Geminos Travel Guide Series: Vol 2. [Cradle of Civilization — The Cities ]
Chapter 1: Seafare City
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Notable Locations
Pokemon Center
City Hall
Department Store
Grand Port
Game Corner/Casino
Lighthouse
Aquarium
Theatre
Pokemon In-habitants
Chapter 2: Aquamarine City
A popular first stop for new arrivals to the Geminos Region, Aquamarine is often the location where challengers of the Geminos League obtain their first badge, Surrounded by a number of rivers, small tributaries from the nearby lake, the city makes use of their rapid currents to power its hydroelectric grids by running canals and waterways through the city. Travel through Aquamarine is characterized by the boats and rafts which can be rented from the City's Hall.
Whether you choose to pick up oars and row, row, row your boat, gently down the city's many off-shoot streams or hitch a ride on the city's highway currents, remember to beware the mischievous wild water pokemon that live within.
The beautiful blend of city and freshwater makes Aquamarine a hot-spot for trainers looking to capture water types, and for those looking for a bit more of a challenge, the weekly Aquamarine Fishing Competitions will more than satisfy. Hosted jointly by the Region's Lure Master & Fishing Guru, the challenges of the competition provide aspiring trainers a good chance to acquire the coveted Good & Super rods, along with the special lures unique to the Geminos' region.
Lucky participants may even get the chance to compete with the City's own Water-type Gym Leader, and the competition's frequent champion...
Notable Locations
Pokemon Center
Pokemart
City Hall
Aquamarine Gym
Fishing Competition
Fishing Guru's House
Fishing Guru
The Fishing Guru lives in the eastern-most district at the end of Aquamarine City, in a small stone cottage right on the banks of Lake Dapsilis which feeds the city's many waterways. In his youth, the Guru was reputed to have caught every single species of Pokemon that inhabited Lake Dapsi, and is, without doubt, the best angler in all of Geminos.
Now an elderly man the Guru lives to pass on his fishing technique and traditions to those he deems worthy. To those who can complete his challenges, the fishing Guru will gift the coveted『Supreme Rod 』. However, trainers beware! The Fishing Guru's challenge is legendarily difficult!
The Fishing Guru's Challenge
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Gives a Super rod to those who can show him 20 water types?
Lure Master's House
The Lure Master
Fishing Lures
Lures work similarly to different types of Pokeballs and attract particular water types.
Lures can also add stylistic flourishes to their Fishing Rod.
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Pokemon In-habitants
Chapter 3: Petrichor City
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Notable Locations
Petrichor Gym
Petrichor Contest Hall
The Great Midland Marsh
The Sunken Ruins
A Relic of Geminos' past, a castle now sunken beneath the mud. Though the structure is now largely submerged beneath murky water and general ick, the only traces of mud within its halls are those carried on the boots of eager explorers. The workings of the ruins, including its many traps, (which are still functional to this day) speak volumes about the skill and craftsmanship of the architect and continue to thwart attempts to fully explore the ruins.
The ruins form an ever-changing labyrinth of hallways, re-configuring themselves daily. Traps, once triggered, appear to reset on a 24-hour cycle. This phenomenon is believed to be due to the many steel-type pokémon, such as Magnetite and Klink, who inhabit the ruins and power its many mechanical mechanisms. Their intimate knowledge of the Ruin's inner workings allows them to evade capture or extrication.
Attempts have been made to conquer the Ruins; however, any large-scale expeditions must prepare food and supplies for weeks and up to months. Just like a certain traveling Doctor's contraptions, the ruins are much bigger on the inside! This can be attributed to the mysterious, reality-twisting powers of the Unown who inhabit the ruins. Trainers again, beware! The most dangerous of the ruin's traps make use of the Unown's reality-altering powers which are as fickle as they are varied. One particularly famous case involved the Unown responding to an expeditioner's careless wish for 'it to be night already'; as a result, the expedition party spent the next two weeks traversing a labyrinth shrouded in never-ending night.
The strange nature of the ruins makes them one of the most dangerous places in Geminos; fortunately, the architect saw fit to create many rest-stops, fitted with archaic warp panels, which allow travelers to return to the beginning of the labyrinth. Without these safe zones, who knows how many people would be forever lost to the labyrinth?
Nevertheless, trainers continue to brave the depths of the ruins, since they oft turn up odds and ends: from historical relics and ancient pieces of wealth to TRs, TMs, and on rare occasions, Pokémon eggs.
Due to the possible danger involved in exploring the ruins, those without at least 4 Gym badges are barred from entry.
Pokemon In-habitants