Ahoy there! Do you fancy action packed adventure on the high seas? Perhaps you're more interested in gathering priceless treasures? Maybe you just want to explore ancient ruins and solve mystical riddles? If you said yes to any of these, you're in the right place, friend!
WARNING: As this RP deals with pirates, scourges of the sea, there will be graphic violence. If feel it necessary to include to show how depraved some pirates could be. This being said, it isn't going to be graphic all the time, nor will it go over the top.
The Mystery of Rabua Bay is a RP I'm looking to run with some folks that is centered around a world of Pokemon pirates. Humans all over the planet were wiped out over a thousand years ago, and in their absence Pokemon have evolved to live in societies similarly to humans. The year is 1662 A.E. (After Extinction), and all that remain of humans are scattered ruins all over the world. Pokemon society has progressed similarly to our own, and their 1662 isn't much different from ours.
As Pokemon began to evolve mentally to suit living in the towns and cities they were creating, a few things had to change. Firstly, a simple language that all Pokemon could learn to speak in some degree was created, and dubbed Commontongue. Every Pokemon is taught from a young age to speak, read, and write in Commontongue. Secondly, there were laws set in place restricting the use of moves. After all, it would be hard to have a peaceful society with Solar Beams and Flamethrowers being tossed around willy-nilly! In order to use moves, you must own a permit, or risk being imprisoned or executed. Even those with permits or who broke the law only ever learned one or two moves. Moves don't come as naturally to Pokemon anymore, and great effort had to be put into learning to use even one move. Using abilities for everyday acts, like using a small flame to light a stove, creating water for your crops, or using psychic abilities to grab something across the room, are not considered illegal. Finally, a currency was put into circulation, simply known as Coin. Goods and services cost Coin, and to get Coin, you need a job (or steal it from merchant ships ). With these in place, Pokemon society began to flourish!
The general plot of the RP will follow Captain Gnarlmaw and his RP crew around the area known as Rabua Bay. The bay is fairly large, taking about three days to sail from one end to the other, and it's dotted with islands and ancient human ruins. There are three points of interest within the bay. To the south is the port town of Stanlow, the only major town in the bay. To the east is the mouth of the bay, which leads to the open ocean. To the north are the Crags of Caprice, a dangerous area with sharp pointed rocks jutting from the sea, and unpredictable waters.
Alright! Now that the world building is (finally) done, we can get to the fun stuff! The RP will begin in Stanlow, where Gnarlmaw, an ex-pirate, has been in hiding for several years. Seemingly out of nowhere, the old Captain decides to hop back into the pirate business, and puts posters all over town asking for any aspiring adventurers or sailors to meet him at the Wobbly Wingull, one of Stanlow's inns.
I'm looking for three to four people who are interested in the RP. I am a bit picky with my RP'ers, and have a few ground rules.
1) Be committed! This is important. Now that I can finally be consistent with my time, I don't plan to let this RP die. If you join this RP, you're making a commitment to it. That isn't to say you can't disappear for a while, we can put the RP on hiatus if things happen in your life, but let me know before-hand. If you feel you won't be able to continue, let me know and I can drop your character from the RP and pick up a new one.
2) Post at least a paragraph per post. Obviously I'd prefer more, but one paragraph is fine. There is nothing worse, in my opinion, than an RP'er who only REACTS and doesn't ACT. It's hard to continue an RP when a character only reacts to others. Not only is it not as fun, but it makes it harder for characters to connect.
3) Good Grammar. This is a rule I WILL NOT budge on. You MUST have good grammar. Good grammar to me is what I've been doing. Not proper grammar, per say, but there are periods, quotation marks, capital letters, etc. Poor grammar is not fun to RP with, and even less fun for anyone reading along. Keep in mind, the final judge on character will be my opinion.
Alright, Bio creation is fairly standard. Give your character's name, age in human years (keep in mind most folks didn't reach 40 years old in the 1600s, so don't play a 60 year old Pokemon unless you can justify it), gender, Pokemon species, weapons (as many as you wish, but keep it believable, and keep in mind the time period), two known Pokemon moves (Can only be moves naturally learned or via egg moves, provided you have the right parents), anything different about your appearance compared to other Pokemon of your species, and your character's personality.
Apologies for the massive word dump, but I hope you are all as excited as I am to give this a go!
WARNING: As this RP deals with pirates, scourges of the sea, there will be graphic violence. If feel it necessary to include to show how depraved some pirates could be. This being said, it isn't going to be graphic all the time, nor will it go over the top.
The Mystery of Rabua Bay is a RP I'm looking to run with some folks that is centered around a world of Pokemon pirates. Humans all over the planet were wiped out over a thousand years ago, and in their absence Pokemon have evolved to live in societies similarly to humans. The year is 1662 A.E. (After Extinction), and all that remain of humans are scattered ruins all over the world. Pokemon society has progressed similarly to our own, and their 1662 isn't much different from ours.
