eliminates all the grass-types. Even if by some miracle they managed to survive a follow-up Heat Wave from Charizard would assuredly finish them off.

It is important to note, however, that if Partner Pikachu used Discharge it would shave off some HP from Typhlosion, which would in turn reduce the power of Eruption. This isn't enough to save any of the Grass Types, but it could result in less damage taken for Water Types and other Fire Types.

Sorry Grass-type fans.

Eigth Move and Onward

From here on out... it's much harder to decide how the battle might go.

But with all the Grass types eliminated this means two things.

1) The Water Types now have a huge advantage

2) There are now fewer Pokemon on the field

Note: I made a quick check and even the Partner Pokemon fall to Eruption + Heat Wave in whichever order.
View attachment 827437



(Special Defense adjusted to simulate partner Eevee)
View attachment 827439
View attachment 827438

With 10 Pokemon eliminated by the dynamic Fire Duo, that leaves 16 remaining.

The rest of this battle is up in the air, it's all about RNG and who hits who.

If Swampert Survives till its turn then it will wipe out the remaining Fire types (minus Charizard) and very likely the remaining Water types as well, possibly clutch the win with Earthquake, but honestly, I just don't know.


Conclusion

If Charizard and Typhlosion survive up till their turns and use their AoE moves then they would've ironically gifted the victory to their water type opponents.

Thus I must say the most likely to win is a Water Type, possibly Swampert, Blastoise or Primarina. It's all up to luck and who can endure the onslaught.

I love this analysis, as well. Of course, you are viewing this in a general Pokemon battle like in the games. Even though this is a good thing and I'm glad you brought some of this up, I feel like some Pokemon, like Decidueye, would escape the fiery onslaught because it has wings. In the anime, it can just fly to avoid Ground-Typed and many other attacks.

The Speed stat only determines who has the reactions to start first. It has nothing to do with actually how fast they can go, but how long it takes its reaction to do something. Thank you for acknowledging which would move first. Though, I'd like to point out that their reaction in dodging, like in the anime, is proportional to their base Speed, as well. I wish we can do this mathematically, but it isn't that simple. But thank you so much for the insight.

I will keep your analysis in mind. Thank you so much. I knew Partner Eevee and Partner Pikachu won't last long. Despite their amazing moves in the Let'a Go games, they don't have access to them. A well earned Fighting-Type and Ground-Type attack on an Eevee and Pikachu respectively would be enough to knock it out. There are Pokemon faster than them and if they try to run and hide, they would most likely be found quickly and eliminated.

For now, we have the points going to the Water-Types if the Fire-Types end up being stupid, namely Swampert (again), Primarina, and Blastoise. It is likely that the beefiest of them and the AoE move said earlier, Swampert may win unless one of the Special based Pokemon knock it out.
 
With that terrain in mind, I see problems for several Pokémon just because they won’t be as maneuverable. Swampert still has some chance, but Empoleon doesn’t do as well in the plains. Defensively he’s still fine, but it would be a lot harder to get in melee range and it’s quite likely he’d get taken out by ranged grass attacks.
There seems to be plenty of room for Chesnaught to Rollout and deal with several Fire type threats, and Torterra gets a mention now since it gets the EoA Earthquake which, like Swampert, seriously puts a dent in fire types. Poor speed doesn’t help it and there’s a good chance it gets taken out quickly, but you never know.
Despite having a bit less wooded area to work with than one might hope, I still think Greninja, Inteleon and Decidueye get good spots to work with. In that case, though, there’s a good chance Greninja and Decidueye get into a snipe-off. We can indirect Inteleon there merely because it can’t do very much against Greninja or Decidueye and would easily get finished off by the latter. However, Decidueye and Greninja both have several ways to hit each other super effectively. Due to its greater evasion and agility, Greninja could get into Melee renege for a super effective Bounce, Night Slash or other such move. However, I think there’s also a good chance it could get taken out before it gets off a move by any of Decidueye’s Grass moves.
Also, I just realized Decidueye has both Shadow Sneak and Phantom Force. From an RP perspective these two moves give it such an advantage. It could move anywhere in the trees between shots, and deal quite a bit of damage too.
So I still stand by Decidueye as a top choice. I can still see it losing if it runs into some of the top Fire type contenders (Charizard and Typhlosion, and technically Incineroar would also be really good against it), although its Ghost typing and access to flying moves lets it deal with Blaziken, Infernape and Emboar.
 
