Alright before I begin, I'm going to post my current draft for combat, since one lucky duck is about to engage in it. Which will follow something akin to the Fighting Fantasy Game Books, which had a roll for each player, and the higher roll inflicts the wound. Mine will be similar, with player and opponent (whether it's a monster, or even another player in some cases), will each roll a die, each individual roll will affect what action they take, but the difference between them is what affects the damage inflicted.
Finally, you may be lucky enough to find the opportunity for a Flourish. This is basically a window in combat when you deal a specifically high amount of damage in a single attack that allows you to roll for a chance for an instant-kill. It is pretty much the same as regular die rolls, you can end spectacularly, regularly, fail and get hurt, or fail so bad that the tables turn, and you can find yourself on the other end of a flourish before you can say "Boll-" *dies*.
Remember, this will work both ways for some enemies, but not all, which means you might find yourself dying rather quickly if the computer is luckier than you are. However, it's subject to the same rules as you are. So it might just be your blessing for an unfortunate battle.
For the purpose of this test, all characters will start with a health/hitpoints of 20, which recovers by 1 between each action that doesn't involve combat. In a later stage, hopefully soon, I will have the health affected by armour or other equipment, but I want to see how this standard level works, then I'll make the adjustments.
For now, each individual attack will be broken up into each move the player makes. I'm looking for feedback on whether I should automate the battle the whole way through, or keep it in this manner, or any other suggestion you may have. Comments are important, that's why you're in the town and not the dungeon right now. Anyway, back to the game!
Shiny Eevee - 6 In a laughable fashion, Shiny gets angry and rockets off back to the heavens with rainbow trailing behind her, now she will forever fly across the galaxies alongside her new companion: a pop-tart cat. That six is why you should have stuck around Shiny. However, the one ring you left behind might be useful to someone else, depending on what it does exactly.
Don't worry about your replacement, we have a waiting list of people that are eager to steal your spot, and at the top of that is... Luckii, now go make your character, and jump on in on the fun! Remember the drill: Species, Profession, and Age, and stay active please. Or don't, because Chadwyck would certainly like that.
Dwayna Dragonfire - 2 and Dark Soul - 4 While Dark Soul leads, Dwayna follows behind. Dark Soul walks right under a drain, while when Dway does, it begins to pour with a nasty fluid, that ruins her beautiful looks and leaves her smelling like urine. Lovely. But it does have its perks, Dark Soul then discovers a large pipe that probably leads up to the town hall, if you can get up. that is. Also, just so you know, Lady Luck hasn't divorced yet, and she's rather insulted. Hope you aren't expecting a Christmas Present from her this year.
Blazi - 2 You're getting the coins blasted out of you, hope you have another life handy, you might need it. You put the ring on your finger, and grimace in pain as it saps you. You double over in pain, and only with a sharp tug at your finger do you manage to remove the ring and stop the pain. The memory of the pain however doesn't go away, and hammers at your concentration. With that harsh experience behind you, now it's time to turn back to the task at hand
Toru - 1 You run up to the town hall, eager to do something awesome and smash the bandits apart. Except... they have bows... big ones. You suddenly are knocked back as an arrow pierces through you and sends you flying back into the crowds, feeling sharp pain where the arrow pierced through your chest barely missing your vitals. You then feel your head crack the floor as you land on your back. You start to move, but find yourself locked in place by the arrow, which is now imbedded in the stone, you are stuck!
Belle - 6 You stick the board through the window, until it almost reaches the window of the town hall. Then, with one swift push, you push the board through the window, shattering the glass and providing an easy passage inside. You see a man stick his head through, and you toss your spear, taking him out of sight. You run across and see the man dead with the spear through his head, he's not alone though. As another man draws his sword for battle... FIGHT! Also, he has 10 hp.
Teapot - No Roll You head to the town hall, apparently driven to help a little girl whom you've never even seen before. You see her nursing an injured man, and make clear your intentions to team up.