totally down for the concurrent arc! ive been so excited to use wren, the sooner the better!~( ´∀`)☆
Looks at 30k likesAs much as I do enjoy likes
Gotcha o7I’d be down to join a concurrent arc
No...no it does not xDI'd be down too. It takes place in Fort Bliss right?
Gotcha!I'm definitely for it! I haven't made an actual, in-character post on this site in like a year lmao
Then let's see how soon we can get this ball rolling!totally down for the concurrent arc! ive been so excited to use wren, the sooner the better!~( ´∀`)☆
The concurrent arc is essentially a second arc that would run alongside the school arc. It would take place in another location and its purpose would be to give those characters who aren't in the school arc a chance to do something. Instead of just waiting around for us to finish.Sorry, what is this concurrent arc? I must've been too lazy/busy to have seen any explanations.
GotchaI would definitely be down for a concurrent arc.
Fixed it for yaLooks at 31k likes
I was waiting for that latest post from Mango xDRight, when are you planning on kicking everything off? Are there any more people we're waiting on or are we good to go?
That is correct.Ashley and Augustus would be usable in this concurrent arc right?
Sounds really cool!Since it's still near the beginning of the school year, I think I'll have the concurrent arc take place on a cruise currently off the gulf of Mexico. The characters would be headed for shore when the Oscillation occurs and I believe we'll take things from there. They'll be attacked by something, I haven't quite decided yet. I'll try to pace both arcs so they can conclude at similar times. Then we can smoothly transition into the 2nd arc and have the two groups of characters meet.
Does that sound acceptable?
Oh, heya SnekJust take a deep breathe, Windie.
Sounds good to me, you can whip up someone turned into the kraken or somethingSince it's still near the beginning of the school year, I think I'll have the concurrent arc take place on a cruise currently off the gulf of Mexico. The characters would be headed for shore when the Oscillation occurs and I believe we'll take things from there. They'll be attacked by something, I haven't quite decided yet. I'll try to pace both arcs so they can conclude at similar times. Then we can smoothly transition into the 2nd arc and have the two groups of characters meet.
Does that sound acceptable?
Would this include Marcus? His Legend is Raphael the Archangel, and I don't know about you but I think the Christian Archangels are pretty dang Holy.Illusions are not effective on those with the Holy attribute who can see through it.
She's not a succubus xDAaaaaand Kyuu made a succubus.
Yea, he would indeed count as Holy. The exact myth states that pious monks could see through their disguises, so anything in that realm would be considered holy.Would this include Marcus? His Legend is Raphael the Archangel, and I don't know about you but I think the Christian Archangels are pretty dang Holy.
She's not a succubus xD
That skill is there to be accurate to the Myth, I don't plan on ever using it because it has too many drawbacks in the long-term.
Yea, he would indeed count as Holy. The exact myth states that pious monks could see through their disguises, so anything in that realm would be considered holy.
I'm all about that mythological accuracy xDI know she's not lmao
I know the myth, I just thought it was funny that you made sure to include it
I have a strong suspicion that Samson is based on the giant Antaeus from Greek mythologyThe gang will likely appear in a few more posts. It has four power players.
The general goal of this arc is to take out those four without getting yourselves or any of the other students shot, killed, maimed, etc.
Some of the Gang's myths are more obscure and other not so much. I don't wanna reveal all their abilities immediately, so I'll use this post as a platform for a type of guessing game. Clues will be provided to assist your guessing, and if each thing you manage to guess correctly will be revealed here. Feel free to make wild guesses, or to wait until the gang members actually appear in the RP itself.
Ask as many questions as you'd like, but I don't promise to answer all of them ~ ♥
================================================================William (Legendkin: Hou Yi)
The White Viper
The Legendary sun-shooting Hero from Chinese Mythology. In Chinese mythology, there were 10 suns. Initially, the 10 suns would cross the sky one by one, but one day all 10 suns came out at once scorching the earth. Hou Yi was tasked by the mythical King Yao to rein in the suns. Hou Yi first tried to reason with the suns. When that didn't work, he then pretended to shoot at them with his bow to intimidate them. When the suns again refused to heed Hou Yi's warnings, he began to shoot at them one by one. With his bow in hand, he felled 9 of the 10 suns, only stopping after the Sun's mother and King Yao pleaded with him to leave one sun behind to allow humans to prosper.
The way of the Archer(Passive): Grants innate expertise with archery.
Falling Moon, Sinking Star(Active): A full-powered shot with the power to fell stars.Monster Slayer(Passive): Grants bonus damage against monstrous Myths or Legends.
