QUOTE="Jake Acker, post: 297527, member: 207702"]orgy of evidence
I love you.[/QUOTE]
Haha thanks Chrocey, I always enjoy that term XD
QUOTE="Jake Acker, post: 297527, member: 207702"]orgy of evidence
It's okay if you go for smaller entries. I mean even writing half of what seems to be the average entry length here is good enough, provided the quality is up to snuff. I am sorry to say that you need to work on that some more, because you're a bit under par right now from what I can see, both content wise as in the telling of it.Those were some great posts. I'm still trying to ease into doing longer things, but I hope to improve!
I also just realized that the ability to control shadows was great for Allen, as he is a shadow of his younger self before the fire. Really fitting for a random thought, if you ask me.
Well JohnsonAce, you can probably get a good idea reading the character bio's in the second post of this thread. But in short it's humans with some Pokémon features such as ears, eyes, tails, claws, and some of their abilities.I might join this but I need to know, what do you mean by anthropomorphic pokemon?
QUOTE="Jake Acker, post: 297527, member: 207702"]orgy of evidence
Thank you so much! I always love criticism, and the offer for help is too good to pass up. With my next post, I'll do better. Thanks!It's okay if you go for smaller entries. I mean even writing half of what seems to be the average entry length here is good enough, provided the quality is up to snuff. I am sorry to say that you need to work on that some more, because you're a bit under par right now from what I can see, both content wise as in the telling of it.
If you're struggling, or unsure about things feel free to ask. We have what I believe to be about the best cast of writers on the forum together in one place here. Every question asked here counts double.
So humans but with certain features from a select Pokémon species. If you look back at the other character designs people have already created on here it might help you understandI might join this but I need to know, what do you mean by anthropomorphic pokemon?
We actually want to encourage world building, rather than discourage it. So while being careful is good, you can always run your ideas by us before you set about posting, and this goes for everyone btw. If you are unsure whether what you are about to introduce could cause friction with others, just post it here, or throw it in a private message with whomever it may concern.Yea you are right I tend to do a lot of scene description and inner monologue. However Pen had already set the scene. The rug was as much as I messed with that and I am trying to be very careful with the palace as I know that is the play area of the STs same with introducing npcs. In hindsight I could have done a flashback scene as well.
What PentheWonderful already said. You can consider your group of NPC's your character's support cast. It's not necessary that you have them of course, but if you do you are more than welcome to use them. Again I would like to stress that you make sure you don't end up isolating your own characters with these extra's. The main drive of the RP should still be interaction between players, but you can use support NPC's as proxies of course. It's entirely possible that some of these NPC's begin to take on a life all their own of course. Should this happen I am inclined to support that because clearly it is what the story and the players demand. There is no rule against having multiple characters, just make sure you can handle them all.
On that note... Aurorus, a fossil pokemon... Denver... Are you perhaps referencing Denver the Last Dinosaur?
(You know, I had no idea that they remade this show.)
Also, with so many people gathering in front of your story, could you tell us if the shop has a name, and if so what it is?
I wish I made that referance! No, that wasn't intentional, but that's hilarious!
The only reason I hadn't named the store was because I couldn't think of one. Here, the name is Northern Jewlery, unless that's too modern of a name.
Oh, you really don't want to be thanking me just yet...It should be enough, thanks for the criticism @Nygenn !
Oh heck to the noOh, you really don't want to be thanking me just yet...
Give those points a bit more thought and see if you can't come up with something that might fit a bit better. Overall it's a very good first draft and I'm quite positive we can make this work. Now we just wait and see if Pen has anything to add to this when she wakes up.
Perhaps you could have her use her static electricity as a form of defibrillator or something? Or for more serious ideas perhaps she could use cotton guard to form some kind of comforting and cloud like substance to soothe people or light up the bulb on her tail (Something the Mareep family is very well known for) and use it as some kind of Florence Nightingale lantern as she goes around the infirmary? Just some suggestionsYeah, I'll definitely revise it. I honestly had no idea what special abilities Opel could have, and I probably got a bit carried away. Sorry about that. :|
When I can, I'll think of and change them into something a bit more predictable and understandable.
