Shen: King of Digimon
Previously Shen: King of the Mist
I do have more time to think about it but it’s not like i want every other character to be easy or something
Not being OP does not mean being weak
I do have more time to think about it but it’s not like i want every other character to be easy or something
A part of the reason I wasn’t worried about “op”ness is cuz you guys can probably beat them as long as you stay as smart as you are and your OCs also get strongerNot being OP does not mean being weak
Jacob is right. All of these tactics and escalating power. While it’s cool to try and outsmart your fellow rper in battle, long-term, I believe it can hurt the story. That’s all I really want, a good story. One where it doesn’t matter how op a character is or how smart the rper Im facing is. If this was an actual show, if a character could wipe the floor with everyone atm, cool, thats part of the story. It makes it interesting cuz now we get to see more character development as they try to overcome defeats and get stronger. In this, it’s almost like whenever we fight someone, we’re trying to outsmart them, not thinking about what would actually make for a better story. Like think about it for a second, while Azumi quickly defeated Kiro, if this was a show, I’m pretty sure fans would be upset by how the fight turned out. I mean, I’m pretty sure a lot of us were hyped for that battle. For crying out loud, if we went completely by tactics, if Kyuu wasn’t so generous, I’m sure he could figure out a way to end a battle in atleast two posts. Would that be interesting, probably not and that’s why I repect Kyuu’s Style cuz even though he could beat everyone tactically, he won’t to make for a good story. Everyone here doesn’t want their character to look weak, which is why we’re focused too much on power scaling and outsmarting their opponent. That’s good maybe for one on one fights but for overall story, the outcome can change so many future variables.
The way I see it, if we did pre-plan how battles would turn out, it wouldn’t matter if a character is extremely strong and beats everyone at a certain point in the story. Later on, we already know that it was just part of the story. We know other characters will get their chance to shine. With the way it is now, if we keep going down this direction, not every character is gonna get their chance.
Jacob is right. All of these tactics and escalating power. While it’s cool to try and outsmart your fellow rper in battle, long-term, I believe it can hurt the story. That’s all I really want, a good story. One where it doesn’t matter how op a character is or how smart the rper Im facing is. If this was an actual show, if a character could wipe the floor with everyone atm, cool, thats part of the story. It makes it interesting cuz now we get to see more character development as they try to overcome defeats and get stronger. In this, it’s almost like whenever we fight someone, we’re trying to outsmart them, not thinking about what would actually make for a better story. Like think about it for a second, while Azumi quickly defeated Kiro, if this was a show, I’m pretty sure fans would be upset by how the fight turned out. I mean, I’m pretty sure a lot of us were hyped for that battle. For crying out loud, if we went completely by tactics, if Kyuu wasn’t so generous, I’m sure he could figure out a way to end a battle in atleast two posts. Would that be interesting, probably not and that’s why I repect Kyuu’s Style cuz even though he could beat everyone tactically, he won’t to make for a good story. Everyone here doesn’t want their character to look weak, which is why we’re focused too much on power scaling and outsmarting their opponent. That’s good maybe for one on one fights but for overall story, the outcome can change so many future variables.
The way I see it, if we did pre-plan how battles would turn out, it wouldn’t matter if a character is extremely strong and beats everyone at a certain point in the story. Later on, we already know that it was just part of the story. We know other characters will get their chance to shine. With the way it is now, if we keep going down this direction, not every character is gonna get their chance.