Devilish Charisma(Passive): Revered as a Hero yet Feared as a Tyrant; it takes a special kind of charisma to inspire both love and hate. Grants a morale boost to allies while demoralizing enemies.Grants bonus damage against Sun-based legends and myths.Force
Power: Extremely High
Strength: Average
Defense
Toughness: Average
Resilience: Average
Dexterity
Speed: Average
Agility: Very High
Quickness: High
Energy
Constitution: Above Average
Stamina: Above Average
Endurance: Average
Tenacity
Elemental Resistances: Average
Physical Resistances: Average
Control Resistances: Average
Penetration: Average
Parsia
Type: ???
Myth/Legend: ???
Clues: ???
Aladd
Type: ???
Myth/Legend: ???
Clues: ???
Samson
Type: ???
Myth/Legend: ???
Clues: ???
================================================================@~Patriot~ is banned from guessing, but everyone else can feel free to try their luck~
wew, one shot one kill.I have a strong suspicion that Samson is based on the giant Antaeus from Greek mythology
Patriot's edit helped a lot, though he attempted a small diversion by making it sound like Samson was one out of many. What are the limits of Bear Hug? It seems pretty freaking strongwew, one shot one kill.
Samson (Antaeus | Legendkin)
Skills
Mother Earth's Embrace (Passive): Physical damage is redirected towards the ground so long as the user remains in contact with the ground.
Earth's Blessing (Passive): Force and Defense are increased when in contact with the ground.
Nature's Blessing (Passive): Stamina recovers faster when in contact with the ground.
Stomp (Active): The user’s stops can cause mini-quakes.
Ocean shifter (Active): User can generate a wave of water from their body.
*Can only be used after Stomp.
Bear Hug (Active): Death-inducing bear hug.
Herculean Terror (Passive): The Legend of Heracles inspires fear in the user.
Stats
Force
Power: Very High
Strength: Very High
Defense
Toughness: Above Average
Resilience: Extremely High
Dexterity
Speed: Extremely Low
Agility: Extremely Low
Quickness: Extremely Low
Energy
Constitution: Average
Stamina: Very High
Endurance: Extremely High
Tenacity
Elemental Resistances: Average
Physical Resistances: Extremely High
Control Resistances: Average
Penetration: Extremely Low
Well the only person to have survived a wrestling match with Antaeus was Heracles...Patriot's edit helped a lot, though he attempted a small diversion by making it sound like Samson was one out of many. What are the limits of Bear Hug? It seems pretty freaking strong
'Pretty slow'. Samson is the slowest one around so far, with Extremely Low in the dexterity area. Given Orm's insane defense and impressive Force, I think it's decently safe to say that they can take each other on. I just need to find that counter....Well the only person to have survived a wrestling match with Antaeus was Heracles...
In the context of the role play though, it would be dependent on your character's Force and Defense stars. Catherine, for example, would get snapped like a twig. Neither her Force nor Defense are high enough to resist that kind of hug.
As a counter-measure Samson is pretty slow in the dexterity area, so most people really shouldn't get caught, On the off-chance that you do get caught then you'd probably want another character to assist you in getting out.
Samson is the counter lel. I just needed something to tie Orm down while the others brawl it out.'Pretty slow'. Samson is the slowest one around so far, with Extremely Low in the dexterity area. Given Orm's insane defense and impressive Force, I think it's decently safe to say that they can take each other on. I just need to find that counter....
Samson is the counter? One, great guess on my part. Second, although I can see how he can transfer physical damage to the ground and thus outlast Orm, how would that work with his venom? And I am pretty sure Orm can constrict him whilst lifting him off the ground.Samson is the counter lel. I just needed something to tie Orm down while the others brawl it out.
Damn, good guess
Aladd is male and this is still easy mode. Although it's very possible to get seriously hurt in the battle, I had no intention of sifting through myths to find specific counters for individuals. More so I needed Myths with the capacity to keep people in check. Hou yi ensures Quetzalcoatl doesn't have free-reign, while also outputting enough damage to overcome the pseudo-immortality of the lives of Vampires, Reapers, etc.Samson is the counter? One, great guess on my part. Second, although I can see how he can transfer physical damage to the ground and thus outlast Orm, how would that work with his venom? And I am pretty sure Orm can constrict him whilst lifting him off the ground.
Is Aladd male or female by the way?
You missed it by like...literal inches. She's not a Simurgh, but she's something pretty closely related to it. I'd say focus on the fact that she floats; that's to say she never touches the ground.
