FINALLY Cole Forrest is done XD I apologize for the double post.
@sSoul yer boi is done XD
@sSoul yer boi is done XD
Name: Cole Forrest
Gender: Male
Sexuality: Bisexual
Age: 21
D.O.B.: January 2
Birth Place/Hometown: Turffield, Galar
Trainer Class: Pokémon Trainer (WCS Ranking: 75,432)
Physical Appearance: Cole has near soulless, grey eyes that seem to spark with an uncomfortable, eerie light when he’s found an interest in something or someone. He has short, fluffy, black hair that frames his face. He’s got a skinny frame, but it’s lined with lean muscle with surprising strength to back it up due to having lived on a farm. He’s 5’08” (172.7 cm), with a lean 140 lbs (63.5 kg). He doesn’t really stand out too much, until he starts speaking.
Clothing: He usually wears a simple t-shirt, sweater, or casual dress shirt untucked with a loose tie, his shirts being dark colors and his tie almost always being a dark red unless otherwise noted. He wears black jeans, sometimes with rips. He wears black shoes that are either sneakers or loafers. He sometimes has a black hoodie or button-up jacket he leaves open. He wears a belt that’s more for utility and fashion once pulled off his pants than for keeping his pants up, as he had his PokeBalls in a circular holster clipped to his belt loops. He has a black backpack, filled with his survival equipment and medicine. He also has a notepad clipped to his circular holster within a small compartment, where he writes down ideas for which moves to go for, what Pokémon with which abilities to go for, where to find them, keeping track of his money and items, what he should do next, as well as short term goals to reach.
Personality/Inner Machinations:
Backstory: A very calm life. A very boring life. Work on the farm, go to school, learn about business and farming, learn about sponsorships and caring for Pokémon, learn about medicine and wound care, learn how to fight and self defense, learn how to train Pokemon, go back home, do more chores, shear the Wooloo when it gets too warm, go to bed. Rinse and repeat.
It was annoying. It wasn’t the life he wanted for himself.
His parents thought it was good enough. The only thing they weren’t lackadaisical on were preparing him for his future. No, their future he wanted them to have. Was that all people wanted? How boring. But also, how disrespectful to the future he could have if he did it himself. What about all that work? Was it all for nothing?
Cole’s life never left Turffield until he signed up to be something. When he signed up to be a part of WCS and compete in the Galar league, his parents were disappointed. Why did he want to leave?
Honestly, in Cole’s mind, they should have just gotten another kid.
Going to school had opened his mind to what potential he had, but also who he was. Getting bullied was - to him - probably the best thing that happened to him, and he didn’t know why. Strange, as getting bullied shouldn’t be anything but horrendous, but as soon as he turned his bully into a piddling mess by bullying him back, and then going after others just to take out his frustrations from the road he was supposed to tread… It felt wonderful. Freeing. It was like going to greener pastures after being behind his parents’ tractor that cleared the weeds and plants to a place filled with yet even more farmland.
But now, he could do something about himself.
His father, not wanting to be on bad terms with Cole, gifted him a Totodile he had found in Alola, along with the Grookey he received from having started out his journey. Of course, the Grookey was chosen by his parents. As if he needed a reminder of home.
He traveled south to Route 3 first, gathering as many Pokémon as he could, because he had a plan. A plan he won’t let anyone else hamper on his journey. A plan that will guarantee a rise through the ranks.
Update 1.1: 1st Gym Update - Grookey, Totodile, and Rookidee evolved; Thwackey, Croconaw, Corvisquire, Galarian Meowth, Trubbish, and Stufful learned new moves.
Gender: Male
Sexuality: Bisexual
Age: 21
D.O.B.: January 2
Birth Place/Hometown: Turffield, Galar
Trainer Class: Pokémon Trainer (WCS Ranking: 75,432)
Physical Appearance: Cole has near soulless, grey eyes that seem to spark with an uncomfortable, eerie light when he’s found an interest in something or someone. He has short, fluffy, black hair that frames his face. He’s got a skinny frame, but it’s lined with lean muscle with surprising strength to back it up due to having lived on a farm. He’s 5’08” (172.7 cm), with a lean 140 lbs (63.5 kg). He doesn’t really stand out too much, until he starts speaking.
Clothing: He usually wears a simple t-shirt, sweater, or casual dress shirt untucked with a loose tie, his shirts being dark colors and his tie almost always being a dark red unless otherwise noted. He wears black jeans, sometimes with rips. He wears black shoes that are either sneakers or loafers. He sometimes has a black hoodie or button-up jacket he leaves open. He wears a belt that’s more for utility and fashion once pulled off his pants than for keeping his pants up, as he had his PokeBalls in a circular holster clipped to his belt loops. He has a black backpack, filled with his survival equipment and medicine. He also has a notepad clipped to his circular holster within a small compartment, where he writes down ideas for which moves to go for, what Pokémon with which abilities to go for, where to find them, keeping track of his money and items, what he should do next, as well as short term goals to reach.
Personality/Inner Machinations:
- Control Freak, Manipulative, Exploitative
- Cole is more comfortable being in control, so he almost always comes prepared. He doesn’t like it when others take charge unless he’s expressly okay with it or if what they are doing will help him. He will be passive, passive aggressive, or aggressive and assertive to get what he wants, even if he has to be an asshole to get it, but he understands honey attracts more than vinegar. This shows up in his fighting, as he tries to be the first one to control the battlefield with strategy and keep the flow of battle away from his opponent. He doesn’t mind losing though (as losing equates to him not having control over himself), even to those he dislikes or when it's not in his design to lose. He’ll respect and/or admire whoever bested him, and it would just fuel his desire to be stronger. It also allows those who beat him to underestimate him while he can counter their entire team. Strangely, he’s also a clean freak and is disgusted by disorganization and filth, as disorganization and filth means they have lost control of their environment and their impulses.
- This “control freak” side of him was caused by a complex he obtained when he was younger from a lack of control in his life. His parents were mostly in control of what he did, even going so far as to pave a future for him he didn’t want. While they had good intentions and he understood that, Cole thought they never understood what he really wanted and it frustrated him that even after telling them, they thought what they had given him was better than his dream. The only thing he’s followed his parents on were being clean, organized, and present well to others.
- If there is anything he can get from someone, he’s going to manipulate to get it, whether that be using “pity-me” language or acting “nice” to get what he wants. This is reflected in how he fights.
- Because his parents were a bit more on the controlling side, he’s figured out how to passively get things from people or use language to denote submission as it’s given him what he wanted. He chose his fights carefully, and acted nice to get what he wanted because he knew he otherwise wouldn’t get what he wanted if he was being a brat about it. Time and place.
- Very unfair, he doesn’t mind exploiting people’s weaknesses or situations to make them feel lesser and to give himself a stepping stone. This is reflected in how he fights.
- Because he felt like he was late in his journey, rebelling against his parents’ wishes, and having been given no direct moral direction for years that wasn’t his future “succession of the family farm”, Cole has developed a need to use others. Why not? His parents used him as a way to ease their anxieties about their business onto him without his consent, he was going to do the same to others. Not to make others feel his pain, he doesn’t care if others don’t understand him. He just wants to spread misery and pain as it’s cathartic.
- Cole is more comfortable being in control, so he almost always comes prepared. He doesn’t like it when others take charge unless he’s expressly okay with it or if what they are doing will help him. He will be passive, passive aggressive, or aggressive and assertive to get what he wants, even if he has to be an asshole to get it, but he understands honey attracts more than vinegar. This shows up in his fighting, as he tries to be the first one to control the battlefield with strategy and keep the flow of battle away from his opponent. He doesn’t mind losing though (as losing equates to him not having control over himself), even to those he dislikes or when it's not in his design to lose. He’ll respect and/or admire whoever bested him, and it would just fuel his desire to be stronger. It also allows those who beat him to underestimate him while he can counter their entire team. Strangely, he’s also a clean freak and is disgusted by disorganization and filth, as disorganization and filth means they have lost control of their environment and their impulses.
- Detail-oriented, Cynical, and Opportunistic Narrator
- Weaknesses and details to exploit others pop out at Cole more often than other things. Like, how skilled are their Pokémon, how “in-the-know” are they about battling, do they have a limp, can he trick them into doing something with the promise of helping them get to their dream, etc?