I see where you're coming from but Shen's right, every character will get time to shine as I'm pretty sure everyone in this RP knows not to create a Mary Jane that wins every single battle they go into. Most of us here can agree that we're in this for the fun, not to rack up a win streak.Jacob is right. All of these tactics and escalating power. While it’s cool to try and outsmart your fellow rper in battle, long-term, I believe it can hurt the story. That’s all I really want, a good story. One where it doesn’t matter how op a character is or how smart the rper Im facing is. If this was an actual show, if a character could wipe the floor with everyone atm, cool, thats part of the story. It makes it interesting cuz now we get to see more character development as they try to overcome defeats and get stronger. In this, it’s almost like whenever we fight someone, we’re trying to outsmart them, not thinking about what would actually make for a better story. Like think about it for a second, while Azumi quickly defeated Kiro, if this was a show, I’m pretty sure fans would be upset by how the fight turned out. I mean, I’m pretty sure a lot of us were hyped for that battle. For crying out loud, if we went completely by tactics, if Kyuu wasn’t so generous, I’m sure he could figure out a way to end a battle in atleast two posts. Would that be interesting, probably not and that’s why I repect Kyuu’s Style cuz even though he could beat everyone tactically, he won’t to make for a good story. Everyone here doesn’t want their character to look weak, which is why we’re focused too much on power scaling and outsmarting their opponent. That’s good maybe for one on one fights but for overall story, the outcome can change so many future variables.
The way I see it, if we did pre-plan how battles would turn out, it wouldn’t matter if a character is extremely strong and beats everyone at a certain point in the story. Later on, we already know that it was just part of the story. We know other characters will get their chance to shine. With the way it is now, if we keep going down this direction, not every character is gonna get their chance.
I don't know, without proper organization and leaving too many things to strategy & chance we could be in situations where characters get in unwinable situations or simply lack the fights to show off their skills. I understand your and Shen's point but I cannot help but worry is all myself.
Ok, so theoretically speaking, if someone wanted to make their OC one of the main villains, then how could they be a threat when they’re on the same level as everyone’s character? I mean, with this logic, they can’t be op to the point where another character can’t beat them. But then, where’s the threat when other characters decide to team up against the OC? You’re right if we’re going by tactics and RP skill cuz that isn’t fair but story wise, how is the antagonist gonna be a threat when all it takes is another character to help and defeat them?Well, that's the reason we put a cap on power-levels in the first place. We're all here to avoid unreasonable power-up and straight up ass-pulls. How characters sound and how they perform are two different things, so no one needs to worry about anyone becoming OP because we'd stop them before it got to there.
Ok, so if every character is gonna get the chance the shine, they’re gonna hv to be able to showcase something, most likely their power. Well first off, if someone wants their character to shine, don’t let them face any of Kyuu’s characters. With that said, when it’s time for the fight to showcase a character’s strength, the event will have to be pre-planned. Whoever own the OC the shining OC faces will probably have to lose or take severe damage. That isn’t tactics, that’s called pre-planning. Are people like Jacob and Kyuu gonna hv to make throwaway characters or r they simply gonna allow their characters to be defeated? Cuz like I said, if we’re doing strategical battles, it’s gonna be hard to make an OC shine against those two unless they allow their characters to lose. That looks more like pity than anything else.I agree with all of this except that last part. Characters can shine most definitely, it’s just that often they are neglected (like kenji, Yukimaru, or Raiku were for a while). Many of our characters have shined already, and it’s not even the end of the second arc, there will be plenty of time for that
Worry is only natural, everyone worries. But it’s really unfounded as having open choices and actions is much more appealing as we can actually go any direction we desire without characters and impact the world much greater than a storyline right to the letter
well you're just a worrywart in your nature then xDI worry sometimes I am not good enough against you, Retro or kyuu in fights and my characters will suffer. It's paranoia more than anything.
Which is great, but it could also cripple us as well. If one character who needs the win more is trapped by the opponent's tactic or if a character dies prematurely.
I'm more optimistic than Retro in this regard, but this open ended thing can be both a great thing and could ensure that certain RPers who are not as good writers as others might not get the same chance to showcase themselves. I worry sometimes I am not good enough against you, Retro or kyuu in fights and my characters will suffer. It's paranoia more than anything.