I might be able to sniff Aladd out, and I am totally ready to have some Shadow of the Colossus stuff!Aladd is male and this is still easy mode. Although it's very possible to get seriously hurt in the battle, I had no intention of sifting through myths to find specific counters for individuals. More so I needed Myths with the capacity to keep people in check. Hou yi ensures Quetzalcoatl doesn't have free-reign, while also outputting enough damage to overcome the pseudo-immortality of the lives of Vampires, Reapers, etc.
Antaeus is really strong so he can tie down Jorm who's also really strong. How the fight goes is an issue for @~Patriot~ and yourself to work out.
You missed it by like...literal inches. She's not a Simurgh, but she's something pretty closely related to it. I'd say focus on the fact that she floats; that's to say she never touches the ground.
Bingo on Parsia~I might be able to sniff Aladd out, and I am totally ready to have some Shadow of the Colossus stuff!
Aladd needs to show something of himself, since I can't possibly list off all of the Egyptian myths because there's a ton and some fuse to create new ones.
Is Parsia the Huma/Homa?
Bingo on Parsia~
Parsia (Huma bird | Mythickin)
Skills
Bird of Paradise (Cluster Skill)
Shadow of Good Fortune (Passive): Increases luck of anyone who happens to step into her shadow.
Curse of the Huma (Passive): Curses those who defeat her to misfortune.
Shrouded in Myth (Active): Allows total invisibility for 3 seconds.
*20 Second Cooldown
Ruler of the Skies (Cluster Skill)Throne of Clouds (Passive): User perpetually levitates and is unable to come into contact with the ground through their own means.
Eagle-eyed (Passive): Grants eagle-like vision.
From Birth to Flight (Passive): Grants a gift for flying and aerial maneuverability.
Myth Source: **
It is said that this unique bird spends its entire life in the high sky. It gets down on to the ground only to feed on bones. It breeds in the sky and lays eggs when in the air. The eggs start falling down traveling at great speed towards the land. Before the eggs hit the ground they hatch in the air and in the chick's downward journey it develops its eyes. On reaching the vicinity of the earth, the chick becomes consciousness. It gives out a shrill cry with the fear of dashing to the ground to encounter death. It stabilizes its movement and takes flight upwards towards its safest sanctuary, its mother.
Fire Manipulation (Active)
Grants fire manipulation...duh
Force
Power: High
Strength: Above Average
Defense
Toughness: Above Average
Resilience: Average
Dexterity
Speed: Above Average
Agility: High
Quickness: High
Energy
Constitution: Very High
Stamina: Very High
Endurance: Above Average
Tenacity
Elemental Resistances: Average
Physical Resistances: Average
Control Resistances: Average
Penetration: Very High
Curse of the Huma huh? Sounds interesting, I assume that it lasts the whole RP?Bingo on Parsia~
Parsia (Huma bird | Mythickin)
Skills
Bird of Paradise (Cluster Skill)
Shadow of Good Fortune (Passive): Increases luck of anyone who happens to step into her shadow.
Curse of the Huma (Passive): Curses those who defeat her to misfortune.
Shrouded in Myth (Active): Allows total invisibility for 3 seconds.
*20 Second Cooldown
Ruler of the Skies (Cluster Skill)Throne of Clouds (Passive): User perpetually levitates and is unable to come into contact with the ground through their own means.
Eagle-eyed (Passive): Grants eagle-like vision.
From Birth to Flight (Passive): Grants a gift for flying and aerial maneuverability.
Myth Source: **
It is said that this unique bird spends its entire life in the high sky. It gets down on to the ground only to feed on bones. It breeds in the sky and lays eggs when in the air. The eggs start falling down traveling at great speed towards the land. Before the eggs hit the ground they hatch in the air and in the chick's downward journey it develops its eyes. On reaching the vicinity of the earth, the chick becomes consciousness. It gives out a shrill cry with the fear of dashing to the ground to encounter death. It stabilizes its movement and takes flight upwards towards its safest sanctuary, its mother.
Fire Manipulation (Active)
Grants fire manipulation...duh
Force
Power: High
Strength: Above Average
Defense
Toughness: Above Average
Resilience: Average
Dexterity
Speed: Above Average
Agility: High
Quickness: High
Energy
Constitution: Very High
Stamina: Very High
Endurance: Above Average
Tenacity
Elemental Resistances: Average
Physical Resistances: Average
Control Resistances: Average
Penetration: Very High