Species/Type: Hoothoot - Normal/Flying | Noctowl - Normal/Flying (Flying-Types are immune to grounded effects, like terrain, the effects of the move Rototiller, Arena Trap, and entry hazards (except for Stealth Rock). They can lose this if they Roost or purposefully touch the ground, or are affected by Gravity, Smack Down, Ingrain, or if holding an Iron Ball. Holding a Ring Target doesn't make them grounded, but it does remove their Ground-Type immunity.)
Nickname: Ma'a
Gender: Female
Level: 18
Ability: Keen Eye - Powerful eyes that can see through evasiveness-raising attempts are protected by a thin layer of a certain film to shield it from accuracy reducing attempts. Sand (from Sand Attack and Z-Sand Attack), smoke (from Smokescreen and Z-Smokescreen), leaves (from Leaf Tornado), mud (from Mud-Slap, Mud Bomb, Muddy Water, and Secret Power-induced Mud Shot and Mud-Slap on sand, dirt and rock), ink (from Octazooka), darkness (from Night Daze), and mirage waves created by intense heat or psychic energy (from Kinesis and Z-Kinesis) won't lower her accuracy. While a move like Flash, Z-Flash, an opponent holding Bright Powder, or Mirror Shot won't damage the eyes or prevent her from seeing through it, her own mind won't like the bright flash and will likely flinch if caught off guard. She can see through Double Team's copies, snow and hail and a sandstorm (Snow Cloak and Sand Veil), can see a tiny opponent (from Minimize), see camouflaged opponents (Z-Camouflage), see through an opponent's prepped attempt to dodge (Z-Detect and Tangled Feet), be unaffected by pheromones trying to throw her off (enemy holding a Lax Incense), be unaffected by evasion-based luck from the opponent (Z-Lucky Chant), and ignore evasion aided by Z-Magnet Rise. However, Keen Eye really only works if she can see, so if she's blinded, none of this really matters.
Appearance: Just a regular ol' Hoothoot. The closer Ma'a is to evolution, the more feathers of differing colors start to grow. Considering Ma'a is close to evolution, her cream-feathered chest has a slightly darker shade of six brownish-cream triangles becoming more visible, the rest of the cream feathers are starting to match the rest of her feather's light brown coloration, flight wings are becoming more and more defined and larger, her feet are yellowing, and the overall brown coloration of her feathers are boldening and darkening, especially the top portion of her wings and tail feathers. Her black feathers around her eyes are also brightening just slightly a dark grey. She is also getting larger and heavier, being 3'00" (91.4 cm) and weighs 62 lbs (28.1 kg) instead of the usual 2'04" (71.1 cm) and 46.7 lbs (21.2 kg). | Just a regular ol' Noctowl, being the average height and weight of one: 5'03" (160 cm) and 89.9 lbs (40.8 kg).
Natural Abilities: Because Ma'a is close to evolution, she's starting to use both talons instead of alternating between them to stand and perch, and instead tilting her head left and right to keep with the seconds of time that pass. Because she's primarily nocturnal, she starts getting tired during the day, but can still function due to having to function diurnally for her trainer instead. She takes pride in her keen eyes, which are stronger due to her ability, a membrane helping to shield her eyes from being hit by sand and can see through smoke and fog. She can also stare at others without blinking endlessly, scaring others. | Becoming a Noctowl, she swivels her head 180 degrees to spook people. Like most Noctowl, she twists her head upside down in order to think, however become irritable when bothered while in this state and will attack those who don't leave her alone aside from her trainer. Due to Noctowl's silent flying, she also uses her achieved stealth to spook people and become a great spy later. Her eyesight gets even stronger, being able to spot a scurrying Rattata in forests below her from a little over 1.5 miles (2.4 km) away. With her father being a Swanna, she has the potential to fly for hundreds of miles without rest and fight for far longer than average.
Nature/Personality/Behavior: Modest | Ma'a uses her natural abilities - especially after evolution - to spook others. She loves forests and would free herself from her Pokeball to fly around the forest, keeping close to her trainer at all times. She dislikes bright light and will be bothered by light-emitting attacks, occasionally cringing if she was caught off guard by the attack. She also gets sick from what human would describe as "jet lag", as traveling to a different part of the world can disrupt their internal clocks and make them sick if this continues. She is very protective of those who she considers a part of her family, and will attack them mercilessly to defend her kind. She likes to scare people and sleep. She is rather modest with her abilities, and sees herself as not enough to protect Draven. For this reason, she tends to want to train more and won't hesitate to get into a fight to protect him, but will rethink her decision if it's up against a bigger, stronger opponent. Upon evolution, she doesn't have this fear anymore, but regards tougher opponents with respect and will back down unless pushed. She can be rather wise and calm, as well. Because of her father being a Swanna, she has a propensity to use physical attacks despite her weak physical strength, and she loves to dance and flit about.