- This comes from how his parents always tell him what he’s lacking. Not in a bad way, but it always bugged Cole that he wasn’t ‘enough’. But, along with his rebelling of his parents, being bullied, and not being given a moral compass nor really wanting one since he’s been bullied, Cole understands not everyone is perfect and even a person’s greatest strengths could be used against them.
- Because of his growing disdain about how his parents treated him, it also began to bleed into how they viewed the world. They were so happywith the world, when Cole has seen other places rife with crime and other societal issues that he has grown jaded.
- Cole hates it when others get something good but don’t see its potential, as that was how he was treated by his parents. Anytime anyone sees any good in something, he has to scrutinize it because he was barely given any compliments that weren’t also shaded with a ‘do better’ attitude. However, he understands the existence of having high standards - one of the only things he agrees with his parents on. Because belittling was how he was raised, he’ll also belittle others. Being bullied also didn’t help and it caused him to bully others, thus giving him a higher-than-thou attitude for a while.
- He will use others, even if he considers them a friend.
- This mindset comes from his parents’ treatment of using him as a stepping stone for their business to continually prosper. Friendship is skewed in his mindset. It is more of a business relationship, and any niceties people or Pokémon may receive would be from a job well done or to get in nice with them to appease them.
- Weaknesses and details to exploit others pop out at Cole more often than other things. Like, how skilled are their Pokémon, how “in-the-know” are they about battling, do they have a limp, can he trick them into doing something with the promise of helping them get to their dream, etc?
- Power and Strategy Elitist
- He sees being strong and strategic as practically ascension. You are the best of the best if you can tussle with the strongest in the world. Because power has always been important from how rarely he’s had it in his life prior to his journey and strategy was the only thing he’s ever curated in his childhood because of his restrictions, he’s also learned self defense to protect himself - not only to handle bullies but those who are protecting themselves from being bullied. He never throws the first punch, but always throws the first insults.
- He finds perverse joy in ruining the mood of others. It gives him a sense of control and power over them, and being bullied and bullying others has opened his eyes to such. He does get a bit frustrated if people don’t budge from it, but he also gives them some level of reluctant respect for not falling for his words.
- Because of his idea on being strategic and powerful, if people don’t focus on these, they are a waste of his time and they shouldn’t even be breathing in his space. He will do just about anything to crush their dreams to prevent them from moving on and - in an unsanctioned battle - will have his Pokémon aggressively attack theirs to cripple them for life. He’d never kill a Pokémon, but he’s not going to complain if it happens either.
- His dreams to go on a journey were crushed when his parents didn’t give him a Pokémon like he wanted when he was ten. He felt like he had no place in the world, and for that, he felt useless. If they had fostered his want to become strong, he wouldn’t be an aggressive, sadistic elitist.
- He sees being strong and strategic as practically ascension. You are the best of the best if you can tussle with the strongest in the world. Because power has always been important from how rarely he’s had it in his life prior to his journey and strategy was the only thing he’s ever curated in his childhood because of his restrictions, he’s also learned self defense to protect himself - not only to handle bullies but those who are protecting themselves from being bullied. He never throws the first punch, but always throws the first insults.
- Abusive and Obsessive
- He obsesses over power, and anything and anybody who could or does wield it. This means he obsesses over champions, elite four members, and really strong Pokémon. But he also obsesses over being clever, because strength alone can’t get you anywhere. For this, he’s been obsessed over Wallace the longest. He unironically has a little shrine dedicated to him. If anyone were to get into a romantic relationship with him, he will become so obsessive that his controlling behavior bleeds over and he becomes abusive, mainly from fear of losing them exacerbating his issues.
- This stems from feeling like he’s going to lose control of his life and lose the chase for his dream if he doesn’t have a harsh grasp on what he has now. If he loses something or a Pokémon, it’s going to be a huge blow to his growing ego and that would just make him grip what he has left even harder.
- Because of his upbringing and how others treated him (as well as finding joy in hurting others), he finds “fun” in being verbally abusive. A mean joke isn’t too far for him and actually tickles his funny bone. If someone were to tell a mean joke to him, he’d actually respect their willingness to state their mind, even if it goes against societal etiquette. However, because of his power obsessive tendencies, this abuse can extend to his Pokémon. He won’t physically beat them, but he will belittle them and scare them with the cracking sounds of a whip, as well as make them all fight each other in a free-for-all to determine who the better Pokémon is to become the ace for that period of time. If they can’t bounce back or fail to hold the title of ace, then that is their fault for being too weak to grow from it and he’ll lower their rations and not heal their wounds, release them himself, or let them run off, even if the latter hurts.
- This just stems from his love to hurt because it feels good to have this control over the pain of another. It’s cathartic to him and he feels strong, especially if he managed to beat down someone who was as strong as him.
- He obsesses over power, and anything and anybody who could or does wield it. This means he obsesses over champions, elite four members, and really strong Pokémon. But he also obsesses over being clever, because strength alone can’t get you anywhere. For this, he’s been obsessed over Wallace the longest. He unironically has a little shrine dedicated to him. If anyone were to get into a romantic relationship with him, he will become so obsessive that his controlling behavior bleeds over and he becomes abusive, mainly from fear of losing them exacerbating his issues.
Backstory: A very calm life. A very boring life. Work on the farm, go to school, learn about business and farming, learn about sponsorships and caring for Pokémon, learn about medicine and wound care, learn how to fight and self defense, learn how to train Pokemon, go back home, do more chores, shear the Wooloo when it gets too warm, go to bed. Rinse and repeat.
It was annoying. It wasn’t the life he wanted for himself.
His parents thought it was good enough. The only thing they weren’t lackadaisical on were preparing him for his future. No, their future he wanted them to have. Was that all people wanted? How boring. But also, how disrespectful to the future he could have if he did it himself. What about all that work? Was it all for nothing?
Cole’s life never left Turffield until he signed up to be something. When he signed up to be a part of WCS and compete in the Galar league, his parents were disappointed. Why did he want to leave?
Honestly, in Cole’s mind, they should have just gotten another kid.
Going to school had opened his mind to what potential he had, but also who he was. Getting bullied was - to him - probably the best thing that happened to him, and he didn’t know why. Strange, as getting bullied shouldn’t be anything but horrendous, but as soon as he turned his bully into a piddling mess by bullying him back, and then going after others just to take out his frustrations from the road he was supposed to tread… It felt wonderful. Freeing. It was like going to greener pastures after being behind his parents’ tractor that cleared the weeds and plants to a place filled with yet even more farmland.
But now, he could do something about himself.
His father, not wanting to be on bad terms with Cole, gifted him a Totodile he had found in Alola, along with the Grookey he received from having started out his journey. Of course, the Grookey was chosen by his parents. As if he needed a reminder of home.
He traveled south to Route 3 first, gathering as many Pokémon as he could, because he had a plan. A plan he won’t let anyone else hamper on his journey. A plan that will guarantee a rise through the ranks.
Update 1.1: 1st Gym Update - Grookey, Totodile, and Rookidee evolved; Thwackey, Croconaw, Corvisquire, Galarian Meowth, Trubbish, and Stufful learned new moves.
Ace (for now): Corvisquire
Battle-Ready: Thwackey, Croconaw, Galarian Meowth, Corvisquire
Useless: Magikarp, Trubbish, Pancham, Stufful
Battle-Ready: Thwackey, Croconaw, Galarian Meowth, Corvisquire
Useless: Magikarp, Trubbish, Pancham, Stufful
Species/Type: Thwackey - Grass (Due to this typing, is immune to Leech Seed, Effect Spore, and powder and spore moves)
Nickname: Thwackey
Gender: Male
Ability: Overgrow - When exhausted or severely injured, raises the power of Grass-Type moves by 50%.
Appearance: Average height and weight. Has a scar down his back. Average Thwackey.
Nature/Personality: Brave | Thwackey doesn’t like to back down from a challenge, for fear of being seen as useless. He will brave the fiercest enemies, just to prove a point. Because of this stubbornness, he’s also slower than most Thwackey, as his inability to back down roots him in spot most times. He used to be a rather playful Grookey, but that has since changed once he became a more battle-ready member of Cole’s team.