As Pokemon began to evolve mentally to suit living in the towns and cities they were creating, a few things had to change. Firstly, a simple language that all Pokemon could learn to speak in some degree was created, and dubbed Commontongue. Every Pokemon is taught from a young age to speak, read, and write in Commontongue. Secondly, there were laws set in place restricting the use of moves. After all, it would be hard to have a peaceful society with Solar Beams and Flamethrowers being tossed around willy-nilly! In order to use moves, you must own a permit, or risk being imprisoned or executed. Even those with permits or who broke the law only ever learned one or two moves. Moves don't come as naturally to Pokemon anymore, and great effort had to be put into learning to use even one move. Using abilities for everyday acts, like using a small flame to light a stove, creating water for your crops, or using psychic abilities to grab something across the room, are not considered illegal. Finally, a currency was put into circulation, simply known as Coin. Goods and services cost Coin, and to get Coin, you need a job (or steal it from merchant ships ). With these in place, Pokemon society began to flourish!
The general plot of the RP will follow Captain Gnarlmaw and his RP crew around the area known as Rabua Bay. The bay is fairly large, taking about three days to sail from one end to the other, and it's dotted with islands and ancient human ruins. There are three points of interest within the bay. To the south is the port town of Stanlow, the only major town in the bay. To the east is the mouth of the bay, which leads to the open ocean. To the north are the Crags of Caprice, a dangerous area with sharp pointed rocks jutting from the sea, and unpredictable waters.
Alright! Now that the world building is (finally) done, we can get to the fun stuff! The RP will begin in Stanlow, where Gnarlmaw, an ex-pirate, has been in hiding for several years. Seemingly out of nowhere, the old Captain decides to hop back into the pirate business, and puts posters all over town asking for any aspiring adventurers or sailors to meet him at the Wobbly Wingull, one of Stanlow's inns.
I'm looking for three to four people who are interested in the RP. I am a bit picky with my RP'ers, and have a few ground rules.
1) Be committed! This is important. Now that I can finally be consistent with my time, I don't plan to let this RP die. If you join this RP, you're making a commitment to it. That isn't to say you can't disappear for a while, we can put the RP on hiatus if things happen in your life, but let me know before-hand. If you feel you won't be able to continue, let me know and I can drop your character from the RP and pick up a new one.
2) Post at least a paragraph per post. Obviously I'd prefer more, but one paragraph is fine. There is nothing worse, in my opinion, than an RP'er who only REACTS and doesn't ACT. It's hard to continue an RP when a character only reacts to others. Not only is it not as fun, but it makes it harder for characters to connect.
3) Good Grammar. This is a rule I WILL NOT budge on. You MUST have good grammar. Good grammar to me is what I've been doing. Not proper grammar, per say, but there are periods, quotation marks, capital letters, etc. Poor grammar is not fun to RP with, and even less fun for anyone reading along. Keep in mind, the final judge on character will be my opinion.
Alright, Bio creation is fairly standard. Give your character's name, age in human years (keep in mind most folks didn't reach 40 years old in the 1600s, so don't play a 60 year old Pokemon unless you can justify it), gender, Pokemon species, weapons (as many as you wish, but keep it believable, and keep in mind the time period), two known Pokemon moves (Can only be moves naturally learned or via egg moves, provided you have the right parents), anything different about your appearance compared to other Pokemon of your species, and your character's personality.
Apologies for the massive word dump, but I hope you are all as excited as I am to give this a go!
Name: Gnarlmaw
Age: 31
Gender: Male
Pokemon Species: Feraligatr
Weapons: Blunderbuss and Boarding Axe
Pokemon Moves: Slash and Dragon Dance
Appearance: Covered in scars from his life as a pirate, one scar stands out against the rest, a large X-shaped scar in the center of his chest. He wears a red sash around his waist, which he uses to hold his weapons.
Personality: Gnarlmaw is a risk taker. He doesn't approve of running from fights, and finds it cowardly to back down from a challenge. As hard-headed as he is, he isn't stupid. He can recognize when something is impossible, and will accept that as cowardly as it is, there is merit to living to fight another day. He's a fairly accepting captain. He doesn't care who or what you are, all that matters to him is your ability to hold your own in a fight and your thirst for treasure.
Age: 31
Gender: Male
Pokemon Species: Feraligatr
Weapons: Blunderbuss and Boarding Axe
Pokemon Moves: Slash and Dragon Dance
Appearance: Covered in scars from his life as a pirate, one scar stands out against the rest, a large X-shaped scar in the center of his chest. He wears a red sash around his waist, which he uses to hold his weapons.
Personality: Gnarlmaw is a risk taker. He doesn't approve of running from fights, and finds it cowardly to back down from a challenge. As hard-headed as he is, he isn't stupid. He can recognize when something is impossible, and will accept that as cowardly as it is, there is merit to living to fight another day. He's a fairly accepting captain. He doesn't care who or what you are, all that matters to him is your ability to hold your own in a fight and your thirst for treasure.
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