Some fine suggestions, indeed! You wouldn't mind if I took advantage of these, would you? They're super smart and could be used in more ways than one. I really like them!Perhaps you could have her use her static electricity as a form of defibrillator or something? Or for more serious ideas perhaps she could use cotton guard to form some kind of comforting and cloud like substance to soothe people or light up the bulb on her tail (Something the Mareep family is very well known for) and use it as some kind of Florence Nightingale lantern as she goes around the infirmary? Just some suggestions
Edit: Thus, a robbery has taken place! Since our Liepard thief operates mostly in the night time, @Blue moon, how about you take this one? That is to say, this is purely a suggestion that you are in no way obliged to follow.
Aha, could this be the lucky soul to fill the final slot?Finally finished my character's form! Here it is!
Name: Opel Fay
Nickname(s): Not much- either Opel or Fay. She's not one for actual nicknames.
Age: 8 (Is this too young?)
Gender: female
Species: Mareep
Occupation: She works as a nurse's apprentice, but she wishes to find a full-time job in the palace some day.
Personality: Creative, patient, and polite, the first impression people get of Opel Fay is usually quiet, apprehensive, and tender-minded. Although, around those she cares about, the Mareep gijinka is dependable, cooperative, enthusiastic, and reassuring. No matter who she is with, though, she can be very sensitive, but not overly so.
History: When she was born, poor Opel figured out, very quickly, that her parents did not want her around. This was shown by the Wartortle and Flaaffy gijinkas abusing her tiny form to the brink of causing actual damage, both mental and physical. Once she had grown to be the age of seven, she finally learned that she could do something to get away from the suffering she was forced to live through her entire life: she could run away. Run away and never look back.
So that's exactly what she did. In her cloth bag, she packed only her rather poorly-made but favorite toy, a clay Ponyta, and a handful of hazelnuts, taken from the kitchen without her parents' knowledge. With determination in her mind, a frown on her face, and a tear in her eye, Opel Fay left her home, the only place she had ever known, and ventured into the surrounding, unknown woods.
It took the young girl quite a long time until she made it to the downtown area of Suimera, but she instantly fell in love with the utopia. Although she wasn't one to talk to strangers, since she had never had a time when she could or would be able to, Opel, who was sore from her feet up to her head, pushed through the crowds, on a mission to find a new place to call home.
A large-ish building caught her eye. She could see a few gijinkas inhabiting the building, and she was quick to wonder what they had gathered for. Many were crippled in some way, mainly due to some mental disorder, and the Mareep gijinka grew worried about them, feeling a need to help them throughout their time at the building. Slowly, run down from all the walking she had been doing during these past few hours, Fay could feel emotions well up inside her, but she did not know why.
In the midst of the patients, a fully-fit Wigglytuff gijinka stood, feeding a Roselia gijinka. Approaching the woman, Opel Fay tiled her head to a side in slight confusion. "Excuse me, miss, but what are you doing? Why are you feeding that man?"
Looking down to the short girl, the Wigglytuff smiled a light, beautiful smile. She explained her purpose for helping the Roselia man, calling the building an 'infirmary' in the process. Absolutely fascinated by the patients' stories and the Wigglytuff's reason for helping them, Opel decided to stay and assist the Wigglytuff, who happily took her in as her very first apprentice, saying that "I can always use an extra hand around here! And since you don't have anywhere else to go..."
Appearance: With red hair as short and fluffy as the Pokemon's wool, Opel is a small girl, both lengthwise and width-wise. Donning a wide array of freckles on her face (her entire face, I mean), arms, and even her legs, she finds herself toying around with her tail (the orange bulb on the end, to be exact) whenever there is nothing very specific for her to do. Eyes a shining orange, she has the ears(?) of the Pokemon she portrays, and her legs (and arms) are a bit shorter than usual, hence her height.
Clothing: As a child, Opel Fay wore nothing more than a cheap, white, woolen dress and leather shoes, given to her by her mother to help with chores inside the house. But, since her time at the infirmary, she was given and began wearing a sleeveless tunic, woolen shawl (both much too big for her size), girdle, and black shoes.