Ok, so theoretically speaking, if someone wanted to make their OC one of the main villains, then how could they be a threat when they’re on the same level as everyone’s character? I mean, with this logic, they can’t be op to the point where another character can’t beat them. But then, where’s the threat when other characters decide to team up against the OC? You’re right if we’re going by tactics and RP skill cuz that isn’t fair but story wise, how is the antagonist gonna be a threat when all it takes is another character to help and defeat them?
Ok, so if every character is gonna get the chance the shine, they’re gonna hv to be able to showcase something, most likely their power. Well first off, if someone wants their character to shine, don’t let them face any of Kyuu’s characters. With that said, when it’s time for the fight to showcase a character’s strength, the event will have to be pre-planned. Whoever own the OC the shining OC faces will probably have to lose or take severe damage. That isn’t tactics, that’s called pre-planning. Are people like Jacob and Kyuu gonna hv to make throwaway characters or r they simply gonna allow their characters to be defeated? Cuz like I said, if we’re doing strategical battles, it’s gonna be hard to make an OC shine against those two unless they allow their characters to lose. That looks more like pity than anything else.
... I don't think I understand what it means to make a good story rereading this post and will probably worsen this RP if I stay...Don't worry guys, I just realized in 90% of the time in this RP Raiku will be ez. I didn't think about in an actual battle with Raiku v Kiro what would happen. I just thought of one single thing and thought it would be ez then. Now I realize even if Raiku goes all out he'll get demolished lel. Also I have like 2 dozens of things planned for him so ye. What should the limit be? Nothing's better than Perfect Susanoo which I thought was allowed.
... I don't think I understand what it means to make a good story rereading this post and will probably worsen this RP if I stay...
basically my problem•in regard to this, I’m fine with them getting stronger and more power, I just didn’t like them getting 3 unique abilities in the span of two weeks...that’s just...no. They would require getting good explanations, a credible path to the power, and other things. For example, if characters managed to find techniques or tactics that kill off major ones, then that’s not only a big moment for your character, but a gateway to be noted as being stronger.
then how come Retro just liked the post when I said I should leave XDI think your taking this notice to an extreme. Your not a bad Rper, it’s just your aim was off
This is what I’m talking about. Because we’re battling with tactics instead of having atleast a set outcome, with what Nebby just stated, Raiku won’t even be a threat. Is this what we want, where we literally have an Rper who knows he stands no chance and just allows his character to lose? If we pre-planned a battle, if Nebby wanted Raiku to lose, then that’s cool but atleast we could make it a good battle.Don't worry guys, I just realized in 90% of the time in this RP Raiku will be ez. I didn't think about in an actual battle with Raiku v Kiro what would happen. I just thought of one single thing and thought it would be ez then. Now I realize even if Raiku goes all out he'll get demolished lel. Also I have like 2 dozens of things planned for him so ye. What should the limit be? Nothing's better than Perfect Susanoo which I thought was allowed.
Even if Raiku is a threat this is bad cuz then when he gits gud he becomes too good and some people may not like it.This is what I’m talking about. Because we’re battling with tactics instead of having atleast a set outcome, with what Nebby just stated, Raiku won’t even be a threat. Is this what we want, where we literally have an Rper who knows he stands no chance and just allows his character to lose? If we pre-planned a battle, if Nebby wanted Raiku to lose, then that’s cool but atleast we could make it a good battle.
Lel, I didn’t even read that last part. I’ll make sure you staythen how come Retro just liked the post when I said I should leave XD
This is what I’m talking about. Because we’re battling with tactics instead of having atleast a set outcome, with what Nebby just stated, Raiku won’t even be a threat. Is this what we want, where we literally have an Rper who knows he stands no chance and just allows his character to lose? If we pre-planned a battle, if Nebby wanted Raiku to lose, then that’s cool but atleast we could make it a good battle.
No I literally stimulated the battle in my mind and how Raiku currently is he'll like lose 87% sureThis is what I’m talking about. Because we’re battling with tactics instead of having atleast a set outcome, with what Nebby just stated, Raiku won’t even be a threat. Is this what we want, where we literally have an Rper who knows he stands no chance and just allows his character to lose? If we pre-planned a battle, if Nebby wanted Raiku to lose, then that’s cool but atleast we could make it a good battle.
