Luckii - 4 You go back and find the hole, and shimmy down the ladder hanging from it. You reach the bottom and see yourself in a corridor, there is one person down here, apparently nursing her arm. There are a mass mess of footprints around, but only she is down here right now. You could ignore her, and either go forwards down the corridor or backwards. Or try to help her, with your benevolent kindness, or you can murder her with your malicious whims.
Dark Soul - 3 Wrong hole fool. You go down a hole you find in the ground, shimmying down the ladder, which then breaks as you descend, causing you to tumble the rest of the way. -5 health No buddies for you today. You awake in a small cavern, about as big as a room, with three paths. One to the left of you, and one to the right, and one behind you where there is a light glowing somewhere beyond. One of these paths is bound to lead somewhere worthwhile.
Tangrow - 5 You are a teenaged human mage, with much potential in your unique magical abilities. You specialise in magic does not harm the opponent physically, but mentally; you control powers of the mind. Your unique abilities in a much ignored school of magic could quite potentially give you an edge in the scholarly world. Instead of meditating on them however, your path takes you to the Grail. An object two of your childhood friends have already embarked on a quest for. Their fate within is uncertain, but you seek confirmation, and will go all the way to the Grail, then round the dungeon twenty times if that would help you find your friends.
Health = 50/50
Hunger = 50/50
Weapon: Iron Blade
Offhand: N/A
Armour: N/A - Mage Robes
Accessory: Tangrow's Talisman - +4 to magic damage
Potions: 5x Potions - +5 health
Food: 25x Food
Runes: 15x Mind Blast - -5 instant mind damage
5x Confuse - Flourish Requirement Reduced by 1.
Miscellaneous: N/A
Chadwyck - 6 You avoid the holes, and proceed through the first cavern, going down the black tunnel ahead. You eventually reach a cavern where several skeletons lie around, most of them are smashed in certain places, you shudder to think of what did that to them. One in particular however catches your eye, unlike the rest of them, he is still armoured, which means scavengers haven't been in this room since he died. His leather armour isn't too impressive, but you see a strange amulet around his skeletal neck, still intact and glowing faintly with magical energy. You gently lift it away from its deceased bearer to get a closer look, it is carved in the shape of a stone tower, and just holding it invigorates you with strength, and you determine that it's a charm for fortitude, something you might just need here. So you decide to take the Fortress Charm with you. The path continues ahead, though it is uncertain what you're going to find within.
Dwayna Dragonfire - 1 You take the path behind you, untouched by footprints. You walk for at least ten minutes, taking your time as you stroll. Suddenly, the walls either side of you open, and a group of goblins pour from each. Horrible warty creatures only three feet tall, but fierce and savage. They come at you and get theirs crudely made spears into your skin before you even realise that they're there. -10 health You swing around however, and begin to counterattack.
Commencing Battle with Goblin Swarm - 15hp
Shiny Eevee - 2 Because 1 word was absent, you decided to be picky? If you're bothered so much, I can make you a hermaphrodite and end this entire dilemma! Anyway, you follow the fresh footprints in the dirt floor at your manly feet, following them briskly and hoping to catch up with the one that laid them. As you turn a corner, you see your quarry, a creature that looks human, but had scales. Before you can see anything else though, the walls open on either side of her and goblins begin to attack her, swarming her with numbers. You begin to run in to help kill the ugly creatures, as manly men do, but one of them sees you and hurls his spear. It hits you in the foot: nonlethal, but very painful, at least you howled like a man. -7 health the goblin points some of his kin towards you, and then charges you, intending to rip its spear from your foot then put it back where it belongs.
Commencing Battle with Goblin Team - 10hp