I hope this is original. If not, oh well!
You've all heard of the Nuzlocke, and all of its variations. This... Is not that at all.
I am about to introduce you to a special concept I made called...
Type Lockout
How do you play? Glad you asked.
See this wheel? Give it a spin!
What type did you get? Ground? Dragon? Steel? Great, now write it down.
Aaaaaand presto! You can't use that type for the whole run! Oh, and only one of each type on your team!
What's that? You lost all the starter types? Well you need a starter... I know! Spin the wheel again, and you can pick any starter you want!
Playing in a game where certain types don't exist? Just remove them from the wheel, and you get less spins for that game.
The amount of times you spin it affects the difficulty of the challenge. Now have fun!
Short and sweet version:
-General Rules:
-Spin the wheel. Write down the results.
-Minimum difficulty: Spin 4 times, 14 types left
-Recommended difficulty: Spin 8 times, 10 types left
-Maximum difficulty: Spin 12 times, 6 types left
-You can only have ONE of each type on your team.
-IF Fire, Grass and Water are all locked, you can freely pick your starter. Spin for an additional type to lock.
--When possible, this extends to the secondary types of the starters' evolutions.
--If, for some reason, you DON'T want to pick a starter, just drop it in a box as soon as you can.
-If a Pokémon has two types, it counts towards BOTH types.
-If a Pokémon evolves into another type, it counts towards that type as well.
-If a Pokémon LOSES a type as it evolves, it does not count towards that type.
--This is so Eevee can be used if you KNOW what to evolve it into.
-Game-Specific Rules:
-In Pokémon Yellow and Let's Go! Pikachu: Electric is always unlocked. Remove it from the wheel, but don't subtract total spins.
-In Pokémon Let's Go! Eevee: Normal is always unlocked. Remove it from the wheel, but don't subtract total spins.
-In games before Generation 6: Remove Fairy from the wheel. Subtract 1 from the total spins.
-In Generation 1 games: Remove Steel and Dark from the wheel. Subtract 2 from the total spins.
-Optional Rules
-BONUS TYPELOCKE MODE: Apply Nuzlocke rules
If you have any questions, let me know! I'd be happy to answer.
You've all heard of the Nuzlocke, and all of its variations. This... Is not that at all.
I am about to introduce you to a special concept I made called...
Type Lockout
How do you play? Glad you asked.
See this wheel? Give it a spin!
What type did you get? Ground? Dragon? Steel? Great, now write it down.
Aaaaaand presto! You can't use that type for the whole run! Oh, and only one of each type on your team!
What's that? You lost all the starter types? Well you need a starter... I know! Spin the wheel again, and you can pick any starter you want!
Playing in a game where certain types don't exist? Just remove them from the wheel, and you get less spins for that game.
The amount of times you spin it affects the difficulty of the challenge. Now have fun!
Short and sweet version:
-General Rules:
-Spin the wheel. Write down the results.
-Minimum difficulty: Spin 4 times, 14 types left
-Recommended difficulty: Spin 8 times, 10 types left
-Maximum difficulty: Spin 12 times, 6 types left
-You can only have ONE of each type on your team.
-IF Fire, Grass and Water are all locked, you can freely pick your starter. Spin for an additional type to lock.
--When possible, this extends to the secondary types of the starters' evolutions.
--If, for some reason, you DON'T want to pick a starter, just drop it in a box as soon as you can.
-If a Pokémon has two types, it counts towards BOTH types.
-If a Pokémon evolves into another type, it counts towards that type as well.
-If a Pokémon LOSES a type as it evolves, it does not count towards that type.
--This is so Eevee can be used if you KNOW what to evolve it into.
-Game-Specific Rules:
-In Pokémon Yellow and Let's Go! Pikachu: Electric is always unlocked. Remove it from the wheel, but don't subtract total spins.
-In Pokémon Let's Go! Eevee: Normal is always unlocked. Remove it from the wheel, but don't subtract total spins.
-In games before Generation 6: Remove Fairy from the wheel. Subtract 1 from the total spins.
-In Generation 1 games: Remove Steel and Dark from the wheel. Subtract 2 from the total spins.
-Optional Rules
-BONUS TYPELOCKE MODE: Apply Nuzlocke rules
If you have any questions, let me know! I'd be happy to answer.
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