@kyuukestu Your whole analysis is very good, but entirely assumes they’re all within easy sight and range with their attacks. I see all three of the primary AoE moves as being really good in this. However, you have to take into account that range matters in this setting, since it’s partly creative RP as well as stat and type analysis.

I think a description of the terrain from @Merciless Medic would be in order. As I said in mine, a more natural setting came to my mind, perhaps a forest or an island. And island with a forest and volcano actually provides ‘favored’ terrain for all three types, now that I think about it.
Yea, I took great liberties with them on a straight standoff because that had the least variables. When you start adding in terrain advantages then things become wildly different. For example, the Grass-types, by anime canon can control the surrounding plant life which could do all sorts of things, and the Water-types could always retreat into the water to hide or escape whenever things got dangerous. As you rightly said Empoleon isn't all that mobile outside of the water so I find it hard to imagine one would willingly come out instead of just doing ranged attacks from the water.

You'd probably need to take into account their Pokedex entries because that'd give you some inkling of personalities. Empoleon are noted to be extremely prideful, so I could see their personalities contributing most to their defeat.

I have already done that on my initial post. ^^ I'm going to add a lava stream near the craggy area though.



I love this analysis, as well. Of course, you are viewing this in a general Pokemon battle like in the games. Even though this is a good thing and I'm glad you brought some of this up, I feel like some Pokemon, like Decidueye, would escape the fiery onslaught because it has wings. In the anime, it can just fly to avoid Ground-Typed and many other attacks.

The Speed stat only determines who has the reactions to start first. It has nothing to do with actually how fast they can go, but how long it takes its reaction to do something. Thank you for acknowledging which would move first. Though, I'd like to point out that their reaction in dodging, like in the anime, is proportional to their base Speed, as well. I wish we can do this mathematically, but it isn't that simple. But thank you so much for the insight.

I will keep your analysis in mind. Thank you so much. I knew Partner Eevee and Partner Pikachu won't last long. Despite their amazing moves in the Let'a Go games, they don't have access to them. A well earned Fighting-Type and Ground-Type attack on an Eevee and Pikachu respectively would be enough to knock it out. There are Pokemon faster than them and if they try to run and hide, they would most likely be found quickly and eliminated.

For now, we have the points going to the Water-Types if the Fire-Types end up being stupid, namely Swampert (again), Primarina, and Blastoise. It is likely that the beefiest of them and the AoE move said earlier, Swampert may win unless one of the Special based Pokemon knock it out.

Treating it more like the games reduces a lot of real-world variables xD

It's just easier to make a judgment there. I think you can do it mathematically but...it sounds crazy. I think you could actually get it down to a mathematical percentage, however, it would be veeeery loose probability.

If you go by the The Pokemon act in order of speed, then you can calculate for the chance that a single Pokemon would be hit assuming random targeting. That would be 1/25. You'd have to do that several times and for every single scenario. The most accurate results would be something like this:

Turn 1
Greninja moves

  1. We need to calculate which move it would use. It has X number of moves so the Probability of one of them is 1/X.
  2. Each move then becomes its own branch on the Probability tree
    1. Greninja uses Water Shuriken...
    2. Greninja uses Night Slash
    3. ...etc.
  3. Each move would then have to be calculated for its chance to hit each other 25 possible targets. Thus would become another branching point for the probability tree.
    1. Water Shuriken Hits Charizard
    2. Water Shuriken Hits Typhlosion
    3. Water Shuriken Hits Meganium
    4. Water Shuriken misses
    5. ...etc.
  4. Each Hit would be calculated by the probability of how much damage it can do and you can use the damage calculator for this
So on and so forth for every single pokemon on the list.


