Monster (18 )
-Masked HERO Bassols (x2), 1000/700, 3 Star, EARTH, Warrior.
-Elemental HERO Shadow Mist (x3), 1000/1500, 4 Star, DARK, Warrior/Effect. If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.
-Elemental HERO Stratos (x3), 1800/300, 4 Star, WIND, Warrior/Effect. When this card is Normal or Special Summoned: You can activate 1 of these effects: 1. Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card, 2. Add 1 "HERO" monster from your Deck to your hand.
-Masked HERO Dusk Crow (x2), 1200/1000, 4 Star, DARK, Warrior.
-Masked HERO Fountain (x2), 1000/1400, 4 Star, WATER, Warrior.
-Masked HERO Gust (x2), 1500/1600, 4 Star, WIND, Warrior.
-Masked HERO Inferno (x2), 1800/1000, 4 Star, FIRE, Warrior.
-Masked HERO Ray (x2), 1800/200, 4 Star, LIGHT, Warrior.
Spell (21)
-Double Attack (Team Strike), Normal. Use two Masked Heroes to attack one monster. The ATK is the sum of the Heroes' ATKs.
-Form Change (x3), Quick-Play. Target 1 "HERO" Fusion Monster you control; return it to the Extra Deck, then Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Level as that monster's original Level, but with a different name. (This Special Summon is treated as a Special Summon with "Mask Change".)
-Mask Change (x3), Quick-Play. Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).
-Mask Change II (x3), Quick-Play. Discard 1 card, then target 1 face-up monster you control that has a Level; send it to the Graveyard, also, after that, if it left the field by this effect, Special Summon from your Extra Deck, 1 "Masked HERO" monster with the same Attribute, but a higher Level than, the Attribute/Level the monster had when it was on the field (its original Attribute/Level, if face-down. This Special Summon is treated as a Special Summon with "Mask Change"). You can only activate 1 "Mask Change II" per turn.
-Mask Charge (x3), Normal. Target 1 "HERO" monster and 1 "Change" Quick-Play Spell Card in your Graveyard; add them to your hand.
-Mask Function 1, Normal. When there is a Masked Hero on your field, the effect of one of your opponent's monsters cannot be activated.
-Mystical Space Typhoon, Quick-Play. Target 1 Spell/Trap on the field, destroy that target.
-Polymerization, Normal. Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.
-Pot of Greed, Normal. Draw 2 cards.
-Reinforcement of the Army, Normal. Add 1 Level 4 or lower Warrior monster from your Deck to your hand.
-The Warrior Returning Alive, Normal. Target 1 Warrior-Type monster in your Graveyard; add that target to your hand.
-Twin Twisters (x2), Quick-Play. Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.
Trap (5)
-Damaged Mask, Normal. Special Summon one Masked Hero from the Graveyard. It will be destroyed when the turn ends.
-Emergency Bulkhead, Normal. Monsters on your field will not be destroyed in battle, and only one of your opponent's monsters can attack.
-Evenly Matched, Normal. At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.
-Negate Attack, Counter. When an opponent's monster declares an attack: Target the attacking monster; negate the attack, then end the Battle Phase.
-SOS, Normal. When a Masked Hero has been destroyed in battle, Special Summon one Masked Hero of Level 4 or below from your deck.
Extra (10)
-Masked HERO Blast, 2200/1800, 6 Star, WIND, Warrior/Fusion/Effect. Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.
-Masked HERO Dark Law, 2600/1800, 6 Star, DARK, Warrior/Fusion/Effect. Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.
-Masked HERO Goka, 2200/1800, 6 Star, FIRE, Warrior/Fusion/Effect. Must be Special Summoned with "Mask Change". Gains 100 ATK for each "HERO" monster in your GY.
-Masked HERO Vapor, 2400/2000, 6 Star, WATER, Warrior/Fusion/Effect. Must be Special Summoned with "Mask Change". Cannot be destroyed by card effects.
-Masked HERO Acid, 2600/2100, 8 Star, WATER, Warrior/Fusion/Effect. Must be Special Summoned with "Mask Change". When this card is Special Summoned: Destroy as many Spells and Traps your opponent controls as possible, and if you do, all monsters they control lose 300 ATK.
-Masked HERO Anki, 2800/1200, 8 Star, DARK, Warrior/Fusion/Effect. Must be Special Summoned by "Mask Change". This card can attack your opponent directly, but when it does so using this effect, the battle damage inflicted to your opponent is halved. When this card destroys an opponent's monster by battle and sends it to the GY: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. You can only use this effect of "Masked HERO Anki" once per turn.
-Masked HERO Dian, 2800/3000, 8 Star, EARTH, Warrior/Fusion/Effect. Must be Special Summoned with "Mask Change". When this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Level 4 or lower "HERO" monster from your Deck.
-Masked HERO Divine Wind, 2800 Wind, 8 Star, WIND, Warrior/Fusion/Effect. Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. Cannot be destroyed by battle. Your opponent can attack with only 1 monster during each Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can draw 1 card.
-Masked HERO Koga, 2500/1800, 8 Star, LIGHT, Warrior/Fusion/Effect. Must be Special Summoned with "Mask Change" and cannot be Special Summoned by other ways. This card gains 500 ATK for each monster your opponent controls. Once per turn, during either player's turn: You can banish 1 "HERO" monster from your Graveyard, then target 1 face-up monster on the field; that target loses ATK equal to the ATK of the monster banished to activate this effect, until the end of this turn.
-Contrast HERO Chaos, 3000/2600, 9 Star, DARK, Warrior/Fusion/Effect. 2 "Masked HERO" monsters. This card is always treated as an "Elemental HERO" card. Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.