Dinova2 – 3 You go forward into the tunnel, mindful to avoid the battle you can hear happening the other way. You eventually reach a corridor to see a rather ugly sight. Several corpses hang from the walls, suspended off the ground as if they were floating. Your stomach wrenches as you see that they are hung up by spears in the walls, a head like two sickles merged together with a pointed tip between them for maximum pain, and hooking once it ensnares a victim. No doubt, the people that were impaled by them died painfully. However, in death, they still serve a purpose. You notice several holes in the wall in the corridor, a neat box of evenly spaced holes that line each wall. You realize that there could be one of those spears in any of the holes, ready to strike and kill, if not trap, an adventurer who triggers its dangerous trap. The ground itself is covered in dirt, though you can’t see anything else. You need to find a way past this dangerous trap.
Dark Soul – 6 You enter the room to see a very curious sight. It seems that there are paintings all over the walls, not just any paintings though. These paintings show battle, blood, and violence, from a small wrestle between two children, to a battlefield of thousands. One in particular catches your eye, it’s three men all circling a shadowy figure with distinct ears and a tail, for someone like you, it’s pretty clear that this is a werewolf. You see that there are two sister paintings beside it, of the werewolf slaying the trio and then howling in the moonlight. Even though they are just pictures, you feel for the creature in the art and feel a deeper connection to your animal side. +1 Werewolf Form. There doesn’t seem to be anything else that you can see, although you can’t see anything on the walls other than the paintings, perhaps that’s not all there is in here.
UnLuckii – 6 You come from a very different calling than your fallen brother. You are one that practices in the less popular art of this world; science and technology. You seek ways to use technology as a weapon, with frightening results. Your unique weaponry in the form of bombs, guns, and other gadgets gives you a shocking edge in battle leaving an opponent barely believing what they are fighting.
Charr Engineer
Health = 50/50
Hunger = 50/50
Weapon: Custom Rifle - Roll for instant damage at the start of an encounter
Offhand: Charr Claws - +2 damage on successful combat rolls
Armour: Engineer Garb - N/A
Accessory: Toolbelt - Allows you to take existing items and develop them into something more creative. Go crazy, but the quality is judged by a roll.
Potions: 2x Dew of the Devout - Full Recovery
20x Plasters (yes, the tiny ones, with fun strips, just for you :3) - +2 health
Food: 40x Food
Runes Gadgets: 5x Grenades - 7hp instant fire damage
3x Snares - Roll 4 or higher to ensnare, then roll 2 die to deal instant damage
Miscellaneous: Goggles
Wrench
Dwayna Dragonfire - 4 and Shiny Eevee – 1 Shiny instantly takes a rock to the head and collapses unconcious, - 10 hp. Dwayna opens her wings and grabs Shiny and makes a forward dash. Successfully avoiding the rocks as they tumble into a pile behind her, no going back now. Laying the injured Shiny down, she stands back up to see another swarm of goblins, the apparent perpetrators behind the trap, running towards you, expecting an easy picking. They hesitate when they see you, but they charge all the same, to try and finish the job. Dway has to start the fight alone, unless Shiny can recover enough to help out. Commencing battle with Goblin Team - 15
Tangrow - 5 and Chadwyck – 2 Tangrow lifts up his foot and can tell that the small spray of gas, which you can only assume is something like perfume, was triggered by the spiral tile. Chadwyck however had his big feet on three tiles at once, only one of which activated, so the spike could be a star, an arrow, or a hand. While only one of these causes a spike, there’s no telling what the other two will do. You should probably choose a tile to stand on as you hop across the room, or pick different tiles if you wish.