Ok, I said I was going to say how I made this signature:
Doesn't mean at all that it's difficult, if you follow my guidance then it'll just -not- be a five minute job.
Before we start, you'll be wanting an image to use as a background. I recommend something abstract (such as the one I used here, the lifestream. Google it if you don't know it), something urban like a cityscape, or something natural like a lake or forest. Once you have that, great. Keep it somewhere (you might want to start a folder to keep these 'stocks' in).
The next item you'll want is some images called "C4D"s. These are images that are, well, fancy
In short, and they're called C4Ds because most are made in a program called Cinema 4d. An example would be this:
Doesn't matter if the background is black, you'll be setting them on layer modes that means the black won't matter.
Once you've found the images you like, we can start!
Open up your favourite canvas size, and copy your background in. I used the Lifestream in the example above, and as I write this I'll be doing it as well. So as I write this I'll be using a stock from Assassin's Creed, they always have nice cityscapes
Duplicate the stock layer so you have two layers, GreyC the bottom one (Filters->Enhance->GreyCstoration, leave the settings as they are) and Sharpen the top (Filters->Enhance->Sharpen, set it about 30/40 or so). Set the Sharpened layer to the Layer Mode of "Darken Only". This means that the top image will only show pixels that are darker than the ones on the image underneath, obviously Lighten Only is the reverse
I've got to this:
Next, paste in a lighter stock image than the one before (anything really as long as its lighter, I just used a lighter area of the same image from Assassin's Creed - And thus duplicated the original layer, if not you can always re-paste it). Gaussian Blur this by 30 (Filters->Blur->Gaussian Blur), then Desaturate it. Desaturation will remove all colour, leaving it Greyscale (Colours->Desaturate). Set this layer on Soft Light (A similar effect to Overlay).
I'm up to this:
Remember, if you're image isn't up to what you think as you're going through this, you can always do something to change it! Like now, if your image is still too dark for you, add in a blank white layer and set it to Soft Light. This'll lighten the image again, and if you use your noggin you'll realise you can do the same with a black layer if its too bright already
Now add in on a new layer (generally always add in on a new layer, if in doubt.) your render. I'm using Cloud, 'cause he's frellin' awesomeness in a can. Sharpen it by the amount you choose necessary. I'm at this now:
Next, we'll do a trick that some of you may already know, some not. It copies what YOU CAN SEE in your GIMP window into a new layer, very useful technique. Edit->Copy Visible, Edit->Paste Into, New Layer (or Layers->New Layer). Now you have a fresh layer with everything you can see on it (works well with hiding layers too, the little eye on each side).
So you won't see any visible change, just to clear this up. Now we'll smudge the side of our render, do it all in one direction to create some flow. Find your "Vine" brush (if you sort your brush folder alphabetically, it'll be down the bottom somewhere. If you don't know what it is, it's different shades of green leaves with lines between. Looks like pondweed or whatever the plant is. Find that brush, then click the "Smudge" tool. Looks like a finger
Next, on your Brushes Dialog find the spacing bar, and drag that to 1. This shows how often the brush will impact on the page (so if you're painting with the sparks brush, higher spacing means less sparks. Lower spacing means one almost continuous spark). Therefore our Smudge will be long and continuous, which is what we want. Smudge your render now!
Once smudged, you'll have something like this:
Next, put it on Lighten Only. Because most of my render is Black, I changed mine to Darken Only. It's up to you to decide which is better, here's my layer on Darken Only:
After deciding what layer mode you're using, now you do a concept which some may think is obvious, others not. Erasing what looks bad!
I erased the area that shows in green, and used the Sparks brush for that. I generally erase with the Sparks brush because it doesn't leave a defined eraser line, which I like.
I next went back to my original stock, found a part that's interesting (the birds in the sky) and made it a new layer on the top.
I changed the "Opacity" (how visible a layer is) to 85% (find this under the Layer Mode setting on the Layer Dialog), and then played around with a layer mode that worked well. Dodge/Multiply, Screen, Soft/Hard Light, Lighten/Darken only would work well I'd imagine. I set mine to Multiply, and erased the bad areas.
I erased the parts that I painted green here (to show where I erased):
Copy Visible and Paste into a new layer again. Make sure your foreground colour is black, and background is white. (Easy way to do this: Click the little pair of squares that are black and white
) Next, click the Gradient Tool (Black->White Square) and make sure your gradient is "FB to BG (RGB)". Then go to Colours->Maps->Gradient Map. This will colour the image with the colours from the active gradient, cool eh?
I'm now at this:
Set this layer on a Layer mode and Opacity level that works, I'd imagine Overlay at a low-ish level of Opacity.
I'm up to this stage:
Next, you might feel that areas of your signature will need some more "effect" to it. You might want to use a small soft brush or two in black on a new layer, set it to overlay or similar. I like to do this:
Copy Visible, then Duplicate your new layer so you have two copy visibles. Click your top layer, and go Layers->Transform->Flip Horizontally. Now you'll have one copy visible, and one flipped the other way.
Go to the top flipped layer, hide it by clicking the eye, and then click your unflipped layer and Filters->Maps->Displace.
You WILL end up with a heavily distorted image (displace moves one image using another as a guide). I've got this:
Erase the bad (probably most of it
)
Now, drag those C4Ds you had. Paste one on a new layer in a way that adds to the flow when we smudged. Set it to screen or dodge and erase what looks bad. (If the C4D colours don't go with your signature, try colourising it
Colours->Colourise)
Pasted in:
Desaturated:
Layer mode->Screen/Dodge:
Bad erased:
Add in any more that you feel necessary. I added one more.
Next, you may want to smudge more. You might want to do the displacement map again, or add some more black soft brushes on soft light. Up to you. I chose to redo the displacement map:
Right, nearly done. For those of you who have splatter brushes, now's when they're handy. Those of you who don't, your loss
Go get some!
Open a new layer, get the splatter brush. Maybe scale it down, and splatter around on black.
Hide this layer, then click on it again. Go Layer->Transparency->Alpha To Selection (you can also get this via right clicking on the layer on the layers dialog, and clicking Alpha To Selection. What this'll do is make a selection around everything on that layer.)
Next, Copy Visible. This'll only Copy in the splatter selection!
Paste it in a new layer, and move the layer around till you get what you like. Erase the bad. Try to make it flow again, as with all your effects!
Won't do a green for where I erased this time because of the transparent splatter area.
Finally, we are basically done with the effects. Now to colour the image. Remember way back up the tutorial we did a black/white gradient map? We use these in colour to colour our signatures. Some people like to colour at the end, other people prefer to add their colour near the start then build it up with black/white gradient maps as they go through. In this tutorial I'll show you a set of gradient maps that work well at the end.
Copy Visible, Paste into a new layer. Duplicate this 5 times so you have 6 extra layers. Hide all these layers.
Unhide the first duplicate (bottom of the pile of duplicates), set your colours to Blue and Yellow. Colour->Map->Gradient Map, set this layer to Colour on 30%.
Unhide the second, Green and Blue. Gradient Map. Set it to Soft Light on 30%.
Unhide the third, Blue and Orange. Gradient Map. Set this to Overlay on 15%.
Unhide the forth, no gradient map. Set it to Value on 30%.
Unhide the fifth, no gradient map. Set it to Screen on 10%.
Unhide the sixth and final, no gradient map. Set it on Normal at 10%.
If you feel you need any more colour changes, now's the time to do it. I think mine's fine how it is.
Next, we decide if the image is best this way, or flipped. Image (not layer) -> Transform -> Flip Horizontally. (This flips all layers instead of one).
I like mine flipped:
Next, add text. Easiest way is pick a relevant colour to the signature (probably use the colour picker, the one next to the magnifying glass) and slap it on. The way I've been doing it recently, however, goes like this:
Decide where you want your text. I want mine on the blue area to the left. Then, pick a simple font and write your text on an area that has colours which contrasts with your area you want the text. I'm choosing Cloud's hair in this case. Write your text there in any colour.
Next, hide the text layer. Alpha to selection and Copy visible. Paste it on a new layer, and drag the new layer to where you wanted text. Voila! Relevant coloured text
You can barely see my text, so I'm going to lighten the area a little. I brushed some sparks under the text, and then Alpha To Selectioned it. Next, Edit->Fill with FG/BG colour (whichever is white). I set that to overlay.
Finally, how you should ALWAYS end making a signature. Copy Visible, Paste a new layer and Sharpen it! I did mine by 30.
You can stop here and add a border, or you can do a couple more Gradient Maps.
Copy Visible, paste the new layer down. Duplicate it twice, then hide all 3.
Unhide the first one, Silver and White on Normal, 20%.
Unhide the second, Black and White, Overlay on 65%.
Unhide the last one, and don't do a Gradient Map, just set it to Colour on 40%.
Finally, add your border and you're done!
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I'd swear my playlist has gone around nearly three times now, hope you guys learn something from this
Oh, here's the images I used:
Cloud, the
Assassin's Creed image, and
C4D 1 and
C4D 2.