Re: Teh Shiny Sprites of Tun .:The Home of PokePlush™:.
Ok, this comment is going to be dedicated solely to that warrior sprite~
The shading is good, I can't really see a problem there - it definitely conveys the roundness of the armour. All the details on the armour and the chain mail are good. However, there are a few issues with the proportion and positioning.
The main one is the right leg (or, from the warrior's point of view, the left leg.) It's at an unnatural angle compared with the other leg - for a start, it's a bit too far forward. If someone tried to stand like that then they might be a little unbalanced.
I guess, if the warrior were standing on a slope that was going downwards from left to right, then it would be okay.
Also, the legs look slightly long compared to the torso (although I suppose that could just be the character.) Also, the pointy bits at the end of the left leg are more curly and pointy than the ones on the right leg.
Finally, the warrior's head is a bit too far forward - maybe a couple of pixels too far to the left? It's just that the current positioning of the head gives a slightly hunched over, neck pointed-forward look, which doesn't really fit with the idea of a cool warrior.
Although there's a lot of criticism there, it's mainly nitpicking, and this is a very well made sprite, especially considering how complex it is.
Ok, this comment is going to be dedicated solely to that warrior sprite~
The shading is good, I can't really see a problem there - it definitely conveys the roundness of the armour. All the details on the armour and the chain mail are good. However, there are a few issues with the proportion and positioning.
The main one is the right leg (or, from the warrior's point of view, the left leg.) It's at an unnatural angle compared with the other leg - for a start, it's a bit too far forward. If someone tried to stand like that then they might be a little unbalanced.
I guess, if the warrior were standing on a slope that was going downwards from left to right, then it would be okay.
Also, the legs look slightly long compared to the torso (although I suppose that could just be the character.) Also, the pointy bits at the end of the left leg are more curly and pointy than the ones on the right leg.
Finally, the warrior's head is a bit too far forward - maybe a couple of pixels too far to the left? It's just that the current positioning of the head gives a slightly hunched over, neck pointed-forward look, which doesn't really fit with the idea of a cool warrior.
Although there's a lot of criticism there, it's mainly nitpicking, and this is a very well made sprite, especially considering how complex it is.