You'd end up with hundreds upon hundreds of possibility branches and I'm not willing to do that much math xD
 
Yea, I took great liberties with them on a straight standoff because that had the least variables. When you start adding in terrain advantages then things become wildly different. For example, the Grass-types, by anime canon can control the surrounding plant life which could do all sorts of things, and the Water-types could always retreat into the water to hide or escape whenever things got dangerous. As you rightly said Empoleon isn't all that mobile outside of the water so I find it hard to imagine one would willingly come out instead of just doing ranged attacks from the water.

You'd probably need to take into account their Pokedex entries because that'd give you some inkling of personalities. Empoleon are noted to be extremely prideful, so I could see their personalities contributing most to their defeat.



Treating it more like the games reduces a lot of real-world variables xD

It's just easier to make a judgment there. I think you can do it mathematically but...it sounds crazy. I think you could actually get it down to a mathematical percentage, however, it would be veeeery loose probability.

If you go by the The Pokemon act in order of speed, then you can calculate for the chance that a single Pokemon would be hit assuming random targeting. That would be 1/25. You'd have to do that several times and for every single scenario. The most accurate results would be something like this:

Turn 1
Greninja moves

  1. We need to calculate which move it would use. It has X number of moves so the Probability of one of them is 1/X.
  2. Each move then becomes its own branch on the Probability tree
    1. Greninja uses Water Shuriken...
    2. Greninja uses Night Slash
    3. ...etc.
  3. Each move would then have to be calculated for its chance to hit each other 25 possible targets. Thus would become another branching point for the probability tree.
    1. Water Shuriken Hits Charizard
    2. Water Shuriken Hits Typhlosion
    3. Water Shuriken Hits Meganium
    4. Water Shuriken misses
    5. ...etc.
  4. Each Hit would be calculated by the probability of how much damage it can do and you can use the damage calculator for this
So on and so forth for every single pokemon on the list.


You'd end up with hundreds upon hundreds of possibility branches and I'm not willing to do that much math xD

Still, thank you so much for taking the effort to come by and spend an hour or so figuring this out with me. ^^ I am grateful.

I wish we could do it in mathematical percentages, but I'm not sure if I have the time to do that. XD And I don't want to keep taking up your time with all this nonsense, so please don't do the mathematical percentages. XD

With that out of the way though, I may use this turn system to get some probabilities done..... Ohhhhh boy.. Just another thing to pile on the long list of things I need to do. XD
 
Still, thank you so much for taking the effort to come by and spend an hour or so figuring this out with me. ^^ I am grateful.

I wish we could do it in mathematical percentages, but I'm not sure if I have the time to do that. XD And I don't want to keep taking up your time with all this nonsense, so please don't do the mathematical percentages. XD

With that out of the way though, I may use this turn system to get some probabilities done..... Ohhhhh boy.. Just another thing to pile on the long list of things I need to do. XD
No problem. It was a fun thought-experiment. Though I think you should establish a few more controls because, unless you mathematically calculate everything, then everything else will be vaguely debatable with as much variation as people can render with their imagination xD

I'd point out @RenzFlintrock's point of Shadow Sneak and Phantom Force giving Ducidueye a solid advantage. Creatively, being a ghost type means it could like...faze out and gain immunity from all attacks.
 
Yes, but how long can it do that, and would Dark-Types and other Ghost-Type moves still phase in and attack it? Charizard, Greninja, and especially Incineroar would probably be able to attack it.

