Since I have obtained permission from
@Pretty Pichu, I will be having a character of mine running the Pokémon Center in the lobby instead of the usual Nurse Joy.
Name: Her name is Angelina Cass.
Age: She is about 32 Years old.
Gender: Female
Birthplace/Hometown: Violet City, Johto
Appearance
- Height: 5'4" / 162.56 cm
- Weight: 127.6 lbs / 57.88 kg
- Hair Color/Length/Style: She has straight, blonde hair in a mellow tone that goes down to her shoulders and lower neck area.
- Eye Color: She has light green eyes.
- Identifying Marks: Her bright, pink dress and a small patch of freckles on her forehead.
- Musculature: She has a modest build, as she is not too skinny, muscular or stout.
- Clothing: She wears a vibrant, one piece halter dress in a modest shading of rose pink. She has on an eighteen karat gold bracelet around her left arm. She wears a pair of cloudy gray slingbacks, though her shoes do not have heels however to allow for ease of movement.
Personality: Angelina is calm and warmhearted when it comes to social encounters. She usually offers to help others, while trying to find other ways of healing the injured after deciding to get out of her prior trainer times. However, she can be stern on occasion if the situation demands, since her Pachirisu tends to get her into more trouble than she likes.
Strengths: She is relaxed and easygoing, allowing others to interact with her with ease. She also has advanced knowledge in the field of medicine and healing items, though it leans more towards artificial items such as potions and full heals.
Flaws: Having a lack of battle experience means that her Pokémon are often left to do their own thing in combat. (Aside from knowing how to tell the Pokémon to use said move, but that is as far as she can get in terms of battling for the most part.) She also tends to be overprotective of her Pachirisu as a result of him being quite the troublemaker.
Brief History: Angelina was a simple trainer back in her younger days. Although she did not have as much experience in battling, she won the first two badges from Johto and Hoenn in her time during these area in a narrow battle with her Pachirisu as a result of letting him play everything by ear. Her Meganium won a ribbon in the cute contest she partook in a few weeks ago after deciding to work in a Pokémon Center in the lobby.
Family:
- Liam Cass (Father, 35, Pokémon on hand: Komona and Droiton)
- Mia Cass (Mother, 37, Pokémon on hand: Masmoid)
- Tori Cass (Sister, 14, Pokémon on hand: Cyndaquil, Neourk and Cephalond)
Love Relationships?: She does not have any relationships at the moment, though this is always subject to change.
Main Pokémon Team: Pachirisu and Meganium. (See below for more information.)
Pokémon Switch-Ins: [This field does not apply since Angelica is not battling in the tournament.]
Extra: The Pokémon Center she works in has two vending machines, two televisions on each side that the counter does not face towards the entrance, a series of seats and tables in the domain along with a personal computer in the waiting area. The doorway several feet behind the counter protected by a childproof gate has a hallway with several entryways in between for each room. The rooms are: An emergency room for injured Pokémon, a care room for Pokémon in critical condition, several sleeping and lodging rooms, and a small library filled with various subjects. (Though the popular theme there is battling for obvious reasons.)
Species: Pachirisu
Nickname: N/A
Gender: Male
Ability: Pickup (The Pokémon may pick up an item used by an opposing Pokémon during combat. It also has a chance of finding items in the overworld.)
Held Item: He wears a light, silver necklace with a soothe bell on it.
Hidden Power Type: Grass
Special Features: He wears a sky blue beanie and is somewhat lighter than the average Pachirisu.
Strengths:
- Light-Footed: Pachirisu's time spent sneaking around when his trainer was not looking led to a slight increase in speed and quieter movements in times of stealth.
- Advanced Exploiter: Pachirisu knows his way around most electrical machines, enabling him to tamper them to his heart's content. (The less secure the machine is, the easier it will be for Pachirisu to rig it.)
- Quick-Witted: Pachirisu is able to think and react on the spot more easily when faced with sudden situations. The time limit for reactions are somewhat increased.
Flaws:
- Hydrophobic: Being afraid of the essence of life led Pachirisu to avoid bath time and rainy days as much as he could. Pachirisu has increased vulnerability against Water-based moves and the slow effect from water Poké assists lasts twice as long.
- High Metabolism: Sure many people and Pokémon would love to lose a few while still being able to eat as they please, but it is not always all fun and games for the squirrel Pokémon. Pachirisu's energy levels decrease quicker, requiring him to consume more food and liquids during the day.
- Untrustworthy: As a result of Pachirisu typically giving falsehood instead of the truth when under questioning, he tends to only be taken seriously by the passing air. Friendships are harder to obtain with other people and Pokémon. In addition, team attacks are harder to coordinate in combat as a result of a lack of trust.
Quick History: Pachirisu was Angelina's first Pokémon, as he assists her with some tasks an electrician would undergo at times, though he also uses his electricity to assist injured Pokémon if needed.
Personality: Pachirisu is described from his trainer to be a childish, troublesome Pokémon. He tends to go off on his own when his trainer is not looking, as this often brings up a ton of trouble for his trainer. He typically shows his noticeable, mischievous stance by performing roguish deeds when away from his trainer, such as using his electricity to cause electrical interference with vending machines to trick them into thinking that the money had been inserted already.
Game-Equivalent Level: Roughly around 34.
Range of Moves They Avoid Learning: He usually avoids learning physical moves since being up close in combat is like asking for a first class ticket to the Nurse's Office.
Can Swim?: Swimming is long gone from the picture due to his first flaw.
Species: Meganium
Nickname: N/A
Gender: Female
Ability: Overgrow (Increases the potency of Grass-based moves if the Pokémon is in a pinch.)
Held Item: She has a pink scarf snugly wrapped around her neck.
Hidden Power Type: Water
Special Features: Her vines are a bit longer than the average length for her species.
Strengths:
- Empathetic: Meganium is able to understand and relate to other Pokémon, enabling her to reach out to other Pokémon more easily. Meganium's charisma is somewhat increased.
- Medical Expertise: Meganium has advanced knowledge of the field of medicine, allowing her to use berries and healing moves with increased potency and efficiency.
- Advanced Composure: Having the ability to keep her emotions under control led Meganium to be less affected during times of crisis. Friendship decreases at a lesser extent and Meganium's mood does not swing easily if under emergency events.
Flaws:
- Excess Conformity: Due to Meganium being very supportive to other people and Pokémon, it is easy for her to become swayed towards the wishes of others. The chance of winning in a one-on-one heated discussion is significantly reduced if the arguing Pokémon becomes emotional.
- Peacemaker: As a result of Meganium's morals towards violence, she typically does not use any sort of damaging force against other Pokémon when faced in combat. (Although this trait would also be considered as an asset, it is more of a weakness for her.)
- Maladroit Hands: Meganium is unable to handle interactions with her forelegs as easily as her kind can, forcing her to rely on her vines for most basic tasks. The interaction speed with handiwork is significantly slower.
Quick History: Meganium was Angelina's second Pokémon, as she was nursed back to health after a terrible storm. She decided to assist her trainer in the Pokémon Center her trainer currently works at after becoming attached to her a few moments later.
Personality: Meganium tends to be simple and straightforward when socializing with others, as it usually appeals with the young due to their average cognitive abilities within their age. She is obedient to her trainer's command, though it can sometimes turn into her obeying every command from an infant if the case becomes bad enough to where her trainer has to intervene.
Game-Equivalent Level: 63
Range of Moves They Avoid Learning: She usually avoids most attacking moves because of her second flaw.
Can Swim?: If paddling counts as swimming, then this is as far as she can get if she is in a huge body of water without anything to hold onto.