History: The former Grookey was bred and trained to be a trainer’s first Pokémon. When he was given to Cole, he couldn’t even imagine how painful his time would be. While he should contemplate on leaving, Cole manages to win him over every single time. He’s already gone through quite a bit of belittling, but believes it’s natural to become the strongest Pokémon there ever was, right? It couldn’t get any more worse, could it?
Moves:
Nickname: Thwackey
Gender: Male
Ability: Overgrow - When exhausted or severely injured, raises the power of Grass-Type moves by 50%.
Appearance: Average height and weight. Has a scar down his back. Average Thwackey.
Nature/Personality: Brave | Thwackey doesn’t like to back down from a challenge, for fear of being seen as useless. He will brave the fiercest enemies, just to prove a point. Because of this stubbornness, he’s also slower than most Thwackey, as his inability to back down roots him in spot most times. He used to be a rather playful Grookey, but that has since changed once he became a more battle-ready member of Cole’s team.
History: The former Grookey was bred and trained to be a trainer’s first Pokémon. When he was given to Cole, he couldn’t even imagine how painful his time would be. While he should contemplate on leaving, Cole manages to win him over every single time. He’s already gone through quite a bit of belittling, but believes it’s natural to become the strongest Pokémon there ever was, right? It couldn’t get any more worse, could it?
Moves:
- Razor Leaf* - Grass | Physical | Has an increased critical hit ratio. Targets all adjacent foes.
- Taunt* - Dark | Status | Forces Pokémon to not use status moves for three posts. Can bypass a Substitute, can be reflected by Magic Coat, and doesn’t affect Pokémon with Oblivious or affected by Aroma Veil.
- Fake Out* - Normal | Physical | Has a +3 priority, and makes the target Flinch. Can only be usable at the start of a battle or being switched in.
- Hammer Arm* - Fighting | Physical | Lowers the user’s Speed.
- Grass Pledge* - Grass | Special | Doubles in power when used alongside Water Pledge or causes Fire Pledge to double in power. When combined with Water Pledge, it creates a swamp for four posts, quartering the Speed of all Pokémon on that side of the field. When combined with Fire Pledge, it creates a sea of fire that gradually damages all non-Fire-Types for four posts.
- Knock Off* - Dark | Physical | Knocks the item out of the target’s grasp, unless it has Suction Cups, or if they are special items.
- Double Hit* - Normal | Physical/Status | Either hits the target twice consecutively, or allows the next attack to hit twice consecutively.
- Screech* - Normal | Status | Lowers the target’s Defense by 2.
- Branch Poke - Grass | Physical | Base Power is 20, has a 50% chance to miss.
- Growl - Normal | Status | Decreases Attack from only one target, and has a 50% chance to miss. Doesn’t affect Pokémon with the Abilities Soundproof, Hyper Cutter, Clear Body, White Smoke, or Full Metal Body. Won’t be usable for two posts from Throat Chop.
- Scratch - Normal | Physical | Base Power is 20 and has a 70% chance to miss.
Species/Type: Croconaw - Water
Nickname: Croconaw
Gender: Female
Ability: Sheer Force - Raises the base power of all damaging moves that have any additional effects by about 30%, but these additional effects are ignored (moves like Ancient Power, Bite, Blizzard, Crunch, Dynamic Punch, Focus Blast, Headbutt, Ice Beam, Ice Fang, Ice Punch, Icy Wind, Iron Tail, Liquidation, Metal Claw, Mud-Slap, Power-Up Punch, Rock Slide, Rock Smash, Rock Tomb, Scald, Secret Power, Snore, Water Pulse, and Waterfall).
Appearance: Average height. Has a scar down her right eye, and she’s got slightly greater muscle mass, making her slightly heavier (60 lbs, 27.2 kg). Regular Croconaw
Nature/Personality: Naughty | Despite her proclivities to pull pranks or act silly, this has been died down in favor of doing so in the midst of combat. She loves fighting, but wonders why her trainer isn’t feeding her enough right before a fight. Still, it just makes the fight that much more interesting. Not wanting to disappoint her trainer or be given anymore insults, she will do her best to leave a good impression, even if it ends with her fainting and getting insulted again. She has since put her prank-pulling on other members of the team, making Cole get angry with them instead of her. She has a bit of an ego and thinks she can do no wrong until she gets into trouble, but she immediately moves on by working even harder.
History: Having been caught by a seemingly nice man in Alola, the former Totodile thought she was going to have fun with the new trainer she was being given to. However, she soon realized he was more for getting them as strong as they could. Taking his insults and any failings as fuel, she didn’t take to the red flags and continued to prove to him she was capable. However, she has lost her rights as an ace recently.
Moves:
Nickname: Croconaw
Gender: Female
Ability: Sheer Force - Raises the base power of all damaging moves that have any additional effects by about 30%, but these additional effects are ignored (moves like Ancient Power, Bite, Blizzard, Crunch, Dynamic Punch, Focus Blast, Headbutt, Ice Beam, Ice Fang, Ice Punch, Icy Wind, Iron Tail, Liquidation, Metal Claw, Mud-Slap, Power-Up Punch, Rock Slide, Rock Smash, Rock Tomb, Scald, Secret Power, Snore, Water Pulse, and Waterfall).
Appearance: Average height. Has a scar down her right eye, and she’s got slightly greater muscle mass, making her slightly heavier (60 lbs, 27.2 kg). Regular Croconaw
Nature/Personality: Naughty | Despite her proclivities to pull pranks or act silly, this has been died down in favor of doing so in the midst of combat. She loves fighting, but wonders why her trainer isn’t feeding her enough right before a fight. Still, it just makes the fight that much more interesting. Not wanting to disappoint her trainer or be given anymore insults, she will do her best to leave a good impression, even if it ends with her fainting and getting insulted again. She has since put her prank-pulling on other members of the team, making Cole get angry with them instead of her. She has a bit of an ego and thinks she can do no wrong until she gets into trouble, but she immediately moves on by working even harder.
History: Having been caught by a seemingly nice man in Alola, the former Totodile thought she was going to have fun with the new trainer she was being given to. However, she soon realized he was more for getting them as strong as they could. Taking his insults and any failings as fuel, she didn’t take to the red flags and continued to prove to him she was capable. However, she has lost her rights as an ace recently.
Moves:
- Scary Face* - Normal | Status | Lowers the target’s Speed by two.
- Bite* - Dark | Physical | Has a chance to cause Flinching. Affected by Sheer Force.
- Mud-Slap* - Ground | Special | Lowers the target’s Accuracy. Affected by Sheer Force.
- Water Gun* - Water | Special | Does damage.
- Water Pledge* - Water | Special | Doubles in power when used alongside Fire Pledge or causes Grass Pledge to double in power. When combined with Grass Pledge, it creates a swamp for four posts, quartering the Speed of all Pokémon on that side of the field. When combined with Fire Pledge, it creates a rainbow on the user’s side of the field for four posts, doubling the probability of additional effects taking place for moves used on that side (including chance of flinching from held items but not Secret Power).
- Rage* - Normal | Physical | After use, when damaged by an attack, raises the user’s Attack directly after.
- Dragon Dance* - Dragon | Status | Raises the user’s Attack and Speed.
- Ice Fang* - Ice | Physical | Has a slight chance to Freeze or Flinch.
- Ice Punch - Ice | Physical | Base Power is 35, 70% accuracy, and has an even lesser chance to Freeze. Affected by Sheer Force.
- Scratch - Normal | Physical | Base Power is 20 and has a chance to miss.
- Leer - Normal | Status | Has a chance to miss and only lowers Defense for a few posts.
Species/Type: Galarian Meowth - Steel (Due to this typing, is immune to Sandstorm damage, and being Poisoned except from a Pokémon with Corrosion)
Nickname: Meowth
Gender: Male
Ability: Unnerve - Unnerves the opponent to prevent them from eating their own held berries. Doesn’t stop the use of Natural Gift, and can’t prevent when Teatime is used. Causes wild Pokémon to call for help more often.