Special Abilities: Thanks to learning the move Cotton Spore, Opel has the ability to create cushions to help soothe the patients of the infirmary, stop any bleeding, and give them a comfortable night's sleep. (Y'know, like pillows.) Also, seeing as Mareeps are able to do this, during the nighttime, her tail glows a bright orange color to help others see in the lack of light. (Thanks a bunch for these, @Jake Acker!)
If there's anything wrong with this, just let me know and I'll fix it as soon as I can. I do hope this meets the expectations, though!
Thanks again!
I'm quite sure you probably meant black hair, right Espe?A single, poisonous horn sprouted from his forehead, and it complemented his scraggly mess of back hair.
Also, I think Ny was going for more of a saloon type of place where there's a stage for performances, and customers would simply be watching.oooooh I like this my only question is that theres a dance club? In medieval times?
Alright, so here's the little thing I was working on. After looking around and seeing the type discrimination be such a problem everywhere I got the inspiration for a place outside of Delitown (I hate the name Delinquent Town ), that would be welcoming to unfortunately types that are willing to do good, as well as other types willing to accept and mix with the darker types in a controlled environment.
Here's what I came up with, let me know what you guys think. If it's usable then I like to just toss it up for anyone/everyone to use as they fancy in their personal stories and entries. All except for the Proprietor that is.
Chrocey for example, if you like the idea of this place you could find a little invitation/business card with the image of a curled up Ninetales in your money bag.
Tales Haven
Exterior Description: From the front, the building stands out from its neighbors, not because of its size but rather its unique architecture. It stands a mere two stories high but seems a lot wilder, as if the gardens rose up to make the building a part of it. The entrance is a large round double door, the building itself is rather narrow and extends more towards the back than the sides. This leaves it seemingly small and fitting in just right with the small shops surrounding it.
The structure is unique compared to other buildings around it, but despite this it is easy to miss. There are many trees and parks strewn throughout the city and Tales Haven just seems to blend right into those.
Above the door hangs a sign with a mark resembling a curled up Ninetales.
Interior Description: The interior is much like one would expect from a hostel. There is an entrance hall with reception desk on the side, immediately continuing into a corridor leading to simple bedrooms and facilities. Across from the reception is a staircase leading up to another floor nearly identical to the one below it.
The interior design of the place is rather warm and more luxurious than one would originally assume. Paintings, a large assortment of plants, both potted and not, and various curtains draped all over give the place a homely, yet exotic feel. There are even actual trees interwoven with the walls, sprouting from the ground and going up through the roof.
On the wall near the receptions an old painting/tapestry depicting a very attractive Ninetales woman.
The Real Treat: Off to the side of the reception desk, around the corner, there is a wide staircase leading down into the ground towards a pair of heavy black doors. Beyond these doors a tunnel continues downwards in a curve until it opens up in a fairly large underground cavern. A staircase hewn from the rock but properly decorated with wood and cloth leads to the cave floor. This entire cave is decked out like a sort of jazz club, but then medival, in that there are tables with seats placed on the outside, with a small dance area free in the middle. Towards the back there is a slightly raised dais with curtains for performances of all sorts. To the side is a support band area, and all the way on the opposite side of the cavern, carved into the rock wall is a large bar that curves halfway around.
The cavern ceiling is a good two to three stories high and it, as well as the walls are covered with tree roots and great curtains and tapestries so as to remove any echoes. Despite the place being underground there is proper ventilation so as to not have the air grow dank and stale. There are many little fox statues scattered about and the entire place is lit up by a multitude of lanterns large and small.
Finally, from the ceiling in the back hangs what can best be described as a skybox, but great plates of wood with intricate patterns cut into them make it nearly impossible to look inside.
Location: Tales Haven is an establishment in one of the oldest districts, closer towards the center of the kingdom. It is located in what used to be one of the main streets, which ends in a relatively large square where many of the festivities were being held. Over the years however, and with the expansion of the city, the main hub for activities, parades and festivals have shifted to newer streets and larger squares that are much more accommodating to such grand events.