What other controls do this need? I don't exactly have a good understanding of how many there should be. The person who had asked me on another site just wanted to make sure that these Pokemon were only using their natural abilities (so no HA), and only their level-up moves. We are assuming they are at an even level and no nature that helped in making them better or EVs or any IVs. Somehow. XD They are completely wild and are really rudimentary in how they use their moves. The only thing that is a troubling variable is when a Pokemon uses their intelligence to use their attacks in different unorthodox ways and even combining moves. There is just too many variables however.

Though, what I can do is have all the Pokemon be in a circle to start off, facing the middle of the circle.

Using the behavior of Pokemon to base what and who they'll attack first and how they attack would probably be a good idea.
 
Yes, but how long can it do that, and would Dark-Types and other Ghost-Type moves still phase in and attack it? Charizard, Greninja, and especially Incineroar would probably be able to attack it.

What other controls do this need? I don't exactly have a good understanding of how many there should be. The person who had asked me on another site just wanted to make sure that these Pokemon were only using their natural abilities (so no HA), and only their level-up moves. We are assuming they are at an even level and no nature that helped in making them better or EVs or any IVs. Somehow. XD They are completely wild and are really rudimentary in how they use their moves. The only thing that is a troubling variable is when a Pokemon uses their intelligence to use their attacks in different unorthodox ways and even combining moves. There is just too many variables however.

Though, what I can do is have all the Pokemon be in a circle to start off, facing the middle of the circle.

Using the behavior of Pokemon to base what and who they'll attack first and how they attack would probably be a good idea.
I think as you've rightly said the starting distance should be a control. It's unfair to some pokemon who just don't have the perks of being that agile on land, but if any Pokemon could be anywhere then anything could happen xD


I think what you've stated here are good controls to add and going by personality would probably be the best way to decide who would attack as well.
 

Gamingfan

Previously Gamingfan2
I guess I'm part of this now. Correct me if I'm stupid.

In terms of behavior, most of the fire types would probably go against each other, since all of them enjoy fighting "strong" opponents
(Ex: Charizard, Blaziken, Infernape, and Incineroar)
Greninja apparently toys with their enemies with swift movements, which would maybe result in it keeping a distance and sonicing all over the place. Said sonicing could affect poor Decidueye and make him lose composure.
Also Meganium's and Venusaur's placement would matter a fair amount, since they both give a scent that calms pokemon. Whether it works or not would probably depend on the pokemon inhaling it.
Since Intelleon moves second, who it attacks would matter since it can fire water at Mach 3. Some pokemon definitely won't move fast enough to avoid it, except maybe Samurott, Infernape, and Decidueye.
Feraligatr can apparently move quickly, it just moves slowly most of the time. The burst of speed could play a part.
Typhlosion attacks with explosions, which from what I learned, usually have a lot of range.

I have so many bulbapedia tabs open right now...
 
I got bored. Here, have the battlefield and placements. This is a rough scaling on MS Paint. XD
Battlefield.png

I'm actually rethinking Pikachu's and Eevee's placement....

I'll have them be nearer the forest, so next to Venusaur and Incineroar. I'll make the distance between the furthest Pokemon be 30'. Which means 15' before the Water-Types can retreat into the river and 10' for the Grass-Types to retreat into the forest. The other ones.... Hm, I must have made the scaling wrong. XD I should really make this more even, but until I get it fixed, just deal with this.

EDIT: Let's say all the biomes are 15' feet away from the circle. I am just really bad at scaling. xD this is not to scale, sadly.
 
I guess I'm part of this now. Correct me if I'm stupid.

In terms of behavior, most of the fire types would probably go against each other, since all of them enjoy fighting "strong" opponents
(Ex: Charizard, Blaziken, Infernape, and Incineroar)
Greninja apparently toys with their enemies with swift movements, which would maybe result in it keeping a distance and sonicing all over the place. Said sonicing could affect poor Decidueye and make him lose composure.
Also Meganium's and Venusaur's placement would matter a fair amount, since they both give a scent that calms pokemon. Whether it works or not would probably depend on the pokemon inhaling it.
Since Intelleon moves second, who it attacks would matter since it can fire water at Mach 3. Some pokemon definitely won't move fast enough to avoid it, except maybe Samurott, Infernape, and Decidueye.
Feraligatr can apparently move quickly, it just moves slowly most of the time. The burst of speed could play a part.
Typhlosion attacks with explosions, which from what I learned, usually have a lot of range.

I have so many bulbapedia tabs open right now...

LOL, but yes, you are correct about the Fire-Types. Most Dark-Types do enjoy toying with their enemies or at least doing unfair methods in battle (ganging up on others, etc.). Since Meganium and Venusaur do the same thing in terms of calming angry Pokemon down, I set them across from each other. Depending on how angry the Pokemon are, they may only see it as an annoyance (Charizard, Feraligatr). Intelleon, since it had sniping capabilities, I put it away from the water, since other slower Water-Types need the water to have an even ground with the others in terms of speed. Typhlosion was a tricky one. I decided to just put it as far away from the Grass-Types, else they'd be scorched immediately. XD and yes on Feraligatr. Feraligatr would just try to get in close, but it isn't stealthy, unlike Greninja.
 
Uhhh no. Only official core series' games. From Gens I-VIII (some aren't in VIII yet, so they still have some of their moves from VII and before).

I have already detailed what is going to be in the initial post, and I'll add more to it soon. There will be no EVs or IVs, no Hidden Abilities, and they will all be at an even ground in terms of being near their preferred habitats at an even distance. They will also be in a circle facing each other. They are also all Wild Pokemon
 
No Z-Moves, no Mega Evolutions, no Dynamaxing/Gigantamaxing, and no Battle Bond as they have to be with a trainer. These are Wild Pokemon. Wild Pokemon with only their natural Ability (in this case Eevee has two) and only their Level-Up Moves. No Egg moves, no Move Tutor moves, no TM/HM/TR moves, no event moves, and Dream Park or any other special moves. Only Level-Up moves that I have listed.

I only included Partner Pikachu and Partner Eevee for their difference in stats compared to the others in their species. They will not be available to use Pika Papow or Veevee Volley as that requires a trainer. Also no Special Secret Techniques, as that is basically an HM with no bearing in battle and it has to be taught by humans. Also no Special Move Tutor moves for them. The move lists for them are already added in by me and they shall remain that way until I see that Pokemon have had updated Level-Up moves, in which I will add them in.

I thought saying they are Wild Pokemon goes without saying. No human interaction has given the Pokemon any insight to do anything, so it is also up to their own intelligence. No EVs, IVs, Stat Experience, or AVs and they are all at an even level. Then again, I'm only using their Base Stats as guidelines on how good they are compared to other Pokemon. This is to keep the variables down and the control at a reasonable amount.

If it requires a human to do something, then it will not be used.

I added a note on my initial post having to detail what is not going to be used.
 
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I don't have any particular input on the overall winner here, but I feel that Charizard would probably have complete aerial supremacy, considering its... significant advantage over Decidueye, which might ultimately give it a slight upper hand. In addition, most rock or water type attacks seem to be affected in some way by gravity (most water moves are literal water, and ditto for the rocks), so Charizard might be able to outrange its disadvantageous matchups with Solar Beam. Pikachu would be an issue, though, due to it being a small target and having electric-type attacks.
 
I'd like an answer for that, as Inteleon might have issues from the likes of Decidueye and Sceptile. While Inteleon would prefer to stay back, Sceptile and Decidueye would give it a run for its money.
 

smew178

Previously Caleb LaMont
Doesnt Inteleon learn Ice Beam and Air Slash tho. So if my logic is correct it well be able to beat most of the grass starters, totally destroy fire types. And if you put another special coverage move like Dark Pulse it could really hurt water types. Plus Inteleon is super fast and a ranged attacker.
 