History: Living her life in the Abundant Shrine within the shrines made for the deity, she just hatched when she noticed her mother wasn't around. For a few days, she starved while she was up in her nest, only to realize her mother wasn't coming back. She decided to hop out and search for food, fattening herself up every day as she hopped on the ground and attempted to fly each day, then went back to her nest to sleep. One day, a child and his father came by. Wishing to be free from living in a place with no parents, she let the child capture her, and she stayed with him ever since, loving to read with him (even if she can't understand the language), and understanding the world more and more through him. He was a teenager when she was caught by him, and she noticed how bitter he was of the world and its people. Wanting to rectify that, she became his best friend, as she felt like she owed him her life for saving her from her lonely home.
Moves:
- Peck | Flying | Physical | With a glowing beak, Ma'a damages the opponent with it. Because of how she charges, she can hit non-adjacent opponents during a triple battle.
- Air Slash | Flying | Special | Flapping wings or using glowing talons, she hurls blades of air that slice the opponent, and can be used to attack long-range targets like non-adjacent opponents in a triple battle. It has a 30% chance to cause a flinch due to the pain.
- Hurricane | Flying | Special | Learned through her father (Swanna), she flaps her wings and causes a huge windstorm that can blow smaller Pokemon away, its disorienting winds have a 30% chance to cause confusion and its winds can hit far away targets, like non-adjacent opponents in a triple battle. When used during Rain, Hurricane hits easier, while it loses accuracy when used during harsh sunlight. It can also damage Pokemon in the midst of Fly, Bounce, and Sky Drop. This attack is too strong for Ma'a to use however, so she fails 50% of the time using it.
- Defog | Flying | Status | Learned through her father (Swanna), she flaps her wings to create a strong wind to make it easier to see the enemy (lowers evasion), while also dispelling vapors and gases on the opponent's side of the field (like fog, Mist, and smoke), disrupting screens formed by light on the opponent's side of the field (Reflect, Safeguard, Light Screen, and Aurora Veil), entry hazards on the entire battlefield (Spikes, Toxic Spikes, Sticky Web, and Stealth Rock), terrain (Grassy, Electric, Psychic, and Misty), as well as the effects of G-Max Steelsurge.
- Tackle | Normal | Physical | Ma'a's body glows white and she hits the target with her body.
- Echoed Voice | Normal | Special | Ma'a hoots loudly, with each consecutive use (even if it fails, misses, or is prevented by Protect) becoming stronger than the last. It will fail if affected by Throat Chop, used against a Pokemon with Soundproof, and will activate Throat Spray.
- Uproar | Normal | Special | Makes a shrill ruckus that creates debilitating sound waves for a while and is unable to use any other moves as it's fixated on this one attack (for 3 of my posts or 3 of the opponent's attacks), and in doing so prevents Pokemon from sleeping or being afflicted by sleep-inducing moves or abilities (including Rest, Effect Spore, disobedience, and Yawn), and it wakes up sleeping Pokemon, even if they have Soundproof or aren't even adjacent to the user. If it fails to execute Uproar due to using it on a Ghost-Type, on a protected Pokemon, or a Pokemon with Soundproof, the Pokemon will calm down. Can't be used if under the effects of Throat Chop, and will activate Throat Spray.
- Foresight | Normal | Status | Foresees potential next actions of the Pokemon, allowing her to hit the opponent easier and hit Ghost-Types with Normal- and Fighting-Type attacks.
- Growl | Normal | Status | Makes an endearing sound to make the foe less wary and lower their physical attack, unless they have Soundproof, Hyper Cutter, Clear Body, White Smoke, or Full Metal Body. Can't be used if affected by Throat Chop and can activate Throat Spray.
- Supersonic | Normal | Status | Learned through her mother who learned it from her father (Pelipper), creates an ultrasonic wave with her voice to confuse the opponent, unless they have Soundproof or Own Tempo. Can't be used if affected by Throat Chop, and activates Throat Spray.
- Zen Headbutt | Psychic | Physical | Cloaking her head in psychic energy created by her strong willpower, she bashes the target with it, which has a 20% chance to cause the opponent to flinch.
- Confusion | Psychic | Special | Summoning psychic energy within herself, she creates a psychic wave that disorients the opponent's mind and has a 10% chance to confuse them.
- Hypnosis | Psychic | Status | Ma'a creates a suggestive psychic wave to lull the opponent into a trance or into slumber, unless they have Insomnia or Vital Spirit. Outside of combat, she can put people and Pokemon into a trance and suggest they do certain actions. However, if they have an aversion to doing anything they don't want to do, they can break free. It will be up to the affected character's player whether they want to follow through with the action or break free which isn't that hard.
- Psycho Shift | Psychic | Status | Shining with bright purple energy, Ma'a also tries to capture the opponent with shining purple energy to swap a non-volatile status condition from Ma'a to the affected opponent. It will fail if the opponent is immune to said status condition, either by type, ability, Safeguard, or if they are already affected by a status condition. This cures Ma'a of her status condition while passing it on to her opponent.
- Reflect | Psychic | Status | There are several ways to make this move. Ma'a creates a wall made of psychic light in front of her for varying purposes (of which is to increase her defense until it breaks) or creates a screen of light on her side of the field to strength her and her party's physical defense. It stays for a while (5 posts from each person), but its effects can be lifted from Brick Break, Defog, Psychic Fangs, Raging Bull, or with Screen Cleaner (unless if the user is immune to the move). Pokemon with Infiltrator ignore this entirely.