The area, once bustling with theaters, taverns, and gambling parlors, has long since mellowed out into a relatively quiet and quint area with little stores, café’s, and hostels, with residential areas surrounding it.
History: The origin of Tales Haven actually dates back to the dawn of the kingdom itself. It is rumored that the original proprietor had not only been part of the exodus that led to the discovery of the vale, but had in fact been a close companion to the first king and was there are the birth of Suimera. Whether such stories are true or not, they certainly add to the mystique of the establishment.
What is undeniably true however, is the fact that throughout its long history the Haven has been destroyed and rebuild numerous times, the last of which occurred soon after the late king’s passing. It was around the time of the sudden surge in type discrimination. The king had been poisoned and tensions were running high. Haven had, as its name suggests, always been a place willing to welcome people of all walks of life and it had paid dearly for that.
The building has since been restored in recent years, but has been closed until a couple of days ago. A new welcome sign was really the only indication that anything had changed at all, so many of the citizens who are used to walking by the place took no notice, but now with the flood of new blood pouring into the kingdom, Tales Haven might yet be rediscovered and flourish once again.
Custodians: Votum Volcris (Kricketune) and Constantia Volcris (Ladian)
Mr. Volcris and Mrs. Volcris, otherwise known as Tumtum and Tia respectively as they like to call each other, are the senior couple somehow managing the place. They would both stand around 4 feet tall if they could still stand up straight, but crooked with age as they are they only reach a little over 3 feet.
The pair are diligent workers, and perform their jobs to the best of their abilities without ever complaining. They work as fast as they can, but when it takes five steps just to turn around you can imagine the patience is a good virtue to have when dealing with this sweet couple. They are open and accepting of everyone no matter what type or background, and will go out of their way to make you feel welcome. Do not be fooled by their slow gait and aged bodies because both of them possess a sharp mind, sharper tongue, quick wit and have the advantage of experience on their side.
Mr. Volcris, despite his age is master musician of snare instruments in particular, while Mrs. Volcris is arguably one of the best cooks in the kingdom.
Bouncer: Latro Volcris (Scizor)
Latro, or simply ‘Lad’ or ‘Laddie’ as Mr. Volcris calls him, stands almost 6 feet tall, with an athletic build, and a perpetually scowling face. He is somewhere in his mid to late twenties and is the bastard son of the Volcris’ daughter. The girl got tangled up with a punk Scyther who just knocked her up and left. There were complications and the girl did not survive giving birth, so Latro was raised by his grandparents. He was a natural born delinquent. Always fighting and causing trouble and exceptionally good at both. Eventually he bit off more than he could chew and ended up almost dying by having his throat ripper out. He survived, however did lose his vocal cords, along with what little humor her possessed, and has been a scowling mute ever since. As one might expect he sports a horrendous scar along his throat.
Latro became a lot less rowdy and has since dedicated his life to helping out his grandparents wherever he can. He is fiercely protective of the elder Volcris, and a dutiful guardian of their establishment as well as their guests/employees.
Proprietor: Simply known as the Lady, this mysterious figure is not seen around the Haven. She took on the Volcris family to manage her restored establishment instead, with the hopes of having it be what it was always meant to be, a place where everyone could feel safe and free of discrimination and hatred. Now more than ever Tales Haven welcomes those of unfortunately typing looking to break the stigmata.
n fact, it's very possible that the visitors themselves are the ones causing trouble (like taking Diana's bag), but because of the prejudice against Ghosts, Darks, and Poisons, they are immediately the ones pinned for the blame.
Heh, Nygenn is just so overprotective isn't he?The idea is neat...but I don't know if I'd personally have Diana go there xP something about a safe haven from discrimination seems a bit too fluffy for my liking. For instance, it seems like the establishment's purpose is to get rid of conflict, and conflict is something I actually enjoy immensely in a roleplay.
I think the concept of it is sweet, but the thought of an actual building that you could go to to not be discriminated against just seems kind of eerie, like some sort of institution or senior living home. A reception desk doesn't really help much to eliminate that feeling.
On the contrary, it would be cool if something sinister were to be brewing with the folks running the building (which I partially thought might be true since the proprietor is presumably Cassie's Lady, lest I be jumping to conclusions). However, if it is simply to be used as a cushion for folks leaving DT, I kind of view it as too much of a crutch.
To reiterate, that is just my personal thoughts concerning how I like to develop my characters.
Other folks might like it. I just feel like if Diana were to go there things would be going too well for her. Plus, right now I imagine she's pretty confident in her ability to make it in the common area, even if she's experienced discrimination. I want her to see this obstacle face-to-face and either prove how resilient she is, or expose some weaknesses.
EDIT:
I'll address this since her stolen items seem to have been brought up more than once in this discussion thread.
I didn't understand that the people in the town generally behaved in a particular manner. I was trying to apply a more real-world event that would occur if you left your stuff out in the open and unguarded, even in a well-off neighborhood. I'll try to make it a little more disney-esque with the citizens from here on out, aside from the discrimination part of course.
In terms of the specific case of Diana's stolen belongings, I actually had an idea earlier on how to show who stole them and why, so it isn't just a nameless thief or an act of speciesism.
I fully agree with you, and a part of me hopes that most people will find their own way to deal withthings, but at the same time I thought it would be cool for such a place to exist at least. Imagine it a sort of gay bar in a homophobic society. It shows that at least someone is willing to address the discrimination. Just because it's there however, does not mean you should feel obligated to make use of it. Just know it's an option if you ever feel a need for something like it.The idea is neat...but I don't know if I'd personally have Diana go there xP something about a safe haven from discrimination seems a bit too fluffy for my liking. For instance, it seems like the establishment's purpose is to get rid of conflict, and conflict is something I actually enjoy immensely in a roleplay.
I think the concept of it is sweet, but the thought of an actual building that you could go to to not be discriminated against just seems kind of eerie, like some sort of institution or senior living home. A reception desk doesn't really help much to eliminate that feeling.
On the contrary, it would be cool if something sinister were to be brewing with the folks running the building (which I partially thought might be true since the proprietor is presumably Cassie's Lady, lest I be jumping to conclusions). However, if it is simply to be used as a cushion for folks leaving DT, I kind of view it as too much of a crutch.
To reiterate, that is just my personal thoughts concerning how I like to develop my characters.
Other folks might like it. I just feel like if Diana were to go there things would be going too well for her. Plus, right now I imagine she's pretty confident in her ability to make it in the common area, even if she's experienced discrimination. I want her to see this obstacle face-to-face and either prove how resilient she is, or expose some weaknesses.
It greatly depends on where in the world you are imagining. In Japan your stuff would be completely safe out in the street. Int he Netherlands it's the location you put your stuff that makes all the difference. Then there are places where the people would leave you alone but the officials would take your things, and some places don't even bother waiting for you to leave your stuff unguarded.I didn't understand that the people in the town generally behaved in a particular manner. I was trying to apply a more real-world event that would occur if you left your stuff out in the open and unguarded, even in a well-off neighborhood. I'll try to make it a little more disney-esque with the citizens from here on out, aside from the discrimination part of course.
Yes! And thank you. Saloon! That was the word I was looking for, but couldn't find in my sleep deprived mind.Also, I think Ny was going for more of a saloon type of place where there's a stage for performances, and customers would simply be watching.
Allow me a small correction. The queen is actually a Milotic, and should be known for her beauty, which is in fact a large part of how she managed to keep things running without a king all these years. It also shows that the spouse of the king does not have to be of the dratini line by definition, technically any species that can conceive a child with the ruling monarch can be made king or queen, which in Salem's case would mean either the Dragon, or Water 1 egg groups. I'm sorry if we neglected to mention that before.Folding them out, he noticed artistic renditions of two Dragonite, the king and queen, as well as a Pyroar and what appeared to be a dog-like pokemon that Allen couldn't quite put his finger on dotting the cards.
Did you mean to say Sumeria, or is that just a mistype?"Here, in Sumeria, right where we have arrived," she concluded, standing up once more to braid her long silvery blond hair "If that lost wanderer could find a home in this place, why can't we?"
I was basing it on the original king and Queen, which was said in the first post to be both Dragonite. Sorry for misunderstanding.Allow me a small correction. The queen is actually a Milotic, and should be known for her beauty, which is in fact a large part of how she managed to keep things running without a king all these years.
About the breeding, I believe that we should perhaps make some exceptions but not deviate too far from the egg groups set out. For example a oddish should not be able to breed with a pidgey but perhaps for things like a Jynx and a Mawile (two humanoid Pokemon) we could make an exception?I fully agree with you, and a part of me hopes that most people will find their own way to deal withthings, but at the same time I thought it would be cool for such a place to exist at least. Imagine it a sort of gay bar in a homophobic society. It shows that at least someone is willing to address the discrimination. Just because it's there however, does not mean you should feel obligated to make use of it. Just know it's an option if you ever feel a need for something like it.
Besides that, it would make great waves if the place got burned down in future conflicts... again...
It greatly depends on where in the world you are imagining. In Japan your stuff would be completely safe out in the street. Int he Netherlands it's the location you put your stuff that makes all the difference. Then there are places where the people would leave you alone but the officials would take your things, and some places don't even bother waiting for you to leave your stuff unguarded.
Also a fun fact, Walt Disney was a known racist
Yes! And thank you. Saloon! That was the word I was looking for, but couldn't find in my sleep deprived mind.
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Allow me a small correction. The queen is actually a Milotic, and should be known for her beauty, which is in fact a large part of how she managed to keep things running without a king all these years. It also shows that the spouse of the king does not have to be of the dratini line by definition, technically any species that can conceive a child with the ruling monarch can be made king or queen, which in Salem's case would mean either the Dragon, or Water 1 egg groups. I'm sorry if we neglected to mention that before.
For the rest, I have to say that this entry of yours is a great improvement on what you wrote before. In particular I want to point out that I liked how you did the card trick. You could have just made it seem like the magic act it really is, but you are either familiar with card tricks or looked up how these kind of tricks usually work. Either way, it was a great inclusion. I hope you keep growing like this.
Did you mean to say Sumeria, or is that just a mistype?
Also, I just realized something that would affect you somewhat Blue moon. Pen and I have just sorta assumed that not all Pokémon can breed with each other as it is in the games. They would have to be of compatible egg groups, but now I see that maybe not everyone agrees with this. What are the thoughts on this?
For the most part it wouldn't change anything so far, except for Blue moon because it would mean that it is actually impossible for a Jynx to be the biological mother of a Mawile (can still be an adoptive one of course, that she took the child away from her real father in order to protect her).
So what do people say? Is this something we like to keep in this world of ours, and do we just throw it aside and say that anything can produce children no matter of type incompatibilities?
That looks better.Thank you very much for the constructive criticism. Again, it has been updated. Just tell me if something else doesn't tickle your fancy, alright?
They would all be humanoid here, though.About the breeding, I believe that we should perhaps make some exceptions but not deviate too far from the egg groups set out. For example a oddish should not be able to breed with a pidgey but perhaps for things like a Jynx and a Mawile (two humanoid Pokemon) we could make an exception?
Abel could be a cousin or uncle, that Opel fled towards when running away from home. Abel would know about how bad her parents are then and not force her to go back. She'd also have a place to stay in the city.Oooh yay, @~Principessa~Phantom~ you were accepted! Yay! Now I was wondering if you still were liking the idea of Opel and Abel being related somehow. Again, it really doesn't matter if you don't care for the idea, which is perfectly fine, I was just wondering how they might be related if we so choose to associate them with one another.
I actually haven't seen much world building in DT to be honest. The setting doesn't really allow for it much.I must say, I absolutely ADORE the amount of thought you put into the world building. I have never seen a roleplay with this amount of thought, maybe excluding DT, put into it.
Can't wait to see her shock Gerald in action ^^And finally, Opel seems like another diversifying member of the cast, can't wait to see her in action ^^