Gamingfan

Previously Gamingfan2
Actually, since these are supposed to be wild pokemon, they don't have access to HMs/TM/etc. Intelleon does have acrobatics and U-Turn, but it's attack won't be able to take a lot advantage of that.

Then there's priority to consider. Smarter pokemon would likely take advantage of theirs. While I'm sure they would as well, since intelleon actually doesn't have any natural priority, and taking it's bulk into account, it's not gonna go well.
 
Not exactly. While yes being agile can help in dodging attacks, it doesn't make the Pokemon able to "take" hits very well (which is what bulk does). Also, Inteleon has no access to its Hidden Ability, so it is strictly stuck with Torrent.

Inteleon's moves are:
Water: Snipe Shot, Water Gun, Water Pulse, Liquidation, Soak, Rain Dance, Hydro Pump.
Flying: Acrobatics.
Bug: U-Turn.
Dark: Sucker Punch.
Normal: Pound, Growl, Bind, Tearful Look.

While the Pokedex entries talk about how much it is a sharp shooter, it doesn't talk about its bulk. While it is agile, there are Pokemon who are faster, or who know how to overwhelm agile Pokemon because they are agile themselves.

Greninja is faster than Inteleon, and Sceptile and Partner Pikachu are just as fast and have a speed tie with Inteleon. Still though, they have moves at their disposal that can cover an area in front of them, leading to Inteleon's possible defeat if Sceptile or Partner Pikachu reach Inteleon without getting distracted.
 
If all of these pokémon were put in a battle royale I think there would be a lot of luck involved. Any pokemon on this list could potentially be one shot by one or another pokémon on this list.

Empoleon is my favorite starter ,but if I had to pick a pokémon with best odds, I wanna say torterra... ground crushes most fire starters. Grass crushes most of the water starters.
 

Gamingfan

Previously Gamingfan2
Interesting point, but..
For one thing, charizard is not one of the faster pokemon. Both greninja and intelleon have the speed advantage, and as such could knock charizard flat (This isn't stat based, but they'll give us a idea about their streagths). Even in the air, blastoise and and inteleon are reported to have incredible aim, and could likely shoot charizard down.You may argue that with his height Charizard could have time to react, which is fair, but so would the pokemon on the ground unless charizard goes physical, which ruins his aerial advantage.

Rock moves wouldn't work since I doubt many, if at all, of these pokemon naturally learn rock moves.
 
A lot of interesting opinions around this one, and I agree that it would be hard to choose a single winner in every scenarios. A stray fire blast could easily take most out of the match, and so I will say "Squirtle" as they are small enough to hide from most of the attacks, and could sit somewhere off to the side hardening and hardening and hardening and hardening until the match came down to only a handful of others!
 
As cool as seeing a squirtle on the battlefield would be, squirtle is the base form and the contestants are all final evolutions meaning the gen 1 starter would be blastoise instead of squirtle. Even so, it's shell can only defend so much against a mega drain. I'm not saying squirtle would lose, merely that it's shell wouldn't stop an opponent from defeating it. It still stands just as good as a chance as the others.
 
Nope XD @Merciless Medic

Squirtle is more nimble and more agile than Blastoise who would be more or less an enormous bullseye and would not last past the first few attacks. As with most of the other posts above, I believe that the more agile and Pokemon with unique defensive abilities would stand the best chance of survival on a field with about 50-Pokemon each pouring their hearts into inflicting as much damage as possible.

@ThAtGuY101 I must have misread the post criteria, I though this was a battle royal between all of the starters and the evolutions, and besides if Ash' Teams have taught us anything it is that a well trained Pikachu or Squirtle can compete with some of the strongest in the world; when they lean on their personal strengths and personalities. I seem to recall harden in anime "stacks" to near invincible status.

If it is down to the evolutions only than I would imagine Intellion or Charizard or Decidueye due to the agility of these Pokemon, Sceptile would come in a close fourth position.
 
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