Appearance: Average height and weight. The black coin on Meowth's head has a deep, jagged scar running down it. Meowth’s eyes look more unnerving to stare at.
Nature/Personality: Adamant | Very stubborn, Meowth won’t back down, even if he’s terrified. He wants to be the strongest Meowth and eventually evolve into a Perrserker. He hates being compared to other Meowth for their pretty looks and limber body, so he focuses on battling. However, he is quite gullible.
History: Hanging out on Route 3, this Meowth was minding his business until Cole came and found him specifically. He proved to be a difficult catch as he was stronger than the other Meowth in the area, but Cole managed to catch him. Despite the battling attitude and proclivity he’s shown, he didn’t compare to some of Cole’s other members after being caught, and he has a rivalry with Totodile due to her pranking.
Moves:
Nickname: Meowth
Gender: Male
Ability: Unnerve - Unnerves the opponent to prevent them from eating their own held berries. Doesn’t stop the use of Natural Gift, and can’t prevent when Teatime is used. Causes wild Pokémon to call for help more often.
Appearance: Average height and weight. The black coin on Meowth's head has a deep, jagged scar running down it. Meowth’s eyes look more unnerving to stare at.
Nature/Personality: Adamant | Very stubborn, Meowth won’t back down, even if he’s terrified. He wants to be the strongest Meowth and eventually evolve into a Perrserker. He hates being compared to other Meowth for their pretty looks and limber body, so he focuses on battling. However, he is quite gullible.
History: Hanging out on Route 3, this Meowth was minding his business until Cole came and found him specifically. He proved to be a difficult catch as he was stronger than the other Meowth in the area, but Cole managed to catch him. Despite the battling attitude and proclivity he’s shown, he didn’t compare to some of Cole’s other members after being caught, and he has a rivalry with Totodile due to her pranking.
Moves:
- Metal Claw* - Steel | Physical | Has a slight chance of raising the user’s Attack.
- Pay Day* - Normal | Physical | Scatters coins after hitting the target with it. It can increase the prize earnings after winning.
- Hone Claws* - Dark | Status | Raises user’s Attack and Accuracy.
- Fake Out* - Normal | Physical | Has a +3 priority, and makes the target Flinch. Can only be usable at the start of a battle or being switched in.
- Night Slash* - Dark | Physical | Has an increased critical hit ratio.
- Flail* - Normal | Physical | The lower the stamina, the higher the power.
- Taunt* - Dark | Status | Taunts the opponent and only makes them use attacking moves.
- Swagger* - Normal | Status | Confuses the target, but raises their Attack by 2.
- Scratch - Normal | Physical | Base Power is lowered to 20, has a 70% chance to miss.
- Growl - Normal | Status | Decreases Attack from only one target, and has a 50% chance to miss. Doesn’t affect Pokémon with the Abilities Soundproof, Hyper Cutter, Clear Body, White Smoke, or Full Metal Body. Won’t be usable for two posts from Throat Chop.
Species/Type: Magikarp - Water
Nickname: Magikarp
Gender: Female
Ability: Rattled - When hit by a Bug-, Dark-, or Ghost-Type move, or when affected by Intimidate, its Speed raises.
Appearance: Average height and weight. Some of its fish scales are chipped.
Nature/Personality: Jolly | Being a happy fish as can be, this Magikarp hasn’t suited well to being in Cole’s team. She tries to be optimistic and has recently shown progress in her training, but she’s afraid it’s not enough. Due to Cole’s attitude towards her, she’s grown insecure about her abilities and if she’ll even be enough as a Gyarados. Still, she tries to be happy, despite it all. She swims and moves quickly, especially when terrified. She equates Cole as a Dark-Type.
History: Being sought out by Cole specifically, she tried running away from him, and her increased speed (especially when hit by a Dark-Type move from his Rookidee) caused her to be caught by him, knowing that Rattled will turn into Moxie. However, her potential as a Gyarados was the only thing Cole seemed to be interested in and her own slowness to be battle-ready (something she hasn’t even achieved yet) has made Cole wonder if he should even keep her.
Moves:
Nickname: Magikarp
Gender: Female
Ability: Rattled - When hit by a Bug-, Dark-, or Ghost-Type move, or when affected by Intimidate, its Speed raises.
Appearance: Average height and weight. Some of its fish scales are chipped.
Nature/Personality: Jolly | Being a happy fish as can be, this Magikarp hasn’t suited well to being in Cole’s team. She tries to be optimistic and has recently shown progress in her training, but she’s afraid it’s not enough. Due to Cole’s attitude towards her, she’s grown insecure about her abilities and if she’ll even be enough as a Gyarados. Still, she tries to be happy, despite it all. She swims and moves quickly, especially when terrified. She equates Cole as a Dark-Type.
History: Being sought out by Cole specifically, she tried running away from him, and her increased speed (especially when hit by a Dark-Type move from his Rookidee) caused her to be caught by him, knowing that Rattled will turn into Moxie. However, her potential as a Gyarados was the only thing Cole seemed to be interested in and her own slowness to be battle-ready (something she hasn’t even achieved yet) has made Cole wonder if he should even keep her.
Moves:
- Splash* - Normal | Status | Hops.
- Tackle* - Normal | Physical | Does damage.
- Flail* - Normal | Physical | The lower the stamina, the higher the power.
- Bounce* - Flying | Physical | Bounces up high in one post, then comes slamming down in the next post. Can’t be used when affected by Gravity. Has a chance to Paralyze. Can be hit by Gust (double the damage), Twister (double the damage), Thunder, Sky Uppercut, Hurricane, Smack Down, and Thousand Arrows or by a Pokémon with No Guard. May be disrupted from Smack Down and Thousand Arrows.
Species/Type: Corvisquire - Flying (Due to this typing, isn’t grounded so cannot be affected by Sticky Web, Spikes, or Toxic Spikes; terrain and Rototiller; or Arena Trap, unless holding an Iron Ball or affected by Ingrain, Gravity, Smack Down or Thousand Arrows)
Nickname: Corvisquire
Gender: Female
Ability: Big Pecks - Prevents the loss of Defense during battle. Doesn’t prevent this Pokémon from lowering its own Defense, and doesn’t stop effects that decrease Defense without using stat stages (Guard Swap, Heart Swap, Guard Split). Can be ignored by Mold Breaker.
Appearance: Average height and weight. Some feathers are stained from a dark liquid that has refused to be cleaned off. Has larger feather density, especially around her chest. Average Corvisquire.
Nature/Personality: Relaxed | Being rather carefree, this bird doesn’t let anything bother her, however because of her carefree nature, she isn’t as fast as other Corvisquire. After what Cole would call a “training accident”, Cole had to nurse the former Rookidee back to health. Since then, she’s been wary of Cole, as it was Cole’s fault for losing his temper for a moment and being a bit too harsh with his handling that caused the injuries to her chest that stained her feathers.
History: Being caught on Route 3, Cole sought her out specifically. He had been hunting for Rookidee that weren’t affected by his Totodile’s Leer, and he finally found her. He caught her, but was a bit disappointed in that she wasn’t as agile as the other Rookidee. Still, training her proved promising, but during a training session, her lackadaisical nature had caused Cole to see his parents in the bird and he lashed out, slicing her with his swiss army knife. Stunned at what he did and not really liking the fact that he did that to a promising Pokémon, he tried nursing her back to health, even though he threatened that if she didn’t get stronger after this he’d release her. After trying to scrub her feathers clean of his mistake to no avail had him just giving up and leaving it there. Seeing as she didn’t want to be treated as lesser for not being as strong when she’s fully capable of doing so, she used her cunning nature along with her bulky body to become ace recently, taking it from Totodile.
Moves:
Nickname: Corvisquire
Gender: Female
Ability: Big Pecks - Prevents the loss of Defense during battle. Doesn’t prevent this Pokémon from lowering its own Defense, and doesn’t stop effects that decrease Defense without using stat stages (Guard Swap, Heart Swap, Guard Split). Can be ignored by Mold Breaker.
Appearance: Average height and weight. Some feathers are stained from a dark liquid that has refused to be cleaned off. Has larger feather density, especially around her chest. Average Corvisquire.
Nature/Personality: Relaxed | Being rather carefree, this bird doesn’t let anything bother her, however because of her carefree nature, she isn’t as fast as other Corvisquire. After what Cole would call a “training accident”, Cole had to nurse the former Rookidee back to health. Since then, she’s been wary of Cole, as it was Cole’s fault for losing his temper for a moment and being a bit too harsh with his handling that caused the injuries to her chest that stained her feathers.
History: Being caught on Route 3, Cole sought her out specifically. He had been hunting for Rookidee that weren’t affected by his Totodile’s Leer, and he finally found her. He caught her, but was a bit disappointed in that she wasn’t as agile as the other Rookidee. Still, training her proved promising, but during a training session, her lackadaisical nature had caused Cole to see his parents in the bird and he lashed out, slicing her with his swiss army knife. Stunned at what he did and not really liking the fact that he did that to a promising Pokémon, he tried nursing her back to health, even though he threatened that if she didn’t get stronger after this he’d release her. After trying to scrub her feathers clean of his mistake to no avail had him just giving up and leaving it there. Seeing as she didn’t want to be treated as lesser for not being as strong when she’s fully capable of doing so, she used her cunning nature along with her bulky body to become ace recently, taking it from Totodile.
Moves:
- Pluck* - Flying | Physical | Steals and eats the user’s berry, unless the target has Sticky Hold. Can still eat the berry and steal its effects during Embargo.
- Rock Smash* - Fighting | Physical | Has a half chance to lower the target’s Defense. Can also smash rocks.
- Hone Claws* - Dark | Status | Raises user’s Attack and Accuracy.
- Power Trip* - Dark | Physical | With each increase in stat stage, the stronger the attack becomes.
- Leer* - Normal | Status | Lowers target’s Defense.
- Taunt* - Dark | Status | Taunts the opponent and only makes them use attacking moves.
- Tailwind* - Flying | Status | Doubles Speed of user and allies for four posts.
- Roost* - Flying | Status | Restores half the user’s stamina and stops being a Flying-Type for that post and its reaction. With a pure Flying-Type, it becomes a Normal-Type. It will also be affected by grounded moves and effects until it is ungrounded.
- Peck - Flying | Physical | Base Power is 15, 70% accuracy, and can’t hit non-adjacent foes.
- Fury Attack - Normal | Physical | Base Power is 10 and hits the target 1-3 times.
Species/Type: Trubbish - Poison (Due to this typing, cannot be Poisoned unless by a Pokémon with Corrosion, and can remove Toxic Spikes from their side of the field when switching in and when not grounded.)
Nickname: Trubbish
Gender: Male
Ability: Aftermath - When knocked out by a move that makes contact, the attacking Pokémon takes damage equal to a quarter of their stamina by exploding. Doesn’t activate with Damp on the field.
Appearance: Average height and weight. There are some pulled scrape marks on the bag part of this Pokémon.
Nature/Personality: Impish | Mischievous, this Trubbish has shown an interesting cunning ability in battle, but his personality has been stunted severely after being Cole’s Pokémon when not in battle. He’s always stressed and scared, unsure of if he should run or ride this nightmare out. He shows more of his true colors to others who aren’t Cole, but immediately clams up and becomes quiet and obedient when Cole is nearby.
History: Being sought out by Cole, the Trubbish actually pranked the trainer, who was more than irate with him. When Cole finally caught the Trubbish, he belittled and had his Pokémon attack the Trubbish even more as punishment for nearly destroying one of his items in a “harmless” prank. The Trubbish has tried to gain Cole’s favor in battling, but Cole’s thinking of releasing him because the Trubbish hasn’t shown anything promising that wasn’t his ability.
Moves:
Nickname: Trubbish
Gender: Male
Ability: Aftermath - When knocked out by a move that makes contact, the attacking Pokémon takes damage equal to a quarter of their stamina by exploding. Doesn’t activate with Damp on the field.
Appearance: Average height and weight. There are some pulled scrape marks on the bag part of this Pokémon.
Nature/Personality: Impish | Mischievous, this Trubbish has shown an interesting cunning ability in battle, but his personality has been stunted severely after being Cole’s Pokémon when not in battle. He’s always stressed and scared, unsure of if he should run or ride this nightmare out. He shows more of his true colors to others who aren’t Cole, but immediately clams up and becomes quiet and obedient when Cole is nearby.
History: Being sought out by Cole, the Trubbish actually pranked the trainer, who was more than irate with him. When Cole finally caught the Trubbish, he belittled and had his Pokémon attack the Trubbish even more as punishment for nearly destroying one of his items in a “harmless” prank. The Trubbish has tried to gain Cole’s favor in battling, but Cole’s thinking of releasing him because the Trubbish hasn’t shown anything promising that wasn’t his ability.
Moves:
- Toxic Spikes* - Poison | Status | Sets a grounded entry hazard on the target’s side of the field. One layer makes Pokémon Poisoned. Two layers makes Pokémon Badly Poisoned. Grounded Poison-Type Pokémon can nullify and get rid of Toxic Spikes, as well as Rapid Spin and Defog.
- Clear Smog* - Poison | Special | Resets all stat levels of the target.
- Amnesia* - Psychic | Status | Increases the user’s Special Defense by two.
- Acid Spray* - Poison | Special | Lowers the target’s Special Defense by two. Has no effect on those with Bulletproof.
- Sludge* - Poison | Special | Has a 30% chance to Poison the target.
- Stockpile* - Normal | Status | Gathers energy up to three times, Defense and Special Defense increasing as it does so. If Spit Up or Swallow is used, Defense and Special Defense lose the stat boost.
- Swallow* - Normal | Status | Stockpile has to be used before this, as it heals the user based on how much it has been stockpiled. 1 Stockpile is 25% recovered. 2 Stockpiles are 50% recovered. 3 Stockpiles are 100% recovered.
- Pound* - Normal | Physical | Does damage.
- Recycle - Normal | Status | Regains a used held item that the user consumed during battle, but only within a couple rounds since it has been consumed and it has a 50% chance to fail. Cannot restore items lost by Bug Bite or Pluck, cannot restore a burst Air Balloon, an item that was transferred to another Pokémon or knocked off, an item destroyed by Incinerate, or an item picked up by another Pokémon via Pickup. Fails if the user already has a held item.
- Poison Gas - Poison | Status | Poisons the target and targets only one foe, and has a 50% chance to miss.
- Haze - Ice | Status | Affects only one Pokemon, resetting random stat stages. Has a 50% chance to fail.
- Double Slap - Normal | Physical | Base Power lowered to 7, attacks 1-3 times consecutively, misses more often.
Species/Type: Pancham - Fighting
Nickname: Pancham
Gender: Female
Ability: Scrappy - Allows this Pokémon to damage Ghost-Types with Normal- and Fighting-Type moves, except for Shedinja. Immune to the effects of Intimidate.
Appearance: Average height and weight. Some of her fur is matted.
Nature/Personality: Lonely | Afraid of being abandoned, this Pancham has grown stronger in the hopes that she won’t lose out on being on a Pokémon team. Even though this team isn’t ideal for her, she’d much rather choose to stay. Ingenious yet stubborn, she tries to fight through the pain and see her plans through.
History: This Pancham followed Cole around extensively when he began looking for a Pancham with Scrappy. He ended up finding her as she tried battling him. Having no Ghost-Types yet, Cole would just capture her, but her battle against his Grookey - who wasn’t even the greatest - gave Cole a disappointing idea of her. He left her after beating her, but she stubbornly went back to him the next day, but was beaten so badly that she couldn’t get up until the next day. The next day, she came back to Cole, showing she did learn from her past mistakes. He ended up capturing her, but she has yet to show this diligence in training with him, and he’s beginning to wonder if he should get rid of her, much to her dismay.
Moves:
Nickname: Pancham
Gender: Female
Ability: Scrappy - Allows this Pokémon to damage Ghost-Types with Normal- and Fighting-Type moves, except for Shedinja. Immune to the effects of Intimidate.
Appearance: Average height and weight. Some of her fur is matted.
Nature/Personality: Lonely | Afraid of being abandoned, this Pancham has grown stronger in the hopes that she won’t lose out on being on a Pokémon team. Even though this team isn’t ideal for her, she’d much rather choose to stay. Ingenious yet stubborn, she tries to fight through the pain and see her plans through.
History: This Pancham followed Cole around extensively when he began looking for a Pancham with Scrappy. He ended up finding her as she tried battling him. Having no Ghost-Types yet, Cole would just capture her, but her battle against his Grookey - who wasn’t even the greatest - gave Cole a disappointing idea of her. He left her after beating her, but she stubbornly went back to him the next day, but was beaten so badly that she couldn’t get up until the next day. The next day, she came back to Cole, showing she did learn from her past mistakes. He ended up capturing her, but she has yet to show this diligence in training with him, and he’s beginning to wonder if he should get rid of her, much to her dismay.
Moves:
- Low Sweep* - Fighting | Physical | Lowers the target’s Speed.
- Circle Throw* - Fighting | Physical | Lowered priority (-6), forces the opponent’s Pokémon to switch, either ending a fight or forcing the Pokémon to switch out with another. Will fail to switch out if the user faints from an item or ability, if the target has Suction Cups, under the effects of Ingrain, or has Substitute set up.
- Taunt* - Dark | Status | Forces Pokémon to not use status moves for three posts. Can bypass a Substitute, can be reflected by Magic Coat, and doesn’t affect Pokémon with Oblivious or affected by Aroma Veil.
- Arm Thrust* - Fighting | Physical | Hits the target 2-5 times.
- Leer* - Normal | Status | Lowers target’s Defense.
- Tackle* - Normal | Physical | Does damage.
- Quick Guard* - Fighting | Status | Increased priority (+3), protects all Pokémon on the user’s side of the field from moves that have increased priority during that post except for unprotectable status moves affected by Prankster.
- Storm Throw* - Fighting | Physical | Always results in a critical hit unless the target has Battle Armor, Shell Armor, or affected by Lucky Chant.
Species/Type: Stufful - Normal/Fighting
Nickname: Stufful
Gender: Female
Ability: Fluffy - Takes half damage from moves that make contact (except from moves affected by Long Reach), but takes double damage from Fire-Type moves that don’t make contact (Fire-Type moves that make contact will deal regular damage).
Appearance: Average height and weight. There’s a few chips in her ears, and her fur is denser and fluffier than normal, which also makes her overheat more often.
Nature/Personality: Sassy | Very independent and unwilling to back down, Stufful takes life at her own pace, much to Cole’s annoyance. She does take training seriously, but only does so to the minimal degree that wouldn’t get her released. Cole’s own attitude towards her has her spitting back nonsense to him, to which she found surprising when Cole actually respected her for it. Taking that in stride, she thinks she can do no wrong, despite being belittled by Cole the most.
History: Cole was looking for another bulky Pokémon and found Stufful. He figured this one had Fluffy, so he caught her, especially after realizing that boosted moves from Totodile were barely doing anything to her. However, her attitude is grating and he’s very tempted to get rid of her if she didn’t do at least decently in training.
Moves:
Nickname: Stufful
Gender: Female
Ability: Fluffy - Takes half damage from moves that make contact (except from moves affected by Long Reach), but takes double damage from Fire-Type moves that don’t make contact (Fire-Type moves that make contact will deal regular damage).
Appearance: Average height and weight. There’s a few chips in her ears, and her fur is denser and fluffier than normal, which also makes her overheat more often.
Nature/Personality: Sassy | Very independent and unwilling to back down, Stufful takes life at her own pace, much to Cole’s annoyance. She does take training seriously, but only does so to the minimal degree that wouldn’t get her released. Cole’s own attitude towards her has her spitting back nonsense to him, to which she found surprising when Cole actually respected her for it. Taking that in stride, she thinks she can do no wrong, despite being belittled by Cole the most.
History: Cole was looking for another bulky Pokémon and found Stufful. He figured this one had Fluffy, so he caught her, especially after realizing that boosted moves from Totodile were barely doing anything to her. However, her attitude is grating and he’s very tempted to get rid of her if she didn’t do at least decently in training.
Moves:
- Flail* - Normal | Physical | The lower the user’s stamina, the higher the power.
- Endure* - Normal | Status | Increased priority (+4). For the rest of that post and the reaction, will survive any attack that would cause it to faint including multiple attacks in that same moment, leaving it with only minimal stamina. Cannot protect against Future Sight or Doom Desire. If used consecutively, will have a higher chance of failing.
- Brutal Swing* - Dark | Physical | Does damage to all adjacent Pokémon.
- Baby-Doll Eyes* - Fairy | Status | Increased priority (+1), lowers the target’s Attack.
- Defense Curl* - Normal | Status | Raises Defense. Increases damage on Rollout when used right afterwards.
- Strength* - Normal | Physical | Does damage. Can push boulders.
- Force Palm* - Fighting | Physical | Has a chance of Paralyzing the target.
- Rollout* - Rock | Physical | Fixated on using the move for five posts, doubles in power for each consecutive hit, power resets after five posts or if interrupted. Doubles in power from Defense Curl right before. Can get interrupted by missing, flinching, being paralyzed, falling asleep, or being frozen.
- Tackle - Normal | Physical | Base Power lowered to 20, has a 75% chance to miss.
- Payback - Dark | Physical | Base Power lowered to 25, 1.5x more power if the user moves after the target.
- Bide - Normal | Physical | With a priority of +1, doesn’t move for one post, taking in damage and then dealing 1.5x the damage received to the opponent.
- Leer - Normal | Status | 50% chance to miss and only lowers Defense for a few posts.
6 -> 3x Potions
3x Super Potions
3 -> 1x Antidotes
3x Paralyze Heals
5 -> 4x Revival Herbs
20x Pokéballs
An assortment of berries
Circular Pokéball holster (holding six Pokéballs and Notepad)
Two Pokéball clips (holding one Pokéball each)
Sleeping Bag, Throw Pillow
First Aid Kit (gauze, bandaids, splints, tape, neosporin, painkillers)
Comb and Brush, Towelette, Toothbrush and Toothpaste, Deodorant, Dry Shampoo
Mess Kit, Shears, Compass, Whistle, Flint & Iron, Swiss Army Knife Multitool
A bottle of water
Wallet (ID, debit card, Galar badge ring, and cash)
Debit Card: $1,000 (League Held)
Cash on Hand: $900
3x Super Potions
3 -> 1x Antidotes
3x Paralyze Heals
5 -> 4x Revival Herbs
20x Pokéballs
An assortment of berries
Circular Pokéball holster (holding six Pokéballs and Notepad)
Two Pokéball clips (holding one Pokéball each)
Sleeping Bag, Throw Pillow
First Aid Kit (gauze, bandaids, splints, tape, neosporin, painkillers)
Comb and Brush, Towelette, Toothbrush and Toothpaste, Deodorant, Dry Shampoo
Mess Kit, Shears, Compass, Whistle, Flint & Iron, Swiss Army Knife Multitool
A bottle of water
Wallet (ID, debit card, Galar badge ring, and cash)
Debit Card: $1,000 (League Held)
Cash on Hand: $900
Locations of interest:
Isle of Armor - Heard of a Zorua, Snivy, Venipede, Salazzle, and Rockruff were here.
Crown Tundra - Heard Gible and Froslass were here.
Alola - Heard Zubat, Kabuto, and Banette were here. Will also look into Z-Crystals.
Paldea - Heard Wattrel, Varoom, and Glimmet were here. Will also look into Terastalization.
Goals:
Evolve Magikarp(?)
- It has proven futile that this Magikarp’s potential is anything more than garbage, and it doesn’t hold a promising hope that it will be a good Gyarados. I might have to release it soon if it doesn’t prove as formidable as Totodile at some point.
Evolve Grookey, Totodile, Rookidee soon
- These three have proven to be great battlers, and it’s showing. They’re getting closer and closer to evolution, I can feel and see it. They are starting to take incorporations of their next evolution into their base form until the ultimate point of evolution. Hopefully, they evolve soon.
Find potential in Stufful, Pancham, and Trubbish.
- These three I caught before the Galarian Meowth, yet the newest addition in the cat has been showing far more promise far more quickly than these three. I got these two Fighting-Types to combat Nessa’s Gigantamax Drednaw. Will need a replacement soon if these two don’t work. Trubbish seems too timid to handle the training regimen. Will need to replace it soon.
Moves:
Totodile -> Croconaw -> Feraligatr
Only a few Pokémon can learn Freeze-Dry and they are thankfully all Ice-Types. These include: Galarian Mr. Mime and Mr. Rime, Glalie, Glaceon, Vanilluxe, Cryogonal, Amaura and Aurorus, Eiscue, Arctozolt, Arctovish, Alolan Vulpix and Alolan Ninetales, Lapras, Swinub and Piloswine and Mamoswine, Delibird, Galarian Darumaka and Galarian Darmanitan, and Frigibax and Arctibax and Baxcalibur. Thankfully, all of them can be beaten with a Fighting- and/or Steel-Typed attack from Totodile’s evolution.
Magikarp -> Gyarados
Grookey -> Thwackey -> Rillaboom
Rookidee -> Corvisquire -> Corviknight
Stufful -> Bewear
Pancham -> Pangoro
Trubbish -> Garbodor
Galarian Meowth -> Perrserker
TMs/TRs to Buy:
TR002 - Acrobatics ($12,500)
TR003 - Aerial Ace ($5,000) x2
TR004 - Agility ($15,000)
TR025 - Brick Break ($10,000) x3
TR030 - Bulk Up ($15,000)
TR037 - Chilling Water ($7,500)
TR044 - Crunch ($10,000)
TR046 - Cut ($5,000)
TR053 - Dig ($7,500) x2
TR055 - Dive ($7,500)
TR071 - Earthquake ($12,500) x2
TR101 - Focus Punch ($20,000)
TR114 - Gunk Shot ($20,000)
TR117 - Headbutt ($5,000)
TR125 - Hone Claws ($15,000)
TR133 - Ice Fang ($7,500)
TR141 - Iron Defense ($15,000)
TR143 - Iron Tail ($12,500)
TR148 - Liquidation ($10,000)
TR149 - Low Kick ($)
TR176 - Play Rough (10,000)
TR209 - Rock Climb ($)
TR212 - Rock Smash ($5,000)
TR215 - Roost ($9,500)
TR222 - Screech ($11,500)
TR224 - Seed Bomb ($10,000)
TR228 - Shadow Claw ($8,500)
TR255 - Strength ($7,500)
TR260 - Superpower ($20,000)
TR261 - Surf ($12,500)
TR265 - Swords Dance ($15,000)
TR267 - Tailwind ($)
TR274 - Throat Chop ($8,500)
TR279 - Thunderbolt ($10,000)
TR295 - Waterfall ($10,500)
TR297 - Whirlpool ($5,500)
TR303 - X-Scissor ($10,000)
Get Grass Badge
- I have been studying Milo. He uses a wide variety of Grass-Type Pokémon found across Galar, Isle of Armor, and Crown Tundra, but uses a few as his main Pokémon, abilities and moves randomly chosen based on the level of challenge requested.
Here is a list of Pokémon he may mostly use in fights: Oddish, Gloom, Bellossom, Lotad, Lombre, Ludicolo, Seedot, Nuzleaf, Shiftry, Cherubi, Cherrim, Bounsweet, Steenee, Tsareena, Gossifleur, Eldegoss, Applin, Flapple (G-Max), Appletun (G-Max).
Here is a list of Pokémon he rarely uses: Bulbasaur, Ivysaur, Venusaur (G-Max), Vileplume, Grookey, Thwackey, Rillaboom (G-Max)
Isle of Armor - Heard of a Zorua, Snivy, Venipede, Salazzle, and Rockruff were here.
Crown Tundra - Heard Gible and Froslass were here.
Alola - Heard Zubat, Kabuto, and Banette were here. Will also look into Z-Crystals.
Paldea - Heard Wattrel, Varoom, and Glimmet were here. Will also look into Terastalization.
Goals:
Evolve Magikarp(?)
- It has proven futile that this Magikarp’s potential is anything more than garbage, and it doesn’t hold a promising hope that it will be a good Gyarados. I might have to release it soon if it doesn’t prove as formidable as Totodile at some point.
Evolve Grookey, Totodile, Rookidee soon
- These three have proven to be great battlers, and it’s showing. They’re getting closer and closer to evolution, I can feel and see it. They are starting to take incorporations of their next evolution into their base form until the ultimate point of evolution. Hopefully, they evolve soon.
Find potential in Stufful, Pancham, and Trubbish.
- These three I caught before the Galarian Meowth, yet the newest addition in the cat has been showing far more promise far more quickly than these three. I got these two Fighting-Types to combat Nessa’s Gigantamax Drednaw. Will need a replacement soon if these two don’t work. Trubbish seems too timid to handle the training regimen. Will need to replace it soon.
Moves:
Totodile -> Croconaw -> Feraligatr
All three are Water-Types, so they are all weak to Grass- and Electric-Type moves, as well as Freeze-Dry. After studying the versatility of these Pokémon, I am surprised at the amount of coverage they have. It can cover all but one, and that is other Water-Types. Iron Tail isn’t exactly suitable. I prefer Iron Head, but it’s the best coverage against Fairy- and Ice-Types and it does give better defensive options since it’s the tail and not the head. Aerial Ace is thankfully a Flying-Type attack I prefer. At least the Fighting-Type attacks are far more reliable, with Brick Break being my biggest priority, Superpower being for high damage, high punishment. I do want to try out Focus Punch in a double battle, and Low Kick when I can’t afford to buy the other Fighting-Type attacks and for heavier opponents minus Dynamaxed. Due to Sheer Force, the secondary effects of some of these moves won’t function. This means Iron Tail doesn’t decrease the target’s Defense.
It knows many of the physically grueling field moves, as well as all of the water traversal moves. These include Surf, Waterfall, Whirlpool, Dive, Rock Climb, Strength, Cut, Rock Smash, Dig, and Headbutt. I’ll need to save up money for these or get a Pokémon who can teach these.
I need to replace these moves as soon as possible, preferably these special moves for physical ones. Aqua Tail and Liquidation, maybe I can chain together Iron Tail and Aqua Tail. Replace Mud-Slap for Dig and then Earthquake. Replace Bite for Crunch. Replace Ice Punch for Ice Fang. Replace Dragon Dance for Screech, until I can buy Hone Claws and Swords Dance. Unless Dragon Dance is better, then I’ll train her to use it again.
Synergy with this Pokémon requires a setup Pokémon, and a Grass- or Electric-Typed Pokémon to handle other Water-Types that are either too bulky or special attackers, preferably another Grass-Type. Grookey is doing fairly well, and I hope he doesn’t disappoint me. Otherwise, I will just have to replace him with another Grass-Type.
Only a few Pokémon can learn Freeze-Dry and they are thankfully all Ice-Types. These include: Galarian Mr. Mime and Mr. Rime, Glalie, Glaceon, Vanilluxe, Cryogonal, Amaura and Aurorus, Eiscue, Arctozolt, Arctovish, Alolan Vulpix and Alolan Ninetales, Lapras, Swinub and Piloswine and Mamoswine, Delibird, Galarian Darumaka and Galarian Darmanitan, and Frigibax and Arctibax and Baxcalibur. Thankfully, all of them can be beaten with a Fighting- and/or Steel-Typed attack from Totodile’s evolution.
Magikarp -> Gyarados
While Magikarp is a pure Water-Type like the Totodile line, Gyarados is a Water/Flying-Type, double weak to Electric, and gaining a Rock weakness. At least it will resist Fighting and Bug, and Grass becomes neutral, but those aren’t really something I’m worried about. While Gyarados is a powerhouse, Feraligatr would already fill that niche. I’ve seen Magikarp far better than this one, so this leads me to believe that this Magikarp has very low potential to be anything. If she doesn’t get any better, I’ll have to abandon her. I do find it vastly amusing that her Rattled ability activates when I even just look at her. How cute.
Grookey -> Thwackey -> Rillaboom
All three are Grass-Types, all weak to Flying, Ice, Bug, Poison, and Fire. Before I get into the prospects of this Pokémon’s battling experience, I’ve noticed this Grookey seems more optimistic than the other Pokémon, and has stayed with me the longest despite me putting it through more rigorous training. If anything, my dumbass of a father somehow gave me a strong contender, but I hope this optimism doesn’t disappear when he starts evolving. I would have preferred it if he got me one with Grassy Surge instead of Overgrow, but beggars can’t be choosers.
Covering his weaknesses, the Grookey line has access to… Enough coverage. Fighting for Ice, Flying for Bug, and Ground for Poison and Fire. It doesn’t have an answer for Flying, and its other types it gains access to are pitiful at best. Dark and Bug are the other two, aside from Grass. The only ones that are covered are Ghost, Psychic, Grass, Dark, Poison, Rock, Steel, Fire, Electric, Fighting, Bug, Normal, and Ice. 13, which is still a good number, but when a few moves from the types you have consist of U-Turn, Acrobatics, Fling, Snarl, Thief, and Knock Off… Ugh.
Either way, depending on how long this Pokémon is staying, might as well make the most of it, make it a bulky bruiser. Moves I’m thinking of would consist of Grassy Terrain, Leech Seed, Drum Beating (for G-max purposes), Bulk Up, Knock Off, Brick Break, Acrobatics, and Earthquake.
Synergy with this Pokémon would be a bit difficult. He works better as a physical wall that hits hard, so he’ll need some protection from special attacks, and anything that could cause him to lose that bulkiness or get bypassed completely, like Toxic.
Rookidee -> Corvisquire -> Corviknight
The first two being Flying-types while the last evolution being a Flying/Steel-Type, I hope this one stays. After tireless searching, I finally found one with Big Pecks (as it will become Mirror Armor as a Corviknight) and the appropriate personality, despite the agility loss. I don’t know why I did what I did then. I was just so angry. But she’s so carefree. I hope she doesn’t get smart and leave.
Covering weaknesses at first, Rookidee and Corvisquire only have a few to worry about, them being Electric, Rock, and Ice. Very few birds are able to learn Ground-Type moves that isn’t Sand Attack, so I figured Electric wouldn’t be covered, which is fine. My Totodile can handle it when she gets there. But Fighting is good against Rock and Ice, which she thankfully has Rock Smash now. I want to try out Power Trip one of these times, but it would likely be easier with a Baton Pass setter. As for Corviknight, their weaknesses include Fire and Electric. Again, no Ground, and neither do we have Water or Rock, but my Totodile can handle that.
I’m thinking of making her a bulky Pokémon, pure and simple. Maybe play with Power Trip some more. Power Trip, Hone Claws, Pluck, Steel Wing, Iron Defense, Tailwind, Agility, and Roost.
Synergy requires making sure this Pokémon doesn’t get hit by any super-effective moves at first and then outliving her opponent by setting up enough.
Stufful -> Bewear
Both are Normal/Fighting-Types with surprising health that, when backed by Fluffy and covered by Water-Types, becomes rather formidable. I wanted this Stufful to become a physical tank. However, I realize that she’s pretty useless. Despite her attitude, which I can respect at some points, she doesn’t really take training seriously. If she can’t pull her weight, I’ll have to ditch her. It’s a pity, considering I was going to get her help against Nessa. She also acts high and mighty, like she’s done nothing wrong. It irks me. It just reminds me of all those fucking snowflakes back in that dusty waste they call a farmland.
Pancham -> Pangoro
A Fighting-Type now, a Fighting/Dark-Type later after training with a Dark-Type, I grabbed her because I thought I could use her Scrappy ability to fight part Ghost-Types who were weak to Fighting-Type attacks, like Spiritomb and Goldengho. However, her clingy attitude is frankly annoying. Her intelligence and tenacity are all she has. She doesn’t have the physical prowess a Fighting-Type like her should have, and it disgusts me. I might as well get rid of her along the way to the second gym.
Trubbish -> Garbodor
Both Poison-Types, I was going to use him as a setter. Throw Toxic Spikes into the field, reset the opponent’s raised stats, poison them, and then when he faints, explode with Aftermath - given there are no Pokémon with Damp. He didn’t reach my expectations. He’s too worried about his own life, and his own indecisiveness is making me wonder if he’s thinking about running. If that’s the case, I don’t mind giving him a better excuse to do so.
Galarian Meowth -> Perrserker
Both Steel-Types, weak to Fire, Ground, and Fighting. Steely Spirit would be great if I had more Perrserker with Steely Spirit, but I do not. Still, it is something I can take advantage of in a double battle. Even without the possibility of Tough Claws or Battle Armor, this Pokémon is very capable. Intelligent, quick, durable, this Pokémon might as well be close enough to a dream come true in a catch.
This Pokémon is surprisingly versatile. Aside from a handful of Steel and Dark moves, it also has access to some interesting special moves, like Thunderbolt and Shadow Ball. To cover for weaknesses, there’s Grass and Water for Ground, Ground and Water for Fire, and Fairy and Flying for Fighting. It also has access to Bug, Electric, Fighting, Ghost, Poison, Dark, and Steel. Overall coverage includes Ground, Rock, Water, Fire, Poison, Steel, Electric, Fighting, Dragon, Bug, Grass, Psychic, Dark, Ghost, Flying, Normal, Ice, and Fairy. All 18 types. That feels great.
Moves will include Iron Head, X-Scissor, Throat Chop, Thunderbolt, Play Rough, Brick Break, Seed Bomb, and Dig. Extra moves being Aerial Ace, Shadow Claw, Gunk Shot, Chilling Water, Night Slash, and Fake Out.
Synergy? This Pokémon doesn’t need to, just make sure he’s alive long enough to get rid of any other threats that may be posed to others on the team.
TMs/TRs to Buy:
TR002 - Acrobatics ($12,500)
TR003 - Aerial Ace ($5,000) x2
TR004 - Agility ($15,000)
TR025 - Brick Break ($10,000) x3
TR030 - Bulk Up ($15,000)
TR037 - Chilling Water ($7,500)
TR044 - Crunch ($10,000)
TR046 - Cut ($5,000)
TR053 - Dig ($7,500) x2
TR055 - Dive ($7,500)
TR071 - Earthquake ($12,500) x2
TR101 - Focus Punch ($20,000)
TR114 - Gunk Shot ($20,000)
TR117 - Headbutt ($5,000)
TR125 - Hone Claws ($15,000)
TR133 - Ice Fang ($7,500)
TR141 - Iron Defense ($15,000)
TR143 - Iron Tail ($12,500)
TR148 - Liquidation ($10,000)
TR149 - Low Kick ($)
TR176 - Play Rough (10,000)
TR209 - Rock Climb ($)
TR212 - Rock Smash ($5,000)
TR215 - Roost ($9,500)
TR222 - Screech ($11,500)
TR224 - Seed Bomb ($10,000)
TR228 - Shadow Claw ($8,500)
TR255 - Strength ($7,500)
TR260 - Superpower ($20,000)
TR261 - Surf ($12,500)
TR265 - Swords Dance ($15,000)
TR267 - Tailwind ($)
TR274 - Throat Chop ($8,500)
TR279 - Thunderbolt ($10,000)
TR295 - Waterfall ($10,500)
TR297 - Whirlpool ($5,500)
TR303 - X-Scissor ($10,000)
Get Grass Badge
- I have been studying Milo. He uses a wide variety of Grass-Type Pokémon found across Galar, Isle of Armor, and Crown Tundra, but uses a few as his main Pokémon, abilities and moves randomly chosen based on the level of challenge requested.
Here is a list of Pokémon he may mostly use in fights: Oddish, Gloom, Bellossom, Lotad, Lombre, Ludicolo, Seedot, Nuzleaf, Shiftry, Cherubi, Cherrim, Bounsweet, Steenee, Tsareena, Gossifleur, Eldegoss, Applin, Flapple (G-Max), Appletun (G-Max).
Here is a list of Pokémon he rarely uses: Bulbasaur, Ivysaur, Venusaur (G-Max), Vileplume, Grookey, Thwackey, Rillaboom (G-Max)
Last edited: