Whoa, okay, I didn't receive any notifications about this argument. I just want to add a little tid bit. Not to fight, just to express my opinion on something Koopa said.
Hey at least thanks to him, we have a long term Plot now, so it won't be like the previous 3 where we just did whatever came to our heads
As he has revealed his plot idea, I already had a ground plan laid out. I've mainly discussed it with Zander, and Comic vaguely understand some of it, but I guess I'll introduce some of the basic plot ideas that we may or may not get to, as I will probably need to improvise, because I love to improvise. It makes my ideas turn out better (usually) in the end.
Jack, Damien, Oken... and all those other fuckers, Val, and anyone else I may be forgetting, will capture
most of the metas. The only exceptions will be;
Dave, Toby, Alexandrea, and maybe Kyles? Though I think Koopa should let Kyles get captured, so he can start this relationship thing between Alexandrea and Toby, since he's expressed a ship between them, and I already killed off Adam. (We will be regrouped in time. I know having two different groups gets kinda iffy, but It's an experiment on my part)
After getting captured, we will be transported to a new destination, but (of course) we will break out again. We can have some dialogue on board the transport, maybe finally get Jack to turn good (which has been one of my character arcs for Jack since I introduced him), and overthrow the ship.
This is where the ship idea comes into play, and where my story arc plan will come to a pause, until we arrive off of the ship (preferably a beach, which is the obvious location. Maybe Madagascar?)
Upon arriving at the beach, the government (of course) would strike again. I get my chance to finally introduce Logan, since I made his character sheet weeks ago.
I have more planned, but I feel that's all I should express for now.
As I've said, this will probably be improvised, which I am okay with, it makes the story more exciting (at least for me), and we can progress in character development more (concluding a lot of characters here feel kinda generic).