I have problems with that fight but I don't really care anymore. @Retro Master you said you had stuff to say about kiro v hashima... you peeked my curiosity what is it?Everyone was expecting Kiro to win the tournament, and that he would stomp the water using Azumi, but in shock it didn’t. Just because someone or everyone thinks one thing doesn’t make it fact.
Even if Raiku is a threat this is bad cuz then when he gits gud he becomes too good and some people may not like it.
But I still don't know how I can not make this RP worse with my charactersLel, I didn’t even read that last part. I’ll make sure you stay
only getting EMS and 4 susanoo forms its good (i think lol)Nah your good, it’s just when you get like 5 tomoe and 20 Susanoo forms is when we get to have a problem XD
I actually realize that you made it a good fight. In fact, I’m glad that Godjacob kept allowing Tomiko to get back up. You know why, cuz those made for good, interesting fights.I have problems with that fight but I don't really care anymore. @Retro Master you said you had stuff to say about kiro v hashima... you peeked my curiosity what is it?
making sudden character shining moments like Katuso’s and Tomiko’s. Heck, hinata’s shining moment is when she was being defeated
Hmmm, that depends on the strength of the antagonist and their purpose in the story. Right now, even if all our OC's teamed up they wouldn't be able to defeat Pain, and I'm totally cool with that. The whole teaming up thing is more because we need to balance our OC's better. Most of the importance fighters atm are stuck handling Minato, and as a consequence, we've got a lot of free people standing around who ended up swarming Dosu.Ok, so theoretically speaking, if someone wanted to make their OC one of the main villains, then how could they be a threat when they’re on the same level as everyone’s character? I mean, with this logic, they can’t be op to the point where another character can’t beat them. But then, where’s the threat when other characters decide to team up against the OC? You’re right if we’re going by tactics and RP skill cuz that isn’t fair but story wise, how is the antagonist gonna be a threat when all it takes is another character to help and defeat them?
Ok, so if every character is gonna get the chance the shine, they’re gonna hv to be able to showcase something, most likely their power. Well first off, if someone wants their character to shine, don’t let them face any of Kyuu’s characters. With that said, when it’s time for the fight to showcase a character’s strength, the event will have to be pre-planned. Whoever own the OC the shining OC faces will probably have to lose or take severe damage. That isn’t tactics, that’s called pre-planning. Are people like Jacob and Kyuu gonna hv to make throwaway characters or r they simply gonna allow their characters to be defeated? Cuz like I said, if we’re doing strategical battles, it’s gonna be hard to make an OC shine against those two unless they allow their characters to lose. That looks more like pity than anything else.
Well...you only real issue is that you keep letting yourself get hit, and the only character you've developed is the only character of yours able to go head to head with our OC's, and that's because all the main OC's have been developed and have secret jutsu, while your other Oc's have kinda been on the side lines. It's partially because you have so many characters.Which is great, but it could also cripple us as well. If one character who needs the win more is trapped by the opponent's tactic or if a character dies prematurely.
I'm more optimistic than Retro in this regard, but this open ended thing can be both a great thing and could ensure that certain RPers who are not as good writers as others might not get the same chance to showcase themselves. I worry sometimes I am not good enough against you, Retro or kyuu in fights and my characters will suffer. It's paranoia more than anything.
True, but I hope Tomiko's only shining moment isn't getting beat but being defiant in defeat. It's what ended up happening to both Rock Lee and Hinata. I want her to be more than a jobber to the stars XD. The only character I have to beat another RPer's character in a fight was Azumi (Due to specific circumstances). All my other ones lost to Retro, kyuu and Nebulix.
Again, I am an optimist and will just do my best for the RP. Even if I feel this method has problems you may overlook. It can lead to good and I will do what I can to make it better.
That's just pacing. We can work on that so don't worry